Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
Rémi Verschelde
9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong
2021-10-11 22:55:01 +02:00
Rémi Verschelde
5edfdc53eb
Merge pull request #53681 from Paulb23/rejig-syntax-highligher-bind
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Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11 19:56:43 +02:00
Yuri Roubinsky
188e08307e
Merge pull request #53647 from Chaosus/gds_fix_builtin_functions_autocompletion
2021-10-11 20:29:43 +03:00
Paulb23
3010bca41b
Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11 18:13:31 +01:00
Rémi Verschelde
94ce83beff
Merge pull request #53678 from groud/fix_tilemap_selection_not_updating
2021-10-11 18:11:55 +02:00
Yuri Roubinsky
e270d1cce3
Fix autocompletion of built-in functions in GDScript
2021-10-11 19:06:17 +03:00
Rémi Verschelde
3aa897208c
Merge pull request #53677 from m4gr3d/fix_aab_one_click_deploy_master
2021-10-11 18:04:00 +02:00
Gilles Roudière
1f82d617e2
Fix selection not updating when erasing tiles
2021-10-11 17:34:20 +02:00
ne0fhyk
431ccdb057
Pass the correct export_format
argument to locate the assets directory when exporting.
2021-10-11 08:24:21 -07:00
Rémi Verschelde
91e681fe19
Merge pull request #53672 from groud/fix_set_source_id
2021-10-11 16:18:58 +02:00
George Marques
a6414b34e9
Merge pull request #53430 from DavidSichma/typed_safe_setter
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Made typed member setters safe
2021-10-11 11:16:19 -03:00
George Marques
f930d54140
Merge pull request #53103 from ZuBsPaCe/gdscript-analyze-properties-fix
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GDScript: Report property type errors
2021-10-11 11:01:39 -03:00
Gilles Roudière
89a6c6cd84
Fixes set_source_id not updating the next automatic source id
2021-10-11 14:58:42 +02:00
Rémi Verschelde
ceee1abc28
Merge pull request #53671 from groud/fix_missing_tileset_selection_update
2021-10-11 14:49:54 +02:00
Gilles Roudière
ae3ce8beaf
Fix TileSet selection not updating when selecting on TileMap
2021-10-11 14:09:44 +02:00
Yuri Roubinsky
0a8b35b7c9
Merge pull request #53669 from Chaosus/shader_builtin_crash_fix
2021-10-11 14:25:00 +03:00
Yuri Roubinsky
db2ee03fff
Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func
2021-10-11 13:35:53 +03:00
Rémi Verschelde
cd3c1f2594
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@raulsntos, @TokageItLab
Thanks to all contributors and donors for making Godot possible!
2021-10-11 11:59:11 +02:00
Rémi Verschelde
56078cca90
Merge pull request #53630 from timothyqiu/viewport-recursion
2021-10-11 10:02:22 +02:00
Rémi Verschelde
8bd6b95ac4
Merge pull request #53617 from zacryol/node-remove-child-doc
2021-10-11 09:28:59 +02:00
Rémi Verschelde
b47580a7a4
Merge pull request #53641 from DeeJayLSP/audio_pitch_fix
2021-10-11 09:22:49 +02:00
Rémi Verschelde
498602009b
Merge pull request #53661 from bruvzg/ime_fix
2021-10-11 09:21:45 +02:00
Rémi Verschelde
21ab46f7e9
Merge pull request #53656 from pycbouh/gdscript-exports-redundant-string-op
2021-10-11 09:18:25 +02:00
bruvzg
19a0982d60
Fix inline IME input not working in the empty LineEdit with the placeholder.
2021-10-11 08:21:34 +03:00
Yuri Sizov
41e271af6e
Remove redundant String operation from GDScript enum exports
2021-10-11 02:11:32 +03:00
Douglas Leão
39a90751dc
Allow AudioStreamPlayer(2D) to provide pitch_scale
on playback
2021-10-10 18:52:29 -03:00
Rémi Verschelde
09b0293fad
Merge pull request #53066 from Chaosus/shader_funcs
2021-10-10 21:37:07 +02:00
Haoyu Qiu
7ecb133b22
Fix Viewport::handle_input_locally related infinite recursion
2021-10-10 18:10:28 +08:00
zacryol
6941ab9ae5
Mention remove_node() side effect of potentially setting owner to null
2021-10-09 17:46:33 -06:00
Rémi Verschelde
2a28df82d4
Merge pull request #53614 from mashumafi/prevent-viewport-crash-2
2021-10-09 23:27:59 +02:00
mashumafi
80dc1cc412
Executing AcceptDialog.push_input no longer crashes
2021-10-09 20:33:29 +00:00
Rémi Verschelde
53426bdc71
Merge pull request #53608 from JFonS/fix_blendshape_lods
2021-10-09 21:37:06 +02:00
Rémi Verschelde
23ad5a076a
Merge pull request #53609 from madmiraal/update-android-ci-java
2021-10-09 21:35:01 +02:00
Joan Fons
8ab7ca4b32
Fix auto LOD generation for blendshapes.
2021-10-09 20:31:28 +02:00
Rémi Verschelde
df376750ce
Merge pull request #53598 from Paulb23/action-editor-search-crash
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Fix crash when searching action map creates empty categories
2021-10-09 17:05:23 +02:00
Marcel Admiraal
fe0b673bb3
Update Android CI to use JDK 11.
2021-10-09 15:27:11 +01:00
Paulb23
8cfdc76d58
Fix crash when searching action map creates empty catagories
2021-10-09 14:13:11 +01:00
Rémi Verschelde
ab9c1574d0
Merge pull request #53580 from RandomShaper/improve_cache_funcs
2021-10-09 13:40:53 +02:00
Rémi Verschelde
096941e629
Merge pull request #53592 from Calinou/doc-timer-wait-time-fix-typo
2021-10-09 13:40:43 +02:00
Rémi Verschelde
b22664e160
Merge pull request #53594 from Calinou/editor-import-dock-add-dirty-marker
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Add a "dirty" marker to the editor import dock for unsaved changes
2021-10-09 13:32:30 +02:00
Hugo Locurcio
ba30f40c47
Add a "dirty" marker to the editor import dock for unsaved changes
2021-10-09 12:30:17 +02:00
Hugo Locurcio
735618b39e
Fix typo in the Timer.wait_time
description
2021-10-09 11:37:23 +02:00
Pedro J. Estébanez
007cb5ccfb
Implement get_cache_path() for iOS, and improve it for Android and Windows
2021-10-09 11:13:26 +02:00
Tokage
372ba76663
implement ping-pong loop in animation
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Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
Rémi Verschelde
e8c89b2b91
Merge pull request #53588 from mashumafi/stringify
2021-10-09 11:00:16 +02:00
Rémi Verschelde
ab5e7d1b86
Merge pull request #53589 from Calinou/timer-low-wait-time-add-warning
2021-10-09 10:57:56 +02:00
Rémi Verschelde
1fd440f5af
Merge pull request #53570 from zaevi/fix_gdignore
2021-10-09 10:35:27 +02:00
Rémi Verschelde
1f192c43b0
Merge pull request #51429 from omar-polo/fix-basename
2021-10-09 10:34:21 +02:00
Hugo Locurcio
42d13e29e2
Add a warning for Timer nodes with very low wait times
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Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 08:57:48 +02:00