Juan Linietsky
6f293ed795
Add support for projectors in spot and omni lights.
2020-04-14 17:05:45 -03:00
Rémi Verschelde
5e5103f460
Merge pull request #37861 from reduz/implement-decals
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Implement decals
2020-04-14 17:13:20 +02:00
Rémi Verschelde
c364c969cd
Merge pull request #37866 from akien-mga/android-build-tools-29.0.3
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Android: Bump build tools to 29.0.3
2020-04-14 17:10:38 +02:00
Juan Linietsky
5944eb6e7f
Implement decals
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Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
Rémi Verschelde
ca896ddbf0
Android: Bump build tools to 29.0.3
2020-04-14 13:47:13 +02:00
Rémi Verschelde
e0eb9a8ae4
Merge pull request #37826 from nekomatata/direct-body-state-sleep
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Fix set_sleep_state in Bullet body direct state
2020-04-14 12:53:20 +02:00
PouleyKetchoupp
30b184cb06
Fix set_sleep_state in Bullet body direct state
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It was inverted, it should set the body to be active when sleep is disabled.
2020-04-14 11:39:34 +02:00
Rémi Verschelde
3afa3db096
Merge pull request #37858 from m4gr3d/remove_unused_resources
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Delete unused drawable resources
2020-04-14 08:18:47 +02:00
fhuya
73d4e2eefb
Delete unused drawable resources.
2020-04-13 16:15:37 -07:00
Rémi Verschelde
fa0902a65d
Merge pull request #37851 from nicomitchell/FixMathRoundTypeReturn
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Change visual script round function output type to float
2020-04-13 21:39:03 +02:00
Nico Mitchell
c2ffaf5b2b
Change round return type to float
2020-04-13 13:02:40 -04:00
Rémi Verschelde
d4b211bb3d
Merge pull request #37295 from SkyLucilfer/AndroidExportValidation
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Validate supported architectures when exporting to Android
2020-04-13 13:56:48 +02:00
Rémi Verschelde
5247fdb3f3
Merge pull request #37840 from Janglee123/richtext-underline-fix-2
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Fixed 0 width issue of rich text label
2020-04-13 13:55:18 +02:00
Rémi Verschelde
644bc87240
Merge pull request #37843 from qarmin/unitialized_crash
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Fixed crash caused by uninitialised variable
2020-04-13 13:53:44 +02:00
SkyJJ
7fcd13575e
Validate supported architectures when exporting to Android
2020-04-13 12:16:08 +02:00
Rémi Verschelde
e2b01a7cc6
Merge pull request #37841 from qarmin/leak_copy_shader
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Fixes leak with CopyToFbShaderRD
2020-04-13 12:14:16 +02:00
qarmin
c937fe5237
Fixed crash caused by unitialized variable
2020-04-13 12:11:55 +02:00
Rémi Verschelde
1888ab594b
Merge pull request #37823 from MCrafterzz/relativeSnap
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Relative scale snapping 2D
2020-04-13 12:10:25 +02:00
Rémi Verschelde
cfb00d4ed0
Merge pull request #37817 from ThakeeNathees/disconnect-autocomplete
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autocomplete for disconnect implemented
2020-04-13 12:07:25 +02:00
Rémi Verschelde
abd85d3dae
Merge pull request #37820 from Rudigus/master
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Improve error explanations related to UPNP and UPNPDevice
2020-04-13 12:06:09 +02:00
Rémi Verschelde
660868dcc9
Merge pull request #37834 from nicomitchell/RemoveSeparatorsFromParticlesMenu
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Remove button separators from Particles menus
2020-04-13 12:04:36 +02:00
qarmin
88c0a9e3de
Fixes leak with CopyToFbShaderRD
2020-04-13 11:39:44 +02:00
janglee
5e64c146bc
Fixed 0 width issue of rich text label
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Fixes #37746
2020-04-13 14:59:38 +05:30
Marcus Elg
795cba2d73
Relative scale snapping 2D
2020-04-13 10:16:54 +02:00
Rémi Verschelde
6366332949
Merge pull request #37311 from MickeMakaron/handle-huge-path2d-offset-values
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Handle huge path2d offset values
2020-04-13 09:17:04 +02:00
Thakee Nathees
efe90fce01
autocomplete for disconnect, is_connected implemented
2020-04-13 12:35:06 +05:30
MickeMakaron
2edb59ec88
Handle huge offset values in Path2D and Path3D set_offset
2020-04-13 07:42:47 +02:00
Rudigus
42434a0384
Improve error explanations related to UPNP and UPNPDevice
2020-04-13 02:25:39 -03:00
Nico Mitchell
7211ad73bc
Remove separators from particles menus
2020-04-12 22:15:20 -04:00
Rémi Verschelde
06748a2b5f
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
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Add vogel filter and settings to soft shadows
2020-04-13 00:39:37 +02:00
Juan Linietsky
451d5bd492
Merge pull request #37829 from reduz/implement-msaa
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Implement MSAA
2020-04-12 16:42:51 -03:00
Juan Linietsky
a57dc398db
Implement MSAA
2020-04-12 15:33:57 -03:00
Juan Linietsky
d160644c88
Merge pull request #37819 from reduz/implement-fxaa
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Add screen space AA option, with FXAA implementation.
