Commit graph

40391 commits

Author SHA1 Message Date
Aaron Franke
9a0e4ea550
Fix UTC typos in UWP platform 2022-01-06 10:49:48 -08:00
Rémi Verschelde
f5d281d55f
Merge pull request #50896 from HaSa1002/add-graphedit-drag-signals-4
Add `GraphEdit` drag notifications
2022-01-06 19:31:22 +01:00
Rémi Verschelde
a66df68143
Merge pull request #56291 from aaronfranke/variant-enum-renames
Rename Variant enum members in resource_format_binary.cpp
2022-01-06 19:31:08 +01:00
Aaron Franke
2c52f16464
Add length and length_squared to Vector2i/3i 2022-01-06 10:06:56 -08:00
Pedro J. Estébanez
5f0fe3c6ae Assume that non registered properties default to null 2022-01-06 18:58:42 +01:00
Clay John
1dee3e0cc7
Merge pull request #56563 from V-Sekai/dirty_material
Fix queueing a texture and regular uniform update in RD backend
2022-01-06 09:41:29 -08:00
Rémi Verschelde
06b709ece3
Merge pull request #56435 from V-Sekai/inspector_default_fix
Fix incorrect default transform values on foreign 3D nodes
2022-01-06 18:36:01 +01:00
Rémi Verschelde
bd1aa669cb
Merge pull request #56145 from V-Sekai/auto_rm_3
Move functionality automatically setting roughness/metallic on texture assignment to editor callback
2022-01-06 18:34:35 +01:00
Morris Tabor
542b893436 Fix the importer dock being blank when selecting multiple files.
Broken in cff0a1a896
2022-01-06 18:32:24 +01:00
Johannes Witt
0505b08a56
Add GraphEdit drag notifications
This commit adds two signals:
 * connection_drag_begun, which is emitted when a connection is started
   to be created by the user and
 * `connection_drag_ended`, which is emitted when no longer a connection
   is created.

Additionally `force_connection_drag_end()` adds the possibility to end
the connection dragging. If called from user code, no other connection
request signals are invoked. This is useful to add `GraphNode`s via
shortcuts while the user is dragging a connection to directly connect
the newly added node.
2022-01-06 17:51:40 +01:00
Rémi Verschelde
4ea309b405
Merge pull request #56425 from V-Sekai/foreign_scene_child_node_fix 2022-01-06 17:38:19 +01:00
Aaron Franke
05ce2c80bb
Rename Variant enum members in resource_format_binary.cpp 2022-01-06 08:12:26 -08:00
Rémi Verschelde
8d83da5bf9
Merge pull request #56224 from Calinou/variant-rename-packed-array-constants 2022-01-06 17:08:36 +01:00
SaracenOne
901f376671 Move metallic and roughness automated assignment to an inspector UndoRedo
callback.
2022-01-06 16:07:26 +00:00
SaracenOne
cd842b65bf Fix queueing a texture and regular uniform update in RD backend in succession. 2022-01-06 16:05:07 +00:00
SaracenOne
726fbb821b Fix incorrect default transform values on foreign 3D nodes 2022-01-06 15:52:22 +00:00
Rémi Verschelde
f57bdf13af
Merge pull request #50493 from timothyqiu/local-vector-list-init 2022-01-06 16:51:57 +01:00
Rémi Verschelde
6ebbdb4a80
Merge pull request #43757 from KoBeWi/minimum_size_changed_bro 2022-01-06 16:33:11 +01:00
Rémi Verschelde
df491d2f1c
Merge pull request #56560 from akien-mga/ci-swiftshader-oct2021 2022-01-06 16:20:13 +01:00
SaracenOne
941ea38b9a Prevent saving branches in foreign scenes 2022-01-06 15:04:12 +00:00
Tomasz Chabora
e72adab511 Update the minimum size of ViewportContainer 2022-01-06 15:43:12 +01:00
Rémi Verschelde
aafac1e33a
CI: Update SwiftShader to 2021-10-02 build
No specific reason that I know of aside from it being available in our
prebuilt CI dependencies.
2022-01-06 15:17:34 +01:00
Rémi Verschelde
84d82030c3
Merge pull request #56549 from bruvzg/utf8_fixes 2022-01-06 14:46:48 +01:00
Rémi Verschelde
985ae61dda
Merge pull request #56552 from timothyqiu/deja-vu 2022-01-06 14:07:17 +01:00
Rémi Verschelde
069ce08fea
Merge pull request #56551 from godotengine/revert-55203-scons-warn-unknown-variables 2022-01-06 14:04:16 +01:00
bruvzg
c69e0d16bc
Fix multiple missing UTF-8 decoding. 2022-01-06 14:35:22 +02:00
JFonS
1f0dc02649
Merge pull request #56006 from KoBeWi/6yearslater
Add physics material to GridMap
2022-01-06 13:28:42 +01:00
Haoyu Qiu
3d08becd06 Unify similar method descriptions
Notably:

