Juan Linietsky
5d120f9ffb
Merge pull request #42046 from Chaosus/fix_default_texture
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Fix setting the default texture to shader
2020-10-19 15:50:21 -03:00
Juan Linietsky
85ebf40b6c
Merge pull request #38097 from Calinou/add-viewport-debanding
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Add a debanding property to Viewport
2020-10-19 14:15:44 -03:00
Juan Linietsky
53d5a252bb
Revert "Replace SAO implementation with MSSAO"
2020-10-18 19:27:51 -03:00
Juan Linietsky
d98261ab8f
Merge pull request #42077 from clayjohn/MSSAO
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Replace SAO implementation with MSSAO
2020-10-18 18:34:43 -03:00
Juan Linietsky
6e5f137c01
Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
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Add FOG, RADIANCE, and IRRADIANCE shader overrides
2020-10-18 18:33:41 -03:00
Juan Linietsky
e799a2ba45
Merge pull request #42201 from clayjohn/Vulkan-new-glow
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Optimize Glow with local memory
2020-10-18 18:32:36 -03:00
clayjohn
366ee46774
Replace SAO implementation with MSSAO
2020-10-18 13:15:51 -07:00
clayjohn
f46932feab
Add FOG, RADIANCE, and IRRADIANCE shader overrides
2020-10-18 12:06:51 -07:00
Yuri Roubinsky
d0f85b9321
Fix setting the default texture to shader
2020-10-18 21:59:37 +03:00
clayjohn
63a34b93aa
Optimize Glow with local memory
2020-10-18 11:37:12 -07:00
Juan Linietsky
4467412c9f
Merge pull request #38949 from puchik/ssr-fix-cutoff
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Continue tracing screen space reflection after encountering sky
2020-10-18 14:45:33 -03:00
Rémi Verschelde
d9e5c355e5
Merge pull request #41418 from clayjohn/Vulkan-aerial
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Add aerial perspective to fixed fog
2020-10-18 17:32:19 +02:00
reduz
ee06a70ea6
Refactor MethodBind to use variadic templates
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Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
clayjohn
8c21c26fb5
Add aerial perspective to fixed fog
2020-10-17 10:53:07 -07:00
Hugo Locurcio
4357506e64
Fix "fixed" fog drawing in front of volumetric fog with a sky background
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This closes #42820 .
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-15 21:59:08 +02:00
Rémi Verschelde
e927f54170
Merge pull request #42804 from RandomShaper/fix_fft_window
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Fix application of window in FFT
2020-10-15 13:21:33 +02:00
Hugo Locurcio
b44de3c6b1
Fix typo in soft shadow quality project settings hints
2020-10-15 10:31:35 +02:00
Pedro J. Estébanez
257ba4a7fb
Fix application of window in FFT
2020-10-15 01:57:17 +02:00
Yuri Roubinsky
1dbfd4c3e8
Merge pull request #42763 from Chaosus/shader_emit_autocompletion
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Fix autocompletion for emit_particle in shader editor
2020-10-13 16:01:37 +03:00
Yuri Roubinsky
6914597026
FIx autocompletion for emit_particle in shader editor
2020-10-13 14:12:51 +03:00
Rafał Mikrut
84a1817a75
Fixes leaks with shader and material
2020-10-12 18:06:47 +02:00
Rémi Verschelde
d22791c271
doc: Sync classref with current source
2020-10-12 10:58:02 +02:00
unknown
1d3aec4230
Free a SortShader and a ParticlesCopyShader
2020-10-12 13:25:24 +05:30
reduz
26f5bd245c
Implement GPU Particle Collisions
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-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
Rémi Verschelde
e9ff08692c
Merge pull request #42548 from pezcode/lights-metallic
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Add METALLIC to light() built-ins
2020-10-09 14:41:53 +02:00
clayjohn
bde2f9b46b
Return proper texture view format for decals
2020-10-03 22:56:00 -07:00
Pablo Escobar
1300fc7307
Add METALLIC to light() built-ins
2020-10-04 04:16:16 +02:00
Marcel Admiraal
7e44682c03
Fix how Line2D obtains the other object's supports
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Measure the distance from the line against the rotated object, not the
rotated line, when obtaining the object's supports against a line.
