fhuya
2c3536810a
Setup Godot to support the Oculus Mobile SDK.
2019-05-30 16:35:50 -07:00
Fabio Alessandrelli
ce542bced1
Implement Clipboard API read when supported.
...
Being async, the first time a value is pasted GUI elements will still
return the previous one.
This at least until 'clipboardchange' window event gets implemented by
user agents.
2019-05-29 23:21:09 +02:00
Fabio Alessandrelli
2b436dd50e
Kinda working HTML5 clipboard paste.
...
Listen to paste events to update local clipboard.
CTRL+V still not working out of the box.
To do that, We would need to change how we handle keypress, most likely
making it worse and less safe. In the end, I'm not sure we can fix it
properly for now. Maybe in the future, with the Clipboard API, support
of which is still pretty limited on chrome, and only available to
extensions in Firefox.
For now, you can paste via:
- Browser bar -> Edit -> Paste.
- Middle mouse click (Linux only, copies secondary clipboard).
And THEN press CTRL+V
2019-05-29 23:21:09 +02:00
wombatstampede
6e46701e64
Android: Include Joysticks/Gamepads which are available on app start.
2019-05-28 18:23:30 +02:00
Rémi Verschelde
06633a8074
Merge pull request #26462 from SubSage/master
...
Fixes OS.execute; stderr was silenced; adds missing quote from exe args (windows)
2019-05-28 14:26:57 +02:00
Fabio Alessandrelli
0f76df2397
Add OS clipboard set support to OS Javascript
2019-05-28 12:59:29 +02:00
Rémi Verschelde
6ee3a1a6ae
Merge pull request #28512 from MJacred/master
...
Fix application window not listed in taskbar (X11)
2019-05-28 11:32:03 +02:00
Rémi Verschelde
e8fbb28e20
Merge pull request #29119 from bruvzg/native_icon_support
...
Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
Rémi Verschelde
900d90bb61
Git: Explicitly list binary files as such to avoid EOL change
...
text=auto works well in Git 2.10+ but it's broken in previous versions,
which are still used in production on e.g. Ubuntu 16.04 LTS.
Also fix a couple missed text files with CRLF terminators.
.bat files likely require it to be processed properly on Windows,
but core.autocrlf should take care of converting them on the fly
when checking out on Windows.
2019-05-25 10:43:48 +02:00
bruvzg
2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
...
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
Ibrahn Sahir
63068e2ccd
Check project settings live before lookup in crash handler
...
In x11, windows and osx crash handlers, check project settings exists
before looking up the crash handler message setting.
Avoids crashing the crash handler when handling a crash outside project
settings lifetime. Instead omitting the configurable message and
continuing with trace dump.
2019-05-23 20:06:56 +01:00
Ibrahn Sahir
b660247216
Fixed uninitialised variable in x11 null cursor creation
...
Fully initialised color var.
Clarified intent a little with comments/layout.
2019-05-23 11:47:28 +01:00
Rémi Verschelde
c29ef774d8
Merge pull request #29032 from akien-mga/tools-exceptions-rtti
...
SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build
2019-05-21 17:10:51 +02:00
hbina085
f78baa5f93
added a const keyword for a methods that return constant literal...
2019-05-21 02:16:30 -04:00
Rémi Verschelde
4b20959d99
SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build
...
Those were disable to keep size small, and on Android avoid the dependency on the STL,
but for tools build (editor) this is not really a concern.
Note: as of today it's not possible to build tools=yes for those platforms, but this
change is one of the necessary steps to enable it.
Fixes #25262 .
2019-05-20 16:51:20 +02:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
...
Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
George Marques
c121d8871d
Allow project export to be canceled
2019-05-18 15:33:57 -03:00
bruvzg
22ee26849e
[macOS] Allow using user provided .icns
files for exported app icons.
2019-05-17 08:49:21 +03:00
Rémi Verschelde
58cec3efc4
Fix OS_UWP::execute's signature after cd4449e
...
Same as #28919 .
2019-05-16 08:48:03 +02:00
Fabio Alessandrelli
6622091eaf
Fix OS_Javascript execute method
...
Signature was changed in OS via:
cd4449e7ab
2019-05-15 19:24:20 +02:00
Rémi Verschelde
e0517a12c5
Merge pull request #28518 from clayjohn/GLES2-MSAA
...
Added MSAA to GLES2 backend
2019-05-13 17:46:11 +02:00
bruvzg
5714a5f4ea
X11: Check if "_NET_FRAME_EXTENTS" atom is supported.
2019-05-09 19:12:31 +03:00
Aaron Franke
702b539405
Change "ID" to lowercase "id"
...
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-09 06:25:32 -04:00
clayjohn
a3d5aec68d
added MSAA to GLES backend
2019-05-02 14:24:20 -07:00
Andrea Catania
2684e81682
Fixed game crash, regression of #26977
...
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-05-01 09:55:17 +02:00
Rémi Verschelde
ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
...
Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Rémi Verschelde
d52b70fb5e
SCons: Always use env.Prepend for CPPPATH
...
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00
MJacred
1d86929dcb
Fix application window not listed in taskbar (X11)
...
* for executable
* for editor and exported executable (on older Cinnamon versions)
2019-04-30 12:43:09 +02:00
Rémi Verschelde
419022ea89
Merge pull request #26977 from bruvzg/fix_x11_window_pos
...
Fix get_window_position / set_window_position on Linux
2019-04-30 12:07:09 +02:00
Rémi Verschelde
b2f6beb888
Merge pull request #28061 from guilhermefelipecgs/fix_19137
...
[Input] Release keys/actions pressed if window loses focus
2019-04-29 18:39:45 +02:00
Rémi Verschelde
f5cc29f9f3
Merge pull request #28185 from KLee1248/key_remapping
...
Re-maps KEY_BRACELEFT/RIGHT for OSX users
2019-04-29 17:44:33 +02:00
Rémi Verschelde
e583b75f5e
Merge pull request #28448 from Valentactive/fix-linux-recognition-ecutable-builds-clang
...
Fix builds made with Clang on some Linux distros (the equivalent of #23542 but for Clang)
2019-04-29 16:43:12 +02:00
Rémi Verschelde
0eaf32bb29
Merge pull request #28470 from Calinou/fix-windows-clipboard-line-endings
...
Convert line endings to CRLF in `OS.set_clipboard()` on Windows
2019-04-29 16:24:10 +02:00
Hugo Locurcio
be2e8e4047
Convert line endings to CRLF in OS.set_clipboard()
on Windows
...
Windows applications typically expect CRLF line endings in clipboard
content.
This closes #28439 .
2019-04-27 18:59:06 +02:00
Juan Linietsky
af9bb0ea15
Clean up latency related functions
2019-04-27 12:23:05 -03:00
Guilherme Felipe
c709dfdf06
[Input] Release keys/actions pressed if window loses focus
...
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-27 12:05:12 -03:00
Michele Valente
c0fcd55f96
fix builds made with Clang on some Linux distros
...
This is the same as #23542 (Fix binaries incorrectly detected as shared
libraries on some linux distros) but for Clang. It should be fine with
Clang 4 or higher.
2019-04-26 15:50:06 +02:00
Rémi Verschelde
7e65a11bcf
Merge pull request #28402 from Valentactive/add-thinlto-support-x11
...
Add option to use ThinLTO
2019-04-25 22:23:31 +02:00
Michele Valente
51f9042a5b
add option to use ThinLTO
...
This adds ThinLTO support when using Clang and the LLD Linker, it's
turned off by
default.
For now only support for Linux added as ThinLTO support on other
platforms may still be buggy.
2019-04-25 19:20:12 +02:00
Rémi Verschelde
24005bc03d
Merge pull request #28396 from akien-mga/scons-capture-the-flags
...
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
2019-04-25 12:22:22 +02:00
Juan Linietsky
cf5881f574
Rename wrong field.
2019-04-24 17:01:20 -03:00
Juan Linietsky
a424d39f76
Remove forgotten strings in configuration files
2019-04-24 16:31:23 -03:00
Juan Linietsky
faaecd6987
Fixes to make exporting more responsive.
...
-Process and drop input in step functions.
-Hide editor file dialog right after pressing ok
-Use actual editor file dialogs for project export.
2019-04-24 15:52:15 -03:00
Rémi Verschelde
c2a669a9f0
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
...
Many contributors (me included) did not fully understand what CCFLAGS,
CXXFLAGS and CPPFLAGS refer to exactly, and were thus not using them
in the way they are intended to be.
As per the SCons manual: https://www.scons.org/doc/HTML/scons-user/apa.html
- CCFLAGS: General options that are passed to the C and C++ compilers.
- CFLAGS: General options that are passed to the C compiler (C only;
not C++).
- CXXFLAGS: General options that are passed to the C++ compiler. By
default, this includes the value of $CCFLAGS, so that setting
$CCFLAGS affects both C and C++ compilation.
- CPPFLAGS: User-specified C preprocessor options. These will be
included in any command that uses the C preprocessor, including not
just compilation of C and C++ source files [...], but also [...]
Fortran [...] and [...] assembly language source file[s].
TL;DR: Compiler options go to CCFLAGS, unless they must be restricted
to either C (CFLAGS) or C++ (CXXFLAGS). Preprocessor defines go to
CPPFLAGS.
2019-04-24 16:57:58 +02:00
Kenneth Lee
5c5c3a590a
Fixes build for Windows cross-compilation
...
Fixes #28299
2019-04-23 17:48:46 +00:00
KLee1248
8cbfc0365b
Re-maps KEY_BRACELEFT/RIGHT for OSX users
...
Should fix #28098 .
2019-04-19 02:31:15 +00:00
Rémi Verschelde
2dee231c8e
Merge pull request #28146 from volzhs/unique_id_android
...
