Commit graph

3199 commits

Author SHA1 Message Date
robfram
bffd4f0548 Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
If you had a tree like Node2D->Sprite->Camera2D and you write a
code like $Node2D/Spr and chose the autocompletion sugested
Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite
instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then
you ended with $Node2D/Node2D/Sprite/Camera2D.

Fix #15813.

(cherry picked from commit 95f186b621)
2018-04-14 23:14:30 +02:00
Alexander Holland
259b9664ef auto-completion edge jump
arrow up/down jumps to end/start on edges

(cherry picked from commit e36dd4282b)
2018-04-14 21:29:48 +02:00
Andreas Loew
7ad6a9aeea Fix selection of Sprites using AtlasTexture in the editor.
Fixes #16261.

(cherry picked from commit a01ba4523b)
2018-04-14 20:30:51 +02:00
Ranoller
aaed3ef5ed FIX Windows enter/exit mouse notifications
Fix to this issue #17202

(cherry picked from commit 979dccbd8d)
2018-04-14 20:25:57 +02:00
Geoffrey
5d7b7f798a Made print_tree_pretty() function which displays scene tree graphically
(cherry picked from commit 8362ce4769)
2018-04-14 19:56:55 +02:00
Ruslan Mustakov
710b57d493 Make BaseButton not emit press when container is scrolled
This fixes the problem described in #13996 in a proper way.

This also adds "deadzone" property to ScrollContainer. It can be used
on mobile, where taps are not as precise as mouse clicks. Player could
slightly move their finger when tapping, in which case we still want
the button to be pressed rather than the container to be scrolled.

(cherry picked from commit dcf5be92a3)
2018-04-14 19:36:10 +02:00
Gilles Roudiere
b6f30f1b5b Fixes infinite loop in GridContainer
(cherry picked from commit 44cb8eb3a2)
2018-03-29 00:41:03 +02:00
Leon Krause
a5ccaa919e Prevent division by zero in GridContainer
(cherry picked from commit 38623e07ac)
2018-03-29 00:12:35 +02:00
bncastle
449e75455b Fix BaseButton not always calling _pressed()
Fix "ui_accept" action in BaseButton.cpp not calling _pressed() func in
GDScript

(cherry picked from commit ceb079fa35)
2018-03-28 23:55:58 +02:00
Bernhard Liebl
73cc3a96c0 Fix uninitialized data in Sprite::_get_rects()
(cherry picked from commit 5f917139ab)
2018-03-28 23:54:10 +02:00
Gary Oberbrunner
91bc845152 Fix infinite loop in GridContainer layout
I had a grid container and tried to set rect.min_height larger in the
editor; that caused an infinite loop in GridContainer::_notification
at line 118. The reason is max_index was being set to the *height* of
the row, not the *index* of the row. So later when it tried to erase
that row and try again, there was nothing to erase.
I applied the same fix to the width code.

(cherry picked from commit 561e57df13)
2018-03-28 23:45:39 +02:00
Hugo Locurcio
8a0966a8cb Add an hinting mode setting to DynamicFonts
- Editor font hinting can now be tweaked in the Editor Settings.
- DynamicFonts used in projects now have tweakable hinting settings
  in their DynamicFontData child. Changes will be visible upon
  reloading the scene in the editor.

(cherry picked from commit c1544c12ef)
2018-03-28 22:56:04 +02:00
MrCdK
99331ca395 Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
(cherry picked from commit 5bc010e8ee)
2018-03-28 22:43:44 +02:00
JFonS
a026e2626c Fix weird editor crash when switching from editing one gradient to another keeps 'grabbing' variable to true
(cherry picked from commit f68594a525)
2018-03-28 22:01:19 +02:00
Marc Gilleron
cf2e30b30c Fix Line2D tile mode for non-square textures
(cherry picked from commit d2fae5c9a6)
2018-03-28 21:33:49 +02:00
poke1024
f7efa9d43a Fix line thickness for CollisionPolygon2D.
(cherry picked from commit a36f6e5386)
2018-03-28 21:23:42 +02:00
Rémi Verschelde
c0132f30c4 Viewport: Fix missing tooltips w/ disabled physics object picking
Previously this option seemed to be the sole responsible for enabling
physics processing in Viewport, while several other features like
tooltips and debugging collision hints rely on it.

All this logic is moved to internal processing (it's incorrect to let
it be affected by users disabling physics/idle processing), and disabling
physics object picking no longer affects the internal physics processing.

Fixes #17001.

(cherry picked from commit ce7da2c7d6)
2018-03-03 14:19:57 +01:00
Bernhard Liebl
f967334f53 Fix more regressions in RichTextLabel from PR 15711
(cherry picked from commit 0e1e95c41f)
2018-03-03 01:47:52 +01:00
Rémi Verschelde
262c97098d Fix serialization of identifiers with non printable ASCII characters
Fixes #6888.

(cherry picked from commit ab001d830b)
2018-03-02 14:54:45 +01:00
Hein-Pieter van Braam
cee20e24bd Don't crash when trying to add an invalid navmesh
It is possible to try to add an invalid object as a navmesh through
GDScript which results in an engine crash. This creates a debug message
that should help the user figure out what's wrong.

