Rémi Verschelde
b2db9279fa
Merge pull request #7769 from GodotExplorer/pr-resizeable-texturebutton_3
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Enhance TextureButton and TextureRect with resize
2017-02-12 23:22:41 +01:00
Rémi Verschelde
f3d339e33f
Merge pull request #7768 from bojidar-bg/sc-multiple-names
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Make _sc_ files work like ._sc_
2017-02-12 23:22:13 +01:00
Rémi Verschelde
bbc6543172
Merge pull request #7763 from Limb/fixwindowscompile
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Fixed compilation issues with Visual Studio
2017-02-12 23:22:02 +01:00
Rémi Verschelde
d11f9f4817
Merge pull request #7746 from sanikoyes/Pr-fix-msvc-compile
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Fix msvc compile error
2017-02-12 23:21:43 +01:00
Rémi Verschelde
c96fa0f23e
Merge pull request #7757 from volzhs/save-debug-options
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Save and restore debug options for each project
2017-02-12 23:20:48 +01:00
Rémi Verschelde
70fff42df5
Merge pull request #7749 from Faless/fix_7697
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HTTPClient properly handle partial data in non-blocking mode
2017-02-12 23:18:59 +01:00
Rémi Verschelde
458bd83dfc
Merge pull request #7747 from sanikoyes/Pr-fix-tween-transform2d
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Fix tween Transform2D typo
2017-02-12 23:18:38 +01:00
Rémi Verschelde
5ce18cbdb9
Merge pull request #7743 from karroffel/json_parsing-3.0
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JSON::parse reports errors on open-ended objects (master)
2017-02-12 23:17:08 +01:00
Rémi Verschelde
ceac8a780e
Merge pull request #7740 from magyar123/master
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Add editor option for closing the output when stopping the game.
2017-02-12 23:16:14 +01:00
Rémi Verschelde
530de920d4
Merge pull request #7723 from lonesurvivor/gdscript-range-fix
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Fix parsing bug which causes range(variable) to crash the engine
2017-02-12 23:13:08 +01:00
Rémi Verschelde
53b7bbfcce
Merge pull request #7722 from RandomShaper/improve-touch-button
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Fix touch button issues
2017-02-12 23:12:18 +01:00
Rémi Verschelde
d791f5f06e
Merge pull request #7712 from kbake/deselect-selection-on-ctrl-home/end
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Selected text is now deselected on ctrl+home/end
2017-02-12 23:09:34 +01:00
Rémi Verschelde
c51990ec9d
Merge pull request #7706 from RandomShaper/touch-button-shape-master
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Add shape property to TouchScreenButton
2017-02-12 23:09:16 +01:00
volzhs
b9c1d65d21
Update attach/clear script tool bar icon in Scene panel
2017-02-13 07:02:23 +09:00
Rémi Verschelde
0e4ee5935a
clang-format: Add pre-commit hook
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Derived from https://github.com/githubbrowser/Pre-commit-hooks
and https://gitlab.cern.ch/GeantV/geant/blob/master/hooks/pre-commit-clang-format
2017-02-12 00:51:31 +01:00
Rémi Verschelde
503c98ead4
Style: Add .clang-format based on LLVM style
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Adapted some parameters to fit the de facto Godot style as closely as possible
(tab indentation, long lines with no wrapping - for now -, indented case labels,
left-aligned pointer operators).
2017-02-11 23:48:56 +01:00
Saracen
523b69771b
Fix glitches when sampling relative cursor data in CAPTURED mouse mode on Windows.
2017-02-11 03:54:36 +00:00
Pedro J. Estébanez
49e7e2cd2a
Solve TouchScreenButtons issues
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Fix touch button needing double tap after pause (applies to those not set to pass-by)
Fix error when a pressed TouchScreenButton with no associated action exits the tree
(with some refactoring of duplicate code)
2017-02-10 20:54:54 +01:00
Andreas Haas
6a2dccaf77
Particles2D: implement texture flip parameters.
2017-02-10 00:50:21 +01:00
Hein-Pieter van Braam
cff6840ff7
Add a simple signal handler for SIGCHLD on Unix
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This fixes #6631
2017-02-09 22:08:35 +01:00
Kenneth Lorthioir
d36dde7c1e
Remove memdelete of button in GIProbeEditor exit
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This issue was causing a heap corruption on windows.
2017-02-09 10:45:55 -05:00
Kenneth Lorthioir
bd893f346a
Close out audio drivers when exiting.
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Prevents a crash when closing the project manager.
