Commit graph

8578 commits

Author SHA1 Message Date
Rémi Verschelde
fcbb3e6388
Merge pull request #74702 from bruvzg/ts_inv_font_metrics
[TextServer] Add invalid font scaling check, restrict Linux/BSD system fonts lookup to TrueType/CFF only.
2023-03-10 14:06:14 +01:00
Rémi Verschelde
aadd2c43a1
Merge pull request #74565 from YuriSizov/theme-scripted-styleboxes-rejoice
Prevent crashing on startup if project has scripted theme types
2023-03-10 14:03:07 +01:00
bruvzg
8d501a2dc3
[TextServer] Add invalid font scaling check, restrict Linux/BSD system fonts lookup to TrueType/CFF only. 2023-03-10 09:36:17 +02:00
Rémi Verschelde
b201db0cc1
Merge pull request #74638 from timothyqiu/typora
Fix various typos in the classref
2023-03-09 12:21:09 +01:00
Haoyu Qiu
03fcac3aa5 Fix various typos in the classref 2023-03-09 14:56:23 +08:00
Yuri Sizov
496bd94c21 Prevent cache corruption when saving resources in the editor 2023-03-08 19:46:55 +01:00
Yuri Sizov
8402927d3f Prevent crashing on startup if project has scripted theme types
Also avoid order of operation conflicts by moving C# binding generation hook to main.cpp
2023-03-08 11:17:21 +01:00
Rémi Verschelde
9eaaeef76d
Merge pull request #73410 from MewPurPur/Fixin-error-spam-2-Electric-Boogaloo
Fix error spam when naming a func at the end of the script
2023-03-08 08:54:57 +01:00
VolTer
07dd627728 Fix error spam when naming a func at the end of the script 2023-03-07 23:42:40 +01:00
Rémi Verschelde
13ad374102
Merge pull request #74496 from juliuse98/master
Fix blend-file import when using custom color management in blender
2023-03-07 08:39:43 +01:00
Rémi Verschelde
eb60042fad
Merge pull request #74477 from bruvzg/jst_punct
[TextServer] Fix justification on punctuation characters.
2023-03-07 08:39:20 +01:00
Rémi Verschelde
b8126b18dc
Merge pull request #73429 from bruvzg/macos_no_sc
[macOS] Re-add support for the _sc_ inside app bundle.
2023-03-07 08:36:51 +01:00
juliuse98
7a0d12182e
Fix blend-file import when using custom color management in blender
When using custom color management in blender the --version command will
output additional information infront of the "normal" output and this
prevented the import.

Fixes #74439.
2023-03-06 22:36:03 +01:00
RedworkDE
6019f497b8 C#: Fix building projects for MSBuild before 17.3 2023-03-06 17:58:20 +01:00
bruvzg
016b2f3555
[TextServer] Fix justification on punctuation characters. 2023-03-06 12:39:08 +02:00
Rémi Verschelde
6941ffaef3
Merge pull request #74293 from akien-mga/fbx-dialog-disable-importer
FBX: Disable importer when canceling FBX2glTF setup
2023-03-06 10:55:21 +01:00
Rémi Verschelde
d35aa6a39b
Merge pull request #74433 from smix8/fix_server_free_error_msg_4.x
Fix NavigationServer free error print
2023-03-06 10:52:04 +01:00
Rémi Verschelde
2a5fc1fe6c
Merge pull request #74306 from dalexeev/gds-var-colon-style
Fix GDScript code style regarding colon
2023-03-06 10:49:11 +01:00
Hakim
e14fa5532b Get the unlit / unshaded extension when importing GLTF and set it when exporting 2023-03-05 22:34:04 +01:00
Danil Alexeev
ea5fd3d732
Fix GDScript code style regarding colon 2023-03-05 17:03:20 +03:00
smix8
73dc680fc1 Fix NavigationServer free error print
Fixes error print for NavigationServer free when a RID can not be found.
2023-03-05 14:11:35 +01:00
Rémi Verschelde
5dccc940e7
Merge pull request #74375 from raulsntos/dotnet/ignore-explicit-interface-implementations
C#: Ignore explicit interface implementations
2023-03-05 13:39:45 +01:00
Rémi Verschelde
b2622218f9
Merge pull request #74330 from aleksrutins/csharp-identifier-validation
Ensure that C# script names (and therefore class names) are valid identifiers
2023-03-05 13:29:26 +01:00
Rémi Verschelde
afc9d381d5
Merge pull request #74312 from raulsntos/dotnet/godot-project-dir-base64
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-05 13:28:14 +01:00
Rémi Verschelde
dd1b158ff3
Merge pull request #74280 from RedworkDE/net-get-singleton-core-name
C#: Get singleton instances using the Core name
2023-03-05 13:26:21 +01:00
Rémi Verschelde
a0134f7fbc
Merge pull request #74147 from vonagam/fix-call-await-check-in-compiler
GDScript: Fix checking if a call is awaited in compiler
2023-03-05 13:23:27 +01:00
Raul Santos
f949e94991
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters 2023-03-04 23:33:30 +01:00
Raul Santos
0372bd56b6
C#: Ignore explicit interface implementations 2023-03-04 19:16:48 +01:00
Aleks Rutins
ae8752a731 Validate that C# class names are valid identifiers 2023-03-04 10:30:40 -05:00
RedworkDE
16a2a164fe C#: Get singleton instances using the Core name 2023-03-03 16:30:18 +01:00
Rémi Verschelde
d81e6ee024
FBX: Disable importer when canceling FBX2glTF setup
Pretty hacky solution but it's better than an infinite loop.

