Rémi Verschelde
65c94ec873
Merge pull request #97290 from fire/fix-animation-compression
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Fix animation compression going the wrong way
2024-09-25 12:39:18 +02:00
Rémi Verschelde
73bf121ceb
Merge pull request #93786 from alvinhochun/viewport-pixel-snap-fix
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Apply "snap 2D transforms to pixel" to viewport
2024-09-25 12:39:10 +02:00
Paweł
b88585abfc
Add linux camera support
2024-09-25 12:08:06 +02:00
Ricardo Buring
7c4c4b9987
Move Godot Physics 2D into a module; add dummy 2D physics server
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If the module is enabled (default), 2D physics works as it did before.
If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).
The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Rémi Verschelde
2017006879
Merge pull request #97314 from tetrapod00/visual-shader-remap
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Visual Shader: Add vector operations to Remap node
2024-09-23 16:14:04 +02:00
Mark DiBarry
3f9bb59606
Prevent jitter in Parallax2D
2024-09-23 20:36:38 +08:00
Rémi Verschelde
b9b793237c
Merge pull request #97315 from lawnjelly/fix_character_platform
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Fix physics platform behaviour regression
2024-09-23 12:28:17 +02:00
Rémi Verschelde
720c236fc0
Merge pull request #90743 from timothyqiu/empty-selection-clipboard
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Add TextEdit option to prevent copying without a selection
2024-09-23 12:27:35 +02:00
lawnjelly
6764338e09
Fix physics platform behaviour regression
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Lifetime checks for stored `RIDs` for collision objects assumed they had valid `object_ids`.
It turns out that some are not derived from `Object` and thus checking `ObjectDB` returns false for some valid `RIDs`.
To account for this we only perform lifetime checks on valid `object_ids`.
2024-09-23 10:56:24 +01:00
tetrapod00
eb5a9c3b33
Visual Shader: Add vector operations to Remap node
2024-09-22 11:25:36 -07:00
K. S. Ernest (iFire) Lee
dd9525be04
Fix animation compression going the wrong way
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When compressing animation key frame indices the truncation breaks the animation near the border of pages.
We use banker's rounding (FE_TONEAREST) as implemented by fast_ftoi to get the nearest integer frame.
2024-09-21 19:20:19 -07:00
A Thousand Ships
ccca41a086
Remove direct render include in ExternalTexture
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This include introduces `windows/platform_gl.h` into the include
hierarchy which adds defines which break building on MSVC
2024-09-21 17:44:28 +02:00
Rémi Verschelde
2daea4bb0b
Merge pull request #97269 from timothyqiu/underline-unicode-identifier
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Fix script editor not underlining Unicode identifiers when Ctrl-hovered
2024-09-21 11:51:02 +02:00
Rémi Verschelde
d39f53439f
Merge pull request #96982 from dsnopek/external-texture
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Add external texture support (GLES3)
2024-09-21 11:50:35 +02:00
Rémi Verschelde
b271a88a9e
Merge pull request #96871 from KoBeWi/borrow_container
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Add `SCROLL_MODE_RESERVE` to ScrollContainer
2024-09-21 11:50:31 +02:00
Haoyu Qiu
208797d54e
Fix script editor not underlining Unicode identifiers when Ctrl-hovered
2024-09-21 14:10:05 +08:00
David Snopek
1a6f8512bc
Add external texture support (GLES3)
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Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 -05:00
A Thousand Ships
203d3be200
[Core] Add way to check if a signal has any connections
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Added to `Object` and `Signal`
2024-09-20 16:39:09 +02:00
Rémi Verschelde
77f779d326
Merge pull request #97167 from MewPurPur/reveal-undoredo
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Expose `has_undo()` and `has_redo()` of LineEdit
2024-09-20 16:26:32 +02:00
Rémi Verschelde
efc7c628b0
Merge pull request #97224 from timothyqiu/transition-names
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Update `AnimationTree` parameter list when updating `AnimationNodeTransition` input names
2024-09-20 16:07:09 +02:00
Rémi Verschelde
25c4caa5d7
Merge pull request #97209 from kitbdev/fix-tab-container-ensure-visible-offset
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Fix TabContainer tab offset moving when not needed
2024-09-20 16:06:59 +02:00
Rémi Verschelde
7ce8e4fd6b
Merge pull request #97159 from noidexe/Expose-viewport-get-audio-listener
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Expose Viewport methods to get current 2D/3D audio listener
2024-09-20 16:06:39 +02:00
Rémi Verschelde
d2a5153c66
Merge pull request #96677 from Wierdox/fix_audio_stream_player_3d_still_processing_when_out_of_range
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Fix AudioStreamPlayer3D still processing when out of range
2024-09-20 16:06:28 +02:00
Rémi Verschelde
7e62565f1e
Merge pull request #95787 from timothyqiu/domestic
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Add translation domain
2024-09-20 16:06:23 +02:00
Thaddeus Crews
b37fc1014a
Style: Apply new clang-format
changes
2024-09-20 08:09:48 -05:00
Haoyu Qiu
f169616cc6
Update AnimationTree parameter list when updating AnimationNodeTransition input names
2024-09-20 16:21:03 +08:00
Wierdox
a3158d89bb
Fix AudioStreamPlayer3D still processing when out of range
2024-09-19 22:16:59 -07:00
kit
3d6814e5d2
Fix TabContainer tab offset moving when not needed
2024-09-19 19:26:35 -04:00
Lisandro Lorea
bdcee836ad
Expose Viewport::get_audio_listener_2d and Viewport::get_audio_listener_3d to scripting
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Document exposed methods
Apply suggestions from code review
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Document default behavior when no audio listeners are active
2024-09-19 18:43:33 -03:00
Haoyu Qiu
14321b8ed5
Set auto translate mode for drag previews
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- Controls
- `LineEdit`, `TextEdit`: Always disabled since it's dragging user input.