Fix get_unique_id() on Android
2019-04-18 13:53:27 +02:00
volzhs
5a4b2087a0
Fix get_unique_id() on Android
2019-04-18 08:07:03 +09:00
Rémi Verschelde
0a40ac3246
Merge pull request #28058 from guilhermefelipecgs/fix_28024
...
Add Input::get_current_cursor_shape
2019-04-16 09:25:00 +02:00
Guilherme Felipe
1bae73d7d0
Add Input::get_current_cursor_shape
...
[Clean up] Removed unused/unnecessary methods.
2019-04-15 15:22:09 -03:00
Fabio Alessandrelli
6a1bf006a3
Move IDHandler JS module to platform from Websock
2019-04-12 12:41:49 +02:00
Windy Darian
ff3fdabc52
Force utf-8 source file encoding in MSVC
...
On Windows, when "Language for non-Unicode programs" were set to "Japanese (Japan)", MSVC would by default use Shift JIS (code page 932) to interpret source files, which would result in test_string failing to compile because of characters in `test_34()`. Forcing utf-8 for MSVC fixes the issue
2019-04-10 23:01:05 -04:00
Hein-Pieter van Braam
f75b9e6246
Merge pull request #27815 from Faless/unix/mem_access
...
Fix jump over uninitialized value in OS Unix/X11
2019-04-10 11:06:37 +02:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
...
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Fabio Alessandrelli
0bcf0314f7
Fix jump over uninitialized value in OS Unix/X11
2019-04-09 15:12:55 +02:00
Rémi Verschelde
846e7bbc53
Merge pull request #27490 from bruvzg/macos_non_resizable_fullscreen
...
Allow non-resizeable windows to enter full-screen mode.
2019-04-09 12:30:17 +02:00
Juan Linietsky
dd03dcbd5a
Android now (optionally) builds the template when exporting
...
Added new way to create add-ons
Removed old way to create add-ons
2019-04-07 15:46:52 -03:00
Juan Linietsky
cd4449e7ab
Add FileAccess::set_unix_permissions for Unix platforms
2019-04-07 15:45:30 -03:00
Hein-Pieter van Braam
01f7166d09
Merge pull request #26961 from ibrahn/fix-x11setcontext-access-freed
...
fixed an access after free in OS_X11::set_context. (long version)
2019-04-23 06:14:49 +03:00
Hein-Pieter van Braam
a76d59cba9
Merge pull request #27208 from Calinou/add-lld-linker
...
Add support for linking using LLD on X11
2019-04-23 06:11:48 +03:00
Ibrahn Sahir
9d0b3b300c
fixed an access after free in OS_X11::set_context.
...
Added constructor and assignment operator for CharString
from const char* to simplify memory management when working with
utf8/ascii strings for APIs taking char*.
Reworked OS_X11::set_context to use CharString and avoid some manual
memory management.
2019-04-22 13:34:17 +01:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
...
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde
b4860ce3ac
Merge pull request #28166 from KLee1248/first_bug
...
Use SHGetKnownFolderPath instead of SHGetFolderPathW
2019-04-22 11:53:09 +02:00
Rémi Verschelde
f20c9c25eb
Merge pull request #28164 from BastiaanOlij/AndroidCameraPermission
...
Add camera permissions to android
2019-04-19 11:27:11 +02:00
Rémi Verschelde
d1c26674eb
Merge pull request #28051 from WindyDarian/no_utf8_for_vs2013
...
Ignore '/utf-8' flag on Visual Studio 2013
2019-04-19 08:41:43 +02:00
KLee1248
3d908f57d8
Use SHGetKnownFolderPath instead of SHGetFolderPathW.
...
When getting system directories for Windows, we currently use
SHGetFolderPathW. This is a deprecated function and doesn't support
"Downloads" folders.
As a replacement, this commit uses the newer SHGetKnownFolderPath
function, which is supported since Windows Vista. Godot 3.0 only
supports Windows 7+, so we don't need to use SHGetFolderPathW for
backwards compatibility.
Fixes #26876
2019-04-18 06:45:04 -07:00
Bastiaan Olij
fab84c7dff
Add camera permissions to android
2019-04-18 23:16:41 +10:00
Windy Darian
bd7aa1b6f6
Ignore '/utf-8' flag on vs2013
2019-04-15 08:44:34 -04:00
qarmin
856a8226a5
Small fixes, mostly dupicated code
2019-04-08 11:03:37 +02:00
Rémi Verschelde
c562a7d149
Merge pull request #27067 from shartte/remove-context-gl
...
Remove ContextGL
2019-04-07 12:38:55 +02:00
Hendrikto
49a81308c0
Remove unused imports
2019-04-06 18:05:05 +02:00
Sebastian Hartte
3a8c6db513
Remove ContextGL since as an abstraction it's unused.
2019-04-06 17:52:52 +02:00
Rémi Verschelde
d450220bae
Use mix rate and output latency constants in audio drivers
...
