Commit graph

3410 commits

Author SHA1 Message Date
Camille Mohr-Daurat
52b7be5c41
Merge pull request #52059 from mortarroad/3.x-fix-convex-hull-double-edges
[3.x] Fix emitting duplicate edges for convex hulls
2021-08-24 15:41:11 -07:00
Morris Tabor
647ab948c0 Fix emitting duplicate edges for convex hulls
Fixes https://github.com/godotengine/godot/issues/51909
2021-08-24 19:26:33 +02:00
Wilson E. Alvarez
fb5417a17b
[3.x] Expose String.simplify_path 2021-08-24 00:48:20 -04:00
Morris Tabor
82279538a3 Fix winding of new convex hull implementation. 2021-08-20 15:19:39 +02:00
kobewi
6eb52b0768
Fix renaming directories
(cherry picked from commit 0dde3e5b59)
2021-08-18 23:19:44 +02:00
Haoyu Qiu
5f316aa216 Improve Undo/Redo menu items
* Make Undo/Redo menu items disabled when clicking it does nothing.
    * Context menu of `TextEdit`
    * Context menu of `LineEdit`
    * Editor's Scene menu
    * Script editor's Edit menu and context menu  (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-18 00:46:51 +08:00
Rémi Verschelde
c0fc475078
Merge pull request #51521 from lawnjelly/portals_occluders
Sphere occluders (portals and general use)
2021-08-17 13:55:34 +02:00
lawnjelly
115f4dce55 Sphere occluders (portals and general use)
Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders.
Includes gizmos for editing.

They also work outside the portal system.
2021-08-17 09:02:06 +01:00
Rémi Verschelde
76c891c257
Merge pull request #51706 from maiself/fix-input-methods-returning-zero-strength
Fix input methods returning zero strength when pressed status not requested
2021-08-16 13:02:36 +02:00
Mai Lavelle
d418443992 Fix input methods returning zero strength when pressed status not requested
Fixes behavior of these methods:

`InputMap::event_get_action_status`
`InputEvent*::action_match`

Previously when `p_pressed` was `nullptr`, `p_strength` would be set to
`0.0f` regardless of event strength. This affected `InputEventAction` events
processed by `Input.parse_input_event` for example.

Regression found in afa89c9eea
2021-08-15 20:00:31 -04:00
ne0fhyk
c88d1608ab Add partial support for Android scoped storage.
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-13 11:04:17 -07:00
Rémi Verschelde
ffc372b002
Merge pull request #42220 from RandomShaper/agile_input_3.2
[3.x] Improve responsiveness on underpowered Android devices
2021-08-12 22:46:17 +02:00
Rémi Verschelde
ba8551451f
Resource: Remove unused _use_builtin_script() virtual method
And another piece of dead code found while searching for "use_builtin".

(cherry picked from commit 6e9439198c)
2021-08-12 16:45:48 +02:00
Pedro J. Estébanez
9aafb22d99
Fix logic to allow default null thread argument
(cherry picked from commit a6303b70a5)
2021-08-12 16:42:16 +02:00
lawnjelly
fc60eaccb8 Quickhull - reduce warning spam and make hideable
Added one more warning to the hideable warnings. These seem to be benign warnings and are hidden during use in rooms and portals. When used from other areas, only one warning is displayed per run, instead of for every occurrence.
2021-08-10 12:06:46 +01:00
Rémi Verschelde
7c6bdea33c
Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x
Add support for contrast-adaptive sharpening in 3D (GLES3 only)
2021-08-10 10:08:24 +02:00
Rémi Verschelde
a418d09617
Merge pull request #51166 from RandomShaper/fix_can_reset_3.x 2021-08-09 09:19:25 +02:00
Pedro J. Estébanez
7be9c26e20 Add input buffering framework
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.

For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-08 12:37:55 +02:00
Pedro J. Estébanez
58a54f534e Improve input event accumulation
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag.
- Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes).
- Touch drag events now support accumulation.
2021-08-08 12:37:55 +02:00
lawnjelly
37f20e1d78 Fix Transform::xform(Plane) functions, add Transform unit tests
The Transform::xform and xform_inv are made safe for Planes when using non-uniform scaling.

