Thakee Nathees
3e10392d48
range() with non-numeric const argument crash fix
2020-05-10 10:07:23 +05:30
Thakee Nathees
c2ab35bdde
fixed: saving gdscript with cyclic inheritance crash the editor
...
Fix : #9609
2020-05-10 09:07:09 +05:30
Chris Bradfield
975ed93794
[DOCS] minor description changes
2020-05-09 18:56:14 -07:00
Thakee Nathees
5758d87f09
more clearer unexpected statement end error messages
2020-05-10 02:35:27 +05:30
Rémi Verschelde
ff5dfcdf68
Revert "register RenderingDevice as gdscript singleton"
...
This reverts commit 1058a57666
.
RenderingDevice is meant to be instantiated in scripts, not a singleton.
This actually doesn't work properly right now, but reduz will fix it.
2020-05-09 22:18:32 +02:00
Rémi Verschelde
a4b829410c
Merge pull request #38481 from RandomShaper/improve_yield
...
Fix object leaks caused by unfulfilled yields
2020-05-09 22:02:52 +02:00
Rémi Verschelde
b61a496aa7
Merge pull request #38357 from ThakeeNathees/dict2inst-crash-fix
...
fix: dict2inst crash when constructor has arguments
2020-05-09 22:00:04 +02:00
Rémi Verschelde
cf0953fefa
Merge pull request #37598 from ThakeeNathees/GDScript-type-resolve-bug-fix
...
GDScript class var type resolve bug fixed
2020-05-09 21:59:26 +02:00
Rémi Verschelde
f5371bc6b8
Merge pull request #37033 from ThakeeNathees/python-like-str-escape
...
python like string escape implemented
2020-05-09 21:53:59 +02:00
Ignacio Etcheverry
3ce09246d1
C#: Rewrite GodotTools messaging protocol
2020-05-09 21:49:40 +02:00
Ignacio Etcheverry
f3bcd5f8dd
C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build
2020-05-09 21:36:31 +02:00
Rémi Verschelde
c04cdc2bf1
Merge pull request #38412 from ThakeeNathees/static-func-var-access
...
parser error for static func access non-static variables
2020-05-09 21:32:28 +02:00
Ignacio Roldán Etcheverry
4eb566c80c
Merge pull request #38598 from neikeq/csharp-remove-stringextensions-empty
...
C#: Remove StringExtensions.Empty() function
2020-05-09 21:10:04 +02:00
Ignacio Etcheverry
af4acb5b11
C#/Mono: Check assembly version when loading
...
Not sure if we should check revision too, but this is good enough for what we want.
This will be needed to load the correct Microsoft.Build when we switch to the nuget version.
2020-05-09 20:54:16 +02:00
Ignacio Etcheverry
4441222194
C#: Remove StringExtensions.Empty() function
...
Causes issues with some editors as it's confused with `string.Empty`.
Should use `string.IsNullOrEmpty(str)` instead.
2020-05-09 20:48:00 +02:00
Ignacio Roldán Etcheverry
61306eb830
Merge pull request #38596 from neikeq/msbuild-restore
...
Mono: Use msbuild instead of nuget.exe for restoring
2020-05-09 20:16:52 +02:00
Ignacio Etcheverry
b61ffef0ab
Mono: Use msbuild instead of nuget.exe for restoring
...
- Make GodotTools output directly to the SCons output directory.
- Removed xbuild_fallback from the build system.
2020-05-09 19:45:04 +02:00
Aaron Franke
cf4482e8c4
Change get_completion_identifier_is_function to return a bool
...
A minor bugfix
2020-05-09 13:45:00 -04:00
Aaron Franke
38a0ff2249
Allow Vector2/Vector3 iterators to have non-integer values
2020-05-09 13:43:35 -04:00
Aaron Franke
f7b50992b5
Allow using integer vectors for iteration and make range() use them
2020-05-09 13:43:35 -04:00
Ignacio Roldán Etcheverry
5a1077008a
Merge pull request #38595 from neikeq/fix-nested-class-hotreload-mono
...
Mono: Fix hot-reloading of nested classes
2020-05-09 19:40:40 +02:00
Ignacio Etcheverry
e0a001549e
Mono: Fix hot-reloading of nested classes
2020-05-09 19:18:28 +02:00
Hugo Locurcio
7fc0e38e92
Rename the Clear Script editor action to Detach Script
...
This makes it more obvious that the script won't be modified
in any way.
See comments in #27813 .
2020-05-09 19:09:11 +02:00
Mateo Kuruk Miccino
8c2dc177b6
GDScript: Add join method on String
...
Docs: Add join on String.xml
2020-05-09 12:16:21 -03:00
Rémi Verschelde
825a89d0da
Merge pull request #38589 from MCrafterzz/line
...
Rename Lineshape's d to distance
2020-05-09 17:01:23 +02:00
Hugo Locurcio
564f8ccc13
Use a different icon for the debugger tab with both warnings and errors
...
