Bram Stolk
4bc513edbc
Add missing initializations for Node3DEditor.
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Do not try to format fields with garbage values in _snap_update()
Initialize grid_enable[] before use.
Initialize previewing_camera before use.
These are all cases found live, with valgrind.
Fixes #76925
2023-05-11 08:16:04 -07:00
Rémi Verschelde
3fdf555d43
Merge pull request #76592 from spanzeri/fix-skeletons-and-bones
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Fix skeleton_3d & physical_bone_3d editor errors
2023-05-11 11:46:21 +02:00
Rémi Verschelde
f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
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Improve editor state persistence
2023-05-11 11:45:52 +02:00
Hendrik Brucker
dc46163b12
Improve editor state persistence
2023-05-11 04:17:03 +02:00
Samuele Panzeri
679ff6da0e
Fix skeleton_3d & physical_bone_3d editor errors
2023-05-10 18:03:30 +02:00
kobewi
04317e9ced
Add metadata to resource previews
2023-05-10 14:03:10 +02:00
Rémi Verschelde
31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
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Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
trollodel
b4d6b47c17
Add multi window code and shader editors
2023-05-10 09:14:21 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rémi Verschelde
de14109862
Merge pull request #73588 from smosages/resolve-display-shader-settings-in-settings-editor
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Define shader language project settings before creation of `TextShaderEditor` object.
2023-05-09 19:28:17 +02:00
jmb462
d59cdb8327
Fix regression with right click on main selection
2023-05-08 21:56:16 +02:00
Rémi Verschelde
491a437df5
Merge pull request #76540 from reduz/redo-remote-filesystem
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Redo how the remote filesystem works
2023-05-08 13:52:51 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
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Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
7f6b283212
Merge pull request #74264 from timothyqiu/self-awareness
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Allow EditorInspector to change its property name style when necessary
2023-05-08 13:52:23 +02:00
Rémi Verschelde
b791a7acb8
Merge pull request #70488 from KoBeWi/SNAP!
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Add proper snapping to tile polygon editor
2023-05-08 13:52:11 +02:00
Rémi Verschelde
41f1ec1efe
Merge pull request #76798 from KoBeWi/race_condition_except_there_is_no_thread
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Fix another collision shape editor crash
2023-05-08 12:20:57 +02:00
Rémi Verschelde
eb6d6ab29f
Merge pull request #76658 from Paulb23/convert-indent-code-edit
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Move convert_indent into CodeEdit
2023-05-08 12:20:37 +02:00
Rémi Verschelde
32fbba4bf6
Merge pull request #76472 from jmb462/multicarets_selection_popup
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Fix right click in selection of additional caret
2023-05-08 12:20:25 +02:00
Rémi Verschelde
e70777260d
Merge pull request #70911 from Chaosus/vs_custom_gdextension_support
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Add handling of custom visual shader nodes from GDExtension
2023-05-08 12:20:00 +02:00
Rémi Verschelde
b639076e04
Merge pull request #68800 from KoBeWi/tinfo
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Add info label to TileMap editor
2023-05-08 12:19:52 +02:00
Juan Linietsky
273a6eeb66
Redo how the remote filesystem works
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Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.
The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.
Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
Fredia Huya-Kouadio
bd1bc68ba0
Merge pull request #75718 from m4gr3d/add_scale_editor_icons_main
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Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
2023-05-07 17:05:12 -07:00
Fredia Huya-Kouadio
30824e9818
Adds a scale_gizmo_handles
entry to the Touchscreen
editor settings
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When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:28 -07:00
Jean-Michel Bernard
5c06c030f2
Fix right click in selection of additional caret
2023-05-08 00:02:56 +02:00
Paulb23
0b3fba45c6
Move convert_indent into CodeEdit
2023-05-07 13:08:37 +01:00
kobewi
01c32dffaf
Fix another collision shape editor crash
2023-05-07 02:32:20 +02:00
Max Hilbrunner
862cbe2fc6
Merge pull request #76761 from KoBeWi/this_file_ain't_big_enough_for_both_of_us
2023-05-06 15:07:35 +02:00
Max Hilbrunner
115fa34cb4
Merge pull request #76743 from HotHead007/master
2023-05-06 14:44:16 +02:00
Yuri Rubinsky
998b48f722
Add handling of custom visual shader nodes from GDExtension
2023-05-06 08:19:12 +03:00
kobewi
88ea3dd4db
Remove erroneous signal connection
2023-05-05 22:26:19 +02:00
Max Hilbrunner
f6bf51ca49
Merge pull request #75864 from KoBeWi/assassin_of_shaders
2023-05-05 14:37:54 +02:00
Manik Sharma
3ce0ebb242
Make environment energy adjustable as a float in 3D editor's preview environment
2023-05-05 09:01:46 +05:30
Manik Sharma
5e1cb39101
Make sun energy adjustable as a float in the 3D editor's preview sun
2023-05-04 10:34:07 +05:30
kobewi
24224381ec
Add proper snapping to tile polygon editor
2023-05-01 21:36:33 +02:00
Juan Linietsky
1c93606e47
Add ValidatedCall to MethodBind
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* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.
NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Haoyu Qiu
d24ee551ec
Allow EditorInspector to change its property name style when necessary
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Previously, an EditorInspector's property name can only be set from
outside. Inspectors used for settings needs to respond to changes in
editor settings. So a few boilerplate code is almost always needed,
including watching for a certain editor setting in `_notification()`.
This commit adds a `set_use_settings_style()` function to tell the
inspector to watch for editor settings changes on its own.
2023-04-29 10:51:00 +08:00
Tetane
d3792a2373
Use a SubViewport for CanvasItem inspector preview
2023-04-28 22:43:47 +02:00
kobewi
e5d0bb1605
Fix CollisionShape2D editor crash
2023-04-28 16:25:38 +02:00
kobewi
d8e39912f8
Improve reliability of 2D shape editor redrawing
2023-04-27 02:44:14 +02:00
Yuri Sizov
26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
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Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
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Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Silc Renew
fac8a918f9
Expose interpolation methods for 3D track in Animation class
2023-04-25 01:45:14 +09:00
Rémi Verschelde
13544fb508
Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
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Rework for nested `AnimationNodeStateMachine`
2023-04-24 16:44:21 +02:00
ocean (they/them)
6783ff69c0
Improve and fix GDScript documentation generation & behavior
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Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Rémi Verschelde
77fc22d6e2
Merge pull request #76290 from JohanAR/light_is_directional_spatial
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Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-21 15:50:27 +02:00
Rémi Verschelde
1a6d198759
Merge pull request #76282 from smix8/node_3d_gizmo_split_4.x
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Split Node3DGizmos into dedicated files
2023-04-21 15:50:02 +02:00
smix8
808af8e837
Split Node3DGizmos into dedicated files
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Splits Node3DGizmos into dedicated files.
2023-04-20 20:12:47 +02:00
Johan Aires Rastén
14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-20 14:33:30 +02:00
kobewi
ff310f0969
Add shortcut for quick-toggling word wrap
2023-04-19 23:46:22 +02:00
Yuri Sizov
8a74d8438f
Extract editor run toolbar into its own component
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- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00