Commit graph

66650 commits

Author SHA1 Message Date
Saracen
6532eff7a7 Various improvements to advanced importer skeleton preview.
Better size calculation in advanced importer preview.
Uses the skeleton mesh to calculate the scene's bounding box.
This improves some situations where a mesh instances' scale
does not match its visual representation when a skeleton
is applied.

Advanced importer skeletal preview UX improvement.
Make the visibility of the skeletal preview in the advanced importer
when selecting an animation dependent on a new dedicated toggle button
rather than carrying over whether a skeletal node was or was not previously
selected before selecting the animation.

Advanced importer skeletal preview fix.
Fixes the preview on scaled skeletons in the advanced importer by applying the node's scale
to the preview and generating a skin for it.
2024-09-07 02:09:47 +01:00
Jeronimo Schreyer
030fd71da2 add support for visualizing bones in Advanced Import Settings
When an imported model Skeleton3D type node is selected, the bones are drawn using lines or octahedrons to provide a clearer reference to their position.
Refactored Skeleton3DGizmoPlugin::redraw now uses a static function to generate bone meshes
2024-08-27 02:10:16 +01:00
Rémi Verschelde
db76de5de8
Merge pull request #95927 from vinni-richburgh/master
Document that `Node.duplicate` also duplicates its children.
2024-08-26 23:29:14 +02:00
Rémi Verschelde
34779211e0
Merge pull request #95891 from KoBeWi/kilometer_long_tree_branch
Disable text trimming in SceneTreeEditor
2024-08-26 23:29:10 +02:00
Rémi Verschelde
8c0209fe33
Merge pull request #95860 from Goutte/doc-upnp-update-to-latest-gdscript
Docs: Update UPnP GDScript snippet to using `Signal.emit` syntax
2024-08-26 23:29:06 +02:00
Rémi Verschelde
4a798ad85d
Merge pull request #95749 from Mickeon/documentation-example-pruning
Remove empty `[b]Example:[/b]` lines from the class reference
2024-08-26 23:29:00 +02:00
Rémi Verschelde
7ce65f54be
Merge pull request #95504 from mihe/ninja-options
Expose more Ninja-related build options
2024-08-26 23:28:55 +02:00
Rémi Verschelde
c5eacb8698
Merge pull request #95381 from tetrapod00/time-rollover-description
Document shader time rollover project setting
2024-08-26 23:28:50 +02:00
Rémi Verschelde
0125b0eb03
Merge pull request #94215 from Chaosus/vs_preview_and_param_list
Add a material preview to visual shader editor
2024-08-26 23:28:46 +02:00
Rémi Verschelde
a041772ecf
Merge pull request #93940 from Mickeon/deprecate_RichTextLabel_is_ready
Add RichTextLabel `is_finished()`, deprecate `is_ready()`
2024-08-26 23:28:42 +02:00
Rémi Verschelde
2e825c7d9c
Merge pull request #93141 from RadiantUwU/add_static_classdb_calls
Implement `ClassDB::class_call_static_method`
2024-08-26 23:28:36 +02:00
Rémi Verschelde
80935234f4
Merge pull request #93134 from AThousandShips/default_bind_check
[Tests] Ensure all default method arguments can be encoded
2024-08-26 23:28:29 +02:00
Rémi Verschelde
c7702b350a
Merge pull request #92548 from AThousandShips/string_cleaning
[Core] Optimize some `String` methods
2024-08-26 23:28:24 +02:00
Rémi Verschelde
056bc6f279
Merge pull request #92540 from BlueCube3310/layered-texture-info
Improve layered texture preview
2024-08-26 23:28:19 +02:00
Rémi Verschelde
ac5a528620
Merge pull request #84944 from KoBeWi/legacy_of_ancient_godots
Fix some legacy code
2024-08-26 23:28:14 +02:00
Rémi Verschelde
588cf16630
Merge pull request #84840 from kleonc/control-get-transform-simplification
Simplify `Control` internal transform calculation
2024-08-26 23:28:08 +02:00
Rémi Verschelde
347700cd95
Merge pull request #83443 from Chaosus/vs_fix_input_sorting
Fix visual shader inputs to follow the alphabet order
2024-08-26 23:28:04 +02:00
Rémi Verschelde
b34aa7b44d
Merge pull request #76085 from spanzeri/better_remember_editor_window
Remember editor window mode, screen, size and position on restart
2024-08-26 23:27:55 +02:00
Rémi Verschelde
7e8fffa008
Merge pull request #96122 from SaracenOne/fix_post_import_regression
Prevent empty post-import script paths throwing errors.
2024-08-26 22:46:14 +02:00
Rémi Verschelde
b5603ed8e2
Merge pull request #96118 from aaronp64/sort_custom_example
Fix `Array.sort_custom` example code
2024-08-26 22:46:10 +02:00
Rémi Verschelde
86139f682e
Merge pull request #96117 from SaracenOne/silence_fbx_warning
Fix owner warning when importing FBX.
2024-08-26 22:46:05 +02:00
Rémi Verschelde
b99222e57d
Merge pull request #96095 from SaracenOne/revert_advanced_importer_scale_fix
Revert scaled armature advanced importer preview fix.
2024-08-26 22:46:01 +02:00
Rémi Verschelde
c589801c23
Merge pull request #96093 from m4gr3d/fix_skeleton_invalid_bone_pose_update
Fix invalid `Skeleton3D` bone pose updates
