Gamemap
1e1dbd8e3a
Add Auto width
behavior to ItemList
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Co-authored-by: Craig Hupin <althar93@hotmail.com>
2024-10-04 08:43:13 +02:00
Rémi Verschelde
5314793ac7
Merge pull request #97519 from timothyqiu/itemlist-at
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Add auto translate mode for items in `ItemList`
2024-10-03 15:39:23 +02:00
Gamemap
6a9e50b941
Fix ItemList text trimming and autowrap margin
2024-10-01 17:48:41 +02:00
Haoyu Qiu
0101317d46
Add auto translate mode for items in ItemList
2024-09-27 10:52:04 +08:00
Yuri Rubinsky
af5fc8354b
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
2024-07-09 19:38:52 +03:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected
2024-06-19 09:39:05 +02:00
Hilderin
81395cf9bd
Fix Huge .tscn Icon and icon in background of File System panel
2024-06-02 09:11:56 -04:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Gilles Roudière
7705265477
Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-05-10 10:46:04 +02:00
David Giardi
f63728cb9f
Fix item positioning & pointer detection areas of ItemList
2024-02-27 20:03:10 +01:00
David Giardi
c892fd8691
Fix ItemList click detection gaps
2024-02-15 12:16:31 +01:00
kobewi
4f29ef82db
Add PropertyListHelper to PopupMenu
2024-02-11 12:09:55 +01:00
Rémi Verschelde
0bda868f40
Merge pull request #84635 from KoBeWi/all_hail_PropertyListHelper
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Add PropertyListHelper
2024-02-09 12:14:01 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this->
expressions
2024-01-29 09:59:18 +01:00
kobewi
2c14c0885f
Add PropertyListHelper
2024-01-19 20:32:04 +01:00
Rémi Verschelde
5eb22a317d
Merge pull request #83577 from DennisManaa/fix-translation-for-item-list
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Add automatic translation of items to ItemList
2024-01-04 16:39:36 +01:00
coumcashier
1533292f09
Fix storing invalid item height values in ItemList
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The height of the last N items is incorrectly overwritten with
the max height of first row (N = number of columns). This happen
in the first iteration of the while loop. Moving this code inside
if (all_fit) makes sure the last rows height is only updated at
the end when max height (max_h) is calculated for the last row.
2023-11-10 19:54:31 +01:00
DennisManaa
1a1c542836
Implement automatic translation for ItemList
2023-10-23 10:14:08 +02:00
Jakub Marcowski
2e28fb7cdd
Remove the separator from ItemList's thumbnail mode
2023-09-24 13:06:11 +02:00
George L. Albany
421e8c5455
Expose force_update_list_size
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Rename ItemList::_check_shape_changed to force_update_list_size
`force_update_list_size` is especially useful for updating the auto_height_value early
2023-09-15 13:18:02 -04:00
Yuri Sizov
2924bfd4d3
Register theme properties with ThemeDB
2023-09-11 13:45:23 +02:00
Haoyu Qiu
1bf4c12c0a
Fix ItemList not update when icon scale changes
2023-09-03 19:10:24 +08:00
Chia-Hsiang Cheng
749db00227
Draw separators before selected style boxes
2023-08-30 16:32:58 +08:00
Niels Drost
fa63107bd1
ItemList: Clarify distinction between disabled and selected in sending signals
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disabled -> not sending any signal at all (activated, selected, deselected, ...)
selected -> only possible when not disabled, and when selectable
Fixes #74086 .
2023-08-17 10:34:18 +02:00
Markus Sauermann
890fdd56df
Code simplifications
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CPPcheck found most of them.
no need to assign the variable twice:
- AnimationTrackEditTypeAudio
- SSEffects
variable is assigned in all if-else clauses:
- EditorHelp
- AndroidInputHandler
- MenuBar
- ShaderCompiler
same if clause:
- ItemList
clearing an empty bitfield has no effect:
- Viewport
2023-06-21 22:37:26 +02:00
bruvzg
343c35e7b0
[ItemList] Fix item text positions in RTL mode.
2023-05-20 22:58:02 +03:00
Ninni Pipping
e5fdce7ca3
Add get_item_rect
function to ItemList
2023-05-11 19:01:54 +02:00
Ninni Pipping
fffa577b3b
Minor bugfixes to ItemList
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* Removed unused position code in `gui_input`
* Ensured `set_fixed_icon_size` updates cached size
2023-05-08 10:25:08 +02:00
Rémi Verschelde
ae7872fd02
Merge pull request #76199 from needleful/incremental_search_property
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Add allow_search property to ItemList and Tree to control incremental search
2023-04-25 14:44:06 +02:00
David Giardi
142990d60a
Add hovered item style to ItemList
2023-04-18 22:52:39 +02:00
needleful
9a968088db
Add allow_search property to ItemList and Tree
2023-04-18 09:21:18 -07:00
Yuri Sizov
a2a524df71
Prevent crash in ItemList when checking for visible items
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Also some light code refactoring to make the drawing logic more manageable.
We also store each item's column for more reliable checks.
2023-03-16 12:25:11 +01:00
Marius Hanl
bcf3c81726
ItemList: Check if the index is out bounds before accessing the internal items
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The following keys may lead to the exception described above under certain conditions:
- ui_page_up
- ui_page_down
- ui_left
- ui_right
2023-01-27 18:34:18 +01:00
kobewi
c0083e431b
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Haoyu Qiu
8d0fa193c3
Fix crash after executing ItemList.set_icon_scale
2022-12-13 15:53:50 +08:00
kobewi
d9f066d5fa
Remove duplicate project settings definitions
2022-11-08 01:29:39 +01:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
Rémi Verschelde
2ffb609658
Merge pull request #66337 from EricEzaM/sprite-frames
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Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor
2022-10-13 15:24:39 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Eric M
2eda77c682
Ensure all checks of is_action
in the editor which are for 'shortcut' use, check the action exactly.
2022-09-24 18:01:02 +10:00
kobewi
4a0e03cea5
Remove duplicate code in ItemList
2022-09-21 15:37:01 +02:00
Michael Alexsander
c4c9e41073
Make Vector2i
values paired with EDSCALE
be just Vector2
2022-09-08 14:46:32 -03:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
Yuri Sizov
43f03e2ce6
Improve naming of theme properties throughout GUI code
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Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
Yuri Sizov
3b1aa240dc
Add a lifecycle method for manual theme item caching to Control
2022-09-01 16:35:36 +03:00
bruvzg
7aad14a4b6
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:11:55 +03:00
Micky
e31bb5ffeb
Rename CanvasItem.update()
to queue_redraw()
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Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.
Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.
Just a few comments have also been changed to say "redraw".
In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
风青山
e561c68256
Add some codes, returnes directly if the value is not changed.
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Avoid executing the following value-changed logics if the value does not really change.
2022-08-23 23:25:22 +08:00