Felipe Kinoshita
7cb1d1f1ed
Add description to TileMap's get_layers_count method
2022-10-05 18:32:58 -03:00
Paulb23
5f8f4842bb
Update TextEdit docs
2022-10-05 21:44:24 +01:00
Hugo Locurcio
793c4ce0ea
Document SurfaceTool.generate_normals()
interaction with smooth groups
2022-10-05 21:46:23 +02:00
Rémi Verschelde
9bb05de89f
Add editor setting for AcceptDialog OK/Cancel buttons positioning
...
The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.
Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.
Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).
Fixes #59379 .
2022-10-05 17:51:04 +02:00
Mikael Hermansson
8dc15aac38
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
2022-10-05 17:18:49 +02:00
RedMser
5ae012e6e9
Add documentation for viewport's input handling
2022-10-05 12:56:04 +02:00
Jiri Suchan
67e3fb7856
fix(docs): use proper path for tutorial file in docs
2022-10-05 11:43:41 +02:00
Rémi Verschelde
9cd62741bb
Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
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Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde
ebbfc9695c
Merge pull request #66348 from dzil123/world3d_direct_space_state_doc
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World3D.direct_space_state add multithreaded warning
2022-10-05 08:32:40 +02:00
Rémi Verschelde
7cbd33a04d
Merge pull request #66913 from timothyqiu/mouse-button-swap
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Describe the left mouse button constant as the primary button
2022-10-05 08:32:28 +02:00
Rémi Verschelde
4edb4c8e07
Merge pull request #66798 from bruvzg/win_docs
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[Docs] Synchronize and update Window and Display Server documentation.
2022-10-05 08:32:03 +02:00
Rémi Verschelde
58a112183c
Merge pull request #65227 from BastiaanOlij/complete_render_target_api
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Implementing override functionality for XR
2022-10-05 08:31:40 +02:00
Rémi Verschelde
53952d4b98
Merge pull request #66895 from Zylann/undo_51969
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Undo #51969 , generate_mipmaps runs on caller thread.
2022-10-05 08:31:07 +02:00
Rémi Verschelde
52c2a6b564
Merge pull request #66799 from xarses/remove-dangling-os-datetime-ref
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Remove reference in OS to date and time functions
2022-10-05 08:29:29 +02:00
Rémi Verschelde
57d7e35370
Merge pull request #66509 from Mickeon/yes
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Support chaining AtlasTextures inside other AtlasTextures
2022-10-05 08:29:17 +02:00
Rémi Verschelde
47c0fe5cd6
Merge pull request #65776 from Mickeon/camera2d-rotation_smoothing
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Add rotation smoothing to Camera2D
2022-10-05 08:29:02 +02:00
bruvzg
8574dac00e
[Docs] Synchronize and update Window and Display Server documentation.
2022-10-05 08:43:37 +03:00
dzil123
79fa23ae8f
World3D.direct_space_state add multithreaded warning
2022-10-04 22:10:00 -07:00
Haoyu Qiu
f6e9565bdc
Describe the left mouse button constant as the primary button
2022-10-05 10:32:04 +08:00
Bastiaan Olij
c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
Matthew
4eb9e3326e
Merge pull request #66852 from Jantho1990/bugfix/update-control-focus-signal-documentation-master
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Control docs: update messaging for focus to be less keyboard-specific
2022-10-04 17:23:36 -04:00
Marc Gilleron
6d2aa8f1b6
Undo #51969 , generate_mipmaps runs on caller thread.
2022-10-04 18:45:41 +01:00
Andrew Woodward
5458b14c43
Remove reference in OS to date and time functions
...
Since they moved to Time
2022-10-04 08:31:28 -07:00
Luis Lopez
c262589e26
Add rotation smoothing to Camera2D
...
Camera2D has follow smoothing to interpolate towards a target position, but no rotation smoothing to align with the target rotation.
