Commit graph

30278 commits

Author SHA1 Message Date
Rémi Verschelde
6247f60c15
Merge pull request #41922 from Chaosus/fix_build_warning
Fix build warning in visual_shader_editor
2020-09-09 21:49:29 +02:00
Rémi Verschelde
7015c59e2e
Merge pull request #41921 from akien-mga/stb_vorbis-increase-max-alloc
stb_vorbis: Increase max alloc buffer size for big Vorbis comments
2020-09-09 21:25:37 +02:00
Yuri Roubinsky
da488ff041 Fix build warning in visual_shader_editor 2020-09-09 22:00:21 +03:00
Rémi Verschelde
d16f5a57c1
stb_vorbis: Increase max alloc buffer size for big Vorbis comments
The previous max worked OK for audio data, but stb_vorbis recently gained support
for Vorbis comments, which can embed up to 2^32-1 bytes of data (e.g. cover art
encoded as base64).

We use 2^30 as max which should be sufficient for most files.

Fixes #41913.
2020-09-09 20:50:41 +02:00
Juan Linietsky
1ce46f2a3f
Merge pull request #41918 from reduz/implement-3d-textures
Implement 3D textures as import and resource format.
2020-09-09 14:40:22 -03:00
reduz
a674da4eec Implement 3D textures as import and resource format. 2020-09-09 13:50:21 -03:00
Yuri Roubinsky
62d4fe60c1
Merge pull request #41916 from Chaosus/vs_performance_fix2
Improve performance for Show/Hide port preview in visual shaders
2020-09-09 19:37:39 +03:00
Yuri Roubinsky
14a24fa19c Improve performance for Show/Hide port preview in visual shaders 2020-09-09 19:24:55 +03:00
Rémi Verschelde
7c3f411cb1
Merge pull request #41914 from madmiraal/add-missing-semicolons
Explicitly add implicitly added JavaScript semicolons.
2020-09-09 17:05:05 +02:00
Marcel Admiraal
64095245ee Explicitly add implicitly added semicolons. 2020-09-09 15:30:57 +01:00
Rémi Verschelde
36e2c39f0c
Merge pull request #41904 from akien-mga/fix-clang6-compat-mutexlock
GDScript: Fix MutexLock usage, fixes Clang 6 compat
2020-09-09 15:58:28 +02:00
Rémi Verschelde
e4a8b472cf
Merge pull request #41812 from Calinou/doc-array-errors
Improve documentation related to Array error handling
2020-09-09 15:24:34 +02:00
Rémi Verschelde
a63ac0f8e0
Merge pull request #41894 from aaronfranke/ineq-exact
Change vector inequality comparison operators to use exact equality
2020-09-09 14:57:42 +02:00
Hugo Locurcio
263f620421
Improve documentation related to Array error handling
This closes https://github.com/godotengine/godot-docs/issues/3834.
2020-09-09 14:57:02 +02:00
Rémi Verschelde
1c881c973b
GDScript: Fix MutexLock usage, fixes Clang 6 compat
Fixes #41852.
2020-09-09 14:56:57 +02:00
Rémi Verschelde
4d34677623
Merge pull request #41898 from Chaosus/vs_performance_fix
Improve performance of Undo:change node position in visual shader
2020-09-09 11:21:51 +02:00
Yuri Roubinsky
ea49d8b9d5 Improve performance of Undo:change node position in visual shader 2020-09-09 11:29:40 +03:00
Aaron Franke
d0a1399a1b
Change inequality comparison operators to use exact equality 2020-09-08 18:10:58 -04:00
Rémi Verschelde
2410016638
Merge pull request #41709 from ThakeeNathees/dictionary-indexing-bug-fix
Fixed parser error when indexing a dictionary.
2020-09-08 21:38:14 +02:00
Rémi Verschelde
bd34d38bf8
Merge pull request #41888 from neikeq/sln-bom
C#: Use BOM when creating a solution
2020-09-08 20:22:30 +02:00
Rémi Verschelde
950c5567f7
Merge pull request #41886 from neikeq/issue-40001
C#: Fix endless reload loop if project has unicode chars
2020-09-08 20:19:48 +02:00
Ignacio Etcheverry
1c74fa4242 C#: Use BOM when creating a solution
At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.
2020-09-08 20:06:07 +02:00
Ignacio Etcheverry
ac471ff563 C#: Fix endless reload loop if project has unicode chars
The assembly modified time wasn't picked properly
as the path was treated as latin-1, so the file
watcher was constantly firing the event.
2020-09-08 19:53:39 +02:00
Rémi Verschelde
9d209bfc3d
Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@EricEzaM

Thanks to all contributors and donors for making Godot possible!
2020-09-08 17:22:50 +02:00
Rémi Verschelde
9568bcf166
i18n: Sync translations with Weblate
Add translators comment for the two 'Project Manager' strings,
and fix some of the translations.

