DualMatrix
4bad2beeed
Fixed argument names being swapped for atan2
...
The arguments of atan2() should be y,x instead of x,y This was just wrong since the internal atan2 already had y,x as parameters, so if you followed the autocomplete the result would just be wrong.
2018-09-16 21:27:54 +02:00
DualMatrix
1775c796a4
Automatically add extra args to func when creating it from create signal window
...
Automatically add extra arguments to function when creating it from create signal window. They will be called extra_arg_1, extra_arg_2,...
2018-09-16 21:01:17 +02:00
Leon Krause
42c6a67dca
Implement OS::set_icon in HTML5 platform
2018-09-16 20:46:21 +02:00
Jared
d286e98fd1
Small documentation clarification added to CanvasItem.
2018-09-16 21:44:37 +03:00
Rémi Verschelde
e522baf0b7
Merge pull request #22146 from KoderaSoftwareUnlimited/fix-22143
...
Fix #22143
2018-09-16 20:31:39 +02:00
Chris Bradfield
ec5cc708ce
[DOCS] Classref additions and consistency fixes
2018-09-16 10:52:21 -07:00
Mariusz Chwalba
47bf26c40d
test for depreciacion warnings only on debug builds
...
Fix adherence to clang-format rules
2018-09-16 19:37:51 +02:00
muiroc
23a61c7342
Add null check in godot result callback
2018-09-16 16:02:15 +02:00
Sophie Tauchert
99cd17b102
Check for mono binary when finding version
2018-09-16 15:20:44 +02:00
Hugo Locurcio
7533778760
Improve checkboxes in the default editor theme
2018-09-16 15:12:28 +02:00
Rémi Verschelde
5614692a1a
Merge pull request #22133 from YeldhamDev/all_oks_shall_be_banished
...
Remove unnecessary "OK"s text settings
2018-09-16 11:28:15 +02:00
Michael Alexsander Silva Dias
75d5d81b8a
Remove unnecessary "OK"s text settings
2018-09-15 21:40:50 -03:00
DualMatrix
2996c85c46
Make inspector select the correct resource after making them unique
...
Make inspector select the correct resource after making them unique
2018-09-16 01:50:20 +02:00
Rémi Verschelde
787be50f17
Merge pull request #22117 from Paulb23/colour_theme_crash_issue_21715
...
Fix crash on colour theme change, issue 21715
2018-09-16 01:41:13 +02:00
Rémi Verschelde
68e1ef49b1
Merge pull request #22095 from KellyThomas/transform-interpolatewith
...
[Mono] Transform - add InterpolateWith()
2018-09-16 01:37:19 +02:00
Rémi Verschelde
437af1450e
Merge pull request #22111 from Chaosus/unification
...
Few unification fixes for canvas_item and spatial editor toolbars
2018-09-16 01:26:36 +02:00
Rémi Verschelde
7f5e653a22
Merge pull request #22066 from Faless/bundle_certs
...
Bundle SSL certs with the templates
2018-09-16 01:22:47 +02:00
Fabio Alessandrelli
9af72f09c5
Merge pull request #22120 from Faless/fix_http_client
...
Fix HTTPClient _get_http_data bug after #21976 .
2018-09-15 22:27:16 +02:00
Fabio Alessandrelli
26677d5e0c
Fix HTTPClient _get_http_data bug after #21976 .
2018-09-15 21:17:15 +02:00
char0xff
77ff6de27e
Fix mistake in ConfigFile.xml
2018-09-15 21:06:32 +02:00
Martin Capitanio
64cecf9d61
Fix set_default_cursor_shape interaction with Control nodes
...
Do not call `set_cursor_shape` when the cursor is inside the `Control` node.
Make it work for x11 in MOUSE_MODE_CONFINED.
2018-09-15 20:54:22 +02:00
Paulb23
df2af46a41
Fix crash on colour theme change, issue 21715
2018-09-15 19:22:20 +01:00
char0xff
0c10d3fc16
Update EditorInterface.xml
2018-09-15 18:25:48 +02:00
Chaosus
2fe0365661
Few unifications between canvas_item and spatial editors
2018-09-15 18:44:26 +03:00
Rémi Verschelde
2cf024ed91
Merge pull request #22069 from scayze/fix_reload_scripts
...
Fix scripts not reloading when edited externally
2018-09-15 15:10:56 +02:00
Fabio Alessandrelli
0e56377e96
Allow system certs file to be used by Editor.
...
Note, it will only used by the Editor, not when running the game.
This allows package maintainer to compile Godot to use system installed
certificates when accessing the AssetLib.
2018-09-15 14:45:54 +02:00
Rémi Verschelde
82e69f38ee
Merge pull request #21973 from guilhermefelipecgs/fix_default_cursor_shape
...
