Rémi Verschelde
bf1de980e5
Merge pull request #86569 from rune-scape/rune-fix-lambda-hotswap2
...
GDScript: Lambda hotswap fixes
2024-01-05 12:05:32 +01:00
rune-scape
49bce5c9ef
GDScript: Lambda hotswap fixes
2024-01-04 16:33:54 -08:00
Danil Alexeev
10dcb21d8b
GDScript: Fix accessing static function as Callable
in static context
2023-12-12 22:19:39 +03:00
Thaddeus Crews
5cf0d772bc
Change container_element_type to vector container
2023-12-05 08:51:49 -06:00
rune-scape
9fb8862d73
GDScript: Lambda hot reloading
...
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2023-10-17 15:52:52 -04:00
George Marques
4a7d49a89a
GDScript: Replace ptrcalls on MethodBind to validated calls
...
This improves the performance of typed calls to engine methods when the
argument types are exact.
Using validated calls delegate more of the work the core instead of
doing argument unpacking in the VM. It also does not need different
instructions for each return type, simplifying the code.
2023-10-06 11:15:44 -03:00
Yuri Sizov
78483a1df2
Merge pull request #82186 from dalexeev/gds-fix-property-duplication
...
GDScript: Fix duplication of inherited script properties
2023-09-28 20:04:18 +02:00
Yuri Sizov
813cd1dfc8
Merge pull request #80085 from vnen/gdscript-pattern-guards
...
GDScript: Implement pattern guards for match statement
2023-09-28 20:03:57 +02:00
Yuri Sizov
aa474c9feb
Merge pull request #75988 from dalexeev/gds-unsafe-call-argument
...
GDScript: Improve call analysis
2023-09-27 19:07:46 +02:00
George Marques
54a1414500
GDScript: Implement pattern guards for match statement
...
Within a match statement, it is now possible to add guards in each
branch:
var a = 0
match a:
0 when false: print("does not run")
0 when true: print("but this does")
This allows more complex logic for deciding which branch to take.
2023-09-27 11:25:25 -03:00
A Thousand Ships
517e9f8aef
[Modules] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-26 16:44:52 +02:00
Danil Alexeev
16b024ba82
GDScript: Fix crash with GDScriptNativeClass
2023-09-25 17:09:20 +03:00
Danil Alexeev
16e860bcb3
GDScript: Fix duplication of inherited script properties
2023-09-23 15:30:23 +03:00
Danil Alexeev
e8696f9961
GDScript: Improve call analysis
...
* Add missing `UNSAFE_CALL_ARGUMENT` warning.
* Fix `Object` constructor.
* Display an error for non-existent static methods.
2023-09-21 13:36:39 +03:00
Rémi Verschelde
6c1be30836
Merge pull request #81605 from dalexeev/gds-fix-some-lambda-bugs
...
GDScript: Fix some lambda bugs
2023-09-16 21:23:42 +02:00
Danil Alexeev
b1eb737719
GDScript: Fix some lambda bugs
2023-09-14 14:22:23 +03:00
ocean (they/them)
d330f5642e
GDScript: Fix compilation of expressions compiling other classes
...
This PR is part of ongoing work on fixing cyclic dependencies in the GDScript
compiler.
2023-09-12 11:18:33 -04:00
Rémi Verschelde
b539bfb263
Merge pull request #81201 from anvilfolk/rpc
...
GDScript: Fix subclass methods not inheriting RPC info
2023-09-12 08:49:33 +02:00
ocean (they/them)
711ffabcfe
GDScript: fix subclass methods not inheriting RPC info
2023-09-11 11:10:07 -04:00
Danil Alexeev
462d8f4752
GDScript: Fix get_*_list()
methods return incorrect info
2023-09-04 00:21:03 +03:00
Yuri Sizov
2c77f07aaa
Add a script method to get its class icon
...
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
Danil Alexeev
6c59ed9485
GDScript: Add static typing for for
loop variable
2023-08-17 20:54:34 +03:00
Danil Alexeev
f19377160c
GDScript: Fix regression with native signal not found
2023-08-02 15:42:36 +03:00
Yuri Sizov
3de7dd902c
Merge pull request #79880 from dalexeev/gds-fix-id-shadowing-below
...
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-31 21:01:36 +02:00
Yuri Sizov
efbff1369a
Merge pull request #78254 from dalexeev/gds-fix-property-group-name-conflict
...