- `TabBar`: Use the same auto translate mode as the node.
- `RichTextLabel`: Always disable since auto translation is done
differently from other controls (selection text you get
programmatically is always after auto translation).
- Editor
- Disable drag preview auto translation if the text is user input,
filename, or class name.
- Also disabled unexpected auto translation for audio bus effect names.
2024-09-19 19:21:29 +08:00
MewPurPur
f7a7ecc10a
Expose has_undo() and has_redo() of LineEdit
2024-09-19 13:18:04 +03:00
Rémi Verschelde
a80e57c663
Merge pull request #97004 from Giganzo/file_dialog_size
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Fix FileDialog default size
2024-09-18 17:41:03 +02:00
Rémi Verschelde
2f91184d8a
Merge pull request #97132 from WhalesState/tab-container-minimum-size
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Fix `TabContainer` minimum size
2024-09-18 11:15:53 +02:00
Rémi Verschelde
2a8d30aa9f
Merge pull request #97029 from Hilderin/fix-viewport-texture-must-be-set-to-use-it
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Fix Viewport Texture must be set to use it
2024-09-18 11:15:39 +02:00
Rémi Verschelde
1d3e9b3688
Merge pull request #96829 from dsnopek/x11-focus-bugs-take-twenty-seven-million-and-four
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Fix project manager stealing focus on i3
2024-09-18 11:15:30 +02:00
Mounir Tohami
2ff61e0252
Fix TabContainer
minimum size
2024-09-18 01:41:54 +00:00
Hilderin
c11107b1fb
Fix Viewport Texture must be set to use it
2024-09-17 18:18:07 -04:00
Rémi Verschelde
750ffa527c
Merge pull request #94862 from aaronfranke/unit-suspension-stiffness
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Add units to VehicleWheel3D suspension stiffness and damping
2024-09-17 21:01:50 +02:00
Rémi Verschelde
cb86afdef9
Merge pull request #72680 from Koyper/split_container_improvements
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Improvements to SplitContainer including a drag bar background StyleBox
2024-09-17 21:01:45 +02:00
Giganzo
a863c385f7
Fix FileDialog default size
2024-09-17 14:35:18 +02:00
Aaron Franke
e3895e0ca2
Add units to VehicleWheel3D suspension stiffness and damping
2024-09-17 03:22:50 -07:00
Rémi Verschelde
8a7555a1f3
Merge pull request #97071 from RPicster/master
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Add a more detailed error message when instantiating a scene with missing export properties
2024-09-17 09:18:05 +02:00
Rémi Verschelde
b1b4d5b6d1
Merge pull request #97007 from TokageItLab/fix-sync-physical-bone
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Fix syncing PhysicalBone internal poses individually
2024-09-17 09:17:54 +02:00
Rémi Verschelde
e72a70de8e
Merge pull request #87150 from demolke/bones
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Add per-bone meta to Skeleton3D
2024-09-17 09:17:35 +02:00
Haoyu Qiu
c5d147b9b5
Allow configuring which translation domain Object.tr uses
2024-09-17 13:09:44 +08:00
David Snopek
b1871cdabf
Fix project manager stealing focus on i3
2024-09-16 16:55:57 -05:00
demolke
0468bea899
Add per-bone meta to Skeleton3D
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Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
Raffaele Picca
1df0159b36
Added a more detailed error message when instatiating a scene with missing export properties.
2024-09-16 16:08:55 +02:00
Rémi Verschelde
ab55a40f0c
Merge pull request #97070 from KoBeWi/snaming_ur_inputs
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Use `SNAME` for `ui` actions in Viewport
2024-09-16 15:25:47 +02:00
Rémi Verschelde
6311dd2e4c
Merge pull request #94684 from Musicgun47/soft-body-overhaul-ui
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Fix `SoftBody3D` pinned points interaction
2024-09-16 15:25:37 +02:00