Rémi Verschelde
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55684dbea4
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Merge pull request #3065 from TheHX/pr-array-editor
Fix array editor NodePath being relative to editor
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2015-12-14 07:39:17 +01:00 |
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Juan Linietsky
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7f96f0603e
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-scenes are properly reloaded when a dependency changes, fixes #2896
(it's clevery done so local changes to scenes are kept even if unsaved)
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2015-12-13 20:39:01 -03:00 |
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Juan Linietsky
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72ff61963b
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fixed and improved selection and list selection, closes #2852
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2015-12-13 17:16:13 -03:00 |
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Juan Linietsky
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7c39ebd05c
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-hash dictionaries properly instead of using pointer, fixes #2880
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2015-12-13 15:20:58 -03:00 |
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Juan Linietsky
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39f345a9ae
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-deprecated pcz, replaced by just zip. Closes #2879
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2015-12-13 14:15:55 -03:00 |
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Juan Linietsky
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a537c3ca34
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-13 12:56:04 -03:00 |
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Juan Linietsky
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95a469ad28
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added binary API to StreamPeer, fixes #2863
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2015-12-13 12:53:29 -03:00 |
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Franklin Sobrinho
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2e8ed75d8d
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Fix array editor NodePath being relative to editor
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2015-12-13 11:42:29 -03:00 |
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Juan Linietsky
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8cec1b6544
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Merge pull request #3052 from akien-mga/pr-cleanup-doc
Remove some outdated documentation and files
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2015-12-13 09:56:41 -03:00 |
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Juan Linietsky
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451b1d9144
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-13 08:01:14 -03:00 |
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Juan Linietsky
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450926693f
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fix zip export
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2015-12-13 07:50:07 -03:00 |
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Rémi Verschelde
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cdf07327bc
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Merge pull request #3045 from TheHX/pr-nav-mesh
Fix crash caused by a empty NavigationMesh
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2015-12-13 10:10:49 +01:00 |
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Rémi Verschelde
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4018ea63c7
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Merge pull request #3050 from eska014/fix-tree-cell-slider
Fix editor for TreeItem cells in range mode
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2015-12-13 10:10:33 +01:00 |
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Rémi Verschelde
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75e88b8b9e
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Merge pull request #3049 from eska014/fix-exp-slider
Fix setting Sliders in exponential mode
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2015-12-13 10:10:25 +01:00 |
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Rémi Verschelde
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73153eadfa
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Merge pull request #3048 from eska014/autoload-demo
Update Autoload demo
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2015-12-13 10:10:18 +01:00 |
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Rémi Verschelde
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8c005e2b73
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Merge pull request #3047 from eska014/fix-play-project-button
Fix "Play Project" button icon
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2015-12-13 10:10:08 +01:00 |
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Rémi Verschelde
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3e733afaaa
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Merge pull request #3053 from TheHX/pr-revert-3043
Remove last remaining variables of PR-3043
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2015-12-13 10:09:23 +01:00 |
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Juan Linietsky
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709de124c1
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ability to export scene to zip
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2015-12-13 01:08:36 -03:00 |
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Juan Linietsky
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11eaf019b3
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ability to get video player texture
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2015-12-12 20:05:26 -03:00 |
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Rémi Verschelde
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410e418aea
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Add a Makefile to generate classes doc in various formats
All the generated documentation is put in doc/_build.
