BastiaanOlij
41e70d4192
Move GDNative docs into gdnative folder
2017-10-13 21:54:57 +11:00
Ruslan Mustakov
6106fd88d4
Remove junk output
...
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
Rémi Verschelde
b1f2c31a36
doc: Sync classref with current source
...
Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
2017-10-11 23:55:04 +02:00
Ignacio Etcheverry
740ef3dc97
Merge pull request #11954 from neikeq/d
...
Added 'exposed' field to ClassInfo for registered classes
2017-10-11 13:54:34 +02:00
Ignacio Etcheverry
14b9ad1296
Fix wrong array index
2017-10-10 18:29:56 +02:00
Ignacio Etcheverry
18d3ba0c50
Fix getting struct elements from MonoArray ( #11978 )
...
* Fix getting struct elements from MonoArray
* Revert undesired change
2017-10-10 00:25:36 +02:00
Ignacio Etcheverry
9b6f65af82
Mono: Make use of ClassInfo's exposed API
...
- BindingsGenerator only generates exposed classes.
- Fix creation of managed instances of non-exposed classes.
2017-10-09 23:50:06 +02:00
Ignacio Etcheverry
0c2e882210
Adds 'exposed' field to ClassInfo
...
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
2017-10-09 23:49:17 +02:00
Ferenc Arn
8ddbd19777
Apply a few recent chages in Quat and Basis to their respective Mono counterparts. ( #11899 )
2017-10-09 14:49:53 +02:00
Thomas Herzog
ea37f44ec8
Merge pull request #11950 from sheepandshepherd/gdnative_property_index
...
Include property index in GDNative class API
2017-10-09 13:55:36 +02:00
Rémi Verschelde
30a4882cf8
Merge pull request #11910 from hoelzl/pr-python3-mono-build
...
Fix Python 3 incompatibility in Mono build
2017-10-09 11:00:14 +02:00
Thomas Herzog
dc6bb74c46
Merge pull request #11952 from touilleMan/fix-crash-gdnative
...
[GDnative] fix crash at cleanup time when singleton_gdnatives is not empty
2017-10-09 01:24:21 +02:00
Emmanuel Leblond
6363bcf209
[GDnative] fix crash at cleanup time when singleton_gdnatives is not empty
2017-10-09 00:31:25 +02:00
Ignacio Etcheverry
ff28569d16
Fixed IntPtr unboxing ( #11949 )
...
- Fix boolean never reset to false
- Fix IntPtr unboxing and cleanup
2017-10-09 00:10:54 +02:00
sheepandshepherd
6f3fffecb3
Include property index in GDNative class API
...
Needed by properties that share set/get functions. Fixes #10329 .
2017-10-08 23:57:06 +02:00
Emmanuel Leblond
ce197990bc
[GDnatvie] improve wrapper code generation
2017-10-08 20:51:18 +02:00
Emmanuel Leblond
d17951f57e
[GDnative] Add string_name api
2017-10-08 16:47:10 +02:00
Thomas Herzog
7a58c0f9fb
Merge pull request #11923 from sheepandshepherd/gdnative_api_json_array
...
Store GDNative API in array instead of dictionary
2017-10-08 12:53:48 +02:00
Ignacio Etcheverry
e5ff814243
Merge pull request #11924 from neikeq/b
...
Fix dot separated assembly names confused with file extensions
2017-10-07 22:10:02 +02:00
Ignacio Etcheverry
eb920406ae
Fix dot separated assembly names confused with file extensions
2017-10-07 22:00:35 +02:00
sheepandshepherd
39584f3312
Store GDNative API in array instead of dictionary
2017-10-07 20:17:12 +02:00
Ignacio Etcheverry
5a49106ff4
Merge pull request #11900 from neikeq/a
...
Fix assembly load hooks and sizeof wrong type
2017-10-07 20:12:25 +02:00
Matthias Hoelzl
a6b48c1706
Fix Python 3 incompatibility in Mono build
2017-10-07 15:36:20 +02:00
Rémi Verschelde
84e7bbafb7
Merge pull request #11843 from hoelzl/pr-python3-build
...
Fix Python 3 build
2017-10-07 10:54:58 +02:00
Ignacio Etcheverry
5ab3537179
Fix sizeof wrong type
2017-10-07 04:22:26 +02:00
Ignacio Etcheverry
9eda9be3cf
Fix assembly load hooks
2017-10-07 04:21:55 +02:00
Ignacio Etcheverry
195b12212d
Merge pull request #11896 from neikeq/pr-issue-11892
...
