Commit graph

97 commits

Author SHA1 Message Date
Juan Linietsky
441f1a5fe9 Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
Juan Linietsky
4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
Juan Linietsky
f8a79a97c7 Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
Rémi Verschelde
09a6a2d8f8 Signals: Port more uses of connect_compat
Those were problematic as they call a method of their parent class,
but callable_mp does not allow that unless it's public.

To solve it, we declare a local class that calls the parent class'
method, which now needs to be protected to be accessible in the
derived class.
2020-02-28 14:24:09 +01:00
Rémi Verschelde
01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Juan Linietsky
69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Marcel Admiraal
5af3b4ca27 Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
Rémi Verschelde
656cc83aa0 Export: Fix leak or orphaned Controls after #34911
They need to be hidden but still in tree.
2020-01-08 17:45:10 +01:00
Rémi Verschelde
ac7dc03ae4 Export: Hide Patches tab until actually implemented
This seems to have been left dangling during 3.0 development and was
never finished.

Hiding for now until it can be completed, otherwise we'll have to drop
it.

See #22394.
2020-01-08 13:29:51 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Haoyu Qiu
7a9c337dfe Makes more strings in editor translatable
* File type names in file dialogs
* Layout option names
* Visual shader editor UI
2019-12-16 16:41:07 +08:00
Haoyu Qiu
d151e1eaf9 Make more editor strings translatable 2019-12-13 16:09:29 +08:00
Hugo Locurcio
bc8236bd39
Add a tooltip to explain what marking a preset as "runnable" does 2019-11-14 15:11:31 +01:00
Tomasz Chabora
6f7ba78c53 Don't allow to export pck without preset 2019-10-16 11:58:49 +02:00
Hugo Locurcio
1739ef5fd7
Document the ability to include/exclude non-resource export folders
This closes #3646.
2019-10-05 16:54:13 +02:00
Rémi Verschelde
ca652bbc47
Merge pull request #25353 from azagaya/master
Use also invisible tabs to calculate minimum size of tab container
2019-08-30 13:58:37 +02:00
azagaya
fa6f86b886 Make tab containers in editor, project settings, and export dialog, to use hidden tabs for min size computation. 2019-08-30 08:33:32 -03:00
SonerSound
326f856006 Export path is the only path to be saved as a relative path
Also reverts 90b2415343
2019-08-22 22:20:15 +01:00
SonerSound
90b2415343 Export path may now be written as a relative path
If the target directory does not exist, it will be recursively created.

Export paths are now saved as a relative to the projects base directory

Renamed relative_to function to final_path_from_relative which takes a relative path and outputs the final path from a string that represents a directory.
Added relative_path_from_final which takes in a final path and outputs a relative path if possible. If not possible it outputs the relative path that represents the current directory.
If the target directory does not exist when exporting the project, then it is recursively created.

Removed final_path_from_relative function

Changed DirAccess into DirAccessRef for automatic object destruction
2019-06-30 19:13:49 +01:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Rémi Verschelde
47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
AMS21
fe62b69419 Fixed naming issue when duplicating an export 2019-05-23 14:45:17 +02:00
George Marques
c121d8871d
Allow project export to be canceled 2019-05-18 15:33:57 -03:00
homer666
80e9e93e27 Add Popup::popup_centered_clamped method
- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-30 05:35:43 +10:00
Rémi Verschelde
bfd2ad0059
Merge pull request #28338 from qarmin/disable_project_export_button
Disable Project Export button after deleting preset
2019-04-25 13:30:15 +02:00
Juan Linietsky
faaecd6987 Fixes to make exporting more responsive.
-Process and drop input in step functions.
-Hide editor file dialog right after pressing ok
-Use actual editor file dialogs for project export.
2019-04-24 15:52:15 -03:00
qarmin
2fc2d82465 Disable Project Export button after deleting preset 2019-04-23 17:49:15 +02:00
Ricardo Lüders
3fdbdd8380 Fixes misleading error message when trying to export
This patch fixes the misleading error message when users
try to "export all" into an invalid destination path.

