Commit graph

28985 commits

Author SHA1 Message Date
Rémi Verschelde
79b77f8357
Merge pull request #39700 from nekomatata/osx-export-zip-fix
Set proper file type attribute for OSX zip export
2020-06-20 11:09:56 +02:00
Vorblen
29e901c342 Fix "Fully Axis-Locked" Freelook Navigation Scheme
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-06-20 10:05:43 +01:00
Bastiaan Olij
aa01b327d6 Fix missing slider joystick handling on Windows 2020-06-20 19:03:15 +10:00
PouleyKetchoupp
4501771fd8 Set proper file type attribute for OSX zip export
The missing file type in file attributes was causing the file to lose
executable permissions when unzipped with some softwares.
2020-06-20 10:04:18 +02:00
Hugo Locurcio
ebabedc615
Replace the AssetLib tab icon with a less confusing design
This closes https://github.com/godotengine/godot-proposals/issues/818.
2020-06-20 00:50:41 +02:00
Rémi Verschelde
35414f1dec
Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-06-19 23:51:22 +02:00
Rémi Verschelde
3e07080942
Merge pull request #39427 from hcmlax/shortcut_issue_39351
fixed issue where shortcut doesn't work if alt is pressed before shift
2020-06-19 23:47:49 +02:00
Rémi Verschelde
8f5fbaefd1
Merge pull request #39657 from Sl3dge78/20467
The "Anim imported" warning gets displayed properly when working on imported anims.
2020-06-19 23:45:05 +02:00
Rémi Verschelde
73cbe3d9da
Merge pull request #39684 from asmaloney/FileAccessBuffered-init
Ensure FileAccessBuffered structs are properly initialized
2020-06-19 23:43:46 +02:00
Rémi Verschelde
5e13c3435d
Merge pull request #39663 from dreamsComeTrue/connect-dialog-method-name
Prevent having spaces in signal's method in Connect Dialog
2020-06-19 23:12:46 +02:00
Rémi Verschelde
6d8c14f849
Merge pull request #39690 from Calinou/remove-toolbutton
Remove ToolButton in favor of Button
2020-06-19 23:09:49 +02:00
Dominik 'dreamsComeTrue' Jasiński
79f46da1a3 Prevent having spaces in signal's method in Connect Dialog
Fixes: #39647
2020-06-19 21:24:06 +02:00
Dominik 'dreamsComeTrue' Jasiński
251f43d79e Project Settings 'restart' message put focus on editor rather than project itself
Fixes: #39613
2020-06-19 21:16:51 +02:00
Hugo Locurcio
31b7f02a29
Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.

Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.

This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19 20:49:49 +02:00
Rémi Verschelde
cb9d02a8d1
Merge pull request #38932 from Calinou/increase-light3d-shadow-bias
Increase the default DirectionalLight3D and OmniLight3D shadow biases
2020-06-19 20:02:26 +02:00
Hugo Locurcio
84e1c5e4c3
Scroll horizontally when holding Shift with Scroll to Pan enabled
This closes https://github.com/godotengine/godot-proposals/issues/1077.
2020-06-19 19:27:33 +02:00
Yuri Roubinsky
c857d77d84
Merge pull request #32751 from Chaosus/shader_const_array
Implemented global const array to shaders
2020-06-19 20:09:38 +03:00
Rémi Verschelde
a8d302bd4f
Merge pull request #39678 from akien-mga/universae-fenestras
Export: Rename 'Windows Universal' to 'UWP'
2020-06-19 18:54:34 +02:00
Rémi Verschelde
d5c659c992
Merge pull request #39652 from paulloz/generics-getnodesingroup
[mono] Implement generics GetNodesInGroup
2020-06-19 18:52:36 +02:00
Andy Maloney
37a2a5a997 Ensure FileAccessBuffered structs are properly initialized 2020-06-19 11:36:28 -04:00
Yuri Roubinsky
868781603a
Merge pull request #34305 from Chaosus/vs_sampler_improvements
Added Texture2DArray support to visual shaders
2020-06-19 18:09:21 +03:00
Yuri Roubinsky
cb9cbf840d Added Texture2DArray support to visual shaders 2020-06-19 18:02:05 +03:00
Rémi Verschelde
ac2c143420
Merge pull request #39665 from Sl3dge78/animation_save_name
Autofilled path gets set properly on animation subresources saving
2020-06-19 16:46:08 +02:00
Rémi Verschelde
08ef0aab16 Export: Rename 'Windows Universal' to 'UWP'
It's otherwise too easy to be confused between 'Windows Desktop' (Win32)
and 'Windows Universal' (UWP).
2020-06-19 16:31:28 +02:00
Yuri Roubinsky
636a9d9f50 Implemented global const array to shaders 2020-06-19 16:04:54 +03:00
Rémi Verschelde
1cd8e835be
Merge pull request #39659 from asmaloney/macos-command-backspace
[macOS] Command-backspace in line edit
2020-06-19 13:19:39 +02:00
Rémi Verschelde
3eab3c10b5
Merge pull request #39641 from akien-mga/mono-always-define-options
Mono: Always define options in main.cpp to keep them in docs
2020-06-19 12:53:33 +02:00
Rémi Verschelde
a8132b2fab
Merge pull request #33235 from nekomatata/rich-text-label-fit-height
Option in RichTextLabel for height to fit content
2020-06-19 12:52:25 +02:00
Rémi Verschelde
73a1c6475e
Merge pull request #37231 from Calinou/rename-osx-ios-bundle-identifier
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
2020-06-19 10:33:34 +02:00
Hugo Locurcio
fdb89a3f9a Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.

