Commit graph

47079 commits

Author SHA1 Message Date
Rémi Verschelde
0ef17b341d
Merge pull request #65796 from clayjohn/GLES3-canvas-shader 2022-09-14 22:38:08 +02:00
Rémi Verschelde
b094e4f1a1
Merge pull request #64092 from nathanfranke/shader-uniform 2022-09-14 22:07:15 +02:00
Silc Renew
9d47e079b7 Move some methods to Animation from Variant for refactoring 2022-09-15 04:52:43 +09:00
clayjohn
9239c61aa6 Fix canvasitem shader builtins when using GLES3
Remove prefix canvas_data. as it isn't used in the internal canvasitem shader
2022-09-14 12:41:08 -07:00
Rémi Verschelde
fff0970c5a
Merge pull request #65628 from JohanAR/particle_billboard_normal
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
2022-09-14 21:17:30 +02:00
Rémi Verschelde
6c352c1b8d
Merge pull request #65491 from MJacred/docs/multimesh
Document MultiMesh members
2022-09-14 21:15:06 +02:00
Rémi Verschelde
0a0843a67d
Merge pull request #65654 from JohanAR/emit_subparticle_from_start
Allow emit_subparticle from start function
2022-09-14 19:07:33 +02:00
Rémi Verschelde
5d6a719a84
Merge pull request #65788 from bruvzg/macos_fix_dotnet_detection
[macOS, .NET] Fix dotnet binary detection.
2022-09-14 19:06:39 +02:00
Rémi Verschelde
957aa79ce0
Merge pull request #65789 from clayjohn/sky-update-bug
Clear last frame directional light buffer when number of lights changes.
2022-09-14 19:06:19 +02:00
Clay John
f709596631
Merge pull request #65418 from JFonS/taa_multimesh
Add motion vectors support for MultiMeshInstance
2022-09-14 09:06:27 -07:00
Rémi Verschelde
a9b04b936e Merge pull request #65783 from Geometror/graphedit-configuration-warning
Add configuration warning to GraphEdit regarding future refactoring
2022-09-14 17:43:54 +02:00
Hendrik Brucker
299585fcde Add configuration warning to GraphEdit regarding future refactoring 2022-09-14 18:09:21 +02:00
Rémi Verschelde
89840b75c9 Merge pull request #65430 from SaracenOne/read_only_array
Add read-only mode to inspector array and dictionary viewer.
2022-09-14 17:43:49 +02:00
Rémi Verschelde
56fb2d1efb Merge pull request #65775 from smix8/navigation_baking_disabled_shapes_4.x
Exclude disabled StaticBody CollisionShapes from Navigationmesh baking
2022-09-14 17:43:05 +02:00
Rémi Verschelde
bbed0b43f7 Merge pull request #65774 from bruvzg/no_mono_hinting
Do not use horizontal hinting for the editor monospace font.
2022-09-14 17:42:58 +02:00
Rémi Verschelde
5ff8e4ee67 Merge pull request #65133 from bruvzg/win_cursor
[Windows] Simplify cursor handling and add support for fully transparent cursors.
2022-09-14 17:42:53 +02:00
bruvzg
f4f556d198
[macOS, .NET] Fix dotnet binary detection. 2022-09-14 18:31:52 +03:00
clayjohn
72d899702b Clear last frame directional light buffer when number of lights changes.
This ensures that the buffers don't go out of sync.
2022-09-14 08:30:35 -07:00
Fabio Alessandrelli
bf271ea6af
Merge pull request #64228 from nathanfranke/mp-load
Multiplayer: Do not load PackedScene from spawner until instantiating
2022-09-14 15:54:39 +02:00
Rémi Verschelde
85cd6960c6
Merge pull request #65494 from V-Sekai/fix_inspect_command_context 2022-09-14 14:44:03 +02:00
Rémi Verschelde
50a6905f2d
Merge pull request #65421 from V-Sekai/spriteframes_read_only 2022-09-14 14:42:18 +02:00
Silc Renew
cff95e54e0 Fix redraw timing in AnimationBlendTreeEditor 2022-09-14 21:05:21 +09:00
fabriceci
9f1a57d48b Test, refactor and fix a bug in Basis.get_axis_angle 2022-09-14 12:05:22 +02:00
Rémi Verschelde
d432fe38a9 SCons: Add methods.get_version_info() method returning a Dict
This makes it possible to retrieve all relevant versioning info used to
generate `core/version_generated.gen.h` in the buildsystem.