* `Packed*Array.size()` and `Array.size()`.
* Shared methods of `Transform2D` and `Transform3D`.
* Shared methods of `Vector2`, `Vector3`, and `Vector2i`.

This reduces the Deja Vu when translating the class reference :)
2022-01-06 19:50:57 +08:00
Yuri Roubinsky
8e2398207c
Merge pull request #56480 from Chaosus/vs_plugin_gdscript_template 2022-01-06 14:41:41 +03:00
Rémi Verschelde
6bb6d36816
Revert "Print a warning with unknown SCons variables to ease troubleshooting" 2022-01-06 12:23:14 +01:00
Rémi Verschelde
cc82b043bd
Merge pull request #56554 from akien-mga/ci-upstreamed-regression-test-project 2022-01-06 12:10:58 +01:00
Rémi Verschelde
94232dcb48
CI: Update links to regression test project and prebuilt SwiftShader
qarmin's repository has been moved to the godotengine organization.
2022-01-06 12:10:15 +01:00
Rémi Verschelde
a2a4ec7cb5
Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties 2022-01-06 11:33:43 +01:00
Yuri Roubinsky
21cfcaa129 Add a GDScript template for VisualShaderNodeCustom 2022-01-06 12:06:33 +03:00
Rémi Verschelde
b238218363
Merge pull request #55851 from Chaosus/better-completion-options-list_rebased 2022-01-06 09:40:44 +01:00
Rémi Verschelde
ad07a339ee
Merge pull request #56504 from Chaosus/fix_code_editor_goto_error 2022-01-06 09:39:10 +01:00
Rémi Verschelde
0157742422
Merge pull request #53434 from Faless/io/4.x_file_access_compressed
[File] Fix FileAccessCompressed::get_buffer return value.
2022-01-06 09:20:27 +01:00
Rémi Verschelde
98693e96ae
Merge pull request #56542 from aaronfranke/format-no-bat
Skip formatting `.bat` files in `file_format.sh`
2022-01-06 08:22:08 +01:00
Aaron Franke
4cdc75915f
Skip formatting .bat files in file_format.sh
These are supposed to have CRLF because Windows, so we'll just skip this file type in the script.
2022-01-05 18:30:27 -08:00
Hugo Locurcio
221efffdf7
Expose RenderingServer SSIL quality setter methods
This allows changing SSIL quality at run-time in a project.
2022-01-06 02:35:49 +01:00
Rémi Verschelde
3662105f8b
Merge pull request #56479 from V-Sekai/import-options 2022-01-05 20:44:42 +01:00
Marc Gilleron
5e86683df2 Added key name to error message about key not being valid 2022-01-05 19:36:10 +00:00
rafallus
b4abb73ea5 Inspector property array for TabBar 2022-01-05 12:23:11 -06:00
Rémi Verschelde
8f6cba3a44
Merge pull request #56398 from KoBeWi/cooler_picker 2022-01-05 17:42:48 +01:00
Rémi Verschelde
cbf8757289
Merge pull request #56522 from akien-mga/navigation-restore-safe-get_singleton 2022-01-05 17:10:21 +01:00
Rémi Verschelde
3fcae531e2
Merge pull request #55293 from LlamaLad7/master 2022-01-05 16:42:17 +01:00
Rémi Verschelde
6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode 2022-01-05 16:05:40 +01:00
Rémi Verschelde
b23552922f
NavigationServer: Restore constness for thread safe get_singleton
This was removed by mistake in #47024, NavigationServer uses internal
mutability for thread safety, and removing `const` breaks the contract.
2022-01-05 15:41:21 +01:00
Rémi Verschelde
bb4157a9af
Merge pull request #56519 from RandomShaper/fix_scene_cleared 2022-01-05 15:32:06 +01:00
Rémi Verschelde
75c06289c4
Merge pull request #56517 from bruvzg/fix_export_utf8 2022-01-05 15:08:27 +01:00