Commit graph

51 commits

Author SHA1 Message Date
Rémi Verschelde
9eff940a64
Merge pull request #91549 from magian1127/4.0ChangeHighlightingStartKey
Resolve conflict between shader uniform tooltips `/**` and general annotation `/**/`.
2024-05-17 11:13:48 +02:00
Rémi Verschelde
bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
Magian
8a92615ba0 Resolve conflict between shader uniform tooltips "/**" and general annotation "/**/". 2024-05-14 15:32:47 +08:00
kobewi
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Rémi Verschelde
194c940e72
Merge pull request #91497 from magian1127/4.0fixShaderHighlighting
Fix shader highlighting the interruption in `color_region` caused by `disabled_branch_regions`.
2024-05-13 17:32:02 +02:00
Rémi Verschelde
107fd30ae7
Merge pull request #91647 from jsjtxietian/fix-uint-hightlight
Make native shader source visualizer highlight uint suffix
2024-05-07 09:04:55 +02:00
jsjtxietian
cff1111359 Make native shader source visualizer can highlight uint suffix 2024-05-07 14:18:48 +08:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
jsjtxietian
b851514b10 Fix uint's suffix is not highlighted in text shader editor 2024-05-03 21:45:53 +08:00
Magian
c538b30021 Fix shader highlighting the interruption in color_region caused by disabled_branch_regions. 2024-05-03 12:49:39 +08:00
Rémi Verschelde
e19b808a7a
Merge pull request #86978 from kitbdev/multicaret-overhaul
Overhaul multicaret editing and selection in TextEdit
2024-04-30 17:03:04 +02:00
kit
773a473807 Overhaul multiple caret editing in TextEdit.
Use a multicaret edit to delay merging overlapping carets until the end.
2024-04-26 14:26:10 -04:00
kit
154f727c7a Overhaul TextEdit selection.
The caret is now a part of the selection.
2024-04-26 14:24:10 -04:00
Magian
e3a7c751f2 Implement tooltips for shader uniform in the inspector.
using regular expressions
2024-04-26 17:48:11 +08:00
Haoyu Qiu
9dadeac658 Translate "Line N" as a whole 2024-03-23 18:39:01 +08:00
Rémi Verschelde
e770a38d00
Merge pull request #88742 from MajorMcDoom/text-editor-zoom
Fix the text editor theme not being applied on editor start
2024-02-27 10:17:47 +01:00
Muller-Castro
1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
Zi Ye
ea401f9853 Fixed the text editor theme not being applied on editor start. 2024-02-25 14:42:48 -06:00
kobewi
aeec3c1309 Add methods to add submenus without using names 2024-02-22 15:13:53 +01:00
Zi Ye
9281c441f6 Improved text editor status bar and zooming UX. 2024-02-21 17:33:16 -06:00
kobewi
a031911c82 Use check_changed_settings_in_group() everywhere 2024-02-19 21:34:45 +01:00
Rémi Verschelde
48e2f43ccf
Merge pull request #87479 from kitbdev/apply-ime
Fix TextEdit IME issues
2024-02-13 17:23:55 +01:00
A Thousand Ships
684752e75b
Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
kit
a6af442b05 Apply TextEdit IME on most actions 2024-01-29 15:07:19 -05:00
Yuri Sizov
95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi
0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Yuri Sizov
b04b546092 Fix node names of submenu items across the editor
Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
PucklaMotzer09
d2e651f403 Add Duplicate Lines shortcut to CodeTextEditor
This keyboard shortcut has been made with inspiration from the VS Code keyboard shortcut editor.action.copyLinesDownAction. It duplicates all selected lines and inserts them below no matter where the caret is within the line.
2023-09-25 23:41:31 +02:00
Yuri Sizov
8ecc0c4f47 Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
bitsawer
d50595c0e9 Fix shader text editor include file reloading 2023-09-07 14:35:26 +03:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
kobewi
fca3ab5564 Deprecate project_settings_changed signal 2023-08-10 15:07:25 +02:00
kobewi
de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
jpcerrone
71b8a9d274 Fix comments and indentation in .gdshaderinc files
Fixes #78205
The handling of comments and indentation in the shader editor
wasn't considering shader include files.
2023-07-07 11:18:30 -03:00
bitsawer
a5d6152949 Make shader preprocessor keyword colors consistent 2023-07-06 17:56:26 +03:00
Rémi Verschelde
de14109862
Merge pull request #73588 from smosages/resolve-display-shader-settings-in-settings-editor
Define shader language project settings before creation of `TextShaderEditor` object.
2023-05-09 19:28:17 +02:00
kobewi
ff310f0969 Add shortcut for quick-toggling word wrap 2023-04-19 23:46:22 +02:00
Yuri Sizov
ac2e82463c
Merge pull request #74114 from dalexeev/editor-help-enable-context-menu
Enable `RichTextLabel` context menu if selection is enabled
2023-03-16 12:19:05 +01:00
Andreas Raddau
1566b402c1 Shader editor trims trailing whitespace if set in editor settings 2023-03-09 17:27:23 +01:00
Danil Alexeev
06c7940a5a
Enable RichTextLabel context menu if selection is enabled 2023-03-06 13:18:36 +03:00
smosages
786ad514df Move ShaderWarning definitions into rendering_server 2023-02-25 12:14:25 +01:00
bitsawer
0acaccebaf Fix several shader preprocessor include issues 2023-01-27 14:37:55 +02:00
Hugo Locurcio
5ce488b1fc
Tweak text color for disabled preprocessor branches in the shader editor
This makes text within disabled branches easier to distinguish from comments
when using a non-default editor syntax theme.
(The default editor syntax theme uses the same color as the text with 50%
opacity for comments, which means it looks the exact same.)
2023-01-07 20:18:38 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
kobewi
e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde
f5903215d0 Merge pull request #61902 from Paulb23/multi-caret
Add Multi-caret support to TextEdit
2022-10-06 08:56:34 +02:00
Paulb23
0cbe176ce6 Add multi caret support to Editor 2022-10-05 17:19:26 +01:00
Kasper Sauramo
bedbb2e893 add explicit editor save tagging when saving 2022-10-04 11:49:32 +03:00
kobewi
1a9516f6a8 Prevent infinite confirmation in shader editor 2022-10-04 00:28:06 +02:00