Quote MSBuild arguments
2017-10-07 01:27:06 +02:00
Ignacio Etcheverry
14280ac44b
Quote MSBuild arguments. Fixes #11892
2017-10-07 01:21:11 +02:00
Ignacio Etcheverry
85cc879382
Merge pull request #11894 from neikeq/pr-issue-11834
...
Mono: Make sure editor thread is attached on script reload
2017-10-07 00:47:13 +02:00
Ignacio Etcheverry
fdc3de009c
Mono: Make sure editor thread is attached on script reload
2017-10-07 00:43:02 +02:00
Ignacio Etcheverry
30328e7dfc
Merge pull request #11849 from cart/mono_parent_fields
...
Mono: support exported parent class fields
2017-10-06 22:36:58 +02:00
Andreas Haas
ec2a4da6d6
Merge pull request #11854 from endragor/fix-few-classdb-defs
...
Add NIL_IS_VARIANT usage to few definitions
2017-10-06 13:09:53 +02:00
BastiaanOlij
ce74efacbb
Made a few tweaks to the interface
2017-10-06 20:35:55 +11:00
Carter Anderson
19df296351
get parent class fields when updating a CSharpScript's exports
...
This makes the fields viewable / editable in the inspector
2017-10-05 23:50:48 -07:00
Ferenc Arn
17e89c2c66
Fix mono enabled builds (broken by 3d87b70
).
2017-10-05 22:11:10 -04:00
Juan Linietsky
3d87b70f7a
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
Ignacio Etcheverry
928efe06d6
Merge pull request #11845 from neikeq/music-is-overrated
...
- Fixed uninitialized local
- Improved msbuild search on Unix platforms
- Add C# script to csproj when attaching it to an object
2017-10-05 19:42:22 +02:00
Andreas Haas
b9b9a9f86e
Merge pull request #11858 from J08nY/feature/gridmap-used-cells
...
Add GridMap::get_used_cells. Fixes #11857 .
2017-10-05 19:23:04 +02:00
J08nY
16bf0f08ed
Add GridMap::get_used_cells. Fixes #11857 .
2017-10-05 15:34:34 +02:00
Ruslan Mustakov
61ddf52983
Add NIL_IS_VARIANT usage to few definitions
...
The missing usage flag led to GDNative API descriptions containting
arguments with "void" type.
2017-10-05 18:51:22 +07:00
Ignacio Etcheverry
1d309439cb
Uninitialized local and domain finalize fixes
...
- Make sure to run the GC before and after finalizing the scripts domain.
2017-10-05 00:12:36 +02:00
Ignacio Etcheverry
df22bbd7ed
Add C# script to csproj when attaching it to an object
2017-10-05 00:10:51 +02:00
Ignacio Etcheverry
b4d758e067
Add alternative search locations for msbuild
2017-10-05 00:08:38 +02:00
Matthias Hoelzl
727a381fc9
Fix Python 3 build
...
- Take care of the differences in handling unicode characters in
`escape_string` (formerly in `editor/SCsub`, now in `compat.py)`.
- Conditionally include `_winreg` or `winreg` in the Mono editor
module.
2017-10-04 23:21:32 +02:00
Thomas Herzog
454dec2f2f
Merge pull request #11806 from touilleMan/gdnative-version-field
...
[GDnative] add api version field to godot_gdnative_api_struct
2017-10-04 11:57:53 +02:00
Emmanuel Leblond
3e29cb806c
[GDnative] add future-proof next field to godot_gdnative_api_struct (a la Vulkan)
2017-10-04 03:11:41 +02:00
Karroffel
2a4e2b5378
[GDNative] added API struct wrapper generator
...
Previously functions of the GDNative API were accessed by letting
the loader at load-time resolve the symbols. This causes troubles on
Windows (...sigh...), so now the GDNative API isn't exported anymore.
This means, that a library that wants to call a GDNative function
needs to access it via a struct of pointers that's passed to it at
right after the library was loaded. To make the usage easier, those
function pointers in the struct can be wrapped in actual function in
the global scope. This commit adds a generator for that wrapper code.
2017-10-03 23:26:39 +02:00
Andreas Haas
a848fa6cde
Merge pull request #11789 from djrm/pr_visual_improvements
...
Added correct initialization for script editor theme.
2017-10-03 19:56:14 +02:00
Emmanuel Leblond
0d41be3790
[GDnative] add api version field to godot_gdnative_api_struct
2017-10-03 18:08:34 +02:00
Thomas Herzog
c5ab18f33e
Merge pull request #11792 from touilleMan/gdnative-json-api
...
