Bastiaan Olij
ebec23d8d8
ETCPAK expects BGRA data for ETC
2022-12-02 01:34:05 +11:00
kobewi
06465e388e
Fix invalid metadata names in script create dialog
2022-12-01 15:32:41 +01:00
kobewi
563d67a10d
Revert "Fix "Script Create" dialog errors with metadata"
...
This reverts commit bb5198a5ac
.
2022-12-01 15:30:16 +01:00
kobewi
d1e4146462
Improve parent signature error
2022-12-01 15:16:16 +01:00
Silc Renew
1fc3833617
Refactor process of animation to retrive keys more exactly
2022-12-01 22:07:47 +09:00
Rindbee
7129718dc5
Fix child nodes still being drawn when the visible area of a control with clip_contents
enabled is 0
2022-12-01 19:47:33 +08:00
Rémi Verschelde
eb555d7559
Merge pull request #69303 from Chaosus/gds_fix_loops
...
Reset unassigned local variables to null in the loops
2022-12-01 10:21:21 +01:00
Silc Renew
c1a29f5ef4
Remove unneeded calc in root motion
2022-12-01 11:11:21 +09:00
VolTer
bfc093c53f
Fix unary op warnings never showing
2022-12-01 01:09:10 +01:00
Fredia Huya-Kouadio
3ff7dd2aa4
Fix routing of InputEventScreenDrag events to Control nodes
2022-11-30 14:06:41 -08:00
Rémi Verschelde
0ff8742919
Merge pull request #67610 from m4gr3d/add_check_for_min_ndk_target_api_main
...
Bump the minimum Android target api to 21 (Android Lollipop)
2022-11-30 21:36:55 +01:00
Fredia Huya-Kouadio
2aba13e8fb
Updating the minimum Android target api for proper Vulkan support
2022-11-30 11:16:59 -08:00
Rémi Verschelde
0bb1e89fb7
Merge pull request #69408 from TokageItLab/spblend-more-warn
...
Emphasize the warning about special case blend for animation
2022-11-30 19:11:44 +01:00
Rémi Verschelde
f5dbec2f73
Merge pull request #69392 from dsnopek/openxr-quest-fix
...
Fix OpenXR on the Meta Quest: XR_KHR_loader_init_android is not reported as available (but it works anyway)
2022-11-30 19:08:55 +01:00
Rémi Verschelde
b355e29b97
Merge pull request #69397 from KoBeWi/eradicate_folding
...
Make remote inspector groups not foldable
2022-11-30 19:08:44 +01:00
Rémi Verschelde
4ff610dfaa
Merge pull request #69394 from KoBeWi/layin_layout
...
Display transform properties of contained controls
2022-11-30 19:08:14 +01:00
Rémi Verschelde
fa9d33ac2c
Merge pull request #69393 from DeeJayLSP/update_miniupnpc
...
Update miniupnpc to 2.2.4
2022-11-30 19:07:27 +01:00
kobewi
9a3960daa5
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-11-30 18:36:57 +01:00
Ignacio Roldán Etcheverry
6745e199fb
Merge pull request #69278 from rhofour/remove-namespaces
...
Remove unnecessary namespaces in generated PropertyDefVal files.
2022-11-30 18:31:52 +01:00
Silc Renew
9a3d9c6cae
Emphasize the warning about special case blend for animation
2022-12-01 02:13:24 +09:00
Iceflower
908f392af6
Rename theme cache separation names
2022-11-30 16:06:14 +01:00
kobewi
5d2a9a3570
Make remote inspector groups not foldable
2022-11-30 15:31:24 +01:00
kobewi
b65a3a52ac
Display transform properties of contained controls
2022-11-30 15:08:39 +01:00
DeeJayLSP
f592f6ba0c
Update miniupnpc to 2.2.4
2022-11-30 10:30:23 -03:00
Markus Sauermann
79401f8dc2
Fix incorrect mouse event position while hovering different window
2022-11-30 13:39:31 +01:00
DeeJayLSP
88b7d5c3c5
Update thorvg to 0.8.3
2022-11-30 09:14:34 -03:00
Rémi Verschelde
cd491c6e47
Merge pull request #69376 from zaevi/adjust_dropping_texture
...
Adjust position and size for dropping texture in canvas editor.
