Rémi Verschelde
6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode
2022-01-05 16:05:40 +01:00
Rémi Verschelde
bb4157a9af
Merge pull request #56519 from RandomShaper/fix_scene_cleared
2022-01-05 15:32:06 +01:00
Rémi Verschelde
75c06289c4
Merge pull request #56517 from bruvzg/fix_export_utf8
2022-01-05 15:08:27 +01:00
Rémi Verschelde
63d9308b4b
Merge pull request #56047 from piiertho/feature/osx-sign-directory
2022-01-05 14:38:17 +01:00
Pedro J. Estébanez
2db9397fb9
Clear only owners that are no longer in the same tree
2022-01-05 14:00:49 +01:00
Rémi Verschelde
ffddb19a69
Merge pull request #56516 from KoBeWi/nice
2022-01-05 13:59:13 +01:00
bruvzg
d2573c1636
Fix decoding UTF-8 filenames on unzipping.
2022-01-05 14:31:20 +02:00
Rémi Verschelde
d2ac67d55e
Merge pull request #53069 from fbcosentino/3d-material-overlay-4.0
2022-01-05 13:26:38 +01:00
kobewi
77eb25421e
Fix names of scenes dropped onto viewport
2022-01-05 13:11:18 +01:00
Fernando Cosentino
ca79373d13
Added material_overlay property to MeshInstance3D
...
Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.
This commit adds the material_overlay property to GeometryInstance3D
(and therefore MeshInstance3D), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.
2022-01-05 11:47:51 +01:00
Rémi Verschelde
2c7fcdd7f9
Merge pull request #56352 from Gallilus/Include-base-signals-to-VisualScriptEmitSignal
2022-01-05 11:02:10 +01:00
Rémi Verschelde
e9c50c9c50
Merge pull request #56240 from KoBeWi/frankenstein's_PR
2022-01-05 11:00:18 +01:00
Rémi Verschelde
c0b3da78ad
Merge pull request #56255 from PucklaMotzer09/control_unfocus
2022-01-05 10:59:39 +01:00
Rémi Verschelde
8eb1d20346
Merge pull request #56206 from KoBeWi/random_call_deferred_to_the_rescue_once_again
2022-01-05 10:57:53 +01:00
Rémi Verschelde
319c442771
Merge pull request #55791 from kleonc/tree-dont-consume-mouse-if-collapser-not-visible
2022-01-05 10:56:50 +01:00
Rémi Verschelde
e32c685092
Merge pull request #54441 from Geometror/checkbutton-checkbox-font-hover-pressed-color
2022-01-05 10:55:33 +01:00
JFonS
7c5c351766
Merge pull request #56220 from williamd67/GPULightmapper-implement-sky-ambient-light
...
GPULightmapper: react on sky ambient properties
2022-01-05 10:55:05 +01:00
Rémi Verschelde
d27f06a61b
Merge pull request #56193 from kodiwills/fix-update-mode-not-refreshed-visually-on-undo
2022-01-05 10:53:34 +01:00
Rémi Verschelde
e976cd0b29
Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-down
2022-01-05 10:51:19 +01:00
Rémi Verschelde
8881e5ac1a
Merge pull request #56286 from Calinou/changelog-shaders-depth-texture
2022-01-05 10:49:18 +01:00
Rémi Verschelde
4b6d2fd163
Merge pull request #56212 from laws65/skin-export-crash-fix
2022-01-05 10:48:52 +01:00
Rémi Verschelde
c7bbb3a621
Merge pull request #56278 from GanidhuAbey/dof_msaa_bug
2022-01-05 10:47:27 +01:00
Rémi Verschelde
0719deea8a
Merge pull request #56346 from pycbouh/control-treenteger
2022-01-05 10:47:05 +01:00
Rémi Verschelde
118f6d42ac
Merge pull request #56380 from RedMser/export_gltf_normal_crash
2022-01-05 10:46:32 +01:00
Rémi Verschelde
c6bd3ca191
Merge pull request #56290 from nikitalita/fix-gltf-mesh-prims
2022-01-05 10:34:08 +01:00
Rémi Verschelde
ab68384b85
Merge pull request #52997 from dalexeev/callback-name-setting
2022-01-05 10:29:56 +01:00
Rémi Verschelde
91b5c358fc
Merge pull request #55512 from RandomShaper/better_node_delete
2022-01-05 10:25:13 +01:00
Rémi Verschelde
89f070065b
Merge pull request #56408 from eazrael/tree-fix-selectionmode-row
...
