Commit graph

38391 commits

Author SHA1 Message Date
Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
Rémi Verschelde
9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong 2021-10-11 22:55:01 +02:00
Rémi Verschelde
5edfdc53eb
Merge pull request #53681 from Paulb23/rejig-syntax-highligher-bind
Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11 19:56:43 +02:00
Yuri Roubinsky
188e08307e
Merge pull request #53647 from Chaosus/gds_fix_builtin_functions_autocompletion 2021-10-11 20:29:43 +03:00
Paulb23
3010bca41b Move add_syntax_highlighter bind to ScriptEditorBase 2021-10-11 18:13:31 +01:00
Rémi Verschelde
94ce83beff
Merge pull request #53678 from groud/fix_tilemap_selection_not_updating 2021-10-11 18:11:55 +02:00
Yuri Roubinsky
e270d1cce3 Fix autocompletion of built-in functions in GDScript 2021-10-11 19:06:17 +03:00
Rémi Verschelde
3aa897208c
Merge pull request #53677 from m4gr3d/fix_aab_one_click_deploy_master 2021-10-11 18:04:00 +02:00
Gilles Roudière
1f82d617e2 Fix selection not updating when erasing tiles 2021-10-11 17:34:20 +02:00
ne0fhyk
431ccdb057 Pass the correct export_format argument to locate the assets directory when exporting. 2021-10-11 08:24:21 -07:00
Rémi Verschelde
91e681fe19
Merge pull request #53672 from groud/fix_set_source_id 2021-10-11 16:18:58 +02:00
George Marques
a6414b34e9
Merge pull request #53430 from DavidSichma/typed_safe_setter
Made typed member setters safe
2021-10-11 11:16:19 -03:00
George Marques
f930d54140
Merge pull request #53103 from ZuBsPaCe/gdscript-analyze-properties-fix
GDScript: Report property type errors
2021-10-11 11:01:39 -03:00
Gilles Roudière
89a6c6cd84 Fixes set_source_id not updating the next automatic source id 2021-10-11 14:58:42 +02:00
Rémi Verschelde
ceee1abc28
Merge pull request #53671 from groud/fix_missing_tileset_selection_update 2021-10-11 14:49:54 +02:00
Gilles Roudière
ae3ce8beaf Fix TileSet selection not updating when selecting on TileMap 2021-10-11 14:09:44 +02:00
Yuri Roubinsky
0a8b35b7c9
Merge pull request #53669 from Chaosus/shader_builtin_crash_fix 2021-10-11 14:25:00 +03:00
Yuri Roubinsky
db2ee03fff Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func 2021-10-11 13:35:53 +03:00
Rémi Verschelde
cd3c1f2594
Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@raulsntos, @TokageItLab

Thanks to all contributors and donors for making Godot possible!
2021-10-11 11:59:11 +02:00
Rémi Verschelde
56078cca90
Merge pull request #53630 from timothyqiu/viewport-recursion 2021-10-11 10:02:22 +02:00
Rémi Verschelde
8bd6b95ac4
Merge pull request #53617 from zacryol/node-remove-child-doc 2021-10-11 09:28:59 +02:00
Rémi Verschelde
b47580a7a4
Merge pull request #53641 from DeeJayLSP/audio_pitch_fix 2021-10-11 09:22:49 +02:00
Rémi Verschelde
498602009b
Merge pull request #53661 from bruvzg/ime_fix 2021-10-11 09:21:45 +02:00
Rémi Verschelde
21ab46f7e9
Merge pull request #53656 from pycbouh/gdscript-exports-redundant-string-op 2021-10-11 09:18:25 +02:00
bruvzg
19a0982d60 Fix inline IME input not working in the empty LineEdit with the placeholder. 2021-10-11 08:21:34 +03:00
Yuri Sizov
41e271af6e Remove redundant String operation from GDScript enum exports 2021-10-11 02:11:32 +03:00
Douglas Leão
39a90751dc Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
Rémi Verschelde
09b0293fad
Merge pull request #53066 from Chaosus/shader_funcs 2021-10-10 21:37:07 +02:00
Haoyu Qiu
7ecb133b22 Fix Viewport::handle_input_locally related infinite recursion 2021-10-10 18:10:28 +08:00
zacryol
6941ab9ae5 Mention remove_node() side effect of potentially setting owner to null 2021-10-09 17:46:33 -06:00
Rémi Verschelde
2a28df82d4
Merge pull request #53614 from mashumafi/prevent-viewport-crash-2 2021-10-09 23:27:59 +02:00
mashumafi
80dc1cc412 Executing AcceptDialog.push_input no longer crashes 2021-10-09 20:33:29 +00:00
Rémi Verschelde
53426bdc71
Merge pull request #53608 from JFonS/fix_blendshape_lods 2021-10-09 21:37:06 +02:00
Rémi Verschelde
23ad5a076a
Merge pull request #53609 from madmiraal/update-android-ci-java 2021-10-09 21:35:01 +02:00
Joan Fons
8ab7ca4b32 Fix auto LOD generation for blendshapes. 2021-10-09 20:31:28 +02:00
Rémi Verschelde
df376750ce
Merge pull request #53598 from Paulb23/action-editor-search-crash
Fix crash when searching action map creates empty categories
2021-10-09 17:05:23 +02:00
Marcel Admiraal
fe0b673bb3 Update Android CI to use JDK 11. 2021-10-09 15:27:11 +01:00
Paulb23
8cfdc76d58 Fix crash when searching action map creates empty catagories 2021-10-09 14:13:11 +01:00
Rémi Verschelde
ab9c1574d0
Merge pull request #53580 from RandomShaper/improve_cache_funcs 2021-10-09 13:40:53 +02:00
Rémi Verschelde
096941e629
Merge pull request #53592 from Calinou/doc-timer-wait-time-fix-typo 2021-10-09 13:40:43 +02:00
Rémi Verschelde
b22664e160
Merge pull request #53594 from Calinou/editor-import-dock-add-dirty-marker
Add a "dirty" marker to the editor import dock for unsaved changes
2021-10-09 13:32:30 +02:00
Hugo Locurcio
ba30f40c47
Add a "dirty" marker to the editor import dock for unsaved changes 2021-10-09 12:30:17 +02:00
Hugo Locurcio
735618b39e
Fix typo in the Timer.wait_time description 2021-10-09 11:37:23 +02:00
Pedro J. Estébanez
007cb5ccfb Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-10-09 11:13:26 +02:00
Tokage
372ba76663 implement ping-pong loop in animation
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
Rémi Verschelde
e8c89b2b91
Merge pull request #53588 from mashumafi/stringify 2021-10-09 11:00:16 +02:00
Rémi Verschelde
ab5e7d1b86
Merge pull request #53589 from Calinou/timer-low-wait-time-add-warning 2021-10-09 10:57:56 +02:00
Rémi Verschelde
1fd440f5af
Merge pull request #53570 from zaevi/fix_gdignore 2021-10-09 10:35:27 +02:00
Rémi Verschelde
1f192c43b0
Merge pull request #51429 from omar-polo/fix-basename 2021-10-09 10:34:21 +02:00
Hugo Locurcio
42d13e29e2
Add a warning for Timer nodes with very low wait times
Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 08:57:48 +02:00