Rikhardur Bjarni Einarsson
9bfa63496a
Added a marker in text_edit that tells which row is executing.
2019-04-23 21:51:01 +01:00
Paulb23
a6562cd004
Display connection information in the script editor
2019-04-20 13:13:54 +01:00
Juan Linietsky
a20235aeb0
Add ability to edit editor feature profiles
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Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
qarmin
910bee9fa1
Add 50% scale in Godot
2019-04-07 21:16:36 +02:00
Hugo Locurcio
00799fc8c2
Add support for type hints in non-default script editor templates
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This also refactors template processing to avoid repetition.
This closes #27074 .
2019-04-05 23:19:30 +02:00
Fabio Alessandrelli
2bb39ac56e
Exclude link-local IPv4s from editor host list.
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IPv4 has link-local addresses like IPv6 (block 169.254.0.0/16).
Those addresses should not be considered a valid option when selecting
the `remote_host` setting for the debugger.
2019-03-31 16:57:23 +02:00
Hugo Locurcio
9ba6738719
Use the accent color to highlight selected text
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This makes selections easier to see, while making them fit better
within the editor theme.
This closes #22552 .
2019-03-27 22:12:41 +01:00
Rémi Verschelde
b17c8c0396
Fix misplaced hint for interface/theme/accent_color
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Supersedes #26992 .
2019-03-16 11:00:32 -07:00
Michael Alexsander Silva Dias
73aaf06be7
Cleanup relationship line coding after 5f079e2
2019-03-06 14:33:26 -03:00
Juan Linietsky
5f079e2ef9
-Make tileset and meshlibrary edit in a separate inspector, fixes #26671
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-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
2019-03-06 12:12:42 -03:00
Rémi Verschelde
3916a53522
Merge pull request #22716 from Chaosus/update_theme
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Make theme changing no longer requires restart to be fully applied
2019-03-06 12:36:54 +01:00
Rémi Verschelde
c0050d9295
Fix creating editor data, config and cache paths
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We used to abort if the system-specific data folder (e.g. `~/.local`
or `%APPDATA%`) is missing, but the next code chunk actually creates
it with `make_dir_recursive` if missing.
Fixes #26598 .
2019-03-04 23:29:22 +01:00
Gilles Roudiere
de95493de2
Move the FileSystem dock layout properties to the per-project layout file
2019-02-25 23:39:49 +01:00
Hugo Locurcio
07e87f6ec0
Add a setting hint for the Output panel font size
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This closes #21237 .
2019-02-08 19:34:43 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Mateus Felipe C. C. Pinto
ca1935d6f7
Add settings for single-quotes on completion
2018-12-18 12:48:36 -02:00
Gleb Mineev
b675a3f745
24303: remember sorting order in the project manager
2018-12-15 17:38:49 +01:00
Rémi Verschelde
2f31d31c23
Revert "Use more subtle indentation guides in the script editor"
2018-12-13 19:57:34 +01:00
Rémi Verschelde
77dd0561ef
EditorSettings: Remove unused settings from initial set
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Fixes #24291 .
2018-12-12 08:31:31 +01:00
Rémi Verschelde
fe68f53298
Code style: Sort EditorSettings initial set by section
2018-12-12 08:18:28 +01:00
Rémi Verschelde
3a312dbd32
Merge pull request #20725 from Calinou/textedit-subtle-indent-guides
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Use more subtle indentation guides in the script editor
2018-12-09 23:10:32 +01:00
Rémi Verschelde
7439e55812
Merge pull request #23645 from Calinou/add-dynamicfont-antialias-option
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Add a property to control DynamicFont anti-aliasing
2018-11-20 15:02:29 +01:00
Rémi Verschelde
563356109b
Fixup to previous commit, missed one occurrence
2018-11-17 16:24:34 +01:00
Hugo Locurcio
fd89464d45
Add a property to control DynamicFont anti-aliasing
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- Editor font anti-aliasing can now be disabled in the Editor Settings.
- DynamicFonts used in projects can now have their anti-aliasing
disabled in their DynamicFontData child. Changes will be visible
upon reloading the scene in the editor.