This is a slight breaking change as export presets will need to be
updated to account for this change.

See https://github.com/godotengine/godot-docs/pull/3295.
2020-06-19 09:59:38 +02:00
Paul Joannon
183dc04d70 [mono] implement generics GetNodesInGroup 2020-06-19 08:49:24 +02:00
Rémi Verschelde
9562fb900e
Merge pull request #39629 from MichaelBelousov/dont-slice-longs-to-mono
Dont slice 64-bit integers marshaled to mono in dynamic contexts
2020-06-19 07:50:34 +02:00
Maganty Rushyendra
f24ec3878e Fix upscaling image with bilinear interpolation option specified
Fix error in calculation of 4 nearest points in source image when
resizing image with bilinear interpolation.
2020-06-19 09:38:42 +08:00
Sl3dge78
d731f43794 Autofilled path gets set properly on animation subresources 2020-06-19 01:22:36 +02:00
Andy Maloney
7433c9d40c [macOS] Command-backspace in line edit
Make command-backspace in line edit work like other macOS applications.

If there is a selection, command-backspace deletes the selection.

If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit.

This addresses part of godotengine/godot#23548
2020-06-18 17:45:40 -04:00
unknown
d191a8b9f8 adding check for syskeydown on control and alt 2020-06-18 14:36:22 -07:00
Sl3dge78
95cd74fc4b Fix #20467. The "Anim imported" warning gets displayed properly when working on imported anims. 2020-06-18 23:12:22 +02:00
Fabio Alessandrelli
f055b86e65 Document AES and new Crypto/CryptoKey functions. 2020-06-18 17:06:16 +02:00
Andy Maloney
031165b345 [macOS] Control key + scroll wheel should zoom not pan
Together with godotengine/godot#39395 for 3.2.x, this fixes godotengine/godot#32520
2020-06-18 10:20:20 -04:00
Fabio Alessandrelli
8e3f9aa681 Implement RSA encryption/decryption. 2020-06-18 15:29:39 +02:00
Fabio Alessandrelli
dfcc11fa52 Implement sign and verify in crypto. 2020-06-18 15:29:39 +02:00
Fabio Alessandrelli
788f18086e CryptoKey supports public keys. 2020-06-18 15:29:39 +02:00
Fabio Alessandrelli
9a462e07a4 Add AESContext.
GDScript interface to CryptoCore::AESContext.
Also add CBC mode in CryptoCore::AESContext and expose it.
2020-06-18 15:26:24 +02:00
Fabio Alessandrelli
f03b7f3d7a Better zeroizing in CryptoKey.
Small code clenup (after PoolByteArray change).
2020-06-18 15:26:01 +02:00
Rémi Verschelde
2b6bbf8dce Mono: Always define options in main.cpp to keep them in docs
Otherwise generating docs with non-Mono builds removes them,
which is not so convenient for the documentation work.
2020-06-18 12:06:24 +02:00
Rémi Verschelde
4e0f31a67c
Merge pull request #39638 from mrushyendra/editor_preview
Fix editor texture preview for certain specific dimensions
2020-06-18 11:59:45 +02:00
Rémi Verschelde
dfa5f88c11 doc: Fix rebase error from #39589 2020-06-18 11:34:10 +02:00
Rémi Verschelde
e9288ed0fb
Merge pull request #39589 from Calinou/doc-csharp-classes
Document Mono-specific classes
2020-06-18 11:25:05 +02:00
Maganty Rushyendra
c7a8dc7bb9 Fix editor texture preview for certain specific dimensions
Ensures no error is issued when attempting to preview a resource that
may be scaled down to <1 pixel when resizing to fit the thumbnail.
2020-06-18 17:21:42 +08:00
Hugo Locurcio
24a8d43272 Document Mono-specific classes
This fully documents all Mono-specific classes.
2020-06-18 10:32:34 +02:00