Basic unit tests for Transform.

Optimization of calling sites to prevent loss of performance from the changes to xform(Plane).
2021-08-07 08:05:39 +01:00
Rémi Verschelde
8db0bd4424
OS: Fix used resource debug prints
These methods were broken by 22419082d9
5 years ago and nobody complained, so maybe they're not so useful...
But at least this should restore them to a working state.

(cherry picked from commit 8c3a6b10a9)
2021-08-06 13:24:02 +02:00
Rémi Verschelde
b3c555504f
Improve documentation and simplifies code for File::get_csv_line()
Also forbids using double quotes as a delimiter.

(cherry picked from commit b8c08ba5ad)
2021-08-06 11:13:43 +02:00
Fabio Alessandrelli
811ea6ad64
[Net] Fix IP address resolution incorrectly locking the main thread.
This seems to be a pretty old bug, older then originally reported (at
least under certain circumstances).

The IP singleton uses a resolve queue so developers can queue hostnames
for resolution in a separate while keeping the main thread unlocked
(address-resolution OS functions are blocking, and could block for a long
time in case of network disruption).

In most places though, the address resolution function was called with
the mutex locked, causing other functions (querying status, queueing
another hostname, ecc) to block until that resolution ended.

This commit ensures that all calls to OS address resolution are done
with the mutex unlocked.

(cherry picked from commit aca5540e13)
2021-08-03 14:33:42 +02:00
Pedro J. Estébanez
e0f8efcb01
Fix thread start with no user data when target has no default argument
(cherry picked from commit 7ca8051645)
2021-08-03 09:33:25 +02:00
Rémi Verschelde
69c194736d
VariantParser: Fix uninitialized ResourceParser funcs
They could cause a segfault when parsing values with ID "Resource"
as apparently we never set a valid `func` for it.

Fixes crash part of #42115.

(cherry picked from commit f3aaa713d9)
2021-08-03 09:33:25 +02:00
Fabio Alessandrelli
ccbd810934
[Net] Fix Marshalls infinite recursion crash.
Variants like dictionaries and arrays can have cyclic references, which
caused `encode_variant` to run an infinite recursion.
Instead of keeping a stack and looking for cyclic references which would
make serialization slower, this commit adds a `MAX_RECURSION_DEPTH`
constant to Variant, and have `encode_variant` keep track of the current
recursion depth, bailing when it's too high since this likely means a
cyclic reference has been encountered.

(cherry picked from commit 324636473a)
2021-08-03 09:33:24 +02:00
kleonc
507fcf2a82
Astar::get_available_point_id Start from 0
(cherry picked from commit 17324db4ca)
2021-08-03 08:45:27 +02:00
Pedro J. Estébanez
7426b3fa91 Add Script::inherits_script()
Partial cherry-pick of 5d4dc2d45c.

Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2021-08-02 15:18:30 +02:00
EricEzaM
0e5c6e0d55 Allow checking for exact matches with Action events.
Added additional param to action related methods to test for exactness.
If "p_exact_match" is true, then the action will only be "matched" if the provided input event *exactly* matches with the action event.

Before:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* Is Action Pressed = True

Now:
You can still do the above, however you can optionally check that the input is exactly what the action event is:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* p_exact_match = True
* Is Action Pressed = False
* If the Input Event was only KEY_S, then the result would be true.

Usage:

```gdscript
Input.is_action_pressed(action_name: String, exact_match: bool)
Input.is_action_pressed("my_action", true)

InputMap.event_is_action(p_event, "my_action", true)

func _input(event: InputEvent):
  event.is_action_pressed("my_action", false, true) # false = "allow_echo", true = "exact_match"
  event.is_action("my_action", true)
```

Co-authored-by: Eric M <itsjusteza@gmail.com>
2021-07-30 15:35:39 +02:00
Raul Santos
daa07219cb Set p_raw_strength in action_match methods 2021-07-28 20:42:21 +02:00
Rémi Verschelde
a71169c0e0
Merge pull request #50788 from aaronfranke/3.x-input-get-axis 2021-07-26 16:30:44 +02:00
Hugo Locurcio
af3f83407f
Expose an ImportOrder enum in ResourceImporter
This avoids using magic numbers in code.

