Commit graph

31054 commits

Author SHA1 Message Date
Rémi Verschelde
f594f31823
Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reload
C#: Fix custom event signals crash on hot-reload
2020-10-27 08:07:33 +01:00
K. S. Ernest (iFire) Lee
b2d5b619fd Changes for 43094 mingw llvm build error. 2020-10-26 19:58:44 -07:00
Haoyu Qiu
0dfe28d93d Fixes property revert for inherited child nodes 2020-10-27 10:53:27 +08:00
Rémi Verschelde
0e3b011dee
Merge pull request #43113 from Xrayez/rng-randbase-protected
Make `randbase` member protected in `RandomNumberGenerator`
2020-10-27 00:57:49 +01:00
Andrii Doroshenko (Xrayez)
1923f0d302 Make randbase member protected in RandomNumberGenerator
Allows to extend `RandomNumberGenerator` via C++ modules.
2020-10-27 01:52:15 +02:00
Dustin Petersohn
669f21d367 Improved documentation for TileMap.cell_y_sort 2020-10-27 00:30:14 +01:00
Rémi Verschelde
47e9fc22c7
Merge pull request #42677 from groud/fix_error_on_attach_script
Fix error on attaching script
2020-10-27 00:23:50 +01:00
Rémi Verschelde
c94ae3cf84
Merge pull request #43112 from akien-mga/vulkan-loader-readd-windows-patch
vulkan: Re-add Windows patch to fix static library use
2020-10-26 23:59:16 +01:00
Rémi Verschelde
d767c0eeea
Merge pull request #43109 from bruvzg/gridmap_ub
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
2020-10-26 23:39:17 +01:00
Rémi Verschelde
9000db505e
vulkan: Re-add Windows patch to fix static library use
Fixes #43105.
2020-10-26 23:30:47 +01:00
Gilles Roudière
6386bf60ea Fix error on attaching script 2020-10-26 23:26:44 +01:00
Rémi Verschelde
7b27dccbe0
Merge pull request #43099 from timothyqiu/instanced-revert
Fixes property revert after saving instanced scene
2020-10-26 22:59:29 +01:00
Rémi Verschelde
6bf935d786
Merge pull request #43107 from Calinou/fix-uninitialized-debanding-member
Fix uninitialized `Viewport::use_debanding` member variable
2020-10-26 22:59:03 +01:00
bruvzg
b506f9b5aa
Fix uninitialized GridMapEditor::node and InputMapEditor::setting variables. 2020-10-26 22:57:11 +02:00
Hugo Locurcio
4dd5a17636
Fix uninitialized Viewport::use_debanding member variable 2020-10-26 21:37:33 +01:00
Marcel Admiraal
afc9e5923e Apply upstream gamecontrollerdb patch 391.
Co-authored-by: SalvoB <salvob41@users.noreply.github.com>
2020-10-26 16:47:48 +00:00
Rémi Verschelde
b370aa75dd
Merge pull request #42799 from madmiraal/fix-41065
Provide support for buttons and D-pads mapped to half axes.
2020-10-26 17:33:35 +01:00
Haoyu Qiu
a2c1593f25 Fixes property revert after saving instanced scene 2020-10-27 00:07:09 +08:00
Rémi Verschelde
825ab3b784
Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
2020-10-26 15:15:19 +01:00
Ev1lbl0w
9e57a395cf
Changed shell_open behaviour 2020-10-26 13:26:39 +00:00
Rémi Verschelde
a3396fabd5
Merge pull request #42995 from Ev1lbl0w/bugfix-zoom-visibility
Fix visibility issue with zoom label
2020-10-26 11:15:50 +01:00
Ev1lbl0w
0a581a39d4
Fix visibility issue with zoom label 2020-10-26 09:44:17 +00:00
Rémi Verschelde
b6707aa35b
Merge pull request #43018 from groud/improve-file-sorting
Improve file sorting
2020-10-26 10:16:56 +01:00
Rémi Verschelde
368a464e49
Merge pull request #42229 from Calinou/2d-editor-improve-undo-log-messages
Improve undo log messages in the 2D editor for additional context
2020-10-26 09:34:57 +01:00
Rémi Verschelde
2de498d438
Merge pull request #42969 from Klowner/fixes/42967-popup-position
include parent display location in popup location calculation
2020-10-26 09:26:00 +01:00
Rémi Verschelde
d667ea116d
Merge pull request #43070 from Calinou/optimize-svgs
Optimize SVG using `svgcleaner --multipass`
2020-10-26 09:25:44 +01:00
Gilles Roudière
6f696a5927 Improve file sorting 2020-10-26 09:22:35 +01:00
Rémi Verschelde
d77deda7b6
Merge pull request #43056 from Ev1lbl0w/bugfix-wrong-exitcode
Fix wrong exit code being returned
2020-10-26 08:58:13 +01:00
Marcel Admiraal
0c0c36be44 Provide support for buttons and D-pads mapped to half axes, and
fix axes mapped to buttons and D-pads.
