Marcel Admiraal
5c3600b29f
Fix mouse velocity not changing fast enough
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- Uses all accumulated movements when calculating velocity
- Discards old accumulated movements
- Sets last mouse velocity to zero when there is no movement
2022-01-13 18:51:34 +00:00
Ignacio Roldán Etcheverry
2dee116ba7
Merge pull request #56735 from raulsntos/fix-56733
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Fix marshaling values of generic Godot Dictionary
2022-01-13 17:48:22 +01:00
Yuri Roubinsky
2b4290609a
Merge pull request #56753 from Chaosus/shader_type
2022-01-13 19:38:21 +03:00
Yuri Roubinsky
c377891145
Add completion for shader_type
2022-01-13 18:37:13 +03:00
Rémi Verschelde
99b46a2615
Merge pull request #56750 from Chaosus/shader_fix_main_function_decl
2022-01-13 14:04:00 +01:00
Yuri Roubinsky
b0356bcb72
Prevent redefinition of main functions in shader
2022-01-13 15:12:35 +03:00
Rémi Verschelde
ae06511bf6
Merge pull request #55569 from KoBeWi/expand_all_was_a_mistake
2022-01-13 12:42:28 +01:00
Rémi Verschelde
f0382530a7
Merge pull request #56268 from KoBeWi/ 🚗 complete_setters
2022-01-13 12:40:48 +01:00
Rémi Verschelde
db155a7cb3
Merge pull request #56221 from YeldhamDev/inputmap_undo_master
2022-01-13 12:27:17 +01:00
Rémi Verschelde
e0f2902a11
Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton
2022-01-13 12:23:49 +01:00
Rémi Verschelde
52c41e6cc0
Merge pull request #56253 from PucklaMotzer09/tile_editor_select
2022-01-13 11:45:15 +01:00
Rémi Verschelde
dbab0a9487
Merge pull request #56740 from AnilBK/camera-pre-allocate
2022-01-13 11:13:31 +01:00
Rémi Verschelde
35fff9a55e
Merge pull request #55124 from akien-mga/freetype-2.11.0
2022-01-13 10:50:44 +01:00
Rémi Verschelde
a987ebfde2
Merge pull request #56714 from bruvzg/fix_alignment_break_overrun
2022-01-13 10:20:02 +01:00
Rémi Verschelde
8fce6166cb
Merge pull request #56311 from Calinou/default-allow-hidpi
2022-01-13 09:33:00 +01:00
Rémi Verschelde
f6792eacf5
Merge pull request #54956 from Calinou/lineedit-textedit-add-caret-width-theme-item
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Add a theme constant to change LineEdit and TextEdit's caret width
2022-01-13 09:21:01 +01:00
Rémi Verschelde
f615926d3c
freetype: Update to upstream version 2.11.1
2022-01-13 08:40:18 +01:00
Rémi Verschelde
2d72dadbde
Merge pull request #56742 from clayjohn/VULKAN-blur
2022-01-13 08:30:43 +01:00
Rémi Verschelde
3fa75e8dba
Merge pull request #56741 from clayjohn/author
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Remove mistakenly added author info
2022-01-13 07:56:23 +01:00
bruvzg
baec983d8a
[TextServer] Improvements for line breaking, "Fill" alignment, overrun, and interaction between these modes.
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Fix "Fill" alignment processing wrong side of the text if overrun trim was applied.
Improve "Fill" alignment to avoid adding excessive subsequent spaces or elongations.
Add font detection to the overrun, to correctly add ellipsis (was using last glyph font, which doesn't necessary have dot character).
Improve line breaking to avoid adding excessive subsequent soft break points for languages without word separator.
Port missing overrun/justification code to the Fallback text server.
Fix inferred text direction detection by controls.
Add tests for "Fill" alignment and line breaking glyph flags.
2022-01-13 08:53:28 +02:00
clayjohn
9b1f242feb
Fix cannot use gaussian blur error
2022-01-12 21:58:37 -08:00
clayjohn
5058541323
Remove mistakenly added author info
2022-01-12 20:49:59 -08:00
Anilforextra
8a9c9a67ef
CameraMatrix: Pre-allocate Vector in get_projection_planes().