(cherry picked from commit 7f83977f37)
2021-07-26 13:26:58 +02:00
Aaron Franke
69fb14256b
[3.x] Allow getting Input axis/vector values from multiple actions
For get_vector, use raw values and handle deadzones appropriately
2021-07-23 19:17:55 -04:00
Aaron Franke
afa89c9eea
[3.x] Add raw strength value for internal use 2021-07-23 19:09:53 -04:00
Haoyu Qiu
329df4e404
Fix UndoRedo crash when clearing history
(cherry picked from commit c3baf83e28)
2021-07-24 00:51:42 +02:00
Rémi Verschelde
d3f500cf33
Merge pull request #48390 from lawnjelly/delta_smooth
Add frame delta smoothing option
2021-07-22 12:43:39 +02:00
Rémi Verschelde
801205b2c1
Merge pull request #48892 from lawnjelly/bvh_robust
BVH - thread safety option
2021-07-22 12:41:42 +02:00
Rémi Verschelde
54ad72d08d
Merge pull request #50320 from nekomatata/optimize-node-path-check-3.x
[3.x] Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-22 12:13:26 +02:00
Rémi Verschelde
51f8247871
Merge pull request #50642 from akien-mga/3.x-cherrypicks 2021-07-20 13:53:03 +02:00
Rémi Verschelde
028bf846a8
Merge pull request #50640 from goostengine/add-engine-print-error-property-3.x
[3.x] Add `Engine.print_error_messages` property to disable printing errors
2021-07-20 13:31:04 +02:00
Haoyu Qiu
49c521021a
Fix missing locale names
(cherry picked from commit 7eec8334d4)
2021-07-20 13:05:13 +02:00
Kyle
f218e9e929
MultiplayerAPI is_network_server Fails Silently
Removes the error message when the network peer is not valid and returns false instead.

This makes it simpler to make games that are both on/offline by replacing server checks of

'''
if is_instance_valid(get_tree().network_peer) and get_tree().is_network_server():
		# Do server things
'''

with

'''
if get_tree().is_network_server():
		# Do server things
'''

Requires no changes to the docs because both the MultiplayerAPI and SceneTree docs don't mention the error.

(cherry picked from commit 74379b15ff)
2021-07-20 13:05:13 +02:00
Andrii Doroshenko (Xrayez)
726111f38f Add Engine.print_error_messages property to disable printing errors
Backports #48359 to 3.x.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-20 13:58:07 +03:00
Aaron Franke
7dc2edc430
[3.x] Allow reading shaders from .gdshader files 2021-07-19 23:34:23 -04:00
Rémi Verschelde
cbbea6084d
SCons: Generate header with info on which modules are enabled
We already had `MODULE_*_ENABLED` defines but only in the modules
environment, and a few custom `*_ENABLED` defines in the main env
when we needed the information in core.

Now this is defined in a single header which can be included in the
files that need this information.

(cherry picked from commit b7297fb39c)
2021-07-14 23:09:47 +02:00
Rémi Verschelde
aecb1c32ab
Merge pull request #50459 from MisoMosiSpy/image-lock-issue-3.x
Fixes 50428, added missing checks for image lock
2021-07-14 22:49:10 +02:00
Dipal M Zambare
b626c57bc7 Fixes 50428, added missing checks for image lock 2021-07-14 21:49:23 +05:30
lawnjelly
eb6f98ec55 Portal occlusion culling
Adds support for occlusion culling via rooms and portals.
2021-07-14 11:43:23 +01:00
lawnjelly
6914d7c6e0 Add frame delta smoothing option
Frame deltas are currently measured by querying the OS timer each frame. This is subject to random error. Frame delta smoothing instead filters the delta read from the OS by replacing it with the refresh rate delta wherever possible.

This PR also contains code to estimate the refresh rate based on the input deltas, without reading the refresh rate from the host OS.
2021-07-14 08:44:31 +01:00
Haoyu Qiu
958e1e9ae2
Fix decompression with FastLZ when buffer size is less than 16 bytes
(cherry picked from commit ccf292df38)
2021-07-13 12:13:01 +02:00