Commit graph

6279 commits

Author SHA1 Message Date
Juan Linietsky
6e88b1096a Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method naming 2017-01-13 20:00:43 -03:00
Juan Linietsky
00ec16e3f3 renamed tween animationplayer scale functions to speed_scale 2017-01-13 19:36:04 -03:00
Juan Linietsky
a97551902e rename Input.get_mouse_speed() to Input.get_last_mouse_speed() 2017-01-13 19:24:28 -03:00
Rémi Verschelde
b191ea8f02 Node name casing: fix mistake from previous commit 2017-01-13 22:43:39 +01:00
Rémi Verschelde
f19fd7a4c1 Reenable node name case setting + code cleanups
The method _generate_serial_child_name is indeed called relatively often
in editor mode, but that commented out code chunk hardly adds to its
slowness (and with the default setting, not at all).

Also did various related code cleanups and simplifications.
2017-01-13 22:38:43 +01:00
Rémi Verschelde
f392b340ff Tween: Rename times_in_sec (sic) param to duration 2017-01-13 19:40:18 +01:00
Rémi Verschelde
d2aae675e9 Replace Engine version API by preexisting OS one
It outputs a single Dictionary with all relevant information as
keys, that will less bloat the documentation and provide all details
in one function call.
2017-01-13 18:25:49 +01:00
Juan Linietsky
de8cc309d6 Renamed button functions to be more verboes, same with Range unit value -> ratio 2017-01-13 14:08:30 -03:00
Juan Linietsky
e53c247cb1 Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
Juan Linietsky
0ad9939603 Rename collision layer as suggested in #5696 2017-01-13 11:01:19 -03:00
Juan Linietsky
04c749a1f0 New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
Juan Linietsky
a2903fc51d Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED 2017-01-12 20:35:46 -03:00
Juan Linietsky
da477b76a9 some class renames
TextureFrame -> TextureRect
Patch9Frame -> NinePatchRect
ColorFrame -> ColorRect
2017-01-12 18:28:12 -03:00
Ray Koopa
a971186c26 Project setting to control node name casing
(cherry picked from commit 87fd54b2f1)
2017-01-12 20:47:25 +01:00
Juan Linietsky
6dd7d2c1f7 Implicit inheritance now defaults to Resource, will error for node scripts if extends not used. 2017-01-12 16:00:57 -03:00
Rémi Verschelde
430f3e6043 Merge pull request #7506 from Faless/winver_unif
Improvements to scons defined WINVER/_WIN32_WINNT
2017-01-12 17:14:19 +01:00
Fabio Alessandrelli
65483d57bf Improvements to scons defined WINVER/_WIN32_WINNT 2017-01-12 17:13:19 +01:00
Juan Linietsky
ad224295c0 made math functions inlnie 2017-01-12 08:55:42 -03:00
Rémi Verschelde
942a9d9a20 Merge pull request #7505 from Paulb23/theme_color_fix
Colour theme fixes
2017-01-12 12:54:55 +01:00
Paulb23
e6a44fea05 Fix current script background color 2017-01-12 11:45:37 +00:00
Paulb23
d0ceefb1d7 Fix text editor theme saving and loading 2017-01-12 11:40:04 +00:00
Juan Linietsky
35b404ba08 Unify naming of blendshape / morphtarget into just "Blend Shape" 2017-01-12 08:34:00 -03:00
Juan Linietsky
5afaf84ae1 Added a list of signals to rename, this should become a header eventually 2017-01-12 00:54:21 -03:00
Juan Linietsky
83cb84753f Renamed most signals so they refer to:
-An action being requested to the user in present tense: (ie, draw, gui_input, etc)
-A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-12 00:51:08 -03:00
Juan Linietsky
c84d618b4e Made InputEvent use floating point coordinates. 2017-01-12 00:12:54 -03:00
Juan Linietsky
bfef8de1bc More efficient iteration syntax, and range() is converted behind the scenes to it. 2017-01-11 20:10:23 -03:00
Rémi Verschelde
41821ba11d Remove libmpcdec bundled lib, no longer used
Musepack support was removed in 857c50db70.
2017-01-11 22:40:51 +01:00
Rémi Verschelde