2022-01-13 10:14:59 +05:45
Rémi Verschelde
2f4d76f068
Merge pull request #56734 from hinlopen/showhide
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Minor code improvement in CanvasItem (show/hide/set_visible)
2022-01-13 00:01:34 +01:00
Rémi Verschelde
586a973b6b
Merge pull request #56169 from dkaste/fix-clip-rects
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Fix canvas items being drawn outside clip rects
2022-01-12 23:59:42 +01:00
Raul Santos
e4c40efeab
Fix marshaling values of generic Godot Dictionary
2022-01-12 23:26:51 +01:00
Stijn Hinlopen
fb1cd9e446
Refactor CanvasItem show/hide/set_visible
2022-01-12 23:13:41 +01:00
Yuri Roubinsky
eba047eff5
Merge pull request #52710 from Jummit/fix-debug-tooltips
2022-01-12 22:03:52 +03:00
Rémi Verschelde
53096c6f01
i18n: Sync classref translations with Weblate
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(cherry picked from commit b9b23d2226
)
2022-01-12 18:45:42 +01:00
Rémi Verschelde
6167ec42f9
i18n: Sync editor translations with Weblate
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(cherry picked from commit da5a11fe45
)
2022-01-12 18:45:36 +01:00
Rémi Verschelde
2f3a6fb55d
Merge pull request #56302 from madmiraal/fix-54698
2022-01-12 17:42:31 +01:00
Rémi Verschelde
f927fee49a
Merge pull request #56708 from KoBeWi/to_hover_or_not_to_hover
2022-01-12 17:28:34 +01:00
Rémi Verschelde
929f483ca0
Merge pull request #55446 from Calinou/spritebase3d-remove-opacity
2022-01-12 16:49:57 +01:00
Rémi Verschelde
cd93bb9130
Merge pull request #56673 from winterpixelgames/bugfix-android-keystore-paths
2022-01-12 16:45:44 +01:00
Marcel Admiraal
5737e7dd2d
Check if action name exists before adding it or renaming an action to it
2022-01-12 15:19:18 +00:00
Rémi Verschelde
a7839df869
Merge pull request #56698 from touilleMan/issue-56652
2022-01-12 16:13:06 +01:00
Rémi Verschelde
adc66be7be
Merge pull request #56722 from akien-mga/glslang-support-system-library
2022-01-12 16:04:59 +01:00
Rémi Verschelde
42d3993446
Merge pull request #56692 from JFonS/fix_gizmo_secondary_handles
2022-01-12 15:53:06 +01:00
Rémi Verschelde
585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings
2022-01-12 15:24:17 +01:00
Emmanuel Leblond
ad2b0ac8bd
Explicitly declare python helper modules in SConstruct to avoid unexpected shadowing
2022-01-12 15:09:46 +01:00
Rémi Verschelde
4e83fbcd14
Merge pull request #56289 from zacryol/clarify-user-data
2022-01-12 15:07:20 +01:00
Rémi Verschelde
8c76ad188b
glslang: Fix support for building against public/system library
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Fix include paths to support both vendored and system-installed glslang.
Remove usage of the private `StandAlone` bits.
Requires us to vendor a copy of `DefaultTBuiltInResource` (or provide our own
customized one) as glslang doesn't provide it in its public API.
Also removes unused C interface as it's not well encapsulated and depends on
`StandAlone`.
Fixes #56307 .
2022-01-12 14:36:02 +01:00
jfons
5ebea2d120
Fix secondary handles in editor gizmos
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Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods.
Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
2022-01-12 14:21:20 +01:00
Yuri Roubinsky
b2ae6f838a
Merge pull request #56713 from Chaosus/vs_sampler_connection
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Auto-set a port source for texture nodes created by dragged connection
2022-01-12 16:07:09 +03:00
Yuri Roubinsky
74d701b5b1
Merge pull request #56672 from Chaosus/optimize_shader_lang
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Optimize include files to improve `shader_language.h` compilation speed
2022-01-12 16:06:21 +03:00
Yuri Roubinsky
c381990fca
Auto-set a port source for texture nodes created by dragged connection
2022-01-12 15:21:55 +03:00
kobewi
4eec0032ea
Improve description of mouse_exited signal
2022-01-12 12:49:21 +01:00
Rémi Verschelde
d98d327868
Merge pull request #56308 from Calinou/scons-tweak-target-release-error-message
2022-01-12 12:24:34 +01:00
Rémi Verschelde
886c75985f
Merge pull request #56710 from zacryol/spriteframes-list-3d
2022-01-12 12:21:53 +01:00
Yuri Roubinsky
422f7b280f
Optimize include files to improve shader_language.h
compilation speed
2022-01-12 14:19:12 +03:00