Commit graph

435 commits

Author SHA1 Message Date
Rémi Verschelde
e19e6b09b9
Clean up ProjectConverter3To4 architecture, move renames map to separate file
This allows properly limiting what features depend on the RegEx module
(doing the actual conversion) and what features only require the renames
data (GDScript suggestions).

Also better excludes the conversion command line options when actually
disabling deprecated code.

Fixes #73029.
2023-02-10 14:35:22 +01:00
Dmitrii Maganov
cedc5fa823 GDScript: Fix error about enum typed arrays 2023-02-09 00:31:40 +02:00
Markus Sauermann
826e54fa73 Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Danil Alexeev
685db28e29
GDScript: Fix await type inference 2023-02-06 23:02:14 +03:00
Yuri Sizov
d201df1ffa
Merge pull request #72512 from vonagam/fix-ternary-type-source
GDScript: Fix type certainty for result of ternary operator
2023-02-06 19:41:27 +03:00
Yuri Sizov
13f0158e49
Merge pull request #72608 from vnen/gdscript-warning-default-error
GDScript: Add warnings that are set to error by default (take 2)
2023-02-05 16:00:26 +03:00
George Marques
273bf7210f
GDScript: Add warnings that are set to error by default
- Adds a list of default levels for all warning so they can be set
  individually.
- Add warnings set by default to error for:
  - Using `get_node()` without `@onready`.
  - Using `@onready` together with `@export`.
  - Inferring a static type with a Variant value.
  - Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
  apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
  only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
  properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
  the direct super class of the script. This ensures they are always
  equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
  default argument as having a default. Now it shows for all.
2023-02-02 12:07:25 -03:00
George Marques
5fc7918594
GDScript: Improve usability of setter chains
- Consider PackedArrays non-shared since they are copied on C++/script
  boundaries.
- Add error messages in the analyzer when assigning to read-only
  properties.
- Add specific error message at runtime when assignment fails because
  the property is read-only.
2023-02-02 10:20:35 -03:00
Dmitrii Maganov
7b04e3865a GDScript: Fix getting reduced value of incomplete subscript 2023-02-02 02:15:26 +02:00
Dmitrii Maganov
1a810ff45e GDScript: Fix type certainty for result of ternary operator 2023-02-01 14:52:29 +02:00
Rémi Verschelde
afe3b94ab2
Revert "GDScript: Add warnings that are set to error by default"
This reverts commit a166833bfa.

This caused multiple regressions.
Needs to be redone with more testing before merge.

Fixes #72501.
2023-02-01 10:54:22 +01:00
George Marques
a166833bfa
GDScript: Add warnings that are set to error by default
- Adds a list of default levels for all warning so they can be set
  individually.
- Add warnings set by default to error for:
  - Using `get_node()` without `@onready`.
  - Using `@onready` together with `@export`.
  - Inferring a static type with a Variant value.
  - Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
  apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
  only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
  properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
  the direct super class of the script. This ensures they are always
  equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
  default argument as having a default. Now it shows for all.
2023-02-01 00:05:14 -03:00
Rémi Verschelde
925784df03
Merge pull request #72454 from dalexeev/gds-fix-icon-annotation
GDScript: Fix `@icon` annotation
2023-01-31 15:58:49 +01:00
Rémi Verschelde
6d9c9d30b9
Merge pull request #72206 from vnen/gdscript-allow-void-return-shorthand
GDScript: Allow void functions to return calls to other void functions
2023-01-31 15:55:35 +01:00
Rémi Verschelde
361f3f1721
Merge pull request #57520 from jordigcs/gd-rename-map
Add hint for identifiers renamed from 3.x to 4.0
2023-01-31 15:55:25 +01:00
Danil Alexeev
83cb968965
GDScript: Fix @icon annotation 2023-01-31 17:43:54 +03:00
George Marques
a47d4d57ca
GDScript: Allow void functions to return calls to other void functions 2023-01-31 11:37:30 -03:00
Dmitrii Maganov
5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
Rémi Verschelde
a2817eca03
Merge pull request #72175 from dalexeev/gds-fix-export-group-annotations
GDScript: Fix broken export group annotations
2023-01-30 10:00:54 +01:00
Rémi Verschelde
a3dae9e548
Merge pull request #72285 from vnen/gdscript-variable-match
GDScript: Allow variables in match patterns
2023-01-29 02:45:48 +01:00
Rémi Verschelde
4011a0915e
Merge pull request #71844 from vonagam/fix-constant-conversions
GDScript: Fix constant conversions
2023-01-29 02:18:57 +01:00
George Marques
c68b2358d5
GDScript: Allow variables in match patterns
To restore an ability available in 3.x and reduce compatibility changes.