This adds rotation smoothing directly into the Camera2D API by having two new properties:
- `rotation_smoothing_enabled`
- `rotation_smoothing_speed`
2022-10-04 17:14:03 +02:00
Micky
1518d813be
Support nesting AtlasTextures inside other AtlasTextures
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Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well.
2022-10-04 17:09:37 +02:00
Rémi Verschelde
8f7cb50c9a
Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d
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Rename remaining "Spatial" in Plugins to "Node3D"
2022-10-04 16:47:08 +02:00
Rémi Verschelde
d1552fd38c
Merge pull request #66734 from jtnicholl/proj_docs
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Update several ProjectSettings docs
2022-10-04 16:45:42 +02:00
Rémi Verschelde
83ef2676e6
Merge pull request #66449 from Mickeon/stinky
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Improve AtlasTexture's Documentation
2022-10-04 16:43:53 +02:00
Micky
ae5771e1b1
Rename remaining "Spatial" in Plugins to "Node3D"
...
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`
For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`
Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Josh Anthony
4b0772fd5d
update messaging for focus to be less keyboard-specific
...
Update doc/classes/Control.xml
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Update doc/classes/Control.xml
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-10-04 08:53:28 -05:00
Rémi Verschelde
6a251fd0df
Merge pull request #39072 from dalexeev/cs2d_debug_color
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Add debug_color property to CollisionShape2D
2022-10-04 12:05:19 +02:00
Rémi Verschelde
68765b8831
Merge pull request #66274 from Calinou/engine-rename-max-fps
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Rename `Engine.target_fps` and associated project setting to `max_fps`
2022-10-04 11:19:56 +02:00
Rémi Verschelde
9928cdc2e7
Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STATVFS
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Unix: Remove now unnecessary I/O defines, cleanup
2022-10-04 10:22:29 +02:00
Hugo Locurcio
1c6c72caf1
Rename Engine.target_fps
and associated project setting to max_fps
...
This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.
The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
Aaron Franke
094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code
2022-10-03 13:40:31 -05:00
Jonathan Nicholl
f1a930f973
Update several ProjectSettings docs
2022-10-03 11:04:39 -04:00
Rémi Verschelde
44dcd83290
Merge pull request #66768 from coppolaemilio/fileaccess-class-reference-update
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Replacing deprecated File calls from the FileAccess class documentation
2022-10-03 14:52:01 +02:00
Rémi Verschelde
306cbeb9fc
Merge pull request #66748 from EricEzaM/66308-66403-menubutton-improvements
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Improve MenuButton and OptionButton
2022-10-03 14:51:45 +02:00
Rémi Verschelde
d598fff7c2
Merge pull request #66803 from akien-mga/core-remove-NO_THREADS
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Remove `NO_THREADS` fallback code, Godot 4 requires thread support
2022-10-03 14:51:02 +02:00
Rémi Verschelde
04a28763c0
Merge pull request #65751 from Faless/os/4.x_expose_read_from_stdin
2022-10-03 14:08:00 +02:00
Emi
d196a07ea4
Replacing File calls from the FileAccess class docs
...
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-10-03 13:04:40 +02:00
Rémi Verschelde
f501e4f665
Unix: Remove now unnecessary I/O defines, cleanup
...
- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_.
- `NO_NETWORK` is also never defined. It probably isn't enough anyway to
disable network APIs in the current codebase.
- `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some
other platforms, clarify that.
- `NO_STATVFS` can be removed as Android supports it since API level 19,
which is our current min SDK level. It's also only used for
`DirAccessUnix::get_space_left()` which is anyway overridden by
`DirAccessJAndroid::get_space_left()` so it shouldn't make a difference.
* Fixed documentation for `DirAccess.get_space_left()`.
- `NO_FCNTL` is likely also a remnant of early Android days, in current NDK
r23 it seems to be available. Also cleaned up unused `fcntl.h` includes.
- `NO_ALLOCA` is never defined, and we use alloca in many places now.
