clayjohn
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3e299aa225
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Basic fast filtering implementation
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2020-02-27 22:30:34 -08:00 |
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Juan Linietsky
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2049dec79e
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Added normalmap guided roughness mipmap generator, and a global roughness limiter.
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2020-02-11 12:16:01 +01:00 |
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Juan Linietsky
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bed8980ca5
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Re-implemented screen space ambient occlusion
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2020-02-11 12:15:46 +01:00 |
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Juan Linietsky
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ee1e89f8c0
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Modified rendering to use cluster instead of foward
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2020-02-11 12:15:27 +01:00 |
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Juan Linietsky
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f14defb6f9
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |
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Juan Linietsky
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b859e69919
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-Refactored post processing, re-added glow and added a mix blend mode.
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2020-02-11 12:14:21 +01:00 |
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Juan Linietsky
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561b431d85
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Dynamic object support for GI Probes (a bit buggy still)
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2020-02-11 12:03:52 +01:00 |
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Juan Linietsky
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acf0f6c8a7
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
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Juan Linietsky
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263bebe023
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Untested support for compute shaders
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2020-02-11 12:02:34 +01:00 |
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Juan Linietsky
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920db604d2
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
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Juan Linietsky
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1d871f6226
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Tonemapping ported (not all parameters supported yet, only enough to get correct color)
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2020-02-11 12:01:09 +01:00 |
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Juan Linietsky
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2d6a916835
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
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Juan Linietsky
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449df8f688
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
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Juan Linietsky
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0586e18449
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
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