Ricardo Buring
812d45ea7c
Document that PhysicsServer's get_process_info is implemented only for Godot Physics
2022-03-18 20:01:45 +01:00
Rémi Verschelde
6a524b2cc0
Merge pull request #57661 from lawnjelly/bind_mesh_merging
2022-03-17 19:54:31 +01:00
Rémi Verschelde
009b286e31
i18n: Sync classref translations with Weblate
2022-03-17 19:51:11 +01:00
taigi100
e49d8f8b4c
Update color constants to use HEX codes
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(cherry picked from commit bd247fa315
)
2022-03-17 15:49:58 +01:00
Haoyu Qiu
d537a88299
Add item tooltip access to OptionButton
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(cherry picked from commit a635ecf6d4
)
2022-03-17 14:45:19 +01:00
Hugo Locurcio
1a300503c6
Document Range's value_changed
signal is also emitted with code changes
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This also mentions that the signal is potentially emitted every frame,
which can have performance implications.
(cherry picked from commit cdbb31adc9
)
2022-03-17 14:45:19 +01:00
Hugo Locurcio
b087538119
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
Marcel Admiraal
d2c0ee700a
Update documentation for Control rect_pivot_offset to include rotation
2022-03-15 10:28:45 +00:00
Rémi Verschelde
ee818e1631
Merge pull request #54026 from ConteZero/primary_clipboard_linux_3.x
2022-03-14 18:52:20 +01:00
ConteZero
2ff0735329
Added primary clipboard for Linux
2022-03-14 15:28:36 +01:00
Rémi Verschelde
fdaf0de3f0
Merge pull request #59100 from RandomShaper/mouse_drop_on_disable_3.x
2022-03-14 11:25:12 +01:00
Pedro J. Estébanez
3d7821bf1f
Drop mouse focus and over when gui input is globally disabled
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Since some porjects may be relying on the former behavior, this is opt-in via a new project setting, disabled by default, but enabled for new projects, since it's the new standard behavior (and the only one in 4.0).
2022-03-14 11:06:26 +01:00
ConteZero
0ffacff998
[3.x] Add option to make selection unique
2022-03-14 09:48:09 +01:00
Rémi Verschelde
08c3e00b95
Merge pull request #55355 from ConteZero/drag_and_drop_3.x
2022-03-14 08:43:22 +01:00
ConteZero
4167e98088
Add drag and drop to TextEdit, LineEdit, RichTextLabel
2022-03-14 08:15:25 +01:00
Hugo Locurcio
caf2c20655
Don't store and show current file/directory/path FileDialog properties
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These properties are only useful at run-time, so they don't need
to be displayed in the editor and stored.
(cherry picked from commit 2ad6e11b78
)
2022-03-13 15:46:01 +01:00
Rémi Verschelde
3eee2f45a3
Merge pull request #57674 from RandomShaper/fix_ubershader_android
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Improve ubershader compatibility
2022-03-13 00:53:48 +01:00
Hugo Locurcio
c731cda3d8
Clarify the position of points in Curve{2D,3D}.add_point()
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(cherry picked from commit 35c8d332b5
)
2022-03-12 15:10:28 +01:00
Aaron Franke
3040285b27
Add offset string from minutes conversion method to Time singleton
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(cherry picked from commit 55aabb8b06
)
2022-03-12 14:44:23 +01:00
Rémi Verschelde
f6895fbb46
Merge pull request #59034 from lawnjelly/docs_background_keep
2022-03-12 14:28:00 +01:00
Rémi Verschelde
eb36566c34
Merge pull request #58812 from Calinou/os-add-get-screen-refresh-rate-3.x
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Add `get_screen_refresh_rate()` to OS
2022-03-11 17:31:20 +01:00
lawnjelly
bc924d4b41
Correct docs for Environment background keep mode
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The docs incorrectly stated that KEEP was the fastest mode. This is not the case with modern hardware.
2022-03-11 15:44:40 +00:00
Markus Sauermann
2cafaf3adb
Fix documentation about depth and width of Height map
2022-03-11 01:03:07 +01:00
Hugo Locurcio
cec7c908ca
Add get_screen_refresh_rate()
to OS
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This method can be used to get the refresh rate of a given screen.
It is supported on Windows, macOS, Linux, Android and iOS (but not
HTML5).