2022-10-03 12:33:41 +02:00
EricEzaM
272c297931
Improve MenuButton and OptionButton
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* MenuButton + OptionButton: Add method `show_popup()` which performs required popup setup before showing (prefer use of this over `get_popup()->popup()`, otherwise GH #66308 occurs)
* MenuButton: Ensure that the menu can be opened with a shortcut, if one is set for the button. (GH #66403 ). Ensure that popupmenu item shortcuts are checked first before the MenuButton shortcut.
2022-10-03 20:07:39 +10:00
Rémi Verschelde
54418ea659
Remove NO_THREADS fallback code, Godot 4 requires thread support
...
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
Rémi Verschelde
9c2894180d
Merge pull request #66387 from aaronfranke/cs-basis-euler
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C#: Update Basis Euler angle code to match core
2022-10-03 09:26:16 +02:00
Rémi Verschelde
a377c5ca22
Merge pull request #66655 from MisterMX/feat/astargrid2d-vector2i
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refactor(AStarGrid2D): Return `Vector2i` in `get_id_path`
2022-10-03 09:24:40 +02:00
Micky
f4b58c6220
Improve AtlasTexture's Documentation
...
Reduces repetition, rearranges sentences to improve structure, attempts to be more impersonal ("clips" -> "is_clipped") and consistent with other more common classes.
Also remove outdated snippet from the description ("cannot be tiled in nodes such as TextureRect" is no longer true in master).
2022-09-30 20:27:52 +02:00
Rémi Verschelde
ef8834a642
Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy
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ci: add Python static analysis check via mypy
2022-09-30 17:44:39 +02:00
Rémi Verschelde
166df0896c
Fix typos with codespell
...
Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Jiri Suchan
c5bd2f9dce
ci: add Python static analysis check via mypy
2022-09-30 19:03:17 +07:00
MisterMX
bf19a1d3b3
refactor(AStarGrid2D): Return Vector2i in get_id_path
...
Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-30 12:02:28 +02:00
clayjohn
a09bb9037e
Use mobile as the default rendering method on mobile when vulkan is supported
2022-09-30 09:57:00 +02:00
Victor Karp
43fe12e94e
Fix missing "s" at the end of word in OS.move_to_trash()
description
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Change "Do not use it for files in res:// as it will not work in
exported project." to "[...] projects."
2022-09-29 20:59:49 +02:00
Rémi Verschelde
7c7a86f0fd
Merge pull request #66592 from KoBeWi/look_at_me_I_am_the_captain_now
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Fail `look_at()` if not inside tree
2022-09-29 15:34:08 +02:00
Rémi Verschelde
f5f4d9bf00
Merge pull request #66143 from DarkKilauea/nav-queries-agent
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Update NavigationAgent to use query_path
2022-09-29 15:33:25 +02:00
kobewi
c080b9dc05
Fail look_at() if not inside tree
2022-09-29 13:34:28 +02:00
Josh Jones
a2c53b881b
Update NavigationAgent to use query_path
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This paves the way for having agents respond to link traversal.
2022-09-28 23:01:12 -06:00
Rémi Verschelde
f8745f2f71
Merge pull request #66103 from Zylann/bind_property_usage_read_only
2022-09-29 00:09:51 +02:00
Marc Gilleron
856466ed02
Expose PROPERTY_USAGE_READ_ONLY
2022-09-28 22:50:55 +01:00
Rémi Verschelde
ba25a6e93b
Merge pull request #66549 from MisterMX/tilemap-get-used-rect
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refactor(TileMap): Return `Rect2i` in `get_used_rect`
2022-09-28 20:49:29 +02:00
MisterMX
407bbdda20
refactor(TileMap): Return Rect2i in get_used_rect
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Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-28 17:04:15 +02:00
RedMser
fd8097192f
Fix Control.get_global_rect documentation
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It uses `get_global_position` internally, which is relative to the
current canvas layer (unlike `get_screen_position`).
