Commit graph

42 commits

Author SHA1 Message Date
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump 2021-03-23 13:40:34 +01:00
James Westman
7ce1789597
docs: Add TreeItem method descriptions
(cherry picked from commit 2f5164d78c)
2021-02-02 13:02:46 +01:00
TheDuriel
7e9b7b0462 Clarify TreeItem return values
(cherry picked from commit 0ff1ca4655)
2020-07-31 13:08:40 +02:00
Rémi Verschelde
4daba9bfc5 doc: Sync classref with current source 2020-05-07 13:47:06 +02:00
Tomasz Chabora
6bb87d7d23 Mention how to remove TreeItem from a Tree
(cherry picked from commit f6aec99d27)
2020-05-01 10:56:58 +02:00
Rémi Verschelde
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
4eff13d768 doc: Markup fixes for enums and constants 2019-12-06 23:09:20 +01:00
Rémi Verschelde
d655a7c097 doc: Sync classref with current source 2019-10-11 08:45:03 +02:00
dankan1890
b469ff17e2 Added missing bind_method to TreeItem::get_custom_color().
Fix #32595
2019-10-06 22:07:50 +02:00
Rémi Verschelde
ee611d149b
Merge pull request #22834 from lupoDharkael/recursive-item
Add call_recursive method to TreeItem
2019-10-04 15:32:14 +02:00
Rémi Verschelde
d0e45e78a4 doc: Sync classref with current source
And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
Nolan Darilek
5629a006d9 #14011: Implement TreeItem.get_button_tooltip(column, idx).
When added to `TreeItem`, buttons are given tooltips. When returned via `get_button(...)`, however, the button is a `Texture` and the tooltip information isn't included.

For accessibility purposes, it is useful to have access to the tooltip text. As such, we can retrieve a button's tooltip to use as a button label.
2019-09-26 10:41:02 -05:00
lupoDharkael
306e64a9f5 Add call_recursive method to TreeItem 2019-09-04 12:42:08 +02:00
merumelu
eac0af5892 Tree: fix and expose icon modulation 2019-08-24 17:37:22 +02:00
Meriipu
e5f4a85a7e documented set_button_disabled 2019-07-17 10:22:02 +02:00
Rémi Verschelde
9580c2b13e TreeItem: Rename new button disable method to set_button_disabled
Follow-up to #30408.

Also sync classref with current source.
2019-07-09 09:17:42 +02:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde
cfb9709c10 doc: Sync classref with current source 2019-06-01 12:34:29 +02:00
Rémi Verschelde
6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Rémi Verschelde
63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde
39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Ignacio Etcheverry
d80bc5cbba ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2019-03-29 23:47:35 +01:00
Rémi Verschelde
6cdcde7114 doc: Add missing commas after "If true/false" 2018-12-20 13:47:12 +01:00
M. Huri
967831d9a0 [Docs] Fixed 'get_button_count's link and a typo related to 'button'. 2018-10-13 17:34:57 +07:00
Kelly Thomas
b150ceb62c Update class documentation xml 2018-10-07 21:57:26 +08:00
florian
612193b77f Add critical info to TreeItem.set_custom_draw documentation
Indicates that the method needs 2 arguments to be called
2018-10-02 19:42:58 +02:00
Max Hilbrunner
25b5242d9f
[DOCS] TreeItem: Small fix for remove_child() 2018-06-18 03:28:26 +02:00
Rémi Verschelde
3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde
3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
Rémi Verschelde
d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
Bojidar Marinov
ad79c70300
Update docs
[ci skip]
2018-01-12 00:58:22 +02:00
Rémi Verschelde
7dfba3cda9 doc: Fix enum tags thanks to 2bc6db6 2017-11-24 23:16:30 +01:00
Rémi Verschelde
bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
Rémi Verschelde
967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Rémi Verschelde
fc09e14366 classref: Sync with current source
Also fix hyperlink references to same class as per the guidelines.
[ci skip]
2017-10-22 12:56:17 +02:00
Rémi Verschelde
b302084395 makerst: Fix rst-ization of members and escaping of [Class]s
Fixes #11517.
2017-10-21 12:33:52 +02:00
Rémi Verschelde
b1f2c31a36 doc: Sync classref with current source
Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
2017-10-11 23:55:04 +02:00
mhilbrunner
b776330cb7 [DOCS] Document Tree 2017-10-09 22:44:27 +02:00
Rémi Verschelde
62cb43bb8d doc: Sync classref with current source
[ci skip]
2017-09-16 01:46:29 +02:00
Rémi Verschelde
cc30e2a9a5 doc: Sync classref with current source
[ci skip]
2017-09-13 20:56:23 +02:00
Juan Linietsky
4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00