2020-10-26 07:52:24 +00:00
Rémi Verschelde
8ee44cc60c
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Fixup `ColorRamp` to `Gradient` renames
2020-10-26 08:44:27 +01:00
Rémi Verschelde
ee770b02fc
Merge pull request #43084 from DavidSichma/toggle0
fix toggle mask bit 0
2020-10-26 08:26:19 +01:00
Rémi Verschelde
d92d16926e
Merge pull request #42723 from Devination/linenumber-select
ScriptEditor: Fix line number gutter drag select
2020-10-26 08:13:51 +01:00
Rémi Verschelde
33ff670d30
Merge pull request #43050 from Pleto/enhance_tileset_sorting
Enhancement for tileset sorting
2020-10-26 08:10:53 +01:00
Ignacio Etcheverry
34960cb936 C#: Fix custom event signals crash on hot-reload
Cleanup and re-initialization of event signals before
and after hot-reload should be working correctly now.
2020-10-26 07:00:51 +01:00
Pleto
0e392bd177 Enhancement for tileset sorting 2020-10-26 06:34:14 +02:00
David Sichma
6acd450328 fix toggle mask bit 0 2020-10-26 02:08:39 +01:00
Rémi Verschelde
e16729a8c3
Merge pull request #43083 from DavidSichma/gizmoalpha
Gizmo handles are transparent
2020-10-26 00:08:59 +01:00
Rémi Verschelde
958021b4dd
Merge pull request #43066 from rsjtdrjgfuzkfg/master
Fix vulkan crash in RenderingDeviceVulkan::shader_create
2020-10-25 23:31:24 +01:00
David Sichma
5b1ddcbf40 Gizmo handles transparent again 2020-10-25 23:01:22 +01:00
rsjtdrjgfuzkfg
b1f95e150e Fix crash in RenderingDeviceVulkan::shader_create
This commit moves the declaration of a local variable to ensure its
scope survives long enough; at least in some versions of GCC and LLVM
the associated memory was freed too early and thus caused issues ranging
from black screens to crashes.
2020-10-25 22:32:10 +01:00
Devin Curry
b9c35af15d ScriptEditor: Fix line number gutter drag select
Fixes issue #42722
2020-10-25 12:13:54 -07:00
Andrii Doroshenko (Xrayez)
8ce2f401dd Fixup ColorRamp to Gradient renames 2020-10-25 18:32:44 +02:00
Hugo Locurcio
a1d9c67f43
Optimize SVG using svgcleaner --multipass
This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
Rémi Verschelde
6c173e2f7f
Merge pull request #43058 from clayjohn/VULKAN-FXAA-bug
[4.0]Remove extra exposure multiply in FXAA
2020-10-25 00:35:12 +02:00
Rémi Verschelde
d3dd8fb0f3
Merge pull request #42848 from Tadaboody/bugfix/gridmap_visibility
Setting visibility on GridMaps parent now works. Closes #41374.
2020-10-25 00:33:55 +02:00
Rémi Verschelde
871810796e
Merge pull request #43059 from Xrayez/gdnative-xr-remove-config
GDNative XR: remove redundant `config.py`
2020-10-24 22:16:55 +02:00
Rémi Verschelde
d5bda59649
Merge pull request #43052 from reduz/refactor-2d-lighting
Refactored 2D shader and lighting system
2020-10-24 22:13:57 +02:00
Andrii Doroshenko (Xrayez)
650ae413ce GDNative XR: remove redundant config.py
It's not an engine module. This is handled by GDNative's
`SCsub` instead, as done for other subdirectories already.
2020-10-24 23:04:07 +03:00
clayjohn
8e3e9e3755 Remove extra exposure multiply in FXAA 2020-10-24 13:00:39 -07:00
reduz
84d734da0e Refactored 2D shader and lighting system
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00