All this import setup needs to be redone, it's very difficult to properly
bail out from an invalid import without triggering reimport loops.

Also fix underline not visible at default editor scale in LinkButton.

Fixes #73319.
2023-03-03 13:53:03 +01:00
Rémi Verschelde
326c0f324a
Merge pull request #74184 from MewPurPur/fix-number-highlighting-in-wrong-places
Make GDScript Number highlighting stricter
2023-03-03 11:07:04 +01:00
Rémi Verschelde
eaca689118
Merge pull request #74167 from aaronfranke/gltf-node-doc
Document GLTFNode and some of GLTFState
2023-03-03 11:06:39 +01:00
Rémi Verschelde
a8d2e7f342
Merge pull request #73987 from bruvzg/ft_lock
[TextServer] Add mutex for FreeType face creation/deletion operations.
2023-03-03 11:04:07 +01:00
Rémi Verschelde
7e142e04f5
Merge pull request #73669 from bruvzg/icu_static_data
[TextServer] Ensure ICU data is initialised only one and cleaned only at exit.
2023-03-02 11:26:02 +01:00
Rémi Verschelde
1c39cc5ff8
Merge pull request #74018 from Abdul-AZ/master
Fix glTF mesh importer not freeing nodes correctly on import
2023-03-02 11:24:39 +01:00
Rémi Verschelde
526f115752
Merge pull request #73904 from raulsntos/dotnet/tools-popup
C#: Always show "Create C# solution" option
2023-03-02 11:22:59 +01:00
Rémi Verschelde
880247ad54
Merge pull request #74127 from RedworkDE/net-debug-crash
C#: Fix crash when errors occur before language initialization.
2023-03-02 11:20:26 +01:00
VolTer
952703d921 Make GDScript number highlighting stricter 2023-03-01 21:27:32 +01:00
Aaron Franke
2cc22fb964
Document GLTFNode and some of GLTFState 2023-03-01 10:25:23 -06:00
Dmitrii Maganov
55a2ad25bf GDScript: Fix checking if a call is awaited in compiler 2023-03-01 09:31:35 +02:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
RedworkDE
c0ebc28136 C#: Fix crash when errors occur before language initialization. 2023-03-01 00:00:33 +01:00
Rémi Verschelde
491ded1898
Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
Rémi Verschelde
ec8475af5e
Merge pull request #74028 from voidedWarranties/scriptlanguage_unused
Remove unused `ScriptLanguage` methods
2023-02-27 08:31:01 +01:00
Rémi Verschelde
745e994fc0
Merge pull request #74010 from lyuma/fix_last_basis_lod
Loop over the last mipmap lod in basis universal
2023-02-27 08:25:01 +01:00
voidedWarranties
bd5ab9f9b4 Remove unused ScriptLanguage methods 2023-02-26 22:30:56 -08:00
Abdulrahman Al Zeidi
5e0641ea9a Fix glTF mesh importer not freeing nodes correctly on import 2023-02-27 02:44:23 +00:00
Lyuma
0addf38047 basisu: Loop over the last mipmap lod 2023-02-26 16:01:54 -08:00
Aaron Franke
9a031806bd
GLTF: Delete unused skeleton_to_node 2023-02-26 15:16:31 -06:00