2023-01-28 19:53:27 -03:00
Dmitrii Maganov
31e0ae2012 GDScript: Fix constant conversions 2023-01-29 00:01:53 +02:00
Dmitrii Maganov
6194a7e0fa GDScript: Fix implicit conversions for function returns 2023-01-28 23:56:07 +02:00
Rémi Verschelde
cc6e8379d4
Merge pull request #69163 from vonagam/variant-safe-lines
GDScript: Fix wrong marking of some lines related to Variant as unsafe
2023-01-28 15:40:19 +01:00
Danil Alexeev
1d68ce2cce
GDScript: Fix broken export group annotations 2023-01-27 16:25:15 +03:00
Dmitrii Maganov
abe6d67232 GDScript: Fix test for read-only state of constants 2023-01-27 05:28:08 +02:00
Rémi Verschelde
a5c211641f
Merge pull request #71634 from dalexeev/gds-annotations-analyzer
GDScript: Allow constant expressions in annotations
2023-01-26 01:07:00 +01:00
Rémi Verschelde
944b44243d
Merge pull request #72008 from vonagam/fix-property-access-unsafe-mark
GDScript: Fix marking of line with unsafe property access as unsafe
2023-01-26 01:04:57 +01:00
Danil Alexeev
b004f8180e
GDScript: Allow constant expressions in annotations 2023-01-25 18:43:56 +03:00
George Marques
e93266b9ff
Merge pull request #71120 from jordigcs/ternary
Closes https://github.com/godotengine/godot/issues/71065
2023-01-25 12:23:11 -03:00
Rémi Verschelde
41e5f5b093
Merge pull request #71349 from vonagam/disallow-infer-on-weak
GDScript: Disallow type inference with untyped initializer
2023-01-25 14:42:20 +01:00
Dmitrii Maganov
3c308f42e2 GDScript: Fix marking of line with unsafe property access as unsafe 2023-01-25 01:45:40 +02:00
jordi
bb9a00889a Add hint for identifiers renamed since Godot 3 2023-01-24 12:33:55 -06:00
jordi
2e488072d0 Allow standalone ternary expressions 2023-01-19 14:27:57 -06:00
ocean (they/them)
4854e723be Fix unnammed enum crash regression 2023-01-18 09:35:48 -05:00
Rémi Verschelde
4005fc4b8d
Merge pull request #71279 from vonagam/fix-iterator-number-type
GDScript: Fix typing of iterator in for loop
2023-01-16 22:21:26 +01:00
Adam Scott
48e041458f Fix cyclic reference errors while reducing identifiers.
Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-15 19:19:25 -05:00
Dmitrii Maganov
a1e0281b45 GDScript: Disallow type inference with untyped initializer 2023-01-13 20:51:29 +02:00
Dmitrii Maganov
40613ebd21 GDScript: Fix typing of iterator in for loop 2023-01-13 15:36:11 +02:00
George Marques
3a5e41293c
GDScript: Fix infinite recursion in resolution of enum values 2023-01-13 10:17:30 -03:00
Rémi Verschelde
aaa5158ff9
Merge pull request #70733 from vonagam/fix-assigning-untyped
GDScript: Fix some issues with assignments that involve untyped things
2023-01-12 20:08:55 +01:00
Dmitrii Maganov
274d49790d GDScript: Fix extending abstract classes, forbid their construction 2023-01-12 17:47:10 +02:00
Dmitrii Maganov
ef81b344be GDScript: Fix wrong marking of some lines related to Variant as unsafe 2023-01-12 17:21:33 +02:00
Dmitrii Maganov
38c214d483 GDScript: Fix some issues with assignments that involve untyped things 2023-01-12 17:07:45 +02:00
Dmitrii Maganov
5980abbcec GDScript: Fix getting type from PropertyInfo for Variant arguments 2023-01-12 16:47:06 +02:00
George Marques
75515e4303
Merge pull request #70987 from vonagam/fix-parameter-conversion-assign 2023-01-12 11:34:13 -03:00
Dmitrii Maganov
0f184379de GDScript: Fix small inconsistencies with resolve_datatype 2023-01-12 15:52:55 +02:00
George Marques
04d0e851ea
GDScript: Fix use of conversion assign for variant values 2023-01-10 20:01:11 -03:00
Rémi Verschelde
c894edd4cb
Merge pull request #71140 from vonagam/fix-const-index-subscript-type
GDScript: Fix type for index subscript on constant
2023-01-10 07:58:29 +01:00
Dmitrii Maganov
ff505c9875 GDScript: Fix type for index subscript on constant 2023-01-10 07:10:00 +02:00
Adam Scott
fb175d92da Fix GDScript base and outer classes, signals and functions lookup order
- Add outer class lookup test
- Add signal lookup test

Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-09 20:12:10 -05:00
Rémi Verschelde
d3fc9d9e41
Merge pull request #71051 from vonagam/consts-are-deep-start
GDScript: Begin making constants deep, not shallow or flat
2023-01-09 23:22:59 +01:00
Rémi Verschelde
509da86205
Merge pull request #69590 from anvilfolk/enums
GDScript enum fixes & refactor
2023-01-09 23:10:37 +01:00
ocean (they/them)
366ec895b1 Assorted enum and native type fixes 2023-01-09 11:08:07 -05:00
Rémi Verschelde
df952a32f8
Merge pull request #71107 from vnen/gdscript-fix-nil-address-assign
GDScript: Don't use the NIL address to hold return value of functions
2023-01-09 14:22:16 +01:00
George Marques
a1309f1f42
GDScript: Allow using await on calls to void functions 2023-01-09 09:55:05 -03:00
Dmitrii Maganov
5e2ac1a31e GDScript: Begin making constants deep, not shallow or flat 2023-01-08 07:29:10 +02:00
Dmitrii Maganov
532ffc30bd GDScript: Fix typing of lambda functions 2023-01-06 16:38:22 +02:00
Dmitrii Maganov
a8c2f8a0e1 GDScript: Fix missing conversion for default argument values 2023-01-06 11:49:06 +02:00
Dmitrii Maganov
a1d06749f1 Unify typing of variables, constants and parameters in GDScript 2023-01-06 01:10:04 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
8203e09330
Merge pull request #70859 from vonagam/fix-preload-native-type
GDScript: Fix wrong native type for preloaded class
2023-01-03 23:22:23 +01:00
Rémi Verschelde
4e360ac612
Merge pull request #70702 from vnen/gdscript-error-on-assign-void
GDScript: Error when assigning return value of void function
2023-01-03 12:23:00 +01:00
Rémi Verschelde
e4c1103af4
Merge pull request #70656 from vonagam/fix-void-returns
GDScript: Disallow return with value in void functions
2023-01-03 12:20:33 +01:00
Dmitrii Maganov
961b4ac5f5 GDScript: Fix wrong native type for preloaded class 2023-01-03 05:45:06 +02:00
George Marques
8a98110e3e
Merge pull request #62688 from cdemirer/assignments-and-types
Fixes https://github.com/godotengine/godot/issues/62650
2022-12-30 16:38:35 -03:00
George Marques
bc739a4687
GDScript: Make using return of void function an error
Remove the `VOID_ASSIGNMENT` warning since those cases will be errors
now.