2024-08-26 22:45:58 +02:00
Rémi Verschelde
850067d686
Merge pull request #96089 from stuartcarnie/sgc/metal_tidy_up
Metal: Minor improvements to shader cache
2024-08-26 22:45:54 +02:00
Rémi Verschelde
a8516b8c3b
Merge pull request #96066 from AThousandShips/is_null_doc
[Doc] Clarify `is_null` methods of `Callable` and `Signal`
2024-08-26 22:45:50 +02:00
Rémi Verschelde
4a947f0811
Merge pull request #96021 from jwodicka/jwodicka-docfix
Fix C# code example for `Object._get_property_list`
2024-08-26 22:45:45 +02:00
Rémi Verschelde
002847f29c
Merge pull request #95958 from bruvzg/no_spec_ttr
Remove spaces and punctuation from the beginning of translatable strings.
2024-08-26 22:45:42 +02:00
Rémi Verschelde
350bde0db6
Merge pull request #95954 from rakkarage/shader-material-reset
Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority`.
2024-08-26 22:45:37 +02:00
Rémi Verschelde
dd4ba9cce5
Merge pull request #95886 from jadoc/mouse-motion-caveat
Add movement caveats to InputEventMouseMotion docs
2024-08-26 22:45:33 +02:00
Rémi Verschelde
40c17d6380
Merge pull request #95846 from jadoc/fix-tooltips
Only reset the tooltip timer when the mouse has actually moved
2024-08-26 22:45:28 +02:00
Rémi Verschelde
4d353063f5
Merge pull request #95475 from TheSofox/sprite-sheet-guess-feature
Enable `SpriteFramesEditor` to "guess" the amount of rows and columns of a sprite sheet when loading it for the first time
2024-08-26 22:45:23 +02:00
Rémi Verschelde
8019cdb444
Merge pull request #94137 from Craig-Stoneham/master
Improve template class conditionals with constexpr (code style)
2024-08-26 22:45:17 +02:00
Rémi Verschelde
ce44c91223
Merge pull request #93739 from AThousandShips/lock_unlock
[Core] Allow locking/unlocking of `MutexLock`
2024-08-26 22:45:13 +02:00
Rémi Verschelde
0f16336be0
Merge pull request #93526 from m4gr3d/add_apksigner_util
[Android Editor] Add support for exporting platform binaries
2024-08-26 22:45:09 +02:00
Rémi Verschelde
b78da13e2a
Merge pull request #93064 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
Fix FileSystem dock won't show any file folders (v2)
2024-08-26 22:45:04 +02:00
Rémi Verschelde
8dad1ba482
Merge pull request #92933 from TokageItLab/match-concatenating
Match the coding style for concatenating String
2024-08-26 22:44:59 +02:00
Rémi Verschelde
a5e157dd37
Merge pull request #91854 from ImpishOaths/PullReady
Don't lose in/out handles when bezier keyframe inserted on top of existing keyframe
2024-08-26 22:44:52 +02:00
Rémi Verschelde
2c14f3ef95
Merge pull request #79378 from HolonProduction/autocompletion-index
Improve autocompletion for indices
2024-08-26 22:44:40 +02:00
Saracen
2453911013
Revert "Fix importer preview for models with scaled armatures"
This reverts commit 06709e6865.
2024-08-26 22:25:25 +02:00
Sofox
eccd1452fa Enable SpriteFramesEditor to guess the amount of rows and columns of a sprite sheet when loading it for the first time 2024-08-26 20:48:04 +01:00
Stuart Carnie
6de70e6b8a
Metal: Minor improvements to #96052; update logger subsystem name 2024-08-27 05:47:06 +10:00
Jason Wodicka
97cf2c147e Fix C# code example for Object._get_property_list
There were two small errors in this code example that kept it from working when copied to a new node locally. These are the fixes I used locally to test the example.
2024-08-26 12:36:01 -07:00
Fredia Huya-Kouadio
6a9c060883 Add support to the Android editor for signing and verifying Android apks
- Apk signing and verification is enabled using the apksig library from ac5cbb07d8
2024-08-26 11:38:49 -07:00
Fredia Huya-Kouadio
a5897d579b Update the GodotHost interface to support signing and verifying Android apks
Update the export logic to enable apk generation and signing for Android editor builds

Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
2024-08-26 11:16:38 -07:00
Fredia Huya-Kouadio
794ea99240 Update the storage access handler logic to support accessing / retrieving contents with the assets:/ prefix 2024-08-26 11:16:37 -07:00
Saracen
064f471103 Prevent empty post-import script paths throwing errors. 2024-08-26 16:42:39 +01:00
aaronp64
39ca8b4e23 Fix Array.sort_custom example code
Array.sort_custom descending sort example was comparing index 0, but had expected result based on comparing index 1.  Updated to use index 1 consistently.
2024-08-26 10:38:23 -04:00
Saracen
7050e581ff Fix owner warning when importing FBX. 2024-08-26 14:51:49 +01:00
Rémi Verschelde
e63c40e59c
Merge pull request #96113 from BlueCube3310/compat-array-fix
Compatibility: Fix crash when initializing certain compressed layered textures
2024-08-26 14:57:48 +02:00
Rémi Verschelde
4a4c86cc0a
Merge pull request #96110 from programneer/delet-this
Remove the 2D renderer notice from `ProjectSettings` documentation
2024-08-26 14:57:44 +02:00