Some fixes to mouse's cursor and shape
2018-09-15 11:56:45 +02:00
Fabio Alessandrelli
d2b38aabec
Bundle SSL certs with the templates.
...
If this is undesired it can be avoided by specifying builtin_certs=no .
Bundled SSL certs will be used unless you specify an override in:
Project Settings -> SSL -> Certificates .
2018-09-15 10:54:00 +02:00
elasota
37595e183d
Fix visual shader color constants not retaining edits
2018-09-15 02:47:38 -04:00
Kelly Thomas
d4b2423428
[Mono] implement Transform.InterpolateWith()
2018-09-15 13:08:21 +08:00
elasota
f5c7d64492
Don't open VisualShaders in the text shader editor, and don't support saving them with the "shader" extension.
2018-09-14 22:30:48 -04:00
Rémi Verschelde
4547e22393
doc: Sync classref with current source
2018-09-15 03:13:47 +02:00
Rémi Verschelde
43a1b93d71
Merge pull request #22090 from godotengine/break-the-chains-of-scrollbar
...
Rename ScrollBar's drag_slave to drag_node
2018-09-15 02:32:53 +02:00
Rémi Verschelde
82ff99c180
Merge pull request #22087 from Faless/master_of_puppets
...
Deprecate slave keyword in favor of puppet.
2018-09-15 02:29:52 +02:00
Rémi Verschelde
d423906c03
Merge pull request #22092 from akien-mga/video-toggle-regression
...
Fix video toggle UX issue
2018-09-15 02:21:33 +02:00
Fabio Alessandrelli
c0e4d7efca
Add GDScript slave keyword deprecation warning.
2018-09-15 01:50:34 +02:00
Rémi Verschelde
d3527834f3
Fix video toggle UX issue
...
It was still functional but showing duplicate entries and thus
"GLES2" for both GLES2 and GLES3 choices.
Fixes #22089 .
2018-09-15 01:49:59 +02:00
Rémi Verschelde
c25e23317c
Rename ScrollBar's drag_slave to drag_node
2018-09-15 00:55:22 +02:00
Fabio Alessandrelli
1e9b46d687
Clearly deprecate sync too in favor of remotesync.
...
NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
2018-09-15 00:06:03 +02:00
Fabio Alessandrelli
d6b31daec6
Rename slave keyword to puppet
...
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00
Rémi Verschelde
9b97c74f50
Merge pull request #22081 from akien-mga/canvasitem-zoom-equal
...
Set default CanvasItemEditor zoom shortcut to KEY_EQUAL
2018-09-14 23:15:09 +02:00
Rémi Verschelde
af5c30acb2
Merge pull request #22080 from YeldhamDev/expose_get_top_modal_stack
...
Expose "get_modal_stack_top()" to GDScript
2018-09-14 21:53:26 +02:00
Rémi Verschelde
f7a6709f5e
Merge pull request #22078 from akien-mga/boot_bg_color
...
Make boot splash background color always configurable
2018-09-14 21:48:39 +02:00
Rémi Verschelde
d934cbcbc9
Set default CanvasItemEditor zoom shortcut to KEY_EQUAL
...
At least on en_US QWERTY (and various QWERTY-derived variants)
and fr_FR AZERTY, "+" is an indirect key obtained by pressing
"Shift" + "=", so using "=" in the binding makes it easier to
access.
It doesn't work this way on other layouts like de_DE QWERTZ though,
but since 'script_editor/zoom_in' also uses KEY_EQUAL, setting
the same for consistency.
Fixes #22067 .
2018-09-14 21:42:47 +02:00
Michael Alexsander Silva Dias
585ad5c8ea
Expose "get_modal_stack_top()" to GDScript
2018-09-14 16:35:52 -03:00
Rémi Verschelde
de644a628d
Make boot splash background color always configurable
...
This also means that you can keep the default Godot splash and
set your own custom background color.
Fixes #22076 .
2018-09-14 21:00:26 +02:00
Rémi Verschelde
1eed12f6d8
Merge pull request #22074 from willnationsdev/plugin-description
...
Add EditorPlugin descriptions to their tooltip
2018-09-14 20:44:52 +02:00
Will Nations
d26de79f4e
Add EditorPlugin descriptions to their tooltip
2018-09-14 12:21:09 -05:00
DualMatrix
b0d9f7686c
Made duplicate_and_reown preserve groups
2018-09-14 18:13:41 +02:00
Rémi Verschelde
8f33542ac3
ProjectSettings: Fix InputMap editor on HiDPI
...
Fixes #20898 .
2018-09-14 18:11:55 +02:00