Rémi Verschelde
de4c17f716
Merge pull request #48916 from mortarroad/master-convex-hull-ported
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Replace QuickHull with Bullet's convex hull computer.
2021-05-22 23:22:48 +02:00
Morris Tabor
d1bc88d426
Replace QuickHull with Bullet's convex hull computer.
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The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.
Additional changes:
- extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 22:35:42 +02:00
Yuri Roubinsky
5874b7a29c
Allow shader arrays to be passed as parameters and return value
2021-05-22 20:15:03 +03:00
Rémi Verschelde
234a101eb3
Merge pull request #44874 from Chaosus/shader_warnings
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Basic warning support implementation for the Godot Shading Language.
2021-05-22 19:12:53 +02:00
Rémi Verschelde
43e843ac98
Merge pull request #48940 from omar-polo/add-openbsd
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add OpenBSD to OS_LinuxBSD::get_name()
2021-05-22 18:35:42 +02:00
Yuri Roubinsky
084648bd18
Basic warning support implementation for the Godot Shading Language.
2021-05-22 19:24:31 +03:00
Rémi Verschelde
846b3855b5
Merge pull request #47764 from fire/meshoptimizer-update
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Meshoptimizer update / LOD Normals fix
2021-05-22 18:16:39 +02:00
Rémi Verschelde
3c23e026ac
Merge pull request #48973 from trollodel/debug_shapes_update_crash
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Fix crash on debug shapes update if CollisionObject3D is not in tree
2021-05-22 18:04:14 +02:00
Rémi Verschelde
97d433a272
Merge pull request #48970 from EricEzaM/more-editor-log-fixes
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Fixed editor log collapsing of duplicate messages not working
2021-05-22 18:01:51 +02:00
K. S. Ernest (iFire) Lee
fc8ea1d828
Update with experimental mesh optimizer.
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Normals being optimized has better quality now.
Test simplify once and then use a slightly less tolerant
error for the target error.
2021-05-22 08:58:50 -07:00
trollodel
fea75bb112
Fix crash on debug shapes update if CollisionObject3D is not in tree
2021-05-22 17:26:03 +02:00
Rémi Verschelde
4828667759
Merge pull request #42775 from Paulb23/code_edit_line_background
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Add custom background line colour to TextEdit and remove marked lines
2021-05-22 16:37:26 +02:00
bruvzg
139a9d6370
Add symlink API to the DirAccess (on macOS and Linux).
2021-05-22 17:33:34 +03:00
EricEzaM
a6ff00d8be
Fixed editor log collapsing of duplcate messages not working
2021-05-23 00:14:56 +10:00
Rémi Verschelde
78861fde0b
Merge pull request #48969 from bruvzg/uwp_phys_keys_fix
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[UWP] Add missing `get_scansym` argument.
2021-05-22 16:03:22 +02:00
Paulb23
00e10a842f
Add custom background line colour to TextEdit and remove marked lines
2021-05-22 14:41:55 +01:00
bruvzg
494c54b98c
[UWP] Add missing get_scansym
argument.
2021-05-22 16:39:31 +03:00
David Cambré
d7205ef1d0
The built in function math/seed was missing the sequenceport.
2021-05-22 14:01:35 +02:00
Rémi Verschelde
1cc8cc96cb
Merge pull request #48954 from Calinou/editor-tweak-checked-checkbox-appearance
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Tweak pressed CheckBox appearance in the editor
2021-05-22 13:42:48 +02:00
Rémi Verschelde
9a508f89b2
Merge pull request #48952 from aaronfranke/cs-vec2-orthogonal
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Rename Vector2 Perpendicular to Orthogonal in C#
2021-05-22 13:40:23 +02:00
Rémi Verschelde
5d2d24202d
Merge pull request #48927 from KoBeWi/I_fixed_your_left
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Fix usage of String.left()
2021-05-22 13:09:34 +02:00
Yuri Roubinsky
7f5b074b4b
Fixes non-atomary action of dragging resources on visual shader graph
2021-05-22 08:16:56 +03:00
Hugo Locurcio
0d27c4d809
Tweak pressed CheckBox appearance in the editor
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This uses the accent color to match pressed CheckButtons after they
were updated. Checked checkboxes are now more prominent in the user's
peripheral vision, which can be useful at times. This also matches
how checkboxes look in most operating systems and web browsers.