2022-12-30 13:35:38 -03:00
George Marques
33afa82fb0
Merge pull request #70613 from vonagam/fix-enum-as-constant
Fixes https://github.com/godotengine/godot/issues/54018
Fixes https://github.com/godotengine/godot/issues/70213
Fixes https://github.com/godotengine/godot/issues/70495
2022-12-30 12:10:50 -03:00
Dmitrii Maganov
9507f65e25 GDScript: Disallow return with value in void functions 2022-12-29 03:06:13 +02:00
Dmitrii Maganov
b6aa4840d8 Fix usage of Enum as constant 2022-12-28 23:04:40 +02:00
Dmitrii Maganov
f67aa3e46d GDScript: Fix return type of constructor call for extending class 2022-12-27 23:02:12 +02:00
cdemirer
bbb21c3fd5 Fix type adjustment skipped when value is considered both not hard and not variant 2022-12-25 17:11:30 +03:00
Rémi Verschelde
edfa1e8665
Merge pull request #70220 from adamscott/fix-external-enum
Fix external enums not assignable as constants
2022-12-23 09:20:50 +01:00
Rémi Verschelde
e1657bd2a7
Merge pull request #70440 from rune-scape/null-again
Fix GDScript analyzer null literal
2022-12-22 16:02:19 +01:00
rune-scape
3228fdb88a Fix GDScript analyzer null literal 2022-12-22 06:02:34 -05:00
ocean (they/them)
d93dbab054 Add MethodInfo to signal datatype 2022-12-21 22:49:51 -05:00
ocean (they/them)
fb418685a0 Unify GDScriptAnalyzer in-editor and runtime autoload checks 2022-12-20 19:01:28 -05:00
rune-scape
9f6ad59da7 Fix autoload subscript regression 2022-12-18 18:36:41 -05:00
Adam Scott
7fc814f697 Fix external enums not assignable as constants
- Add external enums test
- Rename external inner class test
- Clean up `GDScriptAnalyzer::reduce_identifier_from_base` class
  behavior
2022-12-17 17:59:38 -05:00
Adam Scott
1bbb2b4159 Fix outer class lookup 2022-12-17 17:57:00 -05:00
Adam Scott
2fefcf7329 Fix inner class constant assignment 2022-12-17 12:03:03 -05:00
Rémi Verschelde
8d52eea52b
Merge pull request #70000 from rune-scape/find-more-classes
GDScript: Fix built-in script `find_class` bugs
2022-12-17 16:30:34 +01:00
rune-scape
213c94b42f Fix enum value regression 2022-12-16 22:48:25 -05:00
Rémi Verschelde
f18f2740da
Merge pull request #70131 from rune-scape/preload-type-regression
Fix preload type regression
2022-12-16 00:31:26 +01:00
stmSi
2a341a6321 Fixed GDScript crashed when two consecutive unary operators are analysed 2022-12-16 04:45:53 +06:30
rune-scape
17e03c29d6 Fix preload type regression 2022-12-15 16:47:13 -05:00
rune-scape
e1c63fee86 GDScript: Fix built-in script and other find_class bugs 2022-12-15 14:56:23 -05:00
Rémi Verschelde
6debf86d51
Merge pull request #69471 from rune-scape/rune-out-of-order
GDScript: Out of order member resolution
2022-12-15 07:56:23 +01:00
rune-scape
2dfc6d5b69 GDScript: Allow out of order member resolution 2022-12-14 21:44:05 -05:00
rune-scape
08449ab16e Fix String type compatibility being too permissive 2022-12-12 07:27:41 -05:00
Rémi Verschelde
8410e7c9c6
Merge pull request #66733 from MewPurPur/unary-op-warnings
Fix unary op warnings never showing
2022-12-11 22:33:58 +01:00
rune-scape
98e1a2031d Fix subscript of preloaded script 2022-12-11 07:59:43 -05:00
Adam Scott
65a49bad5a Fix constant base typing in extended GDScript class 2022-12-10 13:39:45 -05:00
Rémi Verschelde
1ac7e5a334
