Commit graph

10 commits

Author SHA1 Message Date
NotWearingPants
b47b98db34
NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads 2024-09-03 11:40:17 +02:00
BlueCube3310
e0f30d30e2 Improve layered texture preview 2024-08-16 18:20:55 +02:00
jsjtxietian
3d17aaca71 Do overflow check in when gererating NoiseTexture3D 2024-02-27 12:20:03 +08:00
kobewi
0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
clayjohn
60d5571d6c Remove GPU readback from NoiseTexture3D.get_format 2023-08-08 10:56:54 +02:00
kobewi
de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
clayjohn
ccff24597f Fix compatibility breakage from adding NoiseTexture3D
Also optimize some of the Noise methods
2023-04-28 18:49:09 -07:00
Rémi Verschelde
7780926b25
GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch 2023-04-28 11:09:12 +02:00
Lasuch
0de6ad6a71 Add NoiseTexture3D 2023-04-26 20:00:18 +02:00