2022-09-28 15:14:14 +02:00
Rémi Verschelde
14e1f36e61
Merge pull request #66492 from bruvzg/gde_ts_underscr
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[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28 12:12:29 +02:00
Rémi Verschelde
45d0033188
Merge pull request #65898 from konczg/add_passthrough_extension_wrapper
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Add passthrough extension wrapper
2022-09-28 10:08:15 +02:00
bruvzg
8f5d56e04a
[GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions.
2022-09-28 10:04:11 +03:00
Rémi Verschelde
0f1efa7c55
i18n: Sync classref translations with Weblate (3.5 branch)
...
(cherry picked from commit 8dbd40db65
)
2022-09-27 23:51:12 +02:00
Gabor Koncz
72203a4da4
Add Passthrough extension wrapper
2022-09-27 12:26:53 +02:00
Aaron Franke
fe7135344b
C#: Update Basis Euler angle code to match core
2022-09-25 22:28:52 -05:00
Rémi Verschelde
ef26618359
Merge pull request #66290 from 4d49/physics2d-area-methods
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add `area_get_collision_layer` &`area_get_collision_mask`
2022-09-25 17:08:55 +02:00
Rémi Verschelde
d456dce8af
Merge pull request #65535 from RedMser/script-editor-inheritance-icon
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Show override icon in script editor gutter
2022-09-25 17:08:45 +02:00
smix8
c87ad9d7c1
Add missing postprocessing doc for PathQueryParameters
2022-09-25 15:48:43 +02:00
Mansur Isaev
efd4dc20a3
Add area_get_collision_layer
and area_get_collision_mask
2022-09-25 14:34:35 +04:00
Zak Grumbles
e5dc2ed982
Add note regarding RefCounted to EditorScript docs
2022-09-23 16:55:19 -05:00
clayjohn
36cb3c4050
Set QuadMesh default size back to 1
2022-09-23 11:00:43 -07:00
Rémi Verschelde
006e345695
Merge pull request #65817 from bruvzg/typed_array
2022-09-23 10:24:46 +02:00
Rémi Verschelde
ee95cc0b79
Merge pull request #66177 from rburing/callable_callv
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add `callv` method
2022-09-23 09:45:02 +02:00
Aaron Franke
c3970f8fe5
Revert custom_minimum_size type back to Vector2 instead of Vector2i
2022-09-22 19:09:12 -05:00
bruvzg
163257d51b
[GDExtension] Implement support for typed arrays.
2022-09-22 23:31:27 +03:00
bruvzg
0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
Rémi Verschelde
8e14f9ba21
Merge pull request #64679 from DarkKilauea/nav-region-props
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Improve consistency of NavigationRegion setters
2022-09-22 08:27:35 +02:00
Rémi Verschelde
d96b7d767a
Merge pull request #66110 from Zylann/reference_get_count
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get_reference_count()`
2022-09-22 08:26:29 +02:00
Josh Jones
a25bb9811a
Improve consistancy of NavigationRegion setters
2022-09-21 22:42:52 -07:00
Rémi Verschelde
e5c544750c
Merge pull request #66234 from KoBeWi/dir_access_denied
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Fix wrong DirAccess example
2022-09-22 06:12:13 +02:00
Rémi Verschelde
6e773f7124
Merge pull request #66232 from Evanaellio/fix-tool-annotation
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Fix code examples for @tool annotation
2022-09-22 06:08:07 +02:00
Matthew
4ea2703eee
Merge pull request #66230 from Evanaellio/swap-resourcesaver-save-arguments
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Swap arguments of ResourceSaver.save()
2022-09-21 19:15:44 -04:00
kobewi
185be4a788
Fix wrong DirAccess example
2022-09-21 23:43:52 +02:00
Evanaellio
6eac901ecb
Fix code examples for @tool annotation
2022-09-21 22:52:55 +02:00
Micky
c1b5b68eee
Rename remaining "*_enable" to "*_enabled"
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Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)
Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)
RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`
Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-21 22:47:46 +02:00
Evanaellio
1acd0f1bab
Swap arguments of ResourceSaver.save()
2022-09-21 22:26:48 +02:00
Marc Gilleron
474cee7daf
Rename and expose RefCounted::get_reference_count()
2022-09-21 21:18:54 +01:00
Rémi Verschelde
0b06f8b0bd
Merge pull request #65816 from bruvzg/proj_settings_missing_flags
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Add missing initial window flags and window mode to the project settings.
