Commit graph

50258 commits

Author SHA1 Message Date
Bastiaan Olij
ebec23d8d8 ETCPAK expects BGRA data for ETC 2022-12-02 01:34:05 +11:00
kobewi
06465e388e Fix invalid metadata names in script create dialog 2022-12-01 15:32:41 +01:00
kobewi
563d67a10d Revert "Fix "Script Create" dialog errors with metadata"
This reverts commit bb5198a5ac.
2022-12-01 15:30:16 +01:00
kobewi
d1e4146462 Improve parent signature error 2022-12-01 15:16:16 +01:00
Silc Renew
1fc3833617 Refactor process of animation to retrive keys more exactly 2022-12-01 22:07:47 +09:00
Rindbee
7129718dc5 Fix child nodes still being drawn when the visible area of a control with clip_contents enabled is 0 2022-12-01 19:47:33 +08:00
Rémi Verschelde
eb555d7559
Merge pull request #69303 from Chaosus/gds_fix_loops
Reset unassigned local variables to null in the loops
2022-12-01 10:21:21 +01:00
Silc Renew
c1a29f5ef4 Remove unneeded calc in root motion 2022-12-01 11:11:21 +09:00
VolTer
bfc093c53f Fix unary op warnings never showing 2022-12-01 01:09:10 +01:00
Fredia Huya-Kouadio
3ff7dd2aa4 Fix routing of InputEventScreenDrag events to Control nodes 2022-11-30 14:06:41 -08:00
Rémi Verschelde
0ff8742919
Merge pull request #67610 from m4gr3d/add_check_for_min_ndk_target_api_main
Bump the minimum Android target api to 21 (Android Lollipop)
2022-11-30 21:36:55 +01:00
Fredia Huya-Kouadio
2aba13e8fb Updating the minimum Android target api for proper Vulkan support 2022-11-30 11:16:59 -08:00
Rémi Verschelde
0bb1e89fb7
Merge pull request #69408 from TokageItLab/spblend-more-warn
Emphasize the warning about special case blend for animation
2022-11-30 19:11:44 +01:00
Rémi Verschelde
f5dbec2f73
Merge pull request #69392 from dsnopek/openxr-quest-fix
Fix OpenXR on the Meta Quest: XR_KHR_loader_init_android is not reported as available (but it works anyway)
2022-11-30 19:08:55 +01:00
Rémi Verschelde
b355e29b97
Merge pull request #69397 from KoBeWi/eradicate_folding
Make remote inspector groups not foldable
2022-11-30 19:08:44 +01:00
Rémi Verschelde
4ff610dfaa
Merge pull request #69394 from KoBeWi/layin_layout
Display transform properties of contained controls
2022-11-30 19:08:14 +01:00
Rémi Verschelde
fa9d33ac2c
Merge pull request #69393 from DeeJayLSP/update_miniupnpc
Update miniupnpc to 2.2.4
2022-11-30 19:07:27 +01:00
kobewi
9a3960daa5 Simplify GDVIRTUAL_REQUIRED_CALL calls 2022-11-30 18:36:57 +01:00
Ignacio Roldán Etcheverry
6745e199fb
Merge pull request #69278 from rhofour/remove-namespaces
Remove unnecessary namespaces in generated PropertyDefVal files.
2022-11-30 18:31:52 +01:00
Silc Renew
9a3d9c6cae Emphasize the warning about special case blend for animation 2022-12-01 02:13:24 +09:00
Iceflower
908f392af6
Rename theme cache separation names 2022-11-30 16:06:14 +01:00
kobewi
5d2a9a3570 Make remote inspector groups not foldable 2022-11-30 15:31:24 +01:00
kobewi
b65a3a52ac Display transform properties of contained controls 2022-11-30 15:08:39 +01:00
DeeJayLSP
f592f6ba0c Update miniupnpc to 2.2.4 2022-11-30 10:30:23 -03:00
Markus Sauermann
79401f8dc2 Fix incorrect mouse event position while hovering different window 2022-11-30 13:39:31 +01:00
DeeJayLSP
88b7d5c3c5 Update thorvg to 0.8.3 2022-11-30 09:14:34 -03:00
Rémi Verschelde
cd491c6e47
Merge pull request #69376 from zaevi/adjust_dropping_texture
Adjust position and size for dropping texture in canvas editor.
2022-11-30 10:49:15 +01:00
Rémi Verschelde
c868e0b4b9
Merge pull request #69269 from red1939/red1939/master
Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 10:49:09 +01:00
Rémi Verschelde
3afa207f1a
Merge pull request #69377 from bruvzg/mac_app_pass_nt
[macOS] Fix export button incorrectly disabled when using login/app password for notarization.
2022-11-30 10:49:00 +01:00
Rémi Verschelde
e51d69dda0
Merge pull request #69365 from timothyqiu/invalid-reference
Fix heap-use-after-free when changing alternative tile ID
2022-11-30 10:48:48 +01:00
Rémi Verschelde
3cf2fc9839
Merge pull request #68070 from Geometror/move_z_index_to_canvasitem
Move z_index, z_as_relative and y_sort_enabled from `Node2D` to `CanvasItem`
2022-11-30 10:38:34 +01:00
Rémi Verschelde
65692ce91c
Merge pull request #65759 from nathanfranke/migrate-project-manager
Print each migrated project path instead of always printing "migrating" when there are none
2022-11-30 10:38:22 +01:00
bruvzg
8cd08f8b6f
[macOS] Improve maximized and non-resizable modes handling. 2022-11-30 11:34:40 +02:00
bruvzg
aa117a128e
[macOS] Fix export button incorrectly disabled when using login/app password for notarization. 2022-11-30 10:38:53 +02:00
Zae
a1419f3902 Adjust position and size for dropping texture. 2022-11-30 16:28:49 +08:00
Bartosz Bielecki
e10b0c5d98 Acknowledge that a CLASS kind of a DataType might not have an identifier 2022-11-30 09:26:50 +01:00
Aaron Franke
1bbbee384d
GLTF: Clean up lots of includes 2022-11-29 23:11:08 -06:00
R. Alex Hofer
215022c507 Remove unnecessary namespaces in generated PropertyDefVal files. 2022-11-29 22:12:34 -05:00
David Snopek
aa5b42946c Fix OpenXR on the Meta Quest: XR_KHR_loader_init_android is not reported as available (but it works anyway) 2022-11-29 20:45:01 -06:00
Haoyu Qiu
6c5c773a27 Fix heap-use-after-free when changing alternative tile ID 2022-11-30 10:32:35 +08:00
Fredia Huya-Kouadio
1566f3d49f Add navigation control to the node3d editor viewport 2022-11-29 17:43:16 -08:00
zhangjianguo
8e1138d59a Prevent editor crash when deleting children of GraphNode 2022-11-30 09:25:26 +08:00
Nathan Franke
4581662add
print each migrated project path instead of always printing "migrating" when there are none 2022-11-29 18:09:16 -06:00
Ignacio Roldán Etcheverry
5826e96014
Merge pull request #65905 from raulsntos/dotnet/marshaling-collections
C#: Fix marshaling generic Godot collections
2022-11-30 01:00:59 +01:00
Rémi Verschelde
d75a6b5a6d
Merge pull request #69355 from clayjohn/android-GLES3
Enable GLES3 on Android
2022-11-29 23:45:38 +01:00
clayjohn
9141984e7e Enable GLES3 on Android
Add necessary build flags and switch from using a
GLES2 context to a GLES3 one.

This also enables building for OpenXR

Co-authored-by: m4gr3d <fhuyakou@gmail.com>
Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-29 14:18:24 -08:00
Yuri Sizov
a9961b378a Add missing public property_*_revert getters 2022-11-29 23:07:40 +03:00
Yuri Sizov
cdd99e9bec
Merge pull request #69338 from akien-mga/pm-fix-hacky-project-rename
Project Manager: Fix hacky code for project rename
2022-11-29 22:55:42 +03:00
clayjohn
f33ffd9ab4 Add Skeletons and Blend Shapes to the OpenGL renderer
This uses a similar multipass approach to blend shapes
as Godot 3.x, the major difference here is that we
need to convert the normals and tangents to octahedral
for rendering.

Skeletons work the same as the Vulkan renderer except the bones
are stored in a texture as they were in 3.x.
2022-11-29 09:45:03 -08:00
Hendrik Brucker
e84f45fc93 Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem 2022-11-29 17:11:22 +01:00