Notably it makes the custom logic parsing the `GODOT_VERSION_STATUS`
environment variable to override status easy to reuse.
2022-09-14 11:32:51 +02:00
smix8
534ff93b05 Exclude disabled CollisionShapes from Navigationmesh baking
Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.
2022-09-14 10:41:33 +02:00
bruvzg
e94ac75d3d
Do not use horizontal hinting for the editor monospace font. 2022-09-14 11:05:09 +03:00
Rémi Verschelde
d9e974cdb0
Merge pull request #65493 from V-Sekai/lod_scaling
Fixes LOD scaling issues on skinned meshes.
2022-09-14 09:57:02 +02:00
Rémi Verschelde
240fb8666a
Merge pull request #61901 from bruvzg/macos_live_resize_fix_4 2022-09-14 09:34:54 +02:00
bruvzg
d46bc8f4ac
[macOS, 4.0] Fix unresponsive redraw during live resizing. 2022-09-14 09:59:00 +03:00
Rémi Verschelde
dbd6fa7e33
Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-14 07:59:59 +02:00
Rémi Verschelde
e5963cf3dd
Merge pull request #65735 from bruvzg/rtl_fixes
RTL Improvements
2022-09-14 07:59:21 +02:00
Rémi Verschelde
b1139fffd4
Merge pull request #65769 from m4gr3d/update_android_editor_menus_main
Disable menus and functionality that are not relevant on the Android Editor port
2022-09-14 07:32:47 +02:00
Rémi Verschelde
b1e54ef20b
Merge pull request #65766 from BastiaanOlij/openxr_1_0_25
Update OpenXR to 1.0.25
2022-09-14 07:31:54 +02:00
Fredia Huya-Kouadio
9d5e48f873 Disable menus and functionality that are not relevant on the Android Editor port 2022-09-13 20:48:33 -07:00
SaracenOne
13f5c62124 Fix LOD-generation on skinned meshes. 2022-09-14 02:46:10 +01:00
Bastiaan Olij
70d3935bf9 Update OpenXR to 1.0.25 2022-09-14 11:20:54 +10:00
Nathan Franke
d1d9b72803
do not load PackedScene from spawner until instantiating 2022-09-13 18:01:49 -05:00
Rémi Verschelde
2d9583fa3b
Merge pull request #65490 from halgriffiths/profiler-fix
Fix broken profiler in 4.0
2022-09-14 00:04:56 +02:00
Rémi Verschelde
d33db36f63
Merge pull request #65648 from TedSpikes/check-for-ios-simulator
Check for ios_simulator when building for iOS and x86_64
2022-09-14 00:00:03 +02:00
Rémi Verschelde
2e6ba5ff13
Merge pull request #65746 from clayjohn/GLES3-mem-leak
Fix leaking of Mesh version and lod memory when freeing mesh in GLES3
2022-09-13 23:56:53 +02:00
Rémi Verschelde
eb4ac38fcd
Merge pull request #65756 from clayjohn/sky-shader-debanding
Move debanding into internal sky shader
2022-09-13 23:56:25 +02:00
Rémi Verschelde
315eade419
Merge pull request #65754 from KoBeWi/nothing_to_do_here
Don't print error on empty actions
2022-09-13 21:33:26 +02:00
clayjohn
8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else.
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
kobewi
ae2d07d4ca Don't print error on empty actions 2022-09-13 19:36:22 +02:00
clayjohn
9f708489fa Fix leaking of Mesh version and lod memory when freeing mesh in GLES3 2022-09-13 08:19:14 -07:00
Fabio Alessandrelli
f6b36f54e5
Merge pull request #65659 from Faless/rtc/4.x_expose_more
[WebRTC] Expose more of the WebRTC API.
2022-09-13 17:10:38 +02:00
Fabio Alessandrelli
dbff58ebdd [WebRTC] Expose more of the WebRTC API.
Add get_gathering_state() returning the iceGatheringState of the
connection.

Add get_signaling_state() returning the signalingState of the
connection.

Improve JS library.
2022-09-13 14:46:58 +02:00
Ted Spikes
21f7bd0723 Check for ios_simulator when building for x86_64 2022-09-13 14:04:08 +03:00
Micky
8142bc4ddd Allow negative speed_scale in AnimatedSprite2D & 3D
If the `speed_scale` is set to a negative value, the animation plays in reverse.
The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward.

Also updates the documentation to better describe the pausing and playing behaviour.
2022-09-13 12:41:07 +02:00
halgriffiths
026e0811b9 Fix profiler being disabled at wrong times
Co-authored by: Will Whitty <tavurth@gmail.com>
2022-09-13 10:21:11 +01:00