Commit graph

287 commits

Author SHA1 Message Date
punto-
70edfcdc8d Merge pull request #1966 from romulox-x/iosServicesAdditions
Improved iOS Game Center functions
2015-05-26 11:41:56 -03:00
Juan Linietsky
9df77d2765 ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
romulox_x
95cd9b1ad5 added response event for game center overlay closing 2015-05-23 23:22:20 -07:00
romulox_x
94638e7bfe added data to descriptions dictionary that was missing. Made the elements that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions 2015-05-23 19:04:02 -07:00
romulox_x
93e797f164 Fixed null pointer bug in ios store. added functions to game center to reset the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :) 2015-05-23 03:17:52 -07:00
Rémi Verschelde
5f0bb18d55 Fix building release target with debug symbols
This forced the -g2 CCFLAG in release builds, making them relatively heavy.
Fixes #1781.
2015-05-22 22:19:16 +02:00
Juan Linietsky
f220183e40 fix a crash situation when starting a thread and other small fixes 2015-05-18 12:45:53 -03:00
Juan Linietsky
6e85ee3a43 fix crash on help, closes #1873 2015-05-17 14:17:57 -03:00
vipsbpig
bc3afc8ed8 fix multitouch release problem 2015-05-15 12:40:34 +08:00
Antony
9e14f971bc Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless. 2015-05-09 15:46:59 -06:00
Juan Linietsky
c99813dc38 Merge pull request #1826 from eehrich/master
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
Ricardo Pérez
979b931995 Better OS X fullscreen support, without the nasty startup effect 2015-05-06 12:53:55 +02:00
punto-
fbd9839131 Merge pull request #1818 from ricpelo/ricpelo-patch-5
Really fixes fullscreen mode in OS X, even during startup
2015-05-06 04:36:57 -03:00
ehriche
897a1aade5 optional formal changes 2015-05-06 01:22:31 +02:00
Ricardo Pérez
1d619fad86 Really fixes fullscreen mode in OS X, even during startup 2015-05-05 12:02:47 +02:00
yg2f
43c41fc9f9 fixes issue #1693 winmain and main unicode
makes WinMain() and main() accepts unicode characters into arguments
2015-05-04 20:26:49 +02:00
Juan Linietsky
fbbe7dcdfb Merge remote-tracking branch 'origin/master'
Conflicts:
	drivers/windows/dir_access_windows.cpp
2015-05-04 13:24:02 -03:00
Juan Linietsky
7f5b744b92 small unicode fixes 2015-05-04 13:12:05 -03:00
Juan Linietsky
c631d597ad Merge pull request #1792 from swenner/static_analysis_fixes
Static analysis fixes
2015-05-03 22:53:30 -03:00
Juan Linietsky
795ccf0e14 Merge pull request #1800 from antonyjones67/VSGenerator
Added Visual Studio project generation. Use "vsproj=yes" in command line...
2015-05-03 22:52:20 -03:00
Antony Jones
2a4da03f10 Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. 2015-05-03 15:18:56 -06:00
Simon Wenner
bd08cd7fd2 fixed broken comment block 2015-05-03 02:04:30 +02:00
Juan Linietsky
524d9fad59 -fixed godot icon for android
-added a genname option to generate the name of android app
2015-05-01 23:21:27 -03:00
Juan Linietsky
61e90385f6 -option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support) 2015-05-01 22:45:32 -03:00
Juan Linietsky
1e422941c8 -Fixed android export options (screen sizes, orientation should work)
-added functions to get mouse position in CanvasItem
2015-05-01 21:13:20 -03:00
Juan Linietsky
4804462ee0 -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
Juan Linietsky
21939ce08b -some cleanups
-added tesselation function to curve and curve2d
2015-04-30 10:06:18 -03:00
Juan Linietsky
c6dce44dd8 fixes in handling of DirAccess for resource path on Android, fixes #1447 2015-04-28 09:38:07 -03:00
Juan Linietsky
59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
1de1a04b78 -fix local and global usage for DirAccess, fixes #791
please test anyway..
2015-04-18 20:11:33 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky
b56badf77b -Added android immersive mode, fixes #303 2015-04-17 16:18:46 -03:00
Juan Linietsky
2dfa1279ea improved save path error messages for scene, textures and audio, fixes #1514 2015-04-12 16:45:59 -03:00
Juan Linietsky
87c51b6fc0 Modified OSX11 to try alternative audio drivers if pulseaudio does not work or user dislikes lennart potering , fixes #1511 2015-04-12 16:11:26 -03:00
Juan Linietsky
b135cdbf05 Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
H5 canvas polygon fix
2015-04-07 20:22:58 -03:00
Juan Linietsky
b989498004 Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLK
Pr-missing-WM_RBUTTONDBLCLK
2015-04-07 20:17:32 -03:00
Martho42
7a2698bb44 Fixes the accelerometer
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
2015-04-04 17:03:56 -07:00
Juan Linietsky
42d41a3fbc wrong function, changing.. 2015-04-02 15:03:14 -03:00
Juan Linietsky
8ea7e3e2b1 javascript build fix 2015-04-02 14:54:36 -03:00
Juan Linietsky
68e42f53ba Beta1 Attempt #1
-=-==-=-=-=-=-=-

-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Ariel Manzur
ebd743f7c2 Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-02 01:35:12 -03:00
Ariel m
7c1d516c01 fullscreen thing 2015-04-02 01:32:02 -03:00
Juan Linietsky
ed2a24ef21 solved color depth issues on osx 2015-04-01 12:39:54 -03:00
Juan Linietsky
3920c497b3 Option in Android export to use 32 bits buffer. 2015-03-31 19:02:40 -03:00
Juan Linietsky
7fc4059b13 read depth fixes 2015-03-31 17:57:16 -03:00
Juan Linietsky
ad634876b5 fixes for light2d in androids that do not support
read depth
2015-03-31 14:59:28 -03:00
reduz
7f8a0cddcf fixes to shader to get most new demos working on mobile 2015-03-25 22:56:35 -03:00
sanikoyes
042ead0e5d add missing WM_RBUTTONDBLCLK message 2015-03-25 10:58:22 +08:00
steve
a6f6bd85f9 fixed build error on OSX from new WM code 2015-03-23 22:07:03 -07:00
steve
e3957e32de fixed iphone build with new window manamenet changes 2015-03-23 18:55:45 -07:00