punto-
70edfcdc8d
Merge pull request #1966 from romulox-x/iosServicesAdditions
...
Improved iOS Game Center functions
2015-05-26 11:41:56 -03:00
Juan Linietsky
9df77d2765
ability to run 2D physics in a thread
...
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
romulox_x
95cd9b1ad5
added response event for game center overlay closing
2015-05-23 23:22:20 -07:00
romulox_x
94638e7bfe
added data to descriptions dictionary that was missing. Made the elements that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions
2015-05-23 19:04:02 -07:00
romulox_x
93e797f164
Fixed null pointer bug in ios store. added functions to game center to reset the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :)
2015-05-23 03:17:52 -07:00
Rémi Verschelde
5f0bb18d55
Fix building release target with debug symbols
...
This forced the -g2 CCFLAG in release builds, making them relatively heavy.
Fixes #1781 .
2015-05-22 22:19:16 +02:00
Juan Linietsky
f220183e40
fix a crash situation when starting a thread and other small fixes
2015-05-18 12:45:53 -03:00
Juan Linietsky
6e85ee3a43
fix crash on help, closes #1873
2015-05-17 14:17:57 -03:00
vipsbpig
bc3afc8ed8
fix multitouch release problem
2015-05-15 12:40:34 +08:00
Antony
9e14f971bc
Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless.
2015-05-09 15:46:59 -06:00
Juan Linietsky
c99813dc38
Merge pull request #1826 from eehrich/master
...
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
Ricardo Pérez
979b931995
Better OS X fullscreen support, without the nasty startup effect
2015-05-06 12:53:55 +02:00
punto-
fbd9839131
Merge pull request #1818 from ricpelo/ricpelo-patch-5
...
Really fixes fullscreen mode in OS X, even during startup
2015-05-06 04:36:57 -03:00
ehriche
897a1aade5
optional formal changes
2015-05-06 01:22:31 +02:00
Ricardo Pérez
1d619fad86
Really fixes fullscreen mode in OS X, even during startup
2015-05-05 12:02:47 +02:00
yg2f
43c41fc9f9
fixes issue #1693 winmain and main unicode
...
makes WinMain() and main() accepts unicode characters into arguments
2015-05-04 20:26:49 +02:00
Juan Linietsky
fbbe7dcdfb
Merge remote-tracking branch 'origin/master'
...
Conflicts:
drivers/windows/dir_access_windows.cpp
2015-05-04 13:24:02 -03:00
Juan Linietsky
7f5b744b92
small unicode fixes
2015-05-04 13:12:05 -03:00
Juan Linietsky
c631d597ad
Merge pull request #1792 from swenner/static_analysis_fixes
...
Static analysis fixes
2015-05-03 22:53:30 -03:00
Juan Linietsky
795ccf0e14
Merge pull request #1800 from antonyjones67/VSGenerator
...
Added Visual Studio project generation. Use "vsproj=yes" in command line...
2015-05-03 22:52:20 -03:00
Antony Jones
2a4da03f10
Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly.
2015-05-03 15:18:56 -06:00
Simon Wenner
bd08cd7fd2
fixed broken comment block
2015-05-03 02:04:30 +02:00
Juan Linietsky
524d9fad59
-fixed godot icon for android
...
-added a genname option to generate the name of android app
2015-05-01 23:21:27 -03:00
Juan Linietsky
61e90385f6
-option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support)
2015-05-01 22:45:32 -03:00
Juan Linietsky
1e422941c8
-Fixed android export options (screen sizes, orientation should work)
...
-added functions to get mouse position in CanvasItem
2015-05-01 21:13:20 -03:00
Juan Linietsky
4804462ee0
-Fixes from source code analyzizer, closes #1768
2015-05-01 10:44:08 -03:00
Juan Linietsky
21939ce08b
-some cleanups
...
-added tesselation function to curve and curve2d
2015-04-30 10:06:18 -03:00
Juan Linietsky
c6dce44dd8
fixes in handling of DirAccess for resource path on Android, fixes #1447
2015-04-28 09:38:07 -03:00
Juan Linietsky
59154cccf9
-Changed Godot exit to be clean.
...
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
1de1a04b78
-fix local and global usage for DirAccess, fixes #791
...
please test anyway..
2015-04-18 20:11:33 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
b56badf77b
-Added android immersive mode, fixes #303
2015-04-17 16:18:46 -03:00
Juan Linietsky
2dfa1279ea
improved save path error messages for scene, textures and audio, fixes #1514
2015-04-12 16:45:59 -03:00
Juan Linietsky
87c51b6fc0
Modified OSX11 to try alternative audio drivers if pulseaudio does not work or user dislikes lennart potering , fixes #1511
2015-04-12 16:11:26 -03:00
Juan Linietsky
b135cdbf05
Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
...
H5 canvas polygon fix
2015-04-07 20:22:58 -03:00
Juan Linietsky
b989498004
Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLK
...
Pr-missing-WM_RBUTTONDBLCLK
2015-04-07 20:17:32 -03:00
Martho42
7a2698bb44
Fixes the accelerometer
...
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
2015-04-04 17:03:56 -07:00
Juan Linietsky
42d41a3fbc
wrong function, changing..
2015-04-02 15:03:14 -03:00
Juan Linietsky
8ea7e3e2b1
javascript build fix
2015-04-02 14:54:36 -03:00
Juan Linietsky
68e42f53ba
Beta1 Attempt #1
...
-=-==-=-=-=-=-=-
-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Ariel Manzur
ebd743f7c2
Merge branch 'master' of https://github.com/okamstudio/godot
2015-04-02 01:35:12 -03:00
Ariel m
7c1d516c01
fullscreen thing
2015-04-02 01:32:02 -03:00
Juan Linietsky
ed2a24ef21
solved color depth issues on osx
2015-04-01 12:39:54 -03:00
Juan Linietsky
3920c497b3
Option in Android export to use 32 bits buffer.
2015-03-31 19:02:40 -03:00
Juan Linietsky
7fc4059b13
read depth fixes
2015-03-31 17:57:16 -03:00
Juan Linietsky
ad634876b5
fixes for light2d in androids that do not support
...
read depth
2015-03-31 14:59:28 -03:00
reduz
7f8a0cddcf
fixes to shader to get most new demos working on mobile
2015-03-25 22:56:35 -03:00
sanikoyes
042ead0e5d
add missing WM_RBUTTONDBLCLK message
2015-03-25 10:58:22 +08:00
steve
a6f6bd85f9
fixed build error on OSX from new WM code
2015-03-23 22:07:03 -07:00
steve
e3957e32de
fixed iphone build with new window manamenet changes
2015-03-23 18:55:45 -07:00