Rémi Verschelde
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433b8ee526
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doc: Sync classref with current source
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2019-01-26 22:21:53 +01:00 |
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Rémi Verschelde
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6cdcde7114
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doc: Add missing commas after "If true/false"
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2018-12-20 13:47:12 +01:00 |
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Kelly Thomas
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1dc8e7c05f
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Improve ClassDB information for some some signal parameters
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2018-09-01 18:05:51 +08:00 |
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Kelly Thomas
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29f2571662
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update class docs
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2018-08-31 22:35:15 +02:00 |
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Rémi Verschelde
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3fa77b3172
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doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
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2018-02-27 13:40:49 +01:00 |
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Rémi Verschelde
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3c7a39b40c
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doc: Update version string in header
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2018-02-19 10:46:33 +01:00 |
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Rémi Verschelde
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d516aab8fa
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doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
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2018-01-25 08:50:56 +01:00 |
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Rémi Verschelde
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e28cdc4654
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doc: Update version string in XML
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2018-01-13 11:43:42 +01:00 |
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Will Nations
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a9c9499c73
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[DOCS] CanvasItem/Material/Layer, ClassDB, CollisionObject(2D)
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2017-12-07 22:12:01 -06:00 |
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Rémi Verschelde
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92f07fefcd
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doc: Remove setters and getters now exposed via properties/members
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2017-11-24 18:10:32 +01:00 |
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Rémi Verschelde
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bc75fae579
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doc: Update header version for 3.0-beta
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2017-11-24 09:16:52 +01:00 |
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Rémi Verschelde
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967bfb0c4a
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doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
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2017-11-15 20:41:16 +01:00 |
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Rémi Verschelde
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b302084395
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makerst: Fix rst-ization of members and escaping of [Class]s
Fixes #11517.
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2017-10-21 12:33:52 +02:00 |
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Chris Bradfield
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29f37120dd
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[DOCS] Update CollisionObject/CollisionObject2D class ref
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2017-09-23 19:58:48 -07:00 |
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Rémi Verschelde
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a4005221f5
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doc: Sync classref with current source
[ci skip]
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2017-09-13 08:53:01 +02:00 |
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Juan Linietsky
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4f929a0fdf
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Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
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2017-09-12 17:45:41 -03:00 |
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