Commit graph

66333 commits

Author SHA1 Message Date
marynate
bb6daaa02e Fix compile compile error on windows platform 2015-01-11 11:05:45 +08:00
hurikhan
291d7992ce Merge branch 'master' into x11-fullscreen 2015-01-11 08:06:31 +08:00
Bil Bas (Spooner)
7a41f8c604 Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)]) 2015-01-10 20:44:20 +00:00
Bil Bas (Spooner)
d6d85a23c9 Ignored more generated files. 2015-01-10 20:42:28 +00:00
Juan Linietsky
d30f4e52f6 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-10 17:37:56 -03:00
Juan Linietsky
8997084831 2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=-

-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
Anton Yabchinskiy
b6c5cb1064 Merge branch 'master' of github.com:okamstudio/godot 2015-01-10 22:29:17 +03:00
Dana Olson
6c4e1650fb add option to automatically reload changed scripts 2015-01-10 12:55:12 -05:00
hurikhan
a8e3c5c0b7 First attempt of restoring the window at the old position 2015-01-11 01:07:23 +08:00
yg2f
75c3090e9f fix_environment_ressource_cubemap_support
this fix goes hands in hands with #1170.
Cubemap ressources can be loaded and created into an Environment
ressource.
2015-01-10 15:50:27 +01:00
yg2f
5e3a4c13da fixes cubemap ressource editor bug
this fixes the cubemap ressource editor bug described in issue #908.

some other littles fixes will be required to allow the Environment
ressource to create and load Cubemap Ressources more easily
2015-01-10 15:11:44 +01:00
hurikhan
5d9de48d8d Make fullscreen-switching is working with LXDE/Openbox 2015-01-10 21:50:31 +08:00
Juan Linietsky
f97582b5e9 Merge pull request #1166 from adolson/fix-texture-flag-bug
fix saving texture flags to *.png.flags file, closes #399
2015-01-10 07:47:00 -03:00
hurikhan
0d2ec19082 API change to set_fullscreen(enabled,screen) 2015-01-10 18:38:30 +08:00
hurikhan
cd90215cec Make GDScript-Function ( bool OS.is_fullscreen() ) work 2015-01-10 16:01:01 +08:00
hurikhan
97d290e466 x11-fullscreen support through GDScript( OS.set_fullscreen(bool) ) 2015-01-10 15:47:34 +08:00
Dana Olson
88591af4ac fix saving texture flags to *.png.flags file, closes #399 2015-01-10 02:37:00 -05:00
Juan Linietsky
0a6f409323 Merge pull request #1156 from marynate/PR-fix-compile-tools-no
Fix compile error when tools=no
2015-01-09 08:40:07 -03:00
Juan Linietsky
bfd0d1448e Merge pull request #1159 from adolson/ndee-blender-exporter
Better Collada fixes & ndee's Blender Export Manager
2015-01-09 08:34:44 -03:00
Dana Olson
66a2adbf4b mergable version of ndee's pull request 2015-01-09 01:36:38 -05:00
marynate
e2f5cf3ef0 Fix compile error when tools=no 2015-01-09 11:20:02 +08:00
Juan Linietsky
0c2222188e Merge pull request #945 from adolson/color-contrasted-fix
avoid potential stack overflow by recursive function call
2015-01-08 21:59:39 -03:00
Juan Linietsky
a6c2400b24 Merge pull request #946 from adolson/uint64-fix
wrong typedef - closes #270
2015-01-08 21:59:25 -03:00
Juan Linietsky
fe63e6a0a8 Merge pull request #958 from adolson/bind-set_window_title
added GDScript binding for OS.set_window_title()
2015-01-08 21:58:43 -03:00
Juan Linietsky
3b5fcebeb7 Merge pull request #1114 from rraallvv/vanilla
Fix issue #1113
2015-01-08 21:58:09 -03:00
Juan Linietsky
2e33c4c02b Merge pull request #1129 from xodene/master
Some polishes to editor UI
2015-01-08 21:57:30 -03:00
Juan Linietsky
8131891695 Merge pull request #1151 from rraallvv/master
OS X: Add keyboard layout detection and fix build
2015-01-08 21:56:28 -03:00
Maximillian
5b7b817c9b Merge branch 'fix_debug_process_exited_alert' 2015-01-08 09:33:40 -07:00
Maximillian
41b3a1fea3 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-08 09:30:13 -07:00
Maximillian
f1b9994cbc Fix process being debugged has exited pop up #1128 2015-01-08 09:14:56 -07:00
Rhody Lugo
08cfad00dd Create the test string to detect kb layouts directly from the unicode chars 2015-01-08 10:31:10 -04:30
Rhody Lugo
d046bd88ad OS X: Add keyboard layout detection and fix build 2015-01-08 02:56:27 -04:30
Juan Linietsky
78f4b93703 Fixes to GraphEdit:
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
Juan Linietsky
3f1dd9c57f -Fixed matrix and vec+scalar multiplication issues, fixes #1143 2015-01-07 20:29:05 -03:00
Juan Linietsky
1659f82e7e -changed type of C component of vec interp, fixes #1144 2015-01-07 19:48:38 -03:00
Maximillian
5c5519e2c8 Merge remote-tracking branch 'upstream/master' 2015-01-07 10:23:00 -07:00
sanikoyes
b260bfab63 Add call deferred support for Tween 2015-01-07 19:46:01 +08:00
Juan Linietsky
978769cdf1 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-07 01:46:28 -03:00
Juan Linietsky
7a0e4c822c -Visual Shader Editing Finished, PLEASE TEST! 2015-01-07 01:45:46 -03:00
Maximillian
5d86f845d7 fix little mistake that made the project run each save 2015-01-06 20:35:52 -07:00
Maximillian
cf616e5845 Prompt save dialog if running a unsaved scene. Solution for #966 2015-01-06 15:28:25 -07:00
Maximillian
d8c14af546 Fix invaild path error text in project manager when no path is entered 2015-01-06 11:46:47 -07:00
Juan Linietsky
6b106b319b Merge pull request #1124 from UsernameIsAReservedWord/master
fixes CurveXD::interpolatef()
2015-01-06 12:35:31 -03:00
UsernameIsAReservedWord
996d93f972 fixes CurveXD::interpolatef()
fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods
2015-01-06 15:31:41 +01:00
Juan Linietsky
bd03562076 -Resolved bug that made yield() not work in some situations, fixes #884 2015-01-06 00:39:35 -03:00
Juan Linietsky
f75ae815d5 -CCD in 3D physics was not working (code was not even there!) re-added, fixes 1067 2015-01-05 23:00:35 -03:00
Juan Linietsky
b51f645711 Changes to 2D physics engine
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody

Test well and iron out bugs, when it works the same will be moved to 3D
2015-01-05 18:37:12 -03:00
Anton Yabchinskiy
a7875c586a Merge branch 'master' of github.com:okamstudio/godot 2015-01-05 23:56:24 +03:00
Juan Linietsky
1ff0d5c4e5 -attempt to be friendlier on non english keyboards 2015-01-04 22:39:21 -03:00
Juan Linietsky
8c4dd8de39 -WIP to add proper key swapping according to keyboard layout
-fix with non working removal of collision exception in 3D physics
2015-01-04 21:16:40 -03:00