Fix default mix rate in Xaudio2 and potential shadowing issue in JAndroid.
2019-04-06 12:37:25 +02:00
Rémi Verschelde
a9a4936518
Merge pull request #27010 from BastiaanOlij/restructure_android_glue
...
Restructuring android glue code to make it easier to extend
2019-04-06 00:09:16 +02:00
Rémi Verschelde
e4a96164b6
SCons: add methods.using_clang
to check used compiler
...
Also rename `use_gcc` to `using_gcc` to make it clear that it returns
a config but does not alter it.
2019-04-05 12:51:15 +02:00
Bastiaan Olij
b2c0a687f1
Restructuring glue code to make it easier to extend
2019-04-05 21:44:06 +11:00
qarmin
8460d0678c
Small fixes to static analyzer bugs
2019-04-04 22:00:16 +02:00
Rémi Verschelde
44f1b390a3
SCons: Fix python3 compat for builtin_bullet=no
2019-04-03 11:25:01 +02:00
marxin
e7f22ebdcd
Enable warnings=extra on clang and GCC testers.
...
And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
Rémi Verschelde
ab76c649c5
Merge pull request #26958 from bruvzg/macos_hidpi_fixes
...
Fix hiDPI scaling support in `get_real_window_size` and `set_window.size`
2019-04-01 11:00:50 +02:00
bruvzg
7c7182483f
[macOS] Allow non-resizeable windows to enter fullscreen mode.
2019-03-28 15:37:10 +02:00
Pedro J. Estébanez
9c3ddf05cb
Revert accidental commits
...
This reverts commit fb37284c02
.
This reverts commit 4db0f51b9a
.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
fb37284c02
Create class for shared memory blocks [wip]
2019-03-20 20:44:43 +01:00
Hugo Locurcio
fd7f253649
Add support for linking using LLD on X11
...
LLD is often faster than GNU ld and gold, resulting in a better
development experience.
This closes #15364 .
2019-03-18 16:52:00 +01:00
Sam Green
4946335d3d
Add EAGLContext for the fallback case
2019-03-16 01:39:36 -07:00
Sam Green
440706814a
Add logging around opengl es context creation. Ensure we can access project settings prior to creating our gl es context, so we can properly determine which driver to use.
2019-03-14 16:31:54 -07:00
bruvzg
85cc435103
[X11] Fix get_window_position
to return absolute coordinates, change set_window_position
to take window decorations into account.
2019-03-12 19:09:16 +02:00
Rémi Verschelde
53131635b4
Merge pull request #26962 from ibrahn/small-x11setcontext-fix
...
fix for access after free in OS_X11::set_context.
2019-03-12 16:28:43 +01:00
Ibrahn Sahir
7822cc9329
fix for access after free in OS_X11::set_context.
2019-03-12 13:41:02 +00:00
Rémi Verschelde
291c281fcf
Merge pull request #26957 from nekomatata/vs-natvis-fix
...
Fixed & improved Visual Studio custom debugger visualization
2019-03-12 14:03:27 +01:00
bruvzg
1b6330b125
[macOS] Fix hiDPI scaling support in OS.get_real_window_size
and OS.set_window.size
functions.
2019-03-12 11:41:41 +02:00
PouleyKetchoupp
fac0f76b7a
Fixed & improved Visual Studio custom debugger visualization
2019-03-12 08:59:30 +01:00
Rémi Verschelde
f1b01c96b9
HTML5: Fix ETC export for GLES2 fallback on mobile
2019-03-11 16:49:33 +01:00
DESKTOP-3H3MR3A\eloisa
b22cf46fdb
Request Android record permission when needed
2019-03-08 12:38:36 -03:00
Rémi Verschelde
201cb8d7ed
Merge pull request #26745 from akien-mga/android-modules-def
...
Define android/modules globally so it appears in Project Settings
2019-03-07 23:06:05 +01:00
Rémi Verschelde
c74bf2e6b1
Define android/modules globally so it appears in Project Settings
...
Until now people had to add it manually to project.godot to load custom modules.
2019-03-07 11:25:58 +01:00
Philip Whitfield
b717eb714c
osx: update mouse position on mouse press
2019-03-07 10:10:33 +01:00
Rémi Verschelde
1100d6a8f2
Merge pull request #26672 from RandomShaper/fix-22955-android-context-loss
...
Restart game on GL context loss on Android
2019-03-06 22:53:12 +01:00
bruvzg
24d59b56d3
[macOS] Fixes NumPad keys detection, adds some missing key mappings.
2019-03-06 22:03:15 +02:00
Pedro J. Estébanez
2d0d64794e
Restart game on GL context loss on Android
...
Bonus:
Remove useless old code about reload hooks
Fixes #22955 .
2019-03-06 19:09:17 +01:00
Rémi Verschelde
e60465dd75
Merge pull request #26707 from bruvzg/fix_macos_mscroll
...
Fix macOS accumulated mouse scroll events.