Merge pull request #69518 from rune-scape/rune-analyze-values
GDScript: Preload should make native type
2022-12-10 11:29:50 +01:00
Rémi Verschelde
f6ea295bb1
Merge pull request #69467 from rune-scape/rune-subclass-script-path
GDScript: Fix subclass script path issues
2022-12-10 10:21:19 +01:00
rune-scape
e79be6ce07 Unify String and StringName 2022-12-05 21:46:47 -05:00
rune-scape
6f8ffd5591 GDScript: preload should make native type 2022-12-04 05:36:17 -05:00
Adam Scott
7bcaa9df9e Fix missing parent class name identifier crash 2022-12-02 21:30:19 -05:00
rune-scape
d531869a7c GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
Rémi Verschelde
4821de146e
Merge pull request #69423 from KoBeWi/parenture
Improve parent signature error
2022-12-01 18:10:31 +01:00
Rémi Verschelde
2d96f63e09
Merge pull request #68481 from dalexeev/gds-fix-dyn-arg-def-val
GDScript 2.0: Fix shift due to skip of non-constant default argument values
2022-12-01 18:09:25 +01:00
kobewi
d1e4146462 Improve parent signature error 2022-12-01 15:16:16 +01:00
VolTer
bfc093c53f Fix unary op warnings never showing 2022-12-01 01:09:10 +01:00
rune-scape
847c9bd248 GDScript: Avoid using get_global_class_native_base 2022-11-27 03:55:53 -05:00
Rémi Verschelde
c7ceb94e37
Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
Fix singleton scene cyclic loading
2022-11-25 19:29:57 +01:00
Adam Scott
69bb7e5b11 Fix singleton scene cyclic loading 2022-11-25 12:43:55 -05:00
clayjohn
075cea1077 Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning 2022-11-24 12:06:11 -08:00
Adam Scott
2918689ff1 [godot#68977] Fix constants parameters 2022-11-23 08:15:54 -05:00
Rémi Verschelde
0b2dc0f017
Merge pull request #68970 from Chaosus/gds_fix_lambda_signal
Fix using signals in lambda functions
2022-11-22 10:00:05 +01:00
Yuri Rubinsky
f6c8c140f0 Fix using signals in lambda functions 2022-11-22 11:22:41 +03:00
Adam Scott
eb62d241c0 [godot#61386] Fix autoload scenes implicit types 2022-11-21 23:39:31 -05:00
Adam Scott
6d7c8533d5 Remove fix leftover that caused cyclic load issues 2022-11-18 23:37:00 -05:00
Rémi Verschelde
80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Adam Scott
5704055d30 Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
ocean (they/them)
13be0ab733 Fix ability to overload "script" variable 2022-11-17 17:21:12 -05:00
Rune
bce6f1792e GDScript compiler subclass bugfixes 2022-11-13 02:29:21 -08:00
Danil Alexeev
0f8e28f818
GDScript 2.0: Fix shift due to skip of non-constant default argument values 2022-11-10 19:22:52 +03:00
Rémi Verschelde
7eb44fa47d
Merge pull request #68125 from kleonc/range-fix-single-arg-optimized-type-mismatch
[GDScript] Fix type mismatch in optimized single arg `range`
2022-11-02 14:18:24 +01:00
Rémi Verschelde
7c0e46f1c1
Merge pull request #68040 from adamscott/fix-property-getter-return-type
Fix property getter with custom return type
2022-11-02 14:16:37 +01:00
kleonc
c268e3a235 GDScript Fix type mismatch in optimized single arg range 2022-11-02 13:20:47 +01:00
Rémi Verschelde
213ba46672
Merge pull request #68065 from zCubed3/fix_min_max_crash
`GDScriptAnalyzer` Fix math utilities crashing when invalid args are passed
2022-10-31 10:59:27 +01:00
Rémi Verschelde
b43cc96535
Merge pull request #62695 from Spartan322/relax-constant-asserts