2022-03-10 22:10:48 +01:00
Rémi Verschelde
1cf444aff0
Merge pull request #58686 from vnen/gdscript-warn-export-type-mismatch
2022-03-10 21:12:05 +01:00
Rémi Verschelde
1639b3a6a9
Merge pull request #58674 from Calinou/smooth-trimesh-collision-always-setting-3.x
2022-03-10 21:11:44 +01:00
Haoyu Qiu
94a5f9edb0
Fix capitalization of boolean output in classref
2022-03-09 21:56:55 +08:00
Rémi Verschelde
6c56433997
i18n: Sync classref translations with Weblate
2022-03-09 10:42:47 +01:00
Wilson E. Alvarez
c37be0f31b
Expose TextEdit get_visible_rows() and get_total_visible_rows() to GDScript
2022-03-08 22:32:22 -05:00
Rémi Verschelde
85b4848ca8
Merge pull request #54188 from Rubonnek/increase_var_arg_max_3x
2022-03-08 13:10:48 +01:00
Wilson E. Alvarez
424dbf70af
Increase VARIANT_ARG_MAX to 8
2022-03-07 10:03:49 -05:00
Hugo Locurcio
413689559c
Always register the Smooth Trimesh Collision project setting
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This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.
This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:50:21 +01:00
George Marques
f2166ba92f
GDScript: Don't coerce default values to the export hint type
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This behavior is inconsistent with non tools builds and can create
issues. Instead, a warning is emitted if there's a type mismatch. If the
type can't be converted, an error is shown instead.
For the editor it gives a converted value to avoid issues with the
property editor, which expects the correct type.
2022-03-02 12:26:17 -03:00
Nova
c4041ca8c0
Added or improved documentation to a few more String methods
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(cherry picked from commit f159e7e5ab
)
2022-03-02 11:00:26 +01:00
Markus Sauermann
54eac2aba5
Update doc for match: empty argument doesn't match anything
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(cherry picked from commit 70ae6c21de
)
2022-03-02 11:00:26 +01:00
skyace65
310adf533d
Add more information on triangulate polygon
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(cherry picked from commit bcc4d26c48
)
2022-02-24 10:33:52 +01:00
Hugo Locurcio
595d67ae8b
Document glow rendering caveats when using GLES3 on mobile
2022-02-23 17:47:16 +01:00
lawnjelly
b90f1a3ec0
Disable jitter fix when physics interpolation is enabled.
2022-02-21 10:32:42 +00:00
Hugo Locurcio
cfba65fa23
Expose AudioServer.capture_device
as a property
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This is more consistent with `AudioServer.device` (for output),
which is already exposed as a property.
(cherry picked from commit 1d35b37499
)
2022-02-19 15:57:36 +01:00
Haoyu Qiu
f61ce6ee89
Fix wording in AnimationNode classref
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(cherry picked from commit bc37b0508b
)
2022-02-19 15:45:43 +01:00
Hugo Locurcio
def35898e4
Document that meshes and lights must be fully set up before baking GIProbe
2022-02-18 21:42:06 +01:00
Yuri Sizov
df13466139
Add type variations to Theme
2022-02-17 15:24:10 +03:00
Rémi Verschelde
47e34dc4e2
Merge pull request #58157 from Calinou/os-add-get-processor-name-3.x
2022-02-17 12:34:16 +01:00
Hugo Locurcio
ac0d37dcef
Add a property hint for the Line2D Round Precision property
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This prevents choosing extremely high values which cause performance
issues for no visual benefit.
(cherry picked from commit 6b52aa67b8
)
2022-02-17 09:59:28 +01:00
Haoyu Qiu
c9f9e06775
Fix documentation about TreeItem button ID
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(cherry picked from commit bb766a8fb6
)
2022-02-17 09:59:28 +01:00
Wagner Scholl Lemos
2ed43f940b
Added show and hide methods and updated doc API.
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(cherry picked from commit 160ee4ef8e
)
2022-02-17 09:52:47 +01:00
Rémi Verschelde
125e419f61
Merge pull request #35316 from Calinou/contact-shadows-hide-from-editor
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Document Light contact shadows often looking broken
2022-02-17 07:37:45 +01:00
Haoyu Qiu
8f14941ffd
Fix mismatched BBCode tags in classref
2022-02-17 10:19:28 +08:00
Hugo Locurcio
9171737e2b
Document Light contact shadows often looking broken
2022-02-17 02:04:07 +01:00
Hugo Locurcio
7f9e974a8b
Add an OS.get_processor_name()
method
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This method can be used to get the CPU model name.
It can be used in conjunction with
`VisualServer.get_video_adapter_name()` and
`VisualServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-16 18:39:02 +01:00