2019-03-06 15:32:03 +01:00
bruvzg
37f0a6d99a
Fix macOS accumulated mouse scroll events.
2019-03-06 15:35:19 +02:00
volzhs
8920bb8c1b
Fix directory check when exporting project
...
Fix #26702
2019-03-06 21:20:18 +09:00
Rémi Verschelde
b4d5c1ab5b
Merge pull request #26633 from akien-mga/driver-fallback-etc
...
Disable driver fallback to GLES2 by default
2019-03-06 00:57:49 +01:00
Rémi Verschelde
d592ee6be8
Merge pull request #26666 from Calinou/update-server-buildsystem
...
Update the server platform's `detect.py` to match x11's
2019-03-06 00:21:01 +01:00
Luis Martinez
9e465c9fd0
Fixes stderr silence; adds missing quote from exe args(windows)
...
8d117b214f/core/bind/core_bind.cpp (L452)
This function calls the bottom function
8d117b214f/drivers/unix/os_unix.cpp (L312)
OS.execute doesn't send out a value to stderr, so stderr defaults to
false, which will invoke this bottom line and always silence stderr.
8d117b214f/drivers/unix/os_unix.cpp (L315)
Some programs, such as FFmpeg, will print out to stderr with valuable
and vital information. This fixes stderr always being silenced, user can
now opt to have it be read as normal.
2019-03-05 17:07:00 -06:00
Rémi Verschelde
4a8f219660
Merge pull request #26664 from marxin/fix-25714-__bswap_16
...
Replace usage of __bswap_16 with BSWAP16 (#25714 ).
2019-03-05 23:13:23 +01:00
Rémi Verschelde
2e79ec973f
Merge pull request #26626 from rluders/misleading-error-message-export
...
Fixing misleading error message when trying to export
2019-03-05 22:55:16 +01:00
Hugo Locurcio
9e912a4c89
Update the server platform's detect.py
to match x11's
...
This adds support for LTO, UBSAN/ASAN/LSAN, debugging symbols options
and `optimize=size` in the `server` platform.
2019-03-05 22:22:10 +01:00
marxin
f0d2f079c4
Replace usage of __bswap_16 with BSWAP16 ( #25714 ).
2019-03-05 22:17:20 +01:00
Ricardo Lüders
3fdbdd8380
Fixes misleading error message when trying to export
...
This patch fixes the misleading error message when users
try to "export all" into an invalid destination path.
Closes #26539
2019-03-05 21:32:52 +01:00
Rémi Verschelde
b0f782a0e3
Disable driver fallback to GLES2 by default
...
GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.
By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.
When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.
Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).
Fixes #26569 .
2019-03-05 16:36:46 +01:00
bruvzg
75d75c68c4
Fix HTML5 quick preview URL
2019-03-05 15:48:11 +02:00
Sam Green
36d627a9cf
Remove microphone from export options and distribution plist
2019-03-04 18:01:02 -08:00
Rémi Verschelde
b811207406
More style cleanup...
2019-03-04 10:11:29 +01:00
Juan Linietsky
a1e73dcc94
Add support for event accumlation (off by default, on for editor), fixes #26536
2019-03-03 19:53:13 -03:00
Juan Linietsky
8b4c4d9b2f
Implement a more coherent (and way less hack) way to block animation updates, fixes #24618
2019-03-03 17:57:16 -03:00
Juan Linietsky
ae886a6f32
Ability to keep pumping messages while being debugged, may be a solution for #21431
2019-03-03 17:12:19 -03:00
Rémi Verschelde
9d002442b2
Improve VRAM texture compression checks for mobile/web
...
For HTML5, we need to support S3TC if running on desktop,
and ETC or ETC2 for mobile, so make this explicit.
Add logic to check for ETC2 support on GLES3,
and remove incorrect ETC feature for GLES3 on Android.
Fix ETC check invalidating templates on HTML5.
Fixes #26476 .
2019-03-03 13:24:08 +01:00
Rémi Verschelde
a42549b8f7
Merge pull request #26474 from akien-mga/scons-silence-x11
...
SCons: Reduce spam from x11:can_build
2019-03-02 10:48:42 +01:00
Rémi Verschelde
c77c4ef3b1
SCons: Reduce spam from x11:can_build
...
When cross-compiling for non-X11 on Linux, it used to be quite spammy.
Now it will only print errors if you miss more than just pkg-config and x11.
2019-03-02 10:39:20 +01:00
Rémi Verschelde
1807e0f135
SCons: Move platform-specific Opus config to its module
2019-03-02 10:30:25 +01:00
Rémi Verschelde
351a2fa41c
Merge pull request #26353 from ivanarh/android_hide_keyboard_crash
...
Android: Fixed a possible crash in keyboard hide method.
2019-03-01 20:19:48 +01:00
Rémi Verschelde
482dcf5266
Merge pull request #26407 from marcelofg55/audio_input_android
...