Allow non-constant string message for assert
2022-10-31 10:44:56 +01:00
zCubed3
b7f0ab13a4
Fix math utility functions crashing when invalid args passed 2022-10-30 15:18:03 -07:00
Adam Scott
26f0afdce2 [godot#68001] Fix property getter with custom return type 2022-10-29 20:38:26 -04:00
João Martins
a0c4002520 Clarified reason why a resource cannot be loaded. 2022-10-16 17:27:00 -04:00
clayjohn
0a51bb4ca5 Add STATIC_CALLED_ON_INSTANCE warning to highlight
when static functions are called directly from objects
2022-10-14 10:43:42 -07:00
clayjohn
be1e9acb7c Implement RETURN_VALUE_DISCARDED warning in GDscript 2022-10-13 11:56:45 -07:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
willnationsdev
339aba1656 Add GDScript resource export. 2022-09-17 17:10:30 -05:00
Abdelhafidh Belalia
4dca9975e7 Fix GDScript preload fails in standalone build unless files are present in directory
Fixes #56343.
2022-09-15 13:52:37 +02:00
Rémi Verschelde
6843a484ff
Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-up 2022-08-31 16:51:53 +02:00
Atlinx
6b5640c88c Fix inferred GDScript enum values not appearing in inspector
"enum_values" originally wasn't being forwarded to the new type inside "reduce_identifier_from_base", which caused hint strings derived from the new type to be blank, which ultimately caused an empty enum dropdown menu.
2022-08-30 17:40:38 -04:00
Aaron Franke
10a56981dc
Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
Antonio Dell'Annunziata
f81a166ab8
fix(gdscript): Infer type from preload const
When resolving the type of the attribute from the variant, the result_type.kind was overritten for no reason.
It is assumed that this only needs to be done, if the variant value is not valid to have any kind here.

Solves #63715
2022-08-07 16:09:24 +02:00
reduz
455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
George L. Albany
8035f1e36f
Allow non-constant string message for assert 2022-07-18 00:53:31 -04:00
Rémi Verschelde
4873886830
Merge pull request #62760 from cdemirer/fix-annotation-initializer-conflict
Fix priority of annotated type vs initializer type
2022-07-06 15:47:56 +02:00
cdemirer
f280975bf1 Fix priority of annotated type vs initializer type 2022-07-06 04:25:44 +03:00
Yuri Sizov
f85bafaa11 Add grouping annotations for class properties in GDScript 2022-07-05 22:01:40 +03:00
K. S. Ernest (iFire) Lee
9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
bruvzg
860e24683f
Make enum/constant binds 64-bit. 2022-06-17 16:36:26 +03:00
Nathan Franke
3d61246bc4
use correct error for unused bind match, suppress with underscore 2022-06-03 13:28:33 -05:00
Rémi Verschelde
6369e495fd
Merge pull request #61279 from Trioct/fix-typed-array-assignment 2022-05-25 17:28:22 +02:00
Trioct
bcbfa641ec Fix const typed array assignment 2022-05-25 09:02:11 -05:00
George Marques
24bcbe971a
GDScript: Don't show redundant await warning on unknown types
Also avoid it when the type is known to be a signal.
2022-05-24 14:37:50 -03:00
reduz
45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
reduz
8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Rémi Verschelde
f626e8ef91
Merge pull request #60396 from vnen/gdscript-self-lambda 2022-04-27 13:11:24 +02:00