(cherry picked from commit c5f6d2097b)
2020-09-08 15:18:17 +02:00
Rémi Verschelde
d425cf58e4
Merge pull request #41879 from madmiraal/fix-40505
Initialise Basis elements with a default Basis in the declaration.
2020-09-08 15:03:58 +02:00
Rémi Verschelde
1e1a9be93e
Merge pull request #41880 from Yetizone/update_header_guard
mesh_library.h: Update header guard to reflect file name
2020-09-08 14:44:00 +02:00
Yetizone
701493ab33 mesh_library.h: Update header guard to reflect file name 2020-09-08 15:12:31 +03:00
Rémi Verschelde
af00bb998e
Merge pull request #41875 from nekomatata/webrtc-doc-turn-server
Fix TURN server example in WebRTC documentation
2020-09-08 13:37:23 +02:00
Rémi Verschelde
5cc8da9f18
Merge pull request #41876 from madmiraal/fix-40947
Check if old mouse column is still available.
2020-09-08 13:36:32 +02:00
Marcel Admiraal
9149fb760c Initialise Basis elements with a default Basis in the declaration.
Ensures a valid Basis is created with all constructors.
2020-09-08 12:15:08 +01:00
Marcel Admiraal
79802b31a9 Check if old mouse column is still available. 2020-09-08 10:24:57 +01:00
Rémi Verschelde
0a8c5845e3
Merge pull request #41870 from nekomatata/fix-line-edit-enter-regression
Fix LineEdit not consuming enter events
2020-09-08 11:14:33 +02:00
PouleyKetchoupp
280496a2c3 Fix TURN server example in WebRTC documentation
WebRTC GDNative plugin uses `credential` and not `credentials`.
74f2c78db5/src/WebRTCLibPeerConnection.cpp (L35-L37)
2020-09-08 11:10:57 +02:00
PouleyKetchoupp
5c63dec36e Fix LineEdit not consuming enter events
LineEdit should not return early when processing KEY_ENTER, so it can
consume the event properly.

Regression introduced by mistake while fixing enter events for Android
(PR #40487 - c0b394572f)
2020-09-08 10:22:37 +02:00
Rémi Verschelde
5c879e6d7d
Merge pull request #41854 from Faless/mbedtls/2.16.8
Update mbedTLS to version 2.16.8 (+ patch).
2020-09-07 20:20:24 +02:00
Yuri Roubinsky
bd27ea7574
Merge pull request #41856 from Chaosus/vs_particles_restart
Added `active` boolean to particles mode output in visual shaders
2020-09-07 19:35:37 +03:00
Yuri Roubinsky
e50b2e58b2 Added active boolean to particles mode output in visual shaders 2020-09-07 19:21:22 +03:00
Rémi Verschelde
3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Fabio Alessandrelli
2cb6b2ac6f
Merge pull request #38944 from Wavesonics/http-gzip
HttpRequest now handles gzipping response bodies
2020-09-07 17:03:19 +02:00
Fabio Alessandrelli
8eb295cc54
Merge pull request #39100 from Wavesonics/pool-byte-array-fix
Fixed PackedByteArray GDScript functions
2020-09-07 16:59:26 +02:00
Fabio Alessandrelli
a905764e3d Update mbedTLS to version 2.16.8 (+ patch). 2020-09-07 15:47:38 +02:00
Juan Linietsky
82efb06aaa
Merge pull request #41840 from Chaosus/vs_particles
[WIP] Remakes particles in visual shaders
2020-09-07 10:43:03 -03:00
Rémi Verschelde
5bf28c735d
Merge pull request #41510 from SkyLucilfer/TranslatorComment
Add translators comments extraction for Editor
2020-09-07 14:41:49 +02:00
Rémi Verschelde
8f9ab618ae
Merge pull request #41846 from EricEzaM/PR/fix-expand-collapse-filesystem-dock
Fixed expand/collapse folder option not showing in FileSystemDock
2020-09-07 14:26:03 +02:00
Eric M
54bef223fd Fixed expand/collapse folder option not showing in FileSystemDock 2020-09-07 22:09:53 +10:00
Rémi Verschelde
bc23899fb4
Merge pull request #41845 from madmiraal/clarify-comparison
Clarify comparison when enabling or disabling canvas_item copy_back_buffer buffer.
2020-09-07 13:20:35 +02:00
Rémi Verschelde
b4a831b42e
Merge pull request #41844 from madmiraal/fix-bitwise-sign-check
Use != 0 instead of > 0 when checking bit mask.
2020-09-07 13:07:02 +02:00
Yuri Roubinsky
dc6685d28f Remakes particles in visual shaders 2020-09-07 13:33:51 +03:00
Rémi Verschelde
365dbde25d
Merge pull request #41843 from Chaosus/vs_fix_some_nodes
Fix some broken visual shader nodes
2020-09-07 12:31:38 +02:00