Commit graph

3513 commits

Author SHA1 Message Date
Rémi Verschelde
52c41e6cc0
Merge pull request #56253 from PucklaMotzer09/tile_editor_select 2022-01-13 11:45:15 +01:00
Rémi Verschelde
42d3993446
Merge pull request #56692 from JFonS/fix_gizmo_secondary_handles 2022-01-12 15:53:06 +01:00
Rémi Verschelde
585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings 2022-01-12 15:24:17 +01:00
jfons
5ebea2d120 Fix secondary handles in editor gizmos
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods.

Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
2022-01-12 14:21:20 +01:00
Yuri Roubinsky
b2ae6f838a
Merge pull request #56713 from Chaosus/vs_sampler_connection
Auto-set a port source for texture nodes created by dragged connection
2022-01-12 16:07:09 +03:00
Yuri Roubinsky
c381990fca Auto-set a port source for texture nodes created by dragged connection 2022-01-12 15:21:55 +03:00
Yuri Roubinsky
422f7b280f Optimize include files to improve shader_language.h compilation speed 2022-01-12 14:19:12 +03:00
Rémi Verschelde
b5495783b2
Merge pull request #53185 from KoBeWi/viewing_pan 2022-01-12 11:36:41 +01:00
Rémi Verschelde
189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists 2022-01-12 10:04:45 +01:00
Anilforextra
6c3a0460a8 Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
kobewi
ba7ed05792 Unify panning in sub-editors and make it configurable 2022-01-11 13:57:19 +01:00
Rémi Verschelde
5f7bbf4d33
Merge pull request #55456 from KoBeWi/break_all_the_things 2022-01-10 12:36:21 +01:00
Anilforextra
c9f5d88f3a Use fill() to fill an entire image instead of setting pixels individually. 2022-01-08 17:43:15 +05:45
kobewi
562fc4cc0d Rename TextureRect.expand to ignore_texture_size 2022-01-07 20:21:17 +01:00
Rémi Verschelde
129418962f
Merge pull request #55352 from YeldhamDev/text_widget_undo 2022-01-07 15:38:22 +01:00
Yuri Roubinsky
ea8d00282d A small visual shader editor refactoring 2022-01-07 11:27:06 +03:00
Rémi Verschelde
e885de0507
Merge pull request #56367 from Calinou/bakedlightmap-print-time-request-attention 2022-01-07 00:58:36 +01:00
Rémi Verschelde
a01b18a476
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
ans
ba
curvelinear
dof
doubleclick
fave
findn
gird
inout
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
2022-01-07 00:12:09 +01:00
SaracenOne
901f376671 Move metallic and roughness automated assignment to an inspector UndoRedo
callback.
2022-01-06 16:07:26 +00:00
Rémi Verschelde
3fcae531e2
Merge pull request #55293 from LlamaLad7/master 2022-01-05 16:42:17 +01:00
Rémi Verschelde
6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode 2022-01-05 16:05:40 +01:00
kobewi
77eb25421e Fix names of scenes dropped onto viewport 2022-01-05 13:11:18 +01:00
Rémi Verschelde
6d4ed65f4c
Merge pull request #56483 from vnen/gdscript-warning-annotation
Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
Rémi Verschelde
ba2bdc478b
Style: Remove inconsistently used @author docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Rémi Verschelde
deefce7bb5
Merge pull request #56362 from V-Sekai/preview_node_sanitize
Clean preview node of all nodes which are not derived from VisualInstances
2022-01-04 17:20:13 +01:00
Rémi Verschelde
851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
George Marques
923b7b2748
Remove action to ignore warning in the script editor
The way to ignore warnings changed so this isn't valid anymore.
2022-01-04 09:52:13 -03:00
Rémi Verschelde
6994602e4f
Merge pull request #56429 from PucklaMotzer09/tile_set_editor_hide 2022-01-04 10:22:47 +01:00
Rémi Verschelde
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI 2022-01-04 10:00:17 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
5cb6f39014
Merge pull request #56444 from Calinou/3d-editor-freelook-sensitivity-scale-with-zoom 2022-01-03 20:44:37 +01:00
Rémi Verschelde
20563b081b
Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-halts
Make the theme editor correctly stop updating after it was hidden
2022-01-03 20:13:28 +01:00
Rémi Verschelde
de066d56a2
Merge pull request #56153 from Chaosus/shader_uniform_limit_warning
Add a shader warning when the uniform buffer limit is exceeded
2022-01-03 17:43:05 +01:00
Yuri Roubinsky
fd9c92d4ab Add a shader warning when the uniform buffer limit is exceeded 2022-01-03 16:24:56 +03:00
Rémi Verschelde
b5807f5f1b
Merge pull request #55312 from YeldhamDev/theme_editor_undo 2022-01-03 14:09:09 +01:00
Hugo Locurcio
fb4261b82f
Scale freelook sensitivity with zoom in the 3D editor
When using a FOV scale lower than the default (using Alt + mouse wheel),
the mouse sensitivity is now scaled to make it easier to use freelook
to look at distant objects.

This does not affect orbiting and panning.
2022-01-02 20:07:19 +01:00
PucklaMotzer09
65881a9734 Correctly show and hide tile set editor panel 2022-01-02 15:22:51 +01:00
luz paz
a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Hugo Locurcio
0761605435
Print time taken and request attention when lightmaps are done baking
Since lightmap baking can take a very long time, printing the time
spent can be useful for users tweaking the lightmap settings
to optimize bake times.

Completing lightmap baking will also request attention, which is
useful if you're doing something else while waiting for lightmaps
to bake.
2021-12-31 02:40:36 +01:00
SaracenOne
45b8bb745e Clean preview_node of all none VisualInstances 2021-12-30 14:07:56 +00:00
Michael Alexsander
b80c378ee9 Add undo/redo capabilities to the text control plugin 2021-12-30 01:25:01 -03:00
Michael Alexsander
3764dce409 Add undo/redo capabilities to the theme editor 2021-12-30 00:30:50 -03:00
Yuri Sizov
fad3138af7 Make the theme editor correctly stop updating after it was hidden 2021-12-29 23:40:01 +03:00
Hugo Locurcio
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
PucklaMotzer09
d45cab99ec Correctly deselect properties of TileDataCollisionEditor 2021-12-26 16:26:58 +01:00
Silc 'Tokage' Renew
61759da5b3 Fix some gizmo behavior to make more consistent 2021-12-25 03:24:04 +09:00
LlamaLad7
b5407f802f Editor: Resolve being able to move control nodes in containers using arrow keys
Fixes #55260
2021-12-21 21:41:05 +00:00
Yuri Roubinsky
e8a457ba89 Refactor render_mode in shaders, forbid declaring duplicates 2021-12-21 22:20:09 +03:00
jmb462
f491b43edd Fix wrong ColorPicker shape with GradientEdit 2021-12-20 18:00:11 +01:00
Rémi Verschelde
9f5045f70f
Merge pull request #56041 from Zylann/null_checks2
Fix crash if font fails loading when generating a preview
2021-12-18 09:31:26 +01:00