2022-11-30 10:49:15 +01:00
Rémi Verschelde
c868e0b4b9
Merge pull request #69269 from red1939/red1939/master
...
Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 10:49:09 +01:00
Rémi Verschelde
3afa207f1a
Merge pull request #69377 from bruvzg/mac_app_pass_nt
...
[macOS] Fix export button incorrectly disabled when using login/app password for notarization.
2022-11-30 10:49:00 +01:00
Rémi Verschelde
e51d69dda0
Merge pull request #69365 from timothyqiu/invalid-reference
...
Fix heap-use-after-free when changing alternative tile ID
2022-11-30 10:48:48 +01:00
Rémi Verschelde
3cf2fc9839
Merge pull request #68070 from Geometror/move_z_index_to_canvasitem
...
Move z_index, z_as_relative and y_sort_enabled from `Node2D` to `CanvasItem`
2022-11-30 10:38:34 +01:00
Rémi Verschelde
65692ce91c
Merge pull request #65759 from nathanfranke/migrate-project-manager
...
Print each migrated project path instead of always printing "migrating" when there are none
2022-11-30 10:38:22 +01:00
bruvzg
8cd08f8b6f
[macOS] Improve maximized and non-resizable modes handling.
2022-11-30 11:34:40 +02:00
bruvzg
aa117a128e
[macOS] Fix export button incorrectly disabled when using login/app password for notarization.
2022-11-30 10:38:53 +02:00
Zae
a1419f3902
Adjust position and size for dropping texture.
2022-11-30 16:28:49 +08:00
Bartosz Bielecki
e10b0c5d98
Acknowledge that a CLASS kind of a DataType might not have an identifier
2022-11-30 09:26:50 +01:00
Aaron Franke
1bbbee384d
GLTF: Clean up lots of includes
2022-11-29 23:11:08 -06:00
R. Alex Hofer
215022c507
Remove unnecessary namespaces in generated PropertyDefVal files.
2022-11-29 22:12:34 -05:00
David Snopek
aa5b42946c
Fix OpenXR on the Meta Quest: XR_KHR_loader_init_android is not reported as available (but it works anyway)
2022-11-29 20:45:01 -06:00
Haoyu Qiu
6c5c773a27
Fix heap-use-after-free when changing alternative tile ID
2022-11-30 10:32:35 +08:00
Fredia Huya-Kouadio
1566f3d49f
Add navigation control to the node3d editor viewport
2022-11-29 17:43:16 -08:00
zhangjianguo
8e1138d59a
Prevent editor crash when deleting children of GraphNode
2022-11-30 09:25:26 +08:00
Nathan Franke
4581662add
print each migrated project path instead of always printing "migrating" when there are none
2022-11-29 18:09:16 -06:00
Ignacio Roldán Etcheverry
5826e96014
Merge pull request #65905 from raulsntos/dotnet/marshaling-collections
...
C#: Fix marshaling generic Godot collections
2022-11-30 01:00:59 +01:00
Rémi Verschelde
d75a6b5a6d
Merge pull request #69355 from clayjohn/android-GLES3
...
Enable GLES3 on Android
2022-11-29 23:45:38 +01:00
clayjohn
9141984e7e
Enable GLES3 on Android
...
Add necessary build flags and switch from using a
GLES2 context to a GLES3 one.
This also enables building for OpenXR
Co-authored-by: m4gr3d <fhuyakou@gmail.com>
Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-29 14:18:24 -08:00
Yuri Sizov
a9961b378a
Add missing public property_*_revert getters
2022-11-29 23:07:40 +03:00
Yuri Sizov
cdd99e9bec
Merge pull request #69338 from akien-mga/pm-fix-hacky-project-rename
...
Project Manager: Fix hacky code for project rename
2022-11-29 22:55:42 +03:00
clayjohn
f33ffd9ab4
Add Skeletons and Blend Shapes to the OpenGL renderer
...
This uses a similar multipass approach to blend shapes
as Godot 3.x, the major difference here is that we
need to convert the normals and tangents to octahedral
for rendering.
Skeletons work the same as the Vulkan renderer except the bones
are stored in a texture as they were in 3.x.
2022-11-29 09:45:03 -08:00
Hendrik Brucker
e84f45fc93
Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem
2022-11-29 17:11:22 +01:00