2022-09-21 18:56:31 +02:00
Rémi Verschelde
057dd292e4
Merge pull request #62666 from AThousandShips/tree_folding
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Tree recursive folding (like Scene Tree Dock)
2022-09-21 15:36:43 +02:00
Danil Alexeev
df2209c700
Add CollisionShape2D.debug_color
property
2022-09-21 16:07:47 +03:00
Ninni Pipping
df9eaf5f47
Tree recursive folding
2022-09-21 13:28:29 +02:00
Rémi Verschelde
85a46d36b5
Merge pull request #66096 from 4d49/decompose-polygon-in-convex
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Add method bind for `Geometry2D.decompose_polygon_in_convex`
2022-09-21 13:26:08 +02:00
Rémi Verschelde
9521849da6
Merge pull request #62429 from smix8/navigation_path_query_4.x
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Add NavigationPathQuery objects and NavigationServer query_path()
2022-09-21 13:25:48 +02:00
Rémi Verschelde
e9ce59b342
Merge pull request #66201 from asmaloney/doc-error-magnitude
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[doc] Fix Quaternion "angle_to" docs
2022-09-21 11:07:04 +02:00
Rémi Verschelde
7bf61e3912
Merge pull request #64359 from Mickeon/rename-camera-rotating
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Reverse Camera2D.`rotating` to `ignore_rotation`
2022-09-21 11:06:41 +02:00
Rémi Verschelde
28e1dc6162
Merge pull request #65828 from rburing/body_state_sync_callable
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make `body_set_state_sync_callback` take a `Callable`
2022-09-21 11:05:41 +02:00
Andy Maloney
02aa4fbe65
[doc] Fix Quaternion "angle_to" docs
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Related to discussion in #64551
2022-09-21 02:53:05 -04:00
Ricardo Buring
0c2055d15d
Callable: add callv method
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This method can be called from GDExtension.
2022-09-21 08:25:48 +02:00
Mansur Isaev
623e23c625
Add method bind for Geometry2D.decompose_polygon_in_convex
2022-09-21 09:40:03 +04:00
Micky
ee16de583f
Reverse Camera2D.rotating
to ignore_rotation
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`rotating` is misleading, as Camera2D is affected by `rotation` and `global_rotation` like any other Node2D
Updates description in the docs, as well.
2022-09-21 01:52:12 +02:00
RedMser
a9b394d5bc
Show method override icon in script editor gutter
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Combines with the connection slot icon when both apply.
Can be clicked to jump to the method declaration (or documentation for
built-in classes).
2022-09-21 01:49:54 +02:00
Rémi Verschelde
b809b6d97e
Merge pull request #66120 from RedMser/json-spec-docs
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Add documentation note about `JSON.parse` not being spec compliant
2022-09-21 00:19:52 +02:00
Rémi Verschelde
ae2d9be0fe
Merge pull request #63740 from Faless/net/4.x_http_request_decompress
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[HTTP] Implement streaming decompression.
2022-09-20 22:29:16 +02:00
smix8
63dcb9aa80
Add NavigationPathQuery
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Adds NavigationPathQueryParameters objects that can be used with NavigationServer.query_path() to query a customized navigation path.
2022-09-20 22:20:11 +02:00
Fabio Alessandrelli
273ba0794f
[IO] Add StreamPeerGZIP for streaming compression/decompression.
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Putting data results in writing the compressed/decompressed output into
a RingBuffer.
