Daniel J. Ramirez
03f62495ca
Improved add texture as node dialog
2017-08-10 11:40:28 -05:00
Rémi Verschelde
81dde2687f
Merge pull request #10164 from djrm/pr_theme_fixes
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Visual polishing
2017-08-10 10:46:05 +02:00
Ignacio Etcheverry
78619a5866
Fixes method definitions with extra number of arguments
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
b8420cda9c
Removes type information from vararg method binds
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
1e74f27f8f
Adds missing type information to virtual method binds
2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
46fdf16399
Improves method bind detection of signature types
2017-08-10 07:17:44 +02:00
Thomas Herzog
e93ce339dc
Merge pull request #10206 from endragor/show-base-nativescript-props
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Allow to edit base type NativeScript properties
2017-08-09 23:07:42 +02:00
Jakub Grzesik
d2d62122e2
ability to click on spatial subscene to select it
2017-08-09 18:40:02 +02:00
bruvzg
8aa86cb9bc
Implement NSTextInputClient protocol for IME
2017-08-09 19:09:33 +03:00
George Marques
b5c6b0cf1c
Merge pull request #10205 from endragor/nativescript-base-defaults
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Fix getting default values for NativeScript base type properties
2017-08-09 11:28:32 -03:00
Ruslan Mustakov
9c1afce38e
Allow to edit base type NativeScript properties
2017-08-09 20:51:38 +07:00
Ruslan Mustakov
9d4887e74b
Fix getting default values for NativeScript base type properties
2017-08-09 20:37:37 +07:00
Ferenc Arn
53c23b0222
Use YXZ convention for Euler angles.
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As discussed in issues #1479 and #9782 , choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases.
This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905 ).
Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-09 09:05:37 -04:00
Juan Linietsky
df5d01f259
Gizmos properly follow the edited object, closes #7837
2017-08-09 08:19:53 -03:00
Yakov Borevich
b2ca500545
Add expand stretch/ascpect - no more black bars
2017-08-09 12:26:33 +03:00
Rasmus Ketelsen
141aac48ff
Updated default values in SpatialMaterial and Environment
2017-08-09 10:11:36 +02:00
Jakub Grzesik
7e82ff1d70
tab_clicked signal for Tabs
2017-08-09 09:41:26 +02:00
Thomas Herzog
1536cc4381
Merge pull request #9633 from ducdetronquito/gdnative_string_api
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[GDNative] Implement String API.
2017-08-09 04:44:22 +02:00
Juan Linietsky
dbb6a39722
Moved mirror and rotations to the tile mapen, to avoid taking up too much toolbar space, fixes #6461
2017-08-08 22:46:26 -03:00
Wilson E. Alvarez
6d112a68b6
Moved member variables from constructor to initialization list
2017-08-08 21:43:19 -04:00
Juan Linietsky
950b205609
Clean up canvas item when changing state, closes #5977
2017-08-08 21:12:32 -03:00
Juan Linietsky
90a595ac42
Set some reasonable limits for sending information to the debugger, closes #5848
2017-08-08 20:55:22 -03:00
ducdetronquito
0b55363a82
Implemented String C API.
2017-08-08 23:42:54 +02:00
Marcelo Fernandez
077ed98c92
Fix crash when running a game with the profiler enabled
2017-08-08 18:02:45 -03:00
Juan Linietsky
df573f5c3a
-Restored Sprite3D to working function, fixes #2061 , fixes #9738
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-Restored an alpha scissor property in Material
2017-08-08 17:23:44 -03:00
Bojidar Marinov
fe1c3349e5
Fix freeze on close of game using 2D physics introduced by #9832
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Additionally, port the fix to 3D physics, just in case
2017-08-08 23:17:11 +03:00
Daniel J. Ramirez
273d2ab9d4
Several ui improvements (mostly margins)
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Improved colors
Added some missing icons
2017-08-08 11:44:37 -05:00
toger5
a9da258a65
fixed loading old theme styleboxes
2017-08-08 18:36:35 +02:00
Juan Linietsky
8a4bce6ebd
Ability to set a function as sequenced, so when called you can choose not to use sequence ports. Fixes #6346
2017-08-08 13:14:36 -03:00
Indah Sylvia
394007ebe5
trail divisor is now works properly
2017-08-08 22:16:26 +07:00
Juan Linietsky
95f10c620d
push variable later when created, to avoid self-referencing as a valid case, closes #6111
2017-08-08 11:44:49 -03:00
Juan Linietsky
fab75bce3f
Properly rename visual script functions, fixed #6076
2017-08-08 11:32:09 -03:00
Juan Linietsky
db7f491833
Fixes node selection, and properly ignore mouse on inner comment node body, closes #6298
2017-08-08 10:59:45 -03:00
Rémi Verschelde
51d8206ee8
Merge pull request #10169 from toger5/deprecated_curser_fuction_call
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removed calls to cursor_set_visible on all platforms fixes #10167
2017-08-08 14:48:10 +02:00
toger5
2286037bc3
removed calls to cursor_set_visible on all platforms fixes #10167
2017-08-08 14:04:22 +02:00
Juan Linietsky
144226af51
sorry, leftover bug fixed
2017-08-08 08:31:34 -03:00
Juan Linietsky
78177483b5
-Made visual server time affected by global time scale, closes #5583
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-Restored time rollover in visual server
2017-08-08 08:25:35 -03:00
Juan Linietsky
de219e5cbe
fix collada crash on invalid (blender internal expored...) file, fixes #6222
2017-08-08 08:14:51 -03:00
Jakub Grzesik
87b881c6fd
NodePath option to find target in editor node tree
2017-08-08 13:06:24 +02:00
Juan Linietsky
5e1116da4c
Added proper local transform snapping, closes #4985
2017-08-08 07:55:21 -03:00
Juan Linietsky
1939e83a65
Attempt to resolve #4673
2017-08-08 07:13:17 -03:00
Indah Sylvia
51f56a4282
core/io: fix typo 'resoucre' to 'resource'
2017-08-08 12:02:49 +07:00
Poommetee Ketson
023321d59e
ResourceImporterScene: fix 'bult' typo
2017-08-08 11:11:14 +07:00
Naughty
ce543bc079
Added missing descriptions to Vector2 methods abs and clamped.
2017-08-07 19:55:59 -07:00
Juan Linietsky
f6ad0ccc63
-Errors are printed again to Output, after a long time. Fixes #3373
2017-08-07 22:51:30 -03:00
Juan Linietsky
2a6cdfaf91
-Fixed BoneAttachment delay, closes #3966
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-Fixed skeleton crash, probably fixes other issues
2017-08-07 22:18:12 -03:00
Juan Linietsky
bb47bca1f6
Ability to pause particles, closes #3675
2017-08-07 19:02:25 -03:00
Thomas Herzog
1f638b206e
Merge pull request #10152 from Hinsbart/run_import
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ProjectManager: Show error dialog if unable to run project.
2017-08-07 23:57:14 +02:00
Andreas Haas
bc034c1d4d
ProjectManager: Show error dialog if unable to run project.
2017-08-07 23:47:43 +02:00