[GDnative] autogenerate gdnative_api_struct.h from a json
2017-10-03 14:37:04 +02:00
Nathan Lovato
cc40784728
Merge pull request #11653 from bojidar-bg/doc-vscript-1
...
[DOCS] Document some of the VisualScript classes
2017-10-03 11:58:06 +02:00
Bojidar Marinov
10469c1962
Document some of the VisualScript classes.
2017-10-03 12:01:53 +03:00
Emmanuel Leblond
cdc29926af
[GDnative] replace gdnative_api_struct.h by a json-based autogenerated system
2017-10-03 09:48:52 +02:00
Daniel J. Ramirez
bb69855f1a
VS now supports white themes.
2017-10-02 21:31:32 -05:00
Daniel J. Ramirez
6d874ea685
Added correct initialization for script editor theme.
...
Some style fixes for VS interface.
2017-10-02 18:33:42 -05:00
Ignacio Etcheverry
e36fb95c50
Added mono module
2017-10-03 00:01:26 +02:00
Andreas Haas
29b44801b2
Merge pull request #11658 from BastiaanOlij/mobile_vr
...
Reintroduce generic mobile vr interface
2017-10-02 23:13:21 +02:00
Andreas Haas
5303efb2fa
Merge pull request #11659 from AndreaCatania/prephysics
...
Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
Poommetee Ketson
e8f0817eac
Merge pull request #11724 from marcelofg55/visualscript_crashfix
...
VisualScript crashfix when returns are too few
2017-10-02 23:40:44 +07:00
Emmanuel Leblond
c55b8217ab
[GDnative] Add active_library_path to init options struct
2017-10-02 13:45:47 +02:00
Emmanuel Leblond
c11c951871
[GDnative] Add binding to GDNativeLibrary::get_active_library_path
2017-10-02 13:25:53 +02:00
Gilles Roudiere
d10e5eabed
Merge pull request #11719 from toger5/svg_color_convert_alpha
...
keep alpha when converting svg colors fixes #11289
2017-10-01 22:38:57 +02:00
Hein-Pieter van Braam
6c15c23889
Replace a OPCODE_BREAK with break in opcode 31
...
This was a mistake made in 520d84e
. There are no more other looping
structures left in this function.
2017-10-01 16:51:05 +02:00
AndreaCatania
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
Marcelo Fernandez
57ef77376f
VisualScript crashfix when returns are too few
2017-09-30 11:18:50 -03:00
toger5
b3826901c7
keep alpha when converting svg colors fixes #11289
2017-09-30 14:48:41 +02:00
Juan Linietsky
0a5799fb43
Properly allow completion on variable initializer arguments, closes #9359
2017-09-29 19:43:31 -03:00
BastiaanOlij
ca4f055db0
reintroduce generic mobile vr interface
2017-09-28 22:44:41 +10:00
Rémi Verschelde
da144fed4c
Merge pull request #11617 from groud/fix_bad_display
...
Fixes bad display
2017-09-27 22:15:00 +02:00
Scayze
0722df4829
Fixed wrong break statement in GDFunction::call
2017-09-27 03:23:39 +02:00
Gilles Roudiere
6f185cc9f7
Remove unecessary anchors&margins set causing bad display (sons of containers)
2017-09-27 00:38:28 +02:00
Rémi Verschelde
f577efd47e
Merge pull request #11424 from groud/control_node_presets
...
Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Rémi Verschelde
c79fc6716e
Merge pull request #11518 from hpvb/gdscript-direct-dispatch
...
Some more GDScript performance optimizations
2017-09-25 23:25:42 +02:00
Rémi Verschelde
78aa7b382a
Merge pull request #11567 from QuLogic/scons-var-types
...
Add types to scons command-line options
2017-09-25 22:44:05 +02:00
Rémi Verschelde
dae02a9041
Merge pull request #11580 from endragor/ios-export
...
Enhance iOS export
2017-09-25 22:23:49 +02:00
Juan Linietsky
c5da28f24c
Fixed constness of variant functions, as well as visual script sequence ports. Closes #11258
2017-09-25 17:09:27 -03:00
Elliott Sales de Andrade
3e69d19116
Use BoolVariable in platform-specific options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
5be675eb03
Use BoolVariable for module options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
45a9a680a3
Use BoolVariable for third-party options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
ffab67b8da
Use BoolVariable in target/component/advanced options.
2017-09-25 14:36:02 -04:00
Ruslan Mustakov
f5b3b24c22
Enhance iOS export
...
- The export process now builds complete .ipa on macOS, instead of just
creating XCode project.