2020-10-03 12:59:34 +01:00
John Pennycook
8d3afa985b
Make YSort stable
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Keeps track of the order in which items are collected by
_collect_ysort_children, and uses that order to break
ties between items with similar Y positions.
2020-09-27 10:58:54 -07:00
Rémi Verschelde
9a463cb1d6
Merge pull request #42263 from Faless/js/servers_no_threads
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Ignore thread models when compiling with NO_THREAD
2020-09-23 11:50:23 +02:00
Fabio Alessandrelli
f3c6ac1d71
Ignore thread models when compiling with NO_THREAD
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The thread model option for physics (2D) and rendering (single-unsafe,
single-safe, multithread), was causing crashes/locks when set as
multithreaded and exported for a platform that does not support threads
(namely HTML5).
This commit ensures that when threads support is not available, that
option is ignored, and the equivalent of "single-unsafe" is always used
instead.
2020-09-23 11:24:01 +02:00
Rémi Verschelde
7b3759a94e
Merge pull request #42130 from clayjohn/RenderingDeviceHack
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Expose local RenderingDevice creation to RenderingServer
2020-09-23 10:41:58 +02:00
Yuri Roubinsky
53740c69df
Forbids varying declaration in particles and sky shaders
2020-09-22 10:35:52 +03:00
Rémi Verschelde
3e78963bb9
Fix typos with codespell
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Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Rémi Verschelde
2d9b409103
Merge pull request #41528 from keegano/physics-fix-wrap-angle
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Wrap angles to (-pi, pi) in momentum calculation.
2020-09-17 16:32:53 +02:00
bruvzg
6a14c72b12
Add window click-through support.
2020-09-17 12:36:18 +03:00
clayjohn
40159244cd
expose local RenderingDevice creation to RenderingServer
2020-09-16 21:11:39 -07:00
Haoyu Qiu
38147da819
Fixes crash when saving scene
2020-09-13 16:15:46 +08:00
Lyuma
2f888d2987
Fix ATTENUATION and implement SHADOW_ATTENUATION.
2020-09-10 15:45:56 -07:00
clayjohn
fbff7d424b
Set repeat in all 3 dimensions in 3d textures
2020-09-09 17:59:51 -07:00
reduz
a674da4eec
Implement 3D textures as import and resource format.
2020-09-09 13:50:21 -03:00
Marcel Admiraal
08bedf68ff
Clarify comparison precedence when enabling or disabling back buffer.
2020-09-07 11:00:00 +01:00
Rémi Verschelde
53d83c4575
Merge pull request #41781 from AnilBK/fix-typo
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Fixed Some typos.
2020-09-07 08:31:51 +02:00
reduz
d0bddf53c5
Implement manual particle emission and particle sub emitters.
2020-09-06 10:29:27 -03:00
Yuri Roubinsky
b1351fe781
Fix crash regression in the shader function validation
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introduced in #41780
2020-09-05 13:49:50 +03:00
Yuri Roubinsky
ab9978697e
Improve messages in shader function validation
2020-09-05 13:19:38 +03:00
Anilforextra
5705e0d309
Fixed Some typos.
2020-09-05 14:31:56 +05:45
Rémi Verschelde
696849f73a
Merge pull request #41761 from madmiraal/fix-assignment-operators
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Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 13:00:17 +02:00
Rémi Verschelde
6a03aed5a4
Merge pull request #40958 from clayjohn/VULKAN-shadow-noise
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Improve the quick hash function for all GPUs
2020-09-04 10:53:01 +02:00
Marcel Admiraal
ce263c4ff6
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 09:18:19 +01:00