Implement Audio Input support on Android
2019-03-01 08:51:00 +01:00
Marcelo Fernandez
29fb6b4e15
Implement Audio Input support on Android
2019-02-28 14:33:43 -03:00
Rémi Verschelde
1e266d874d
X11: Fix drag and drop from non-latin paths
...
Fixes #25826 .
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-02-28 12:32:39 +01:00
Ivan Ponomarev
288ff2fd08
Android: Fixed a possible crash in keyboard hide method. It's called not from main thread so InputMethodManager can't be used directly.
2019-02-27 16:59:50 +03:00
Ivan Ponomarev
1073f0b423
Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls.
2019-02-27 15:11:08 +03:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
...
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
marxin
e5f665c718
Fix -Wsign-compare warnings.
...
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Juan Linietsky
f669ebeeaf
-Properly handle missing ETC support on export
...
-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
Ivan Ponomarev
1d576f17a7
Fixed possible crash on iOS in applicationDidReceiveMemoryWarning method: event loop may be null when it's called.
2019-02-26 18:36:20 +03:00
Juan Linietsky
5eeb06ffd1
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
...
-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
Hein-Pieter van Braam
fc5792f2ea
Merge pull request #26160 from marxin/come-up-with-use_gcc
...
Come up with use_gcc.
2019-02-25 00:50:53 +01:00
Hein-Pieter van Braam
0fdcebfbb7
Merge pull request #26242 from serados/init_mouse_pos_win
...
Update Windows global mouse position at startup
2019-02-25 00:48:52 +01:00
Rémi Verschelde
69c0d32b93
Merge pull request #26240 from eska014/html5-preload-noown
...
Properly preload files, always use stdout/-err in HTML5 platform
2019-02-24 19:44:54 +01:00
Junwei Ng
731b152dc1
Update Windows global mouse position at startup
...
Fixes issue #8145 for Windows, in the same manner as
issue #21910 fixed it for X11.
2019-02-25 01:10:18 +09:00
Leon Krause
76522624cb
Use stdout/-err for all messages in HTML5 platform
2019-02-24 04:56:34 +01:00
Leon Krause
81554dac61
Fix file preloading warning in HTML5 platform
2019-02-23 20:06:22 +01:00
bruvzg
ac3158332b
[macOS] Make move_window_to_foreground
to take focus in addition to moving window to front.
2019-02-23 20:06:33 +02:00
marxin
0d2a105e6b
Come up with use_gcc.
...
Add new method. Fix wrong version condition for -fpie.
2019-02-23 09:17:11 +01:00
marxin
7de7f0ef17
Fix all -Wtype-limits warnings.
2019-02-21 19:34:35 +01:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
...
Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
51c9ffaec0
Drop RtAudio driver on Windows
...
We've been defaulting to WASAPI since 3.0 and it's superior to RtAudio
in all aspects.
Obsoletes and closes #25503 .
Also enable WINMIDI on MinGW, this had been missed initially.
Fix os_windows.cpp and crash_handler_windows.cpp which had weird
dependencies on RtAudio.h's includes (ugh).
2019-02-20 13:47:01 +01:00
Marcelo Fernandez
0c5f87531d
Fix compiling with use_mingw flag on Windows
2019-02-19 10:02:24 -03:00
Rémi Verschelde
2374af9e22
Merge pull request #25851 from BastiaanOlij/ios_export_capabilities
...
New export options in iOS
2019-02-16 14:23:02 +01:00
Bastiaan Olij
0f03ad379c
New export options iOS
2019-02-16 12:11:53 +11:00
Rémi Verschelde
89eb79aef1
Merge pull request #25879 from hpvb/fix-25629
...
Detect when primusrun/optirun is in use
2019-02-14 17:06:20 +01:00
Hein-Pieter van Braam
84627140d7
Detect when primusrun/optirun is in use
...
It seems that bumblebee doesn't like us creating multiple GL contexts
to avoid this we now detect whether we're running with this software
and don't do anything.
2019-02-14 15:50:47 +00:00
Hein-Pieter van Braam
e3aa67792c
Don't crash if there's no application name
...
This fixes #25852
2019-02-14 14:55:51 +00:00
Rémi Verschelde
bc9c1e899e
Merge pull request #25842 from marcelofg55/windows_timezone
...
Fix get_time_zone_info returning inverted bias on Windows/UWP
2019-02-13 14:28:11 +01:00
Marcelo Fernandez
4d43aba31e
Fix get_time_zone_info returning inverted bias on Windows/UWP
2019-02-13 09:10:26 -03:00
Rémi Verschelde
5fc86026ca
Fix typos with codespell
...
Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde
bc26d0d6cd
Platform: Ensure classes match their header filename
...
Also drop some unused files.
Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
(same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
`godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
`EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
`PowerOSX`
- `OSUWP` renamed to `OS_UWP`
Dropped:
- `platform/windows/ctxgl_procaddr.h`
2019-02-12 16:56:25 +01:00
Rémi Verschelde
75dae1b9a9
Drivers, main, servers: Ensure classes match their header filename
...
Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
(same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12 14:39:47 +01:00
Rémi Verschelde
13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
...
Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde
b867ef0eec
Merge pull request #25570 from Kanabenki/windows-relative-icon
...
Use relative path property hint for windows export icon
2019-02-08 16:50:14 +01:00
Rémi Verschelde
aa9ec210b9
Merge pull request #25521 from bruvzg/disabled_hidpi_retina_fix
...
[macOS] Fix rendering on retina displays with HiDPI support disabled.
2019-02-08 11:06:48 +01:00
Ignacio Etcheverry
4e4e889c75
Merge pull request #25478 from neikeq/rr
...
Mono: Fix MonoPosixHelper not being found
2019-02-03 06:31:52 +01:00
Ignacio Etcheverry
41873ffa88
Added set_environment to OS class
2019-02-03 05:38:47 +01:00
Kanabenki
5890e7060e
Use relative path property hint for windows export icon
2019-02-03 01:31:53 +01:00
bruvzg
50e2c1e184
[macOS] Fix rendering on retina displays with HiDPI support disabled.
2019-01-31 19:24:57 +02:00
Hein-Pieter van Braam
d308eb091a
Fix many asan and ubsan reported issues
...
This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.
This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Rémi Verschelde
35bb52011a
Merge pull request #25391 from hpvb/fix-dri-prime-detect
...
Properly detect when to use DRI_PRIME
2019-01-29 10:11:49 +01:00
Bastiaan Olij
b53f2d1d59
Using DisplayLink to emulate vsync on OSX
2019-01-29 17:00:35 +11:00
Hein-Pieter van Braam
9c308023bb
Properly detect when to use DRI_PRIME
...
We fork off twice once with and once without DIR_PRIME=1 set. We
then use the vendor string to determine what GPU to use.
We prefer (in order)
1) AMDGPU/AMDGPU-PRO/NVidia non-free driver
2) Intel driver
3) Nouveau
4) Software rendering
If a driver can't be detected it will default to DRI_PRIME=0
2019-01-28 16:21:07 +00:00
Rémi Verschelde
70689ebffd
Remove unused iostream includes
2019-01-28 12:16:22 +01:00
Juan Linietsky
a089061120
Fix pixelized previews, but also instances of breaking ImageTexture cache. Closes #25378 .
2019-01-27 13:41:47 -03:00
Rémi Verschelde
c3b0ee5941
Fix code style issues
2019-01-26 22:35:31 +01:00
Rémi Verschelde
d355469c1f
Merge pull request #25300 from neikeq/improve-thread-id
...
Improve custom thread numbering for POSIX
2019-01-26 20:33:18 +01:00
Rémi Verschelde
a7525b5c13
Merge pull request #25302 from eska014/html5-startupfs
...
Allow requesting full screen during start-up in HTML5 platform
2019-01-25 09:36:54 +01:00
Ignacio Etcheverry
6de04cf04c
Improve custom thread numbering for POSIX
...
We lazily assign new IDs to threads that do not have one. This is the case for threads not created by the Godot API.
2019-01-25 00:59:07 +01:00
Marcelo Fernandez
daf57bc81f
Fix ALT+F4 being ignored with MOUSE_MODE_CAPTURED on Windows
2019-01-23 10:59:54 -03:00
Leon Krause
6939a03255
Allow requesting full screen during start-up in HTML5 platform
2019-01-23 03:42:17 +01:00
Marcin Zawiejski
62f3611271
Fix GDI objects leak when setting custom cursor
...
Fixes #19906
2019-01-23 01:11:40 +01:00
Marcin Zawiejski
9ca649c67b
Set WINVER and _WIN32_WINNT values in VS project
...
While looking into a different issue, I've noticed that Visual Studio Intellisense does not work well for Godot project when using Windows Vista+ APIs (e.g. CreateThreadpool), i.e. it does not recognise the APIs because they are defined in Windows header files for Vista+ only.
This is because the WINVER and _WIN32_WINNT symbols don't have their values set in the generated Godot project file. This fixes the problem by setting the values when generating the project file.
2019-01-22 21:34:37 +01:00
Juan Linietsky
ab843b1698
Raised executable priority on windows to avoid stuter, helps #25162
2019-01-22 16:04:54 -03:00
Juan Linietsky
0c9fd3c4b4
Avoid cyclic iteration check, fixes #24969
2019-01-22 13:17:39 -03:00
Rémi Verschelde
b86f16ed40
Merge pull request #25178 from marxin/sanitizr-options
...
Rename sanitizer option names.
2019-01-22 12:20:32 +01:00
Juan Linietsky
6fa632b821
Add function to obtain filesystem type from DirAccess.
...
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-21 18:06:14 -03:00
Rémi Verschelde
2323464f5e
ExportDialog: Make error messages translatable
...
Also fix missing newlines that caused #24202 .
2019-01-21 18:34:53 +01:00
marxin
e558773e21
Rename sanitizer option names.