GDScript: Fix conflict between property and group names
2023-07-31 21:01:03 +02:00
Danil Alexeev
d53fc92b4c
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-26 11:26:57 +03:00
ocean (they/them)
7d29ac0bf2
GDScript: solve _populate_class_members()
cyclic dependency problem
2023-07-08 15:34:20 -04:00
Rémi Verschelde
faf3faa8c8
Merge pull request #77744 from dalexeev/gds-reset-block-locals-on-exit
...
GDScript: Reset local variables on exit from block
2023-06-21 21:51:05 +02:00
Rémi Verschelde
c211c22abc
Merge pull request #78389 from rune-scape/rune-match-stringnames
...
GDScript: Strings and StringNames match
2023-06-19 21:18:42 +02:00
Danil Alexeev
aebbbda080
GDScript: Fix some bugs with static variables and functions
2023-06-16 22:52:11 +03:00
Danil Alexeev
bf8f996212
GDScript: Fix conflict between property and group names
2023-06-15 08:36:10 +03:00
rune-scape
fcdd926881
GDScript: Strings and StringNames match
2023-06-14 19:24:28 -07:00
Danil Alexeev
f3bf75fbb4
GDScript: Reset local variables on exit from block
2023-06-02 13:20:19 +03:00
George Marques
0ba6048ad3
Add support for static variables in GDScript
...
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.
If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
Yuri Sizov
26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
...
Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
Rémi Verschelde
45cd5dcad3
Merge pull request #75885 from AThousandShips/compound_fix
...
[GDScript] Fix incorrect compound assignment
2023-04-25 16:17:02 +02:00
ocean (they/them)
6783ff69c0
Improve and fix GDScript documentation generation & behavior
...
Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Ninni Pipping
e5365da03c
[GDScript] Fix incorrect compound assignment
...
Reverts in-place compound assignments
Added test to ensure correctness
2023-04-14 11:28:44 +02:00
Pedro J. Estébanez
2f4168daeb
Fix edge cases of object lifetime when signals involved
2023-04-11 17:27:39 +02:00
Yuri Sizov
a008a06fcb
Merge pull request #72056 from resistor/master
...
[GDScript] Perform update-and-assign operations in place when possible.
2023-03-20 19:16:30 +01:00
Dmitrii Maganov
55a2ad25bf
GDScript: Fix checking if a call is awaited in compiler
2023-03-01 09:31:35 +02:00
Rémi Verschelde
c0f1ed57c4
Merge pull request #73915 from vonagam/fix-conversions-from-native-member
...
GDScript: Fix conversions from native members accessed by identifier
2023-02-26 19:02:27 +01:00
Rémi Verschelde
1bd0b296e1
Merge pull request #73964 from vonagam/fix-coroutine-compiler-type
...
GDScript: Fix address type for coroutine results
2023-02-26 16:00:17 +01:00
Rémi Verschelde
c118790eb9
Merge pull request #73899 from vnen/gdscript-init-defaults-beforehand
...
GDScript: Initialize all defaults beforehand in implicit constructor
2023-02-26 15:59:27 +01:00
Dmitrii Maganov
4efaf15605
GDScript: Fix address type for coroutine results
2023-02-26 08:30:46 +02:00
George Marques
eba984a44f
Revert "GDScript: Fix groups and categories been seen as members"
...
This reverts commit 6f2a8434c6
.
The commit introduces a bug where it creates spurious entries for member
information.
2023-02-25 13:40:31 -03:00
Dmitrii Maganov
281c8c75d3
GDScript: Fix conversions from native members accessed by identifier
2023-02-25 10:53:36 +02:00
George Marques
0e6aa6fc38
GDScript: Initialize all defaults beforehand in implicit constructor
...
Set all the default values for typed variables before actually trying to
initialize them, including `@onready` ones.
This ensures that if validated calls are being used there will be a
value of the correct type, even if the resolution is done out of order
or deferred because of `@onready`.
2023-02-24 22:01:06 -03:00
George Marques
6f2a8434c6
GDScript: Fix groups and categories been seen as members
2023-02-24 10:03:12 -03:00
George Marques
d076c76551
GDScript: Fix setting native type with script inheritance
...
Sometimes the inheritance tree is compiled out of order and the base
don't have yet a native type set. This is now changed to not rely on the
base script but use the native type set in the datatype, which is
already resolved by the analyzer.
2023-02-21 14:09:10 -03:00