Rémi Verschelde
5e5103f460
Merge pull request #37861 from reduz/implement-decals
...
Implement decals
2020-04-14 17:13:20 +02:00
Juan Linietsky
5944eb6e7f
Implement decals
...
Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
Rémi Verschelde
06748a2b5f
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
...
Add vogel filter and settings to soft shadows
2020-04-13 00:39:37 +02:00
Juan Linietsky
16ae2cc1bf
Add screen space AA option, with FXAA implementation.
2020-04-12 10:57:18 -03:00
Juan Linietsky
d81911490b
Moved most of the effect code to compute.
...
Simplifies it and improves performance.
Improves image barrier handling per mipmap on RenderingDeviceVulkan
2020-04-11 19:44:07 -03:00
clayjohn
621f6f09a8
Add proper quality settings to soft shadows
2020-04-10 23:09:17 -07:00
Juan Linietsky
6a730ffeab
Support light size and soft shadows
2020-04-09 15:11:15 -03:00
Juan Linietsky
4ffc0d6b3f
Refactored shadowmapping.
...
- Made shadow bias size independent, so it will remain when changing light or camera size.
- Implemented normal offset bias, which greatly enhances quality.
- Added transmission to subsurface scattering
- Reimplemented shadow filter modes
Closes #17260
2020-04-08 11:19:43 -03:00
Juan Linietsky
c54f80d35c
Re-implement subsurface scattering.
...
The size settings are more "just works", with default scale and depth scale
values that don't need much tweaking.
Additionally, a "skin" mode was added so skin looks better.
EDIT: Cleaned up SSR filter shader a bit.
2020-04-04 11:44:28 -03:00
Rémi Verschelde
6a38ce1b31
Merge pull request #37512 from reduz/implement-ssr
...
Re-Added screen space reflection.
2020-04-02 17:17:27 +02:00
Juan Linietsky
87c658b304
Re-Added screen space reflection.
2020-04-02 11:25:21 -03:00
Rémi Verschelde
5f11e15571
Merge pull request #37504 from qarmin/out_of_bound_cursor
...
Fix array out of bounds access caused by uninitialised variables
2020-04-02 13:07:55 +02:00
Rafał Mikrut
359bebd8c0
Fix out of bound array access caused by unassigned variable
2020-04-01 19:29:35 +02:00
Juan Linietsky
89e1263117
Move glow upscale quality to a global setting, for consistency
2020-03-30 10:46:03 -03:00
Juan Linietsky
a6f3bc7c69
Renaming of servers for coherency.
...
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
2020-03-27 15:21:27 -03:00