2017-02-09 10:40:13 -05:00
Kenneth Lorthioir
091202589c
Removed DX9 Rasterizer in windows.
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This doesn't seem to be needed anymore and the code to free the unused
rasterizer was throwing a memory violation since it was getting set to a
value somehow.
2017-02-09 10:27:40 -05:00
geequlim
ab375117ba
Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode
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Make TextureButton to the same resize behavior with TextureRect
2017-02-09 22:52:52 +08:00
Bojidar Marinov
27bb6b5282
Make _sc_ files work like ._sc_, fixes #7762
2017-02-09 12:26:18 +02:00
Kenneth Lorthioir
6961ed21bb
Fixed compilation issues with Visual Studio
2017-02-08 18:14:52 -05:00
Rémi Verschelde
b87a232668
Reorder the folders in tools to prepare moving tools/editor
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- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`
The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
2017-02-09 00:08:27 +01:00
Rémi Verschelde
b19c9bd198
Merge pull request #7759 from nunodonato/translationfix
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Added "Scots" locale name, fixing #7630
2017-02-08 16:17:19 +01:00
Nuno Donato
6b5c595e40
Added "Scots" locale name, fixing #7630
2017-02-08 14:54:28 +00:00
volzhs
79e8616fbb
Save and restore debug options
2017-02-08 23:51:13 +09:00
Juan Linietsky
07bbcf91f7
basic contact shadows implementation, will most likely need some polishing
2017-02-08 07:35:14 -03:00
Rémi Verschelde
a73d46caa6
Merge pull request #7715 from m4nu3lf/bugfix/g6dof_joint_setter
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Fixed property setter in G6DOF joint
2017-02-07 14:19:05 +01:00
Rémi Verschelde
bd8df0f21d
Merge pull request #7709 from bojidar-bg/sort-scripts-by-path
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Sort settings for scripts in the editor
2017-02-07 14:14:54 +01:00
Fabio Alessandrelli
833994b294
HTTPClient properly handle partial data in non-blocking mode
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Use block to send DVector::Write out of scope in
HTTPClient::read_response_body_chunk()
2017-02-07 11:01:53 +01:00
sanikoyes
9123e91634
Fix tween Transform2D typo
2017-02-07 15:45:49 +08:00
sanikoyes
16b3973c75
Fix msvc compile error
2017-02-07 15:44:46 +08:00
Juan Linietsky
6bfaa0f12c
shadows were not working in-editor for nvidia, fixed now
2017-02-06 20:18:35 -03:00
Karroffel
d5071a940d
JSON::parse reports errors on open-ended objects
2017-02-06 19:34:34 +00:00
mbalint12
1bd1af776c
Add editor option for automatically closing the output when stopping the game.
2017-02-06 18:17:20 +01:00
Juan Linietsky
5cc63dee0f
ability to adjust propagation in gi probe
2017-02-06 05:12:15 -03:00
Juan Linietsky
6f2e16306a
Several bugfixes, improving the import workflow
2017-02-06 00:38:39 -03:00
Juan Linietsky
af3fabeb77
Ensure proper config version when reading the new configuration file.
2017-02-04 21:02:52 -03:00
Juan Linietsky
102b5fce85
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
2017-02-04 20:53:55 -03:00
Juan Linietsky
331a4d8078
completed scene importing (I hope?)
2017-02-04 20:31:15 -03:00
lonesurvivor
c71a6c6d71
Fix parsing bug which causes range(variable) to crash the engine
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problem was a segmentation fault caused by trying to access Vector constants[0] which isn't there if op->arguments.size() is not bigger than one.
- the changed OR condition didn't make sense (always true), should be AND
- changes the "constant" variable to be false per default and gets set to true when there is actually something pushed to "constants"
2017-02-04 20:57:39 +01:00
Juan Linietsky
ad2e1b1b92
fix continous reimport bug (i hope)
2017-02-04 11:12:03 -03:00
Juan Linietsky
27eae4ada1
Scene import more or less working, needs some missing features.
2017-02-04 09:48:04 -03:00
m4nu3lf
0d9b53ce5e
Fixed property setter in G6DOF joint
2017-02-03 21:23:23 +00:00
Juan Linietsky
d2b2d6801f
Changed OGG Vorbis type to be imported, so it's possible to specify loop
2017-02-03 08:55:29 -03:00
kbake
1169f4e040
Selected text is now deselected on ctrl+home/end
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This fixes Issue #7694 and also the error mentioned in the comments of that issue.
2017-02-03 02:01:41 -05:00