2020-04-12 11:46:14 -03:00
Juan Linietsky
16ae2cc1bf
Add screen space AA option, with FXAA implementation.
2020-04-12 10:57:18 -03:00
Rémi Verschelde
1846d33b5f
Merge pull request #37822 from nekomatata/rigid-body-force-pos
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Fix add_force in Godot Physics RigidBody
2020-04-12 11:46:22 +02:00
Rémi Verschelde
28bd664de5
Merge pull request #37542 from swarnimarun/patch_vs_02
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Update visualscript graph nodes on visual script variable edit
2020-04-12 11:30:15 +02:00
PouleyKetchoupp
4a0d15f91c
Fix add_force in Godot Physics RigidBody
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Now takes the center of mass into account for calculating the applied
torque, like apply_impulse does.
2020-04-12 11:20:32 +02:00
Juan Linietsky
9dc19f7619
Merge pull request #37808 from reduz/port-effects-to-compute
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Moved most of the effect code to compute.
2020-04-11 23:38:05 -03:00
Juan Linietsky
d81911490b
Moved most of the effect code to compute.
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Simplifies it and improves performance.
Improves image barrier handling per mipmap on RenderingDeviceVulkan
2020-04-11 19:44:07 -03:00
Rémi Verschelde
636d4bad99
Merge pull request #37794 from clayjohn/VULKAN-SSS-sky
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Fix SSS affecting Sky
2020-04-11 16:30:51 +02:00
clayjohn
e3a9af2db1
Fix SSS affecting Sky
2020-04-11 01:20:24 -07:00
Rémi Verschelde
4bb3f9d4b9
Merge pull request #37303 from zak-grumbles/fix-option-btn-item-selected-docs
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Fix OptionButton item_selected docs godotengine#36803
2020-04-11 08:30:43 +02:00
clayjohn
621f6f09a8
Add proper quality settings to soft shadows
2020-04-10 23:09:17 -07:00
Zak Grumbles
a8de034f78
Fix OptionButton docs godotengine#36803
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* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.
2020-04-10 20:35:40 -05:00
Rémi Verschelde
8806e7d5f3
Merge pull request #37763 from reduz/show-scene-time
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Shows proper scene render time in editor info
2020-04-10 21:15:47 +02:00
Juan Linietsky
d06f8ef75a
Shows proper scene render time in editor info
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Also fixed GPU profiler, which was not working on nvidia hardware.
2020-04-10 14:19:30 -03:00
Rémi Verschelde
ae42cb7b0a
Merge pull request #37304 from m4gr3d/implement_plugin_signals
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Add signal support to Godot Android plugin
2020-04-10 18:42:20 +02:00
fhuya
948c3cbb88
Add signal support to Godot Android plugin:
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Supports registering and emitting signal from a Godot Android plugin
2020-04-10 09:22:21 -07:00
Rémi Verschelde
0826b63c7e
Merge pull request #37450 from SkyLucilfer/profilerBug
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Fix profiler frame number stops updating when window is minimized
2020-04-10 17:56:28 +02:00
Kiri Jolly
cc27b4560f
Othographic camera in-editor now uses Z near/far settings instead of a hardcoded value
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Fixes #18809 .
The in-editor ortho camera used a far clipping plane of 8192 units, and was
placed 4096 units away from the camera cursor.
This was far enough to cause culling issues from floating point precision loss
on objects smaller than one unit.
This change modifies the near/far clipping planes of the ortho camera to use
those specified in the editor (and currently used by the perspective camera).
The frustum is still centered around the camera cursor location, as it was
before.
(cherry picked from commit 26912c15e6
)
2020-04-10 17:19:49 +02:00