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2015-12-13 00:01:04 +01:00 |
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Rémi Verschelde
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aeb5ea5934
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Move documentation python tools to doc/tools folder
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2015-12-12 23:30:45 +01:00 |
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Juan Linietsky
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bbb2a863f9
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-12 19:22:16 -03:00 |
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Juan Linietsky
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9f75dd086e
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no more time error, fixes #2892
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2015-12-12 19:21:43 -03:00 |
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santiagopf
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d6f9426748
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isim
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2015-12-12 19:13:40 -03:00 |
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Franklin Sobrinho
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df57239f7f
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Remove last remaining variables of PR-3043
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2015-12-12 18:15:31 -03:00 |
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Juan Linietsky
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97fe073f33
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Merge pull request #2933 from TheHX/pr-shader-loader
Fix shader loading, making possible load .shd and .sgp from editor
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2015-12-12 17:36:52 -03:00 |
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Rémi Verschelde
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fb00cee33b
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Drop MSVC 12.0-specific build batch script
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2015-12-12 21:18:33 +01:00 |
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Rémi Verschelde
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29f30b7deb
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Move doxygen config to doc folder
Also removed logo_small.png and used logo.png instead
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2015-12-12 21:18:33 +01:00 |
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Rémi Verschelde
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61eb037d5d
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Remove outdated documentation
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2015-12-12 21:18:33 +01:00 |
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Juan Linietsky
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6316f8941c
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variant parser was not parsing rect2 properly, fixes #2948
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2015-12-12 17:10:43 -03:00 |
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Juan Linietsky
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101049518a
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-force exporting of original script exported variables on overriden scripts
-this works around the problem of scripts being reloaded and their properties lost
-fixes #2958
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2015-12-12 16:46:25 -03:00 |
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Juan Linietsky
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5abe431361
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better support for broken collada, fixes #2959
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2015-12-12 14:55:16 -03:00 |
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Franklin Sobrinho
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3dead22454
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Fix crash caused by a empty NavigationMesh
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2015-12-12 14:06:27 -03:00 |
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Juan Linietsky
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890b462ffb
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added rotation and scale support to gui controls
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2015-12-12 13:54:26 -03:00 |
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Juan Linietsky
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cc7880fba5
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-added windowed mode with -w, fixes #3020
-changed default windowed resolution to 1280x720
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2015-12-12 12:06:53 -03:00 |
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Juan Linietsky
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ec8f0d7eb9
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ability to set occluder mask in tilemap, fixes #3025
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2015-12-12 10:45:31 -03:00 |
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Juan Linietsky
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e19f176765
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fix broken merge
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2015-12-12 10:21:22 -03:00 |
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Juan Linietsky
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a2d817405e
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-12 10:14:13 -03:00 |
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Rémi Verschelde
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c3db5d951c
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Merge pull request #3043 from TheHX/pr-script-debugger
Script debugger remains visible when using Debug->Show Debugger
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2015-12-12 14:10:12 +01:00 |
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Juan Linietsky
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cd4c3f4d12
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-added option to keep debugger open, fixes #3031
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2015-12-12 10:09:50 -03:00 |
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Franklin Sobrinho
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4d644ca997
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Script debugger remains visible when using Debug->Show Debugger
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2015-12-12 10:04:51 -03:00 |
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Juan Linietsky
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e2e6f3ec00
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added proper functions to ColorRamp, fixes #3034
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2015-12-12 09:45:17 -03:00 |
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Juan Linietsky
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29ea399234
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-make smoothing respect camera limits, fixes #3037
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2015-12-12 09:26:13 -03:00 |
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Juan Linietsky
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9a7ff65751
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make popup emit index when id is not defined
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2015-12-12 09:07:43 -03:00 |
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Juan Linietsky
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b191e740d2
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add pop_back/pop_front/push_back/push_front to array, to make it according to doc, fixes #3040
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2015-12-12 08:27:30 -03:00 |
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Juan Linietsky
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a73cf7f794
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-12 08:12:28 -03:00 |
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Juan Linietsky
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9251298f46
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-collision debug is shown above all else, fixes #2985
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2015-12-12 08:11:36 -03:00 |
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punto-
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25d19e08bb
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Merge pull request #590 from marynate/PR-fix-ios-release-event
Fixed ios release event not been dispatched when app entering background
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2015-12-11 21:30:02 -03:00 |
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Rémi Verschelde
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6221570f53
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Merge pull request #3039 from TheHX/pr-in-operator
Fix "in" operator, make it use evaluate() instead of operator==
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2015-12-11 15:15:01 +01:00 |
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Franklin Sobrinho
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6a34ab201a
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Fix "in" operator, make it use evaluate() instead of operator==
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2015-12-11 10:29:55 -03:00 |
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