Closes #26539
2019-03-05 21:32:52 +01:00
Rémi Verschelde
793ffd942e Improve error message on project export failure
It's still not enough and we need better validation/error checking,
but it should help with people assume corrupted templates when it's
their config which is invalid.
2019-02-22 11:18:22 +01:00
Rémi Verschelde
26cf4fed6e
Merge pull request #25163 from ankitpriyarup/master
Disable autowrap for export dialog errors
2019-01-21 18:07:35 +01:00
Ankit Priyarup
7e6edee193 Disable autowrap for export dialog errors
Fixes #25065
2019-01-21 18:01:40 +05:30
Hugo Locurcio
f9d0bc1858
Make "Export with Debug" more visible in the Export dialog
This swaps out the CheckButton with a CheckBox, which has two benefits:

- The checkbox icon appears to the left of the text, which moves it
  closer from the text. This makes it more easily noticeable, as
  it also appears below the "File:" text now.
- It follows the UI convention of using checkboxes for options that
  do not bear an immediate effect, unlike CheckButtons which are
  expected to have an immediate effect when toggled.

This closes #25170.
2019-01-20 23:53:42 +01:00
Juan Linietsky
541422a4a2 Clean up and fix issues after merging #21701 , closes #21104 2019-01-18 13:01:24 -03:00
volzhs
87305a0f54 Use HSplit to resize presets and options panel on Export window 2019-01-12 01:54:00 +09:00
Rémi Verschelde
5809be9641
Merge pull request #24582 from Xrayez/script-encrypt
Bring back script encryption in export preset
2019-01-04 16:34:38 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Andrii Doroshenko (Xrayez)
ba13a2bc05 Bring back script encryption in export preset
Retrieved working implementation from 2.1 branch and adapted to
existing export preset system.

Added Script tab in export preset to export script as raw text,
compiled, or encrypted (same as in 2.1). The script encryption key is
visually validated. The script export mode and the key is saved per
per preset in `export_presets.cfg`, so it makes sense to ignore this
file in version control system.

Each custom exporting procedure can retrieve an export preset set
during project exporting. Refactored project export dialog a bit to
allow easier code comprehension.
2018-12-24 17:16:14 +02:00
qichunren
99f9af868a Fix ExportDialog layout out of boundary when select a template. 2018-12-11 16:13:14 +08:00
Rémi Verschelde
a0a9553cbe
Merge pull request #23673 from marcelofg55/export_path_3
Export Path now has a folder icon to select the path
2018-12-06 15:33:04 +01:00
Michael Alexsander Silva Dias
63dc20a827 Move "Dialog Bounds" from the Editor Settings to project's metadata 2018-12-04 13:55:24 -02:00
Marcelo Fernandez
e49a090919 Export Path now has a folder icon to select the path 2018-11-12 16:04:58 -03:00
Marcelo Fernandez
aaa650e14a Fix missing bind for _export_path_changed 2018-11-12 11:38:26 -03:00
Rémi Verschelde
a16d9c6ab6
Merge pull request #23476 from marcelofg55/export_all
Add an Export All button to the Export dialog
2018-11-09 16:55:04 +01:00
Marcelo Fernandez
4755a3beed Preset saved export path is now shown on the Export window 2018-11-05 22:01:34 -03:00
Marcelo Fernandez
c0766e9503 Add an Export All button to the Export dialog 2018-11-03 21:19:12 -03:00
Marcelo Fernandez
d51999f11d Export for OS X on OS X now lets you select .dmg or .zip 2018-11-01 10:08:26 -03:00
Rémi Verschelde
69ccccaf71
Merge pull request #23322 from marcelofg55/export_path
Save last export path when exporting
2018-10-29 12:08:50 +01:00
Marcelo Fernandez
5bdb9cf208 Add a duplicate button to duplicate presets 2018-10-28 15:13:38 -03:00
Marcelo Fernandez
9814446ea0 Save last export path when exporting 2018-10-27 10:53:05 -03:00