Julian Murgia
94103c0c02
Add API to access battery power state
...
Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
BastiaanOlij
cef0ae5d5d
Fix compile errors related to audio on OSX
2017-01-16 20:32:44 +11:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
...
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
547a57777b
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
BastiaanOlij
55d425807f
First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point.
2017-01-04 23:34:02 +11:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Andreas Haas
8c886b9d7a
osx: Support gamepad input.
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Fixes #3881
Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength,
but just takes the parameter with the highest value for the vibration gain.
2016-09-06 00:47:54 +02:00
GungnirInd
2c1a74fb3a
Implement OS.request_attention() for OSX ( #5662 )
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Keeps bouncing icon until user focuses window
2016-07-21 17:30:20 +02:00
Keyaku
072da51f20
Added alert() functionality for OS X
2016-06-22 16:58:31 +01:00
Juan Linietsky
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
...
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
marcelofg55
b697de92ef
OS.get_screen_size now returns the correct value on OSX
2016-05-11 11:44:10 -03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Didier Vandekerckhove
d48a1bd22d
Added specific get_locale to OSX platform
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The default unix get_locale didn’t work. OS X requires a specific one.
2015-10-16 19:42:26 +02:00
Juan Linietsky
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
Juan Linietsky
cf57a654d7
new editor settings customization of where to run the game from the editor
2015-08-30 23:36:46 -03:00
Juan Linietsky
9df77d2765
ability to run 2D physics in a thread
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also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Ariel m
7c1d516c01
fullscreen thing
2015-04-02 01:32:02 -03:00
steve
a6f6bd85f9
fixed build error on OSX from new WM code
2015-03-23 22:07:03 -07:00
Rhody Lugo
d046bd88ad
OS X: Add keyboard layout detection and fix build
2015-01-08 02:56:27 -04:30
Juan Linietsky
0a557f3bf5
- more fixes on #672 on windows
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- added #660 , but need help on osx, help please I don't have a mac!
- fixed #667 and #668 (eol detection in comments)
- added #670 (hint when using method without () )
2014-09-19 21:01:41 -03:00
James Emselle
911914adad
mouse_mode implementation on OS X
2014-06-26 22:14:37 +10:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00