Tree: Fix de-select when selection mode set to SELECT_ROW
2022-01-05 09:22:00 +01:00
Rémi Verschelde
d0cd211865
Merge pull request #56293 from skyace65/CullModeMaterial
...
Fix and improve cull mode description in material
2022-01-05 09:20:15 +01:00
Rémi Verschelde
6d4ed65f4c
Merge pull request #56483 from vnen/gdscript-warning-annotation
...
Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
Rémi Verschelde
b57b2447be
Merge pull request #56505 from bruvzg/bone_weight_fixes
...
Fix incorrect format and buffer used for bone weights.
2022-01-05 09:04:17 +01:00
Rémi Verschelde
026de65e5f
Merge pull request #56491 from hinlopen/n3d-minor-improvement
...
Minor code improvements in Node3D
2022-01-05 08:49:11 +01:00
Rémi Verschelde
a33e903bf7
Merge pull request #56495 from Calinou/doc-input-ghosting
...
Document keyboard ghosting caveats in Input and InputEvent
2022-01-05 08:47:50 +01:00
bruvzg
679fe92bb3
Fix incorrect format and buffer used for bone weights.
2022-01-05 08:44:59 +02:00
Hugo Locurcio
d01e22f187
Document keyboard ghosting caveats in Input and InputEvent
...
This also adds recommendations for choosing between
`is_physical_key_pressed()` and `is_key_pressed()`.
2022-01-05 02:55:25 +01:00
Max Hilbrunner
236f4681c9
Merge pull request #56499 from Calinou/doc-canvasitem-fix-missing-period
...
Fix missing period in `CanvasItem.draw_primitive()` description
2022-01-05 02:53:01 +01:00
Hugo Locurcio
7ce58d9c6e
Fix missing period in CanvasItem.draw_primitive()
description
2022-01-05 02:05:56 +01:00
Max Hilbrunner
e45a1c05dc
Merge pull request #55517 from Calinou/doc-improve-canvasitem
...
Improve the CanvasItem class documentation
2022-01-05 01:08:01 +01:00
skyace65
0a56a9d731
Fix and improve cull mode description in material
2022-01-04 18:21:40 -05:00
Stijn
805155e2f6
Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to a shared implementation.
2022-01-04 23:22:49 +01:00
K. S. Ernest (iFire) Lee
5ce54ce142
Merge pull request #52541 from V-Sekai/gltf-load-scene-buffer
...
Add gltf import buffer.
2022-01-04 12:12:09 -08:00
Hugo Locurcio
64d1560945
Improve the CanvasItem class documentation
2022-01-04 19:55:22 +01:00
Danil Alexeev
d0185402b5
Add Default Callback Name editor setting
...
Adds the "interface/editors/default_signal_callback_name" editor setting,
which allows you to specify the format of the default callback name
in the Signal Connection Dialog.
2022-01-04 20:46:10 +03:00
Rémi Verschelde
deefce7bb5
Merge pull request #56362 from V-Sekai/preview_node_sanitize
...
Clean preview node of all nodes which are not derived from VisualInstances
2022-01-04 17:20:13 +01:00
Rémi Verschelde
eab30316ee
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
...
Decrease the default dynamic range in VoxelGIData to 2.0
2022-01-04 17:18:28 +01:00
Rémi Verschelde
3a5a3473be
Merge pull request #54791 from NHodgesVFX/master
...
[4.x] add more OpenGL attributes
2022-01-04 16:52:27 +01:00
Ellen Poe
cd91f91d40
Merge pull request #56375 from Cnidarias/ogg_missing_right_channel
...
Fix OGG Vorbis playback with more than one channel
2022-01-04 07:51:07 -08:00
Rémi Verschelde
8db6fb18c9
Merge pull request #56484 from KoBeWi/your_callable_is_invalid
2022-01-04 16:46:05 +01:00
Rémi Verschelde
9a1f244d77
Merge pull request #56295 from aaronfranke/doc-midi
2022-01-04 16:45:33 +01:00
Yuri Roubinsky
bba9d9be14
Merge pull request #56486 from Chaosus/shader_fix_render_mode
2022-01-04 18:44:11 +03:00