This makes it possible to see if both errors and warnings were
pushed without having to open the tab.
2020-05-09 15:29:13 +02:00
Marcus Elg
9a7e515d50
Rename Lineshapes d to distance
2020-05-09 15:10:00 +02:00
Rémi Verschelde
1c6b1838b9
Merge pull request #38588 from akien-mga/freetype-2.10.2
...
freetype: Update to upstream version 2.10.2
2020-05-09 14:37:10 +02:00
Rémi Verschelde
9c1b20eab6
freetype: Update to upstream version 2.10.2
2020-05-09 13:24:14 +02:00
Rémi Verschelde
46f1d4ff8e
Merge pull request #38563 from Calinou/anisotropic-filtering-enum
...
Turn the anisotropic filtering setting into an enum
2020-05-08 22:09:20 +02:00
Rémi Verschelde
b9f2e57d62
Merge pull request #38555 from ThakeeNathees/rotation-gizmo-visible-fix
...
rotation gizmo visible = false; when camera preview
2020-05-08 12:59:31 +02:00
Rémi Verschelde
44db69a7da
Merge pull request #38561 from bruvzg/wintab_extra_mm_events
...
WinTab: Make movement smoother and handle pressure/tilt changes when cursor is not moving.
2020-05-08 12:19:55 +02:00
Rémi Verschelde
b1b994fc77
Merge pull request #38304 from JFonS/improve_rotation_widget
...
Keep mouse inside 3D viewport rotation widget
2020-05-08 12:19:20 +02:00
Hugo Locurcio
3a11baaeac
Turn the anisotropic filtering setting into an enum
...
Since it only accepts power-of-two values, exposing it as an enum
makes more sense. This also allows for adding property hints to indicate
the performance cost of each value.
This also improves property hints for MSAA and FXAA.
2020-05-08 12:07:35 +02:00
Rémi Verschelde
e45735ec4a
Merge pull request #38556 from EricEzaM/fix-menu-key-windows
...
Added mapping for KEY_MENU to VK_APPS (0x5d) so context menu's triggered by the keyboard menu button work
2020-05-08 11:24:05 +02:00
Tomasz Chabora
d0c5d91032
Fix VisibilityEnabler2D behavior on start
2020-05-08 11:19:52 +02:00
Rémi Verschelde
492811b319
Merge pull request #38557 from hoontee/patch-1
...
Re-add __XINPUT_DEVICE__
2020-05-08 10:21:28 +02:00
bruvzg
78c80de738
WinTab: Adds extra "mouse move" events to make movement smoother and correctly handle pressure/tilt change when cursor is not moving.
2020-05-08 10:56:42 +03:00
hoontee
9aa29b85a8
Re-add __XINPUT_DEVICE__
...
Required for `JoypadWindows::probe_joypads`.
Partially reverts 510e83498e
. Fixes #38554 .
2020-05-07 22:19:42 -05:00
Eric M
97e77bcd19
Added mapping for KEY_MENU to VK_APPS (0x5d) so context menu's triggered by the keyboard menu button work
2020-05-08 11:22:21 +10:00
Thakee Nathees
60d67f13da
rotation gizmo visible = false; when camera preview
2020-05-08 06:44:24 +05:30
Tomasz Chabora
fecf79f287
Add documentation for the VisualShader nodes
2020-05-08 00:36:01 +02:00
Mateo Kuruk Miccino
e253451a5b
GUI: Touch screen button click area now is synced with its draw
...
(cherry picked from commit 1cba7fb180
)
2020-05-07 21:21:13 +02:00
Rémi Verschelde
d7b85fbaa1
Merge pull request #31086 from volzhs/underline
...
Use underline position and thickness value in font file
2020-05-07 21:18:41 +02:00
Rémi Verschelde
ae33cf5f45
Merge pull request #36379 from aaronfranke/color-constructors
...
Add a Color constructor for Color with alpha
2020-05-07 21:16:51 +02:00
Rémi Verschelde
bef52957d0
Merge pull request #38226 from Calinou/increase-camera3d-fov
...
Increase the default Camera3D field of view to 75
2020-05-07 21:16:21 +02:00
Rémi Verschelde
bd75e2538b
Merge pull request #38536 from ThakeeNathees/trnasform-2-transform2d-convert-fix
...
Fix: can't convert Transform -> Transform2D
2020-05-07 20:56:50 +02:00
JFonS
051f02a3a0
Keep mouse inside 3D viewport rotation widget
...
Hide and keep the mouse in place when the user oribts the scene via the 3D
rotation widget.
2020-05-07 19:19:54 +02:00
Thakee Nathees
e32cdbe568
Fix: can't convert Transform -> Transform2D
...
Fix : #38528
2020-05-07 21:40:53 +05:30
Rémi Verschelde
77e19d116e
Merge pull request #38522 from ThakeeNathees/printing-empty-string-fix
...
Fix: printing empty string does nothing in editor output pannel
2020-05-07 18:05:36 +02:00