a23ffb82bb Dehardcode version major in editor settings
Follow-up on 7474fc133a.
2017-01-11 22:40:51 +01:00
Juan Linietsky
f698e2be4f Proper inheritance checking when requesting theem resources 2017-01-11 18:29:59 -03:00
Juan Linietsky
a29f942c6b removed stray hash 2017-01-11 16:54:44 -03:00
Juan Linietsky
7474fc133a Editor settings file is now versioned 2017-01-11 16:52:21 -03:00
Juan Linietsky
b7d69c2444 Added a BACK notification besides QUIT, so they go in separate channels. 2017-01-11 16:42:31 -03:00
Juan Linietsky
7bf4b592f8 using VariantParser to parse engine.cfg 2017-01-11 16:42:31 -03:00
Rémi Verschelde
42802ab9dc Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint
Allow typing hints for Array class (in GDScript and Inspector)
2017-01-11 14:46:38 +01:00
Rémi Verschelde
34c33648f2 Add information about dev communication channels 2017-01-11 14:27:12 +01:00
Juan Linietsky
7b7b46ac50 remove shorteners for server types in script 2017-01-11 09:19:00 -03:00
Juan Linietsky
0413328dcb fix code generation so it generates Transform2D instead of Matrix32 2017-01-11 09:15:57 -03:00
Juan Linietsky
e6583117df Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
Rémi Verschelde
57166cd292 Merge pull request #7093 from bojidar-bg/named-colors
Add named colors to GDScript/Visual Script/core.
2017-01-11 10:36:15 +01:00
Juan Linietsky
bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky
710692278d Merge pull request #7426 from m4nu3lf/bugfix/physics
Fixed inertia tensor computation and center of mass
2017-01-10 22:27:32 -03:00
Juan Linietsky
6671670e81 Merge pull request #7445 from tagcup/2d_math_fixes
Various corrections in 2D math.
2017-01-10 22:25:45 -03:00
Juan Linietsky
0acd4fccd5 Merge pull request #7438 from tagcup/matrix3_rotate_fix
Fix the order in which additional transformations are applied
2017-01-10 22:22:56 -03:00
Juan Linietsky
4338c90163 It is now possible to name layers of different kinds! 2017-01-10 22:20:57 -03:00
Juan Linietsky
80b733a33a uses the global thread to protect the instacnes map in GDScript, closes #4615 2017-01-10 19:02:52 -03:00
Juan Linietsky
f3f4a11cfb - _ready() callback only happens once now, if you want to receive it again, use request_ready()
- C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks
- callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
2017-01-10 18:04:33 -03:00
Rémi Verschelde
6eeb994a7b Merge pull request #7493 from neikeq/pr-mingw-bits
Detect bits when building with MinGW
2017-01-10 17:17:10 +01:00
Ferenc Arn
f271591ac2 Various corrections in 2D math.
This is the follow up for the 2D changes mentioned in PR #6865. It fixes various mistakes regarding the order of matrix indices, order of transformation operations, usage of atan2 function and ensures that the sense of rotation is compatible with a left-handed coordinate system with Y-axis pointing down (which flips the sense of rotations along the z-axis). Also replaced float with real_t, and tried to make use of Matrix32 methods rather than accessing its elements directly.

Affected code in the Godot code base is also fixed in this commit.

The user code using functions involving angles such as atan2, angle_to, get_rotation, set_rotation will need to be updated to conform with the new behavior. Furthermore, the sign of the rotation angles in existing 2D scene files need to be flipped as well.
2017-01-10 10:14:20 -06:00
Ignacio Etcheverry
460f030b73 Detect bits when building with MinGW 2017-01-10 17:08:31 +01:00
Rémi Verschelde
bf50b41def Merge pull request #7492 from lonesurvivor/filesystem-dock
FileSystemDock: Collapse folders by default, add context menu with "E…
2017-01-10 15:44:00 +01:00