You can retrieve the content of the RingBuffer via get_data.
Support both gzip and deflate.
2022-09-20 18:39:10 +02:00
RedMser
f225bfe28c
Add note about JSON.parse not being spec compliant
2022-09-20 18:14:08 +02:00
VolTer
cc7b80acbc
Improve some Text Editor editor settings
2022-09-20 18:00:21 +02:00
Rémi Verschelde
d8d10c30d0
Merge pull request #60408 from KoBeWi/statically_typed_directories
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Introduce more static methods to directory API
2022-09-20 15:36:49 +02:00
Rémi Verschelde
a23ba42f98
Merge pull request #63594 from Faless/img/4.x_loader_ext
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[Core] Make ImageFormatLoader extensible.
2022-09-20 15:36:32 +02:00
kobewi
cad1d27a6f
Introduce more static methods to directory API
2022-09-20 14:22:45 +02:00
bruvzg
0ed4cc6287
[macOS] Add an option to align window buttons in "extend to title" mode.
2022-09-20 12:55:59 +03:00
Rémi Verschelde
7da532275b
Merge pull request #65541 from clayjohn/renderer-setting
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Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
Rémi Verschelde
7bb1af84f6
Merge pull request #66122 from raulsntos/dotnet/FirAccess 🌲 -docs
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Improve C# documentation for FileAccess and DirAccess
2022-09-20 08:41:53 +02:00
Rémi Verschelde
7a4faba136
Merge pull request #66127 from RedMser/vs-cleanup
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Further cleanup of VisualScript references
2022-09-20 08:41:47 +02:00
Rémi Verschelde
f97b164330
Merge pull request #65880 from paulloz/dotnet/class-ref
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Add new C# code blocks to class ref pages
2022-09-20 08:41:34 +02:00
Fabio Alessandrelli
e8fc6bfeb5
[Core] Make ImageFormatLoader extensible.
2022-09-20 02:01:57 +02:00
Rémi Verschelde
73c35e8d95
Merge pull request #65918 from clayjohn/quadmesh
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Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19 22:03:17 +02:00
Rémi Verschelde
82961dda3d
Merge pull request #66108 from Zylann/editor_inspector_get_selected_path
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Expose `EditorInspector.get_selected_path`
2022-09-19 22:01:32 +02:00
RedMser
5c5c3ab90e
Further cleanup of VisualScript references
2022-09-19 21:37:26 +02:00
Paul Joannon
2316c3a3a9
Add new C# code blocks to class ref pages
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- AStarGrid2D
- Engine
- Font
- Node
- OS
- Tweens
2022-09-19 19:38:29 +02:00
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
Raul Santos
95393c310d
Improve C# documentation for FileAccess and DirAccess
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- Adds using statements to C# examples to ensure the resources are freed after usage
- Adds explanation about the importance of disposing the FileAccess now that we don't have a close method
2022-09-19 18:46:44 +02:00
clayjohn
87710517fa
Add QuadMesh back as a subclass of PlaneMesh.
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This simplifies the creation of billboarded meshes without any code overhead.