...
Make the sanitizer names more explicit (use_ubsan, use_asan, use_lsan).
Comment has been adjusted to include GCC as supported compiler for these
and exclude -fno-omit-frame-pointer option (should not cause any
problems).
2019-01-21 08:10:15 +01:00
Leon Krause
8f1669e771
Deal with Google's HTML5 autoplay policy
...
Resume audio context after mouse, touch or key input.
2019-01-20 14:25:15 +01:00
Rémi Verschelde
08417c8597
Merge pull request #25135 from CakHuri/fix-capabilites
...
Fixed a typo in 'uwp_device_capabilites'
2019-01-20 11:58:26 +01:00
Rémi Verschelde
f0035b7cc7
Merge pull request #25150 from eska014/html5-warning
...
Fix HTML5 build warning
2019-01-20 09:25:21 +01:00
Leon Krause
db6be7b59f
Refactor OS_JavaScript header
2019-01-20 00:13:20 +01:00
Leon Krause
0d47dccda9
Fix HTML5 gamepad logic for Emscripten 1.38.22 compat breakage
2019-01-20 00:07:31 +01:00
M. Huri
544015e380
Fixed a typo in 'uwp_device_capabilites'
2019-01-19 20:51:30 +07:00
Rémi Verschelde
9e820cdf20
Android: Enable arm64-v8a export by default
...
From August 1, 2019, Google Play requires that all new apps and app updates
include 64-bit versions, so we enable ARM64 by default.
IINM support for x86 and x86_64 is still be optional, so not enabling them
out of the box.
Part of #25030 .
2019-01-16 13:54:51 +01:00
Rémi Verschelde
eebca76be5
SCons: Drop unused MPC_FIXED_POINT define
2019-01-16 12:27:57 +01:00
Rémi Verschelde
7f4ee36469
Android: Add support for x86_64 architecture
...
Like arm64v8, this is only supported by API 21 and later,
so we enforce 21 as min API for x86_64.
Part of #25030 .
2019-01-16 11:39:39 +01:00
volzhs
87db1a8971
Fix Android keep screen on working properly
2019-01-15 22:06:44 +09:00
Rémi Verschelde
e425f26578
Merge pull request #24913 from volzhs/export-ios-template
...
Make export valid when setting custom packages for iOS
2019-01-11 18:06:13 +01:00
volzhs
af162a8c3f
Make export valid when setting custom packages for iOS
...
even no templates installed.
all others export work as this already.
2019-01-12 01:43:38 +09:00
bruvzg
b7e9e184aa
[macOS] Fix missing mouse move event speed.
2019-01-11 16:53:11 +02:00
Hein-Pieter van Braam
e5b335d367
Don't use -ffast-math or other unsafe math optimizations
...
Godot supports many different compilers and for production releases we
have to support 3 currently: GCC8, Clang6, and MSVC2017. These compilers
all do slightly different things with -ffast-math and it is causing
issues now. See #24841 , #24540 , #10758 , #10070 . And probably other
complaints about physics differences between release and release_debug
builds.
I've done some performance comparisons on Linux x86_64. All tests are
ran 20 times.
Bunnymark: (higher is better)
(bunnies) min max stdev average
fast-math 7332 7597 71 7432
this pr 7379 7779 108 7621 (102%)
FPBench (gdscript port http://fpbench.org/ ) (lower is better)
(ms)
fast-math 15441 16127 192 15764
this pr 15671 16855 326 16001 (99%)
Float_add (adding floats in a tight loop) (lower is better)
(sec)
fast-math 5.49 5.78 0.07 5.65
this pr 5.65 5.90 0.06 5.76 (98%)
Float_div (dividing floats in a tight loop) (lower is better)
(sec)
fast-math 11.70 12.36 0.18 11.99
this pr 11.92 12.32 0.12 12.12 (99%)
Float_mul (multiplying floats in a tight loop) (lower is better)
(sec)
fast-math 11.72 12.17 0.12 11.93
this pr 12.01 12.62 0.17 12.26 (97%)
I have also looked at FPS numbers for tps-demo, 3d platformer, 2d
platformer, and sponza and could not find any measurable difference.
I believe that given the issues and oft-reported (physics) glitches on
release builds I believe that the couple of percent of tight-loop
floating point performance regression is well worth it.
This fixes #24540 and fixes #24841
2019-01-09 02:06:13 +01:00
Rémi Verschelde
bd6ab5360f
Merge pull request #24592 from volzhs/android-etc
...
Make possible to use ETC texture format with GLES3 on Android
2019-01-04 16:49:49 +01:00
Hein-Pieter van Braam
b1e3215f3a
Merge pull request #24477 from lupoDharkael/nouveau
...
Don't enable DRI_PRIME if nouveau is loaded
2019-01-03 23:35:47 +01:00
Guilherme Felipe
86d626e9cb
Implements OS_JavaScript::set_custom_mouse_cursor
2019-01-03 13:51:16 -02:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00