Karroffel
8cd3f81886
[DLScript] refactored loading of libraries
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I also enabled DLSCRIPT_EDITOR_FEATURES as the default.
It might not be the most usable because of the lack of a reloading functionality,
but as Zylann pointed out "It's better to see something than nothing at all"
2017-04-07 04:47:58 +02:00
MattUV
6b5305b972
Add set/get_collision_layer/mask_bit() to TileMaps
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Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds:
* set_collision_layer_bit()
* set_collision_mask_bit()
* get_collision_layer_bit()
* get_collision_mask_bit()
To comply with collision layers' renaming from https://github.com/godotengine/godot/issues/5696 , the method names are NOT set/get_layer_mask_bit()
2017-04-06 23:27:55 +02:00
Rémi Verschelde
25d09b92be
Merge pull request #8296 from Hinsbart/normapmap
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Fix typo in FixedSpatialMaterial
[ci skip]
2017-04-06 23:27:36 +02:00
Andreas Haas
362e52c2fd
Fix typo in FixedSpatialMaterial
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NormapMap
2017-04-06 23:20:00 +02:00
Rémi Verschelde
a30de0a85f
Merge pull request #8290 from supaiku-o/fix-highlight-typo
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Fix highlight typo
2017-04-06 23:04:43 +02:00
Ferenc Arn
9a37ff1e34
Added various functions basic math classes. Also enabled math checks only for debug builds.
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Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
2017-04-06 13:03:56 -05:00
Juan Linietsky
b49925caab
Merge pull request #8291 from godotengine/revert-8180-8145-Mouse_Position_is_unknown_until_first_mouse_event
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Revert "8145 - Mouse Position is unknown until first mouse event on X11"
2017-04-06 13:09:19 -03:00
Juan Linietsky
ce948ed63b
Revert "8145 - Mouse Position is unknown until first mouse event on X11"
2017-04-06 13:08:42 -03:00
supaiku
d51fe99a8b
Fix highlight typo
2017-04-06 17:35:08 +02:00
Rémi Verschelde
0ede0302ba
Merge pull request #8285 from Hinsbart/gdscript_default
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Editor: Use GDScript as the default language in ScriptCreateDialog.
2017-04-06 14:34:40 +02:00
Rémi Verschelde
1a33d5e06f
Merge pull request #8286 from Hinsbart/memleaks
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Core: fix possible memory leaks.
2017-04-06 14:34:21 +02:00
Rémi Verschelde
243849583a
Merge pull request #8287 from karroffel/dlscript-android-fix
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[DLScript] fixed android builds now
2017-04-06 14:34:01 +02:00
Andreas Haas
df7ca7864b
Editor: Use GDScript as the default language in ScriptCreateDialog.
2017-04-06 14:26:36 +02:00
Karroffel
741800f5cc
[DLScript] fixed android builds now
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... really.
2017-04-06 14:00:54 +02:00
Andreas Haas
a2734df7ed
Core: fix possible memory leaks.
2017-04-06 13:43:13 +02:00
Rémi Verschelde
ab02206f18
Merge pull request #8280 from karroffel/dlscript-inheritance
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[DLScript] inheritance fixes
2017-04-06 08:09:16 +02:00
Rémi Verschelde
f5f9b220f9
Merge pull request #8276 from karroffel/dlscript-stl
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[DLScript] API fixed and removed STL imports
2017-04-06 08:08:54 +02:00
Andreas Haas
d681e571ac
Merge pull request #8281 from curtisxk38/master
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Fix typo in Parser Error message
2017-04-06 06:25:35 +02:00
curtisxk38
d35fab7382
Fix typo in Parser Error message
2017-04-05 23:11:05 -04:00
Karroffel
12514cfebc
[DLScript] inheritance fixes
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This properly implements script inheritance for DLScripts.