2022-09-19 08:53:10 -07:00
Marc Gilleron
cee8bd9e76
Expose EditorInspector.get_selected_path
2022-09-19 15:20:34 +01:00
Rémi Verschelde
ec60c4ee9e
Merge pull request #65271 from KoBeWi/FirAccess 🌲
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Replace File/Directory with FileAccess/DirAccess
2022-09-19 15:33:24 +02:00
Rémi Verschelde
4ebf7d14ac
Merge pull request #66079 from Zylann/project_settings_restart
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Expose ProjectSettings.set_restart_if_changed(name, restart)
2022-09-19 15:33:11 +02:00
Rémi Verschelde
1445b052b4
Merge pull request #66104 from Zylann/notification_local_transform_changed
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Expose Node3D `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
2022-09-19 15:32:43 +02:00
Rémi Verschelde
2d01768618
Merge pull request #66097 from Zylann/make_atlas_vec2i
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make_atlas`
2022-09-19 15:32:28 +02:00
Rémi Verschelde
d4f8418582
Merge pull request #66080 from Zylann/editor_property_set_read_only
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Expose `EditorProperty._set_read_only` virtual method
2022-09-19 15:32:16 +02:00
Marc Gilleron
2a8aeddc93
Expose ProjectSettings.set_restart_if_changed(name, restart)
2022-09-19 13:57:07 +01:00
Marc Gilleron
c00c29a136
Expose NOTIFICATION_LOCAL_TRANSFORM_CHANGED
2022-09-19 13:43:46 +01:00
Marc Gilleron
056a418862
Expose EditorProperty._set_read_only
virtual method
2022-09-19 11:56:49 +01:00
Marc Gilleron
700bb066e0
Use Vector2i
when returning atlas size in Geometry2D::make_atlas
2022-09-19 11:37:02 +01:00
bruvzg
d104a4cdbd
Add missing initial window flags and window mode to the project settings.
2022-09-19 12:30:10 +03:00
kobewi
9f2dc68279
Replace File/Directory with FileAccess/DirAccess
2022-09-19 11:03:31 +02:00
Rémi Verschelde
97a6c9f16d
Merge pull request #66070 from KoBeWi/call_of_undo
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Change UndoRedo to use Callables
2022-09-19 09:23:32 +02:00
Rémi Verschelde
49891e4c2f
Merge pull request #65915 from clayjohn/VULKAN-mobile-fog
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Restore fog in vulkan mobile renderer.
2022-09-19 09:23:24 +02:00
kobewi
b3997191d8
Change UndoRedo to use Callables
2022-09-18 23:52:50 +02:00
Rémi Verschelde
0bb57bd9f2
Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-level-methods
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Add recovery_as_collision in move_and_collide/test_move
2022-09-18 00:42:29 +02:00
Micky
eb0cc08a23
Rename AudioStreamPlayer3D's unit_db
to volume_db
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AudioStreamPlayer3D.`unit_db` -> `volume_db`
Now matches the same name AudioStreamPlayer and AudioStreamPlayer2D use.
2022-09-17 16:06:30 +02:00
fabriceci
a72d5be2c6
Add recovery_as_collision in move_and_collide/test_move
2022-09-17 11:40:03 +02:00
SaracenOne
6a8fbf3d25
Fix animation change callbacks
2022-09-16 14:04:24 -07:00
clayjohn
2ecc8b9a73
Restore fog in vulkan mobile renderer.
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The condition accidentally disabled fog whenever it was enabled
2022-09-16 09:18:11 -07:00
Hugo Locurcio
7dee32ad14
Tweak LightmapGI defaults to be closer to the CPU lightmapper
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- Use 3 bounces by default.
- Enable environment lighting from the scene by default.
- This is not done in `3.x` for compatibility with existing projects,
but it makes sense to do this by default since pretty much all
outdoor scenes benefit from this.
- Set the custom environment color to white (like ReflectionProbe).
- Its default energy is still 0, so it's invisible by default.
- Enable the generation of dynamic object probes by default.
- Tweak the `max_texture_size` property hint for better usability.
- Improve error messages when passing invalid sizes to
`LightmapGI.set_max_texture_size()`.
2022-09-16 16:27:00 +02:00
MJacred
ac9786c525
Add get_distribution_name() and get_version() to OS
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supports: LinuxBSD, Windows, macOS, iOS, Android, UWP
Co-authored-by: bruvzg
2022-09-16 11:17:36 +02:00
Rémi Verschelde
d1b2a191ab
Merge pull request #65295 from reduz/json-as-resource
2022-09-16 10:58:01 +02:00
Rémi Verschelde
780211b81b
Merge pull request #36541 from MJacred/docs/texture2darray
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Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayered, plus overhaul TextureLayered
2022-09-16 09:20:34 +02:00