2018-11-10 22:07:32 +01:00
Rémi Verschelde
3282539e81
Merge pull request #22977 from CakHuri/draw_relationship_lines-ON
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Made 'draw relationship lines' (at Editor Settings) enabled by default.
2018-11-01 10:46:15 +01:00
Chaosus
354272d41f
Make theme changing no longer requires restart to be fully applied
2018-10-25 12:19:33 +03:00
Hugo Locurcio
976b3e3284
Increase the source font's line spacing
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This also increases line spacing in license texts in the editor's
About dialog.
2018-10-14 21:39:49 +02:00
M. Huri
d4779c4ccf
Made 'draw relationship lines' (at Editor Settings) enabled by default.
2018-10-13 14:36:38 +07:00
Michael Alexsander Silva Dias
1316595c96
Remove "Doc Path" setting
2018-10-02 22:17:31 -03:00
Hugo Locurcio
9c1d4f9da2
Use more subtle indentation guides in the script editor
2018-10-03 00:00:25 +02:00
Chaosus
943d0a90f5
Added viewport border color setting for canvas item editor
2018-09-24 16:16:40 +03:00
Rémi Verschelde
f0051394da
Settings: Sort text editor themes alphabetically
2018-09-22 10:02:20 +02:00
groud
f19dfc1aa8
Remove auto disabling of the split-view in the FileSystem dock
2018-09-21 12:19:50 +02:00
Rémi Verschelde
69ee33896a
Merge pull request #21426 from groud/add_files_to_tree_view
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Add files to tree view
2018-09-20 18:32:13 +02:00
groud
76b2ae8dc6
Fixes favorites not updating and rename favorite_dirs to favorites
2018-09-18 14:02:59 +02:00
Fabio Alessandrelli
0e56377e96
Allow system certs file to be used by Editor.
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Note, it will only used by the Editor, not when running the game.
This allows package maintainer to compile Godot to use system installed
certificates when accessing the AssetLib.
2018-09-15 14:45:54 +02:00
groud
796418aa11
Merge the disable_split and show_files_in_tree settings
2018-09-14 10:22:07 +02:00
groud
b2633a97b9
Add thumnails to the tree view
2018-09-14 10:14:33 +02:00
groud
5f3bbbdc81
Add support for files in the tree view
2018-09-14 10:14:33 +02:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
Rémi Verschelde
de59fe04e7
Add print_verbose to print to stdout only in verbose mode
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Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
print_line(msg);
2018-08-24 09:23:20 +02:00
Rémi Verschelde
a752e2f4a3
Merge pull request #21150 from Calinou/more-window-placement-options
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Add more project window placement options
2018-08-22 22:26:52 +02:00
Hugo Locurcio
475a46c59c
Add more project window placement options
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It is now possible to use the previous or next monitor (relative to
the editor) to display running projects. If either end is reached,
it will wrap around to the last or first monitor (respectively).
This closes #20283 .
2018-08-22 20:21:03 +02:00
Alexander Holland
5ba083ea1b
changed search help selection color
2018-08-19 22:06:20 +02:00
Chaosus
66c25d4829
Added possibility to change color of 2d editor grid
2018-08-19 10:04:16 +03:00
Rémi Verschelde
1e49b2d720
Merge pull request #20997 from Gamblify/add_files_to_tree_view
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Add a way to disable the split view in the FileSystem dock
2018-08-14 22:50:51 +02:00
groud
b3f02d0840
Add a way to disable the split view
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Also add a parameter as the max height before split
2018-08-14 10:17:51 +02:00
Rémi Verschelde
12dd1435d2
Merge pull request #20952 from hpvb/fix-17963
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When starting up try creating directories recursively
2018-08-14 09:20:14 +02:00
Hein-Pieter van Braam
321ac5ae13
When starting up try creating directories recursively
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Previously we had a check to see if cache and data directories exist and
another check to try to make them if they do not. However the second
check was never reached if we don't have the directories in question.
Furthermore for cache directories on Linux people who never started a
desktop environment we need to recurisively create the XDG directory as
well as the godot specific directory.
This fixes #17963
2018-08-14 00:10:20 +02:00
Hugo Locurcio
24f39b08c7
Make the default text editor caret blink speed faster
2018-08-02 21:03:31 +02:00