m4nu3lf
ca2277f3f1
Fixed property setter in G6DOF joint
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(cherry picked from commit 0d9b53ce5e
)
2017-03-18 19:58:23 +01:00
kbake
31260bb720
Selected text is now deselected on ctrl+home/end
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This fixes Issue #7694 and also the error mentioned in the comments of that issue.
(cherry picked from commit 1169f4e040
)
2017-03-18 19:58:13 +01:00
marcelofg55
97fef612fb
Fix issues with set_window_resizable on x11
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(cherry picked from commit 474e3ac055
)
2017-03-18 19:56:16 +01:00
Chris Bradfield
c01c5fce59
grammar fixes, it's -> its
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(cherry picked from commit 10176228b2
)
2017-03-18 19:55:34 +01:00
Andreas Haas
6fb2abc7d8
SceneTreeDock: Fix crash when dragging invalid nodes.
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Fixes #7529
(cherry picked from commit a64a348054
)
2017-03-18 19:54:51 +01:00
Ferenc Arn
5e90183ba4
Use -Ofast on x11. Also introduced use_lto option.
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debug_release doesn't turn off optimizations for release target now. Ensure that sanitizer options apply to both C and C++ files.
Built-in optimization/debug flags are prepended such that user-specified flags can override them.
Based on and around the discussion in PR #5194 .
(cherry picked from commit 7a85d25218
)
2017-03-18 19:52:35 +01:00
Ray Koopa
3f8ce209b7
Added warning when removing animations
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(cherry picked from commit f279df2654
)
2017-03-18 19:52:08 +01:00
Andreas Haas
8015ab0db3
Add ClassDB binding for File.get_modified_time
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Closes #7613
(cherry picked from commit 5ec0610c60
)
2017-03-18 19:46:36 +01:00
Geequlim
ca3881ccb8
Add 'Copy Node Path' action to right mouse menu
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(cherry picked from commit 65db43d5ae
)
2017-03-18 19:43:13 +01:00
Fabio Alessandrelli
b9451ce58d
Fix gibberish output for windows/mingw.
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%ls should be used instead of %s or %S to speficy narrow/wide charstring
in wprintf fwprintf
Fixes #6252
(cherry picked from commit 3df934acad
)
2017-03-18 19:42:21 +01:00
volzhs
507bb0e1cb
Change camera default rotation
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(cherry picked from commit 0ecf7f7ca0
)
2017-03-18 19:42:07 +01:00
Jerome67000
ab7faa1281
#7215 try to fix adb bad targeting user on device
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(cherry picked from commit 8c19a6cb85
)
2017-03-18 19:41:37 +01:00
Andreas Haas
1eb9925f58
CollisionShape2D: Fix warning icon not updating.
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`CollisionPolygon2D` also had this problem.
(cherry picked from commit 16eee2f59b
)
2017-03-18 19:32:02 +01:00
Ray Koopa
98f01f9143
Respect style boxes for Button states other than "normal"
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(cherry picked from commit 2baeb531e6
)
2017-03-18 19:31:43 +01:00
Jesper Bækdahl
e5f0183b0a
x11: don't wait for window to be mapped
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(cherry picked from commit 8f7a3884fd
)
2017-03-18 19:29:46 +01:00
Rémi Verschelde
618ac3842e
Merge pull request #8068 from Hinsbart/fix_ps_cross_2.1
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InputMap: Rename joypad button "PS X" to "PS Cross". [2.1]
2017-03-18 14:52:59 +01:00
Andreas Haas
5cc184d732
InputMap: Rename joypad button "PS X" to "PS Cross".
2017-03-18 12:36:53 +01:00
Rémi Verschelde
b5be9d6115
Merge pull request #8038 from RandomShaper/remove-warning-2.1
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Remove warning on owner re-assignment (2.1)
2017-03-18 10:49:35 +01:00
Rémi Verschelde
58455f03f7
Merge pull request #8031 from RandomShaper/fix-redundant-connections-2.1
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Fix redundant connections (2.1)
2017-03-18 10:46:59 +01:00
Pedro J. Estébanez
7b27cc91b1
Remove warning on owner re-assignment
2017-03-15 12:28:38 +01:00
Pedro J. Estébanez
148566b31b
Fix redundant connections saved in sub-inheritance
2017-03-15 11:48:24 +01:00
Pedro J. Estébanez
6289997724
Fix ambiguity in StringName (null data vs. data with empty string)
2017-03-15 04:26:23 +01:00
Rémi Verschelde
8ea4413a2c
Merge pull request #8016 from RandomShaper/optimize-assert-2.1
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Skip asserts on non-debug builds at compiler level (2.1)
2017-03-13 11:08:47 +01:00
Rémi Verschelde
c185fe1095
Merge pull request #7991 from BastiaanOlij/CoreMotion_2.1
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Core motion for Godot 2.x (based on PR 7127)
2017-03-13 11:03:31 +01:00
Rémi Verschelde
ce09a094ab
Merge pull request #7987 from RandomShaper/fix-touch-button-2.1
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Several fixes for TouchScreenButton (2.1)
2017-03-13 11:02:50 +01:00
Rémi Verschelde
3c566fc552
Merge pull request #7978 from RandomShaper/fix-sub-inheritance-2.1
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Fix node duplication in scene sub-inheritance (2.1)
2017-03-13 11:00:59 +01:00