2017-04-06 03:39:06 +02:00
Karroffel
7d914a289c
[DLScript] more API fixes
2017-04-06 01:49:09 +02:00
Karroffel
71a99d5517
[DLScript] removed STL imports
2017-04-06 00:22:37 +02:00
Rémi Verschelde
cbf49ddc51
Merge pull request #8269 from karroffel/dlscript-virtual-method-export
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[DLScript] fixed virtual method export
2017-04-05 23:26:12 +02:00
Rémi Verschelde
64ebc3672e
Merge pull request #8274 from RandomShaper/fix-android-x86
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Fix crash on Android-x86
2017-04-05 22:27:48 +02:00
Pedro J. Estébanez
2443946307
Fix crash on Android-x86
2017-04-05 22:18:16 +02:00
Karroffel
fa7e167a92
[DLScript] fixed virtual method export
2017-04-05 17:08:23 +02:00
Rémi Verschelde
454f53c776
Merge pull request #8268 from karroffel/dlscript-android
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[DLScript] removed unused import
2017-04-05 14:10:25 +02:00
Karroffel
c6645d6a40
[DLScript] removed unused import
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This hopefully fixes android builds
2017-04-05 14:08:26 +02:00
Rémi Verschelde
5b5a825c7f
Fixer looping timer accumulation in _process
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Follow-up to #8251 .
2017-04-05 08:22:41 +02:00
Rémi Verschelde
4989cc3617
Fix URLs to moved docs pages
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Closes #8266 .
2017-04-05 07:34:27 +02:00
Rémi Verschelde
e96f32945d
Merge pull request #8264 from MrMaidx/filesystem_popup_fix
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Fix typo which caused popup to display on incorrect coordinates.
2017-04-05 01:25:54 +02:00
Rémi Verschelde
02f9851d0d
Merge pull request #8259 from bojidar-bg/move-slide-wall-fix
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Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
2017-04-05 01:24:19 +02:00
Rémi Verschelde
2c4e4432af
Merge pull request #8214 from tagcup/bounce_reflect_slide
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Made slide and reflect active verbs acting on itself in Vector2 and V…
2017-04-05 01:23:09 +02:00
Martin Novak
9aa60ff15f
Fix typo which caused popup to display on incorrect coordinates.
2017-04-05 00:31:17 +02:00
Rémi Verschelde
7ed83e9889
Merge pull request #8263 from karroffel/dlscript-userdata
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[DLScript] added variant constructor and a function to get userdata of a script
2017-04-04 23:38:00 +02:00
Karroffel
6c49fe9c62
[DLScript] added variant constructor and a function to get userdata of a script
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The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it.
This is particularly useful and even required for language bindings to work properly.
This also fixes non-tool builds.
2017-04-04 23:02:46 +02:00
Bojidar Marinov
289abd3710
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
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Fixes #7313
2017-04-04 18:32:27 +03:00
Rémi Verschelde
46bc14e66f
Merge pull request #8246 from GodotNativeTools/dlscript-module
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DLScript module
2017-04-04 00:25:03 +02:00
Rémi Verschelde
57badfd1df
Merge pull request #8251 from cynicaldevil/master
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Previous value of time_left is added to wait_time before assigning to time_left
2017-04-04 00:22:44 +02:00
Rémi Verschelde
4d3ed11212
Merge pull request #8248 from Hinsbart/fix_notify_renames
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Fix more property names in _change_notify calls.
2017-04-04 00:21:12 +02:00
Rémi Verschelde
6fc1a88ea1
Merge pull request #8247 from Hinsbart/scene_dock_order
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Editor: Swap Scene and Import tabs in dock.
2017-04-04 00:20:55 +02:00
Rémi Verschelde
41986b2092
Merge pull request #8244 from RandomShaper/improve-touch-button
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Improve TouchScreenButton
2017-04-04 00:19:47 +02:00
Andreas Haas
4b7dd09dc3
Merge pull request #8249 from eska014/win-export
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Reenable Windows Desktop export
2017-04-04 00:15:31 +02:00
Nikhil Shagrithaya
ea4fbee8f2
previous value of time_left is added to wait_time before assigning to time_left
2017-04-04 00:37:42 +05:30
eska
9dbd6db63b
Reenable Windows Desktop export
2017-04-03 19:52:11 +02:00
Andreas Haas
0a287cfe4c
Fix more property names in _change_notify calls.
2017-04-03 18:35:15 +02:00
Andreas Haas
e19ccbdc32
Editor: Swap Scene and Import tabs in dock.
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Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.
2017-04-03 17:29:29 +02:00
Karroffel
fd55308786
added dlscript module
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This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00
Ferenc Arn
1a620bd5fa
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
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This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.
Fixes #8201 .
2017-04-03 10:02:12 -05:00
Karroffel
67f59bc2d9
increased maximum number of scripting languages
2017-04-03 16:10:26 +02:00