(cherry picked from commit 555eebf3f4)
2018-03-02 12:06:46 +01:00
Hein-Pieter van Braam
675899a521 Fix various valgrind reported uninitialized variable uses
(cherry picked from commit d702d7b335)
2018-03-01 21:06:31 +01:00
poke1024
c800653c6f Fix regression through fa98637aca
(cherry picked from commit 89f607604e)
2018-03-01 19:19:29 +01:00
JFonS
69274ef368 Fix visibility of gizmos on scene load
(cherry picked from commit 99d740c46e)
2018-02-27 00:02:01 +01:00
Gilles Roudiere
34591f9451 Fixes collisions shape selection
(cherry picked from commit c250a9a9f9)
2018-02-24 10:53:10 +01:00
Rémi Verschelde
d79a7a2773 Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc)
2018-02-24 01:34:34 +01:00
Rado'sPC\aRaGaR
3d804778fd Fix quotation in string
fix for #16404

(cherry picked from commit f38e819fc1)
2018-02-22 13:23:44 +01:00
Artem Varaksa
eacd66e784 Clean up some bad words from code comments
(cherry picked from commit d35e486228)
2018-02-22 12:22:41 +01:00
Poommetee Ketson
b5f8c1a53b Fix timer second not zero padded when < 10
Also RTR "Time Left:"

(cherry picked from commit d2e3607fa0)
2018-02-22 12:20:23 +01:00
luz.paz
751806b5c7 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6)
2018-02-22 12:17:06 +01:00
isaacremnant
f01821b60a Force controls to save rect_clip_content since they do not all default to false.
(cherry picked from commit cc902cf9ab)
2018-02-22 00:01:33 +01:00
Bernhard Liebl
fa98637aca Fixes wrong vertical font layout in RichTextLabel
(cherry picked from commit 77b1320fb4)
2018-02-21 23:52:49 +01:00
Ian
723613dbc3 TextEdit folding over unindented comments
(cherry picked from commit d327f75392)
2018-02-21 23:51:45 +01:00
Hein-Pieter van Braam
8efb9c8cdd Actually fix the db/dc renaming mess
Local builds save lives :)
2018-02-21 23:21:21 +01:00
Hein-Pieter van Braam
75289b4017 revert the renaming _tree_db_selected function 2018-02-21 22:57:50 +01:00
Michael Alexsander Silva Dias
23b9f09c58 Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode.
(cherry picked from commit db80d56388)
2018-02-21 22:23:24 +01:00
Max
4383fae5a4 Fixed disappearing text on filedialog buttons
(cherry picked from commit 6a48f952ca)
2018-02-21 22:15:05 +01:00
volzhs
317cb336eb Keep to show current script when closing all docs
also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.

Fix #16403

(cherry picked from commit df84290a7e)
2018-02-21 22:09:23 +01:00
Alexander Alekseev
18735ff6f2 Fixes OptionButton selection index being reset to zero at instanciation
Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order.
Fixes #10213.

(cherry picked from commit 66c39b1426)
2018-02-19 22:29:36 +01:00
Michael Alexsander Silva Dias
9fb843db06 Added "allow_reselect" property to ItemList and enabled it for the method/help lists.
(cherry picked from commit 4dbf6ac1b8)
2018-02-19 22:21:14 +01:00
ronroniv
5b32be4701 Update an outdated method name in error message
set_enable_monitoring -> set_monitoring

(cherry picked from commit 5e8f7c9782)
2018-02-19 22:13:46 +01:00
Ovnuniarchos
eda94419df SpinBoxes calculate correctly their width before first redraw.
(cherry picked from commit fe1ca3c6e6)
2018-02-19 22:13:46 +01:00
Federico Frenguelli
069658f1be Fixed #15082: line edit emits two "text_changed" signals when pasting while text is selected
(cherry picked from commit 9cd3ed4ace)
2018-02-19 22:13:46 +01:00
Poommetee Ketson
4bed14f69b Gradient: fix wrong property type
(cherry picked from commit 4f9ef96b54)
2018-02-19 22:13:45 +01:00
binbitten
05e97db6f2 Fix wrong property type for fixed icon size in ItemList
(cherry picked from commit 331cfc1d18)
2018-02-19 22:13:45 +01:00
Gilles Roudiere
a206d3d2fc Fixes a Gridcontainer wrong children fitting with expanded+non-zero minisize
(cherry picked from commit d1f32708b7)
2018-02-19 22:13:44 +01:00
Gilles Roudiere
a6ca62ac79 Fixes a bas resizing with SplitContainer
(cherry picked from commit 30e1e42175)
2018-02-19 22:13:44 +01:00
Saracen
50674dbe15 Expose 'lightmap_unwrap' method to the scripting engine.
(cherry picked from commit e3fdacdf90)
2018-02-19 20:57:40 +01:00
Jerome67000
f64b68d870 Change primitive meshes acccuracy value
(cherry picked from commit b72c9b85d0)
2018-02-19 20:49:41 +01:00
Phil Jones
532abf228c Fix texture import spelling
(cherry picked from commit d1a471f909)
2018-02-04 20:11:13 +01:00
Paolo Perkovic
7de47fbabb Fix inconsistencies and typos in argument names
(cherry picked from commit 08d4bfacaf)
2018-02-04 20:10:13 +01:00