Rémi Verschelde
e869a8a279
Merge pull request #7969 from RandomShaper/pr-7565-polish
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PR 7565 + polish
2017-03-13 11:00:20 +01:00
Rémi Verschelde
91cf3c1321
Merge pull request #7957 from RandomShaper/fix-kb-2d-motion-2.1
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Fix KinematicBody2D motion issues + KinematicBody2D.test_move_from() (2.1)
2017-03-13 10:59:53 +01:00
Pedro J. Estébanez
204a7481e0
Skip asserts on non-debug builds at compiler level
2017-03-13 00:23:42 +01:00
Pedro J. Estébanez
3be30efe8e
Fixes for TouchScreenButton
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- getting stuck on pause
- handling input when not visible
2017-03-10 14:11:54 +01:00
BastiaanOlij
8436a34305
Core motion for Godot 2.x (based on PR 7127)
2017-03-09 21:46:38 +11:00
Pedro J. Estébanez
6aef1c48c4
Fix node duplication in scene sub-inheritance
2017-03-08 19:58:59 +01:00
Rémi Verschelde
50c6a6d9b1
Merge pull request #7977 from eska014/2.1-web-window
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Backport all web 'window' features to 2.1
2017-03-08 07:28:38 +01:00
eska
9518401100
Add window features in web export
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- Add 'window' (canvas) resize, maximize and fullscreen
- Implement get_screen_size
- Fix fullscreen resolution
(cherry picked from commit 3e1b437315
)
2017-03-07 14:11:00 +01:00
eska
d34c530a7f
Revert "Add fullscreen features in web export"
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This reverts commit 17422f1f86
.
2017-03-07 14:11:00 +01:00
Pedro J. Estébanez
1e79f80b90
Finish fix for POSITION in 2D shaders
2017-03-06 18:31:29 +01:00
Pedro J. Estébanez
95a5d9e617
Fix KinematicBody2D wrong motion origin
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Got part of the fix from 5fc084c28e
Added an engine setting to enable the fix (physics_2d/motion_fix_enabled) which is false by default so the default behavior is the same as always
Added motion methods with a from parameter, the same as 3.0 does
2017-03-06 05:10:15 +01:00
Rémi Verschelde
cc265d5506
Merge pull request #7910 from RandomShaper/single-field-prop-edit-2.1
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Implement single-field property change for multinode edit (2.1)
2017-03-05 13:43:35 +01:00
Rémi Verschelde
bfa3d70169
Travis: Disable Android builds for now
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As we say in French, "Trop, c'est trop !".
Those builds fail 50% of the time due to timeouts, it's pointless to have them until we
find a better solution to install the Android SDK and NDK.
Workaround for #6973 .
(cherry picked from commit d5c6806e16
)
2017-03-05 13:40:45 +01:00
Rémi Verschelde
0f5b85f85a
Merge pull request #7949 from RandomShaper/expose-more-geom-2.1
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Expose uncapped versions of closest-point-to-segment utilities (2.1)
2017-03-05 12:04:20 +01:00
Rémi Verschelde
eeca4a3aa3
Merge pull request #7933 from RebelliousX/2.1
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TabContainer's signal changes (v2.1)
2017-03-05 12:03:38 +01:00
Thaer Razeq
886f150b4a
- Added tab_selected
signal which has same behavior as tab_changed
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lest breaking current API, though, it is noted in the documentation of TabContainer
class, of the upcoming Godot (v3.0+) changes in behavior, that is, `tab_selected` will be
emitted for selecting any tab, while `tab_changed` only if a tab changes.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** In Godot v3.0+, only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
2017-03-05 03:26:53 -06:00
Pedro J. Estébanez
e0170625ef
Expose uncapped versions of closest-point-to-segment utilities
2017-03-04 22:57:53 +01:00
Rémi Verschelde
bc56fa8d91
Merge pull request #7941 from RandomShaper/expose-geometry-2.1
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Expose Geometry::get_closest_point_to_segment_2d() (2.1)
2017-03-04 17:00:45 +01:00
Rémi Verschelde
e5a458d8d0
Merge pull request #7936 from volzhs/fix-input-android-2.1
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Fix handling input for Android (2.1)
2017-03-04 16:59:58 +01:00
Rémi Verschelde
c58c490d45
Merge pull request #7934 from lonesurvivor/area2d-fix_2.1
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2.1: Fixes two problems with Area2D and remove_child()
2017-03-04 16:57:23 +01:00
Rémi Verschelde
9cf5058610
Merge pull request #7926 from volzhs/issue-7902
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Fix wrong TreeItem reference after reconstructing (2.1)
2017-03-04 16:47:58 +01:00
Pedro J. Estébanez
25aedb896a
Expose Geometry::get_closest_point_to_segment_2d()
2017-03-04 01:49:16 +01:00
volzhs
c8edf071da
Fix handling input for Android
2017-03-04 00:12:35 +09:00
lonesurvivor
5b556cab25
Fixes two problems with Area2D and remove_child()
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- When one of two or more overlapping Area2Ds is removed with remove_child(), it doesn't try to report to the
other one anymore
- When overlappinng Area2Ds are removed woth remove_child(), _enter_tree and _exit_tree signals are now
properly disconnected upon removal
2017-03-03 11:36:50 +01:00