2021-05-22 03:45:01 +02:00
Aaron Franke
aa65c91618
Rename Vector2 Perpendicular to Orthogonal in C#
2021-05-21 21:02:38 -04:00
Rémi Verschelde
3b3a55ca04
Merge pull request #48918 from groud/fix_tilemap_y_sort
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Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-22 00:26:36 +02:00
kobewi
ea9660e1cf
Fix usage of String.left()
2021-05-21 23:01:44 +02:00
Omar Polo
3bff838cee
add OpenBSD to OS_LinuxBSD::get_name()
2021-05-21 21:35:31 +02:00
Rémi Verschelde
2687ac2720
Merge pull request #48922 from akien-mga/os-xdg-dedup-code
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OS: Remove code duplicate in XDG paths handling
2021-05-21 19:04:48 +02:00
Rémi Verschelde
31bd2ccb44
Merge pull request #48926 from madmiraal/fix-38645
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Remove alloca from loop and use a single fixed size array declaration
2021-05-21 19:04:15 +02:00
Rémi Verschelde
2362a59a11
Merge pull request #48928 from Faless/js/4.x_fix_build_after_rename
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[HTML5] Fix build after KEY_CTRL rename.
2021-05-21 18:33:15 +02:00
Rémi Verschelde
3ee034451a
Merge pull request #48885 from JFonS/upgrade_embree
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Upgrade Embree to the latest official release (3.13.0).
2021-05-21 18:30:02 +02:00
Fabio Alessandrelli
8fa07eae14
Merge pull request #48881 from Faless/js/4.x_download_buffer
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[HTML5] Add easy to use download API.
2021-05-21 17:55:36 +02:00
jfons
767e374dce
Upgrade Embree to the latest official release.
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Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.
`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
2021-05-21 17:00:24 +02:00
Fabio Alessandrelli
923131ec28
[HTML5] Fix build after KEY_CTRL rename.
2021-05-21 15:53:23 +02:00
Fabio Alessandrelli
fdf66a21f1
[HTML5] Add easy to use download API.
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New `JavaScript.download_buffer` method to create a prompt that let the
user download a file.
2021-05-21 15:31:23 +02:00
Rémi Verschelde
8c2beeea90
Merge pull request #48921 from timothyqiu/polypartition-stl
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Fix STL to Godot type convertion of polypartition
2021-05-21 15:00:27 +02:00
Marcel Admiraal
afdc5edb2a
Remove alloca from loop and use a single fixed size array declaration
2021-05-21 13:04:55 +01:00
Rémi Verschelde
e773bf56ed
Merge pull request #48917 from timothyqiu/metrics-csv
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Fix editor crash when exporting profiler data
2021-05-21 13:22:03 +02:00
Rémi Verschelde
0e1d45b210
OS: Remove code duplicate in XDG paths handling
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Follow-up to #48542 .
2021-05-21 12:49:09 +02:00
Rémi Verschelde
4eab92104c
Merge pull request #48671 from Calinou/connect-dialog-extra-bind-arguments
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List "Argument" for each extra bind argument in the connect dialog
2021-05-21 12:36:23 +02:00
Rémi Verschelde
edd88949be
Merge pull request #48747 from Calinou/editor-find-in-files-tweak-highlight-color
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Tweak highlight color in the editor Find in Files dialog
2021-05-21 12:28:45 +02:00
Rémi Verschelde
31246a58e0
Merge pull request #48806 from timothyqiu/xml-parser-fixes
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Fix XMLParser behavior for comments and premature endings
2021-05-21 12:26:34 +02:00
Rémi Verschelde
d3ba922ba8
Merge pull request #48854 from pycbouh/editor-reuse-resource-picker
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Use `EditorResourcePicker` in the Inspector
2021-05-21 12:03:27 +02:00
Rémi Verschelde
b93e2570ca
Merge pull request #48893 from akien-mga/dist-macos-entitlements
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Dist: Add macOS entitlements files for editor code signing
2021-05-21 12:02:12 +02:00
Haoyu Qiu
d16bef8b55
Fix STL to Godot type convertion of polypartition
2021-05-21 17:24:32 +08:00
Rémi Verschelde
152a08b314
Merge pull request #48910 from WinstonHartnett/fix-instance-uniform-typo
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Fix instance uniform typo
2021-05-21 11:20:27 +02:00
Rémi Verschelde
82f688ce9b
Merge pull request #48913 from lyuma/gltf_named_binds_dedup
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Fix incorrect skin deduplication when using named binds
2021-05-21 11:19:11 +02:00
Rémi Verschelde
6c2420bc38
Merge pull request #48912 from lyuma/gltf_graceful_fail_mesh
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Fail gracefully when a mesh fails to import.
2021-05-21 11:09:37 +02:00
Gilles Roudière
7d80480b72
Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-21 10:13:37 +02:00
Haoyu Qiu
be79bdc8ab
Fix editor crash when exporting profiler data
2021-05-21 15:47:23 +08:00