- The project includes Capabilities games usually require: Game Center,
Push Notifications, In-App Purchase.
- Icons and launch screens can be specified in export preset.
2017-09-26 00:18:08 +07:00
Hein-Pieter van Braam
0a338a28d9
Remove several checks on DEBUG_RELEASE
...
These errors shouldn't be possible on a tested game. Remove the checks
on release. Shaves about 10% off of tight loops.
2017-09-25 18:29:18 +02:00
Hein-Pieter van Braam
520d84e042
Use computed goto to dispatch next opcode
...
On compulers that define __GNUC__ use computed goto to directly dispatch
the next instruction rather than going through another switch statement.
This saves a jump and some comparisons.
In tight loops this is is roughly 10% faster than the switch() method.
2017-09-25 18:29:13 +02:00
Elliott Sales de Andrade
00c03bdd2b
Add support for OpenSSL 1.1.0.
...
This release hides many struct members which provides easier forward
compatibility but is a break from previous releases. A few small macros
provide compatibility between both 1.1.0 and 1.0.x.
Fixes #8624 .
2017-09-24 02:11:02 -04:00
Marcelo Fernandez
46af050e93
Rename get_position => get_playback_position and seek_pos => seek on audio classes
2017-09-23 16:55:00 +02:00
Gilles Roudiere
05bb8e0c10
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
Rémi Verschelde
be60689812
Merge pull request #11461 from hpvb/add-likely-macros
...
Implement Linux-style likely()/unlikely() macros
2017-09-22 09:15:45 +02:00
Ross Hadden
1a97d6455d
Fixed a bunch of typos, including an error code.
2017-09-21 23:58:29 -04:00
Hein-Pieter van Braam
22358babda
Implement Linux-style likely()/unlikely() macros
...
This implement branch prediction macros likely() and unlikely() like in
Linux. When using these macros please ensure that when you use them the
condition in the branch really is very, very likely or unlikely. Think
90+% of the time. Primarily useful for error checking. (And I implement
these macros for all our error checking macros now)
See this article for more information:
https://kernelnewbies.org/FAQ/LikelyUnlikely
There are more places where these macros may make sense in renderer and
physics engine. Placing them will come in another commit down the line.
2017-09-21 18:28:28 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Ruslan Mustakov
52cb4ec232
Do not compile Recast for Android
...
At least this makes Godot compile for Android until there is a better
solution.
2017-09-20 12:57:33 +07:00
Rémi Verschelde
752a116847
Merge pull request #11256 from djrm/pr_visual_improvements
...
Visual improvements and new look for VS
2017-09-19 23:44:09 +02:00
Hein-Pieter van Braam
833c3917b2
Allow booleanization of all types
...
We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.
This allows you to write GDScript like:
if not Dictionary():
print("Empty dict")
Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
2017-09-19 18:55:31 +02:00
Rémi Verschelde
33e1716f13
Merge pull request #11402 from hpvb/remove-gdscript-checks-on-release
...
Various GDScript performance tweaks
2017-09-19 15:48:14 +02:00
Rémi Verschelde
ba4439c491
Merge pull request #11386 from kosz78/fix-msvc-compile-errors
...
Fix MSVC compilation errors
2017-09-19 14:58:19 +02:00
Konstantin Zaitsev
28dc30cd59
Change structure order for godot nim compatibility
2017-09-19 11:35:51 +07:00
Konstantin Zaitsev
c386a02654
Fix MSVC compilation errors
2017-09-19 10:33:07 +07:00
Hein-Pieter van Braam
60790c8c5a
Remove more GDScript runtime checks on release
...
As a preparation for other performance enhancements to GDScript:call()
start by removing more of the GDScript runtime checks on release.
This code has been tested with 2d/platformer, 3d/platformer,
3d/materials_test, and goltorus. No regressions were found.
2017-09-19 02:06:47 +02:00
Hein-Pieter van Braam
137f8a58a8
Move Variant::evaluate() switch to computed goto
...
In an effort to make GDScript a little faster replace the double
switch() with a computed goto on compilers that set __GNUC__. For
compilers that don't support computed goto it will fall back to regular
switch/case statements.
In addition disable using boolean values in a mathematical context. Now
boolean values can only be compared with other booleans. Booleans will
also no longer be coerced to integers.
This PR replaces #11308 and fixes #11291
2017-09-17 22:49:23 +02:00
Thomas Herzog
259778ce8c
Merge pull request #11296 from touilleMan/gdnative-api-struct
...
[GDnative] pass api as struct of function pointers to loaded gdnative modules
2017-09-17 20:59:46 +02:00