Commit graph

11 commits

Author SHA1 Message Date
Juan Linietsky
75299f4a63 Base 3D engine done, still untested, though. 2019-12-12 17:06:38 +01:00
Juan Linietsky
112c4c546c Vulkan/RD rasterizer now does clean exit. 2019-12-12 17:05:11 +01:00
Juan Linietsky
9b71f07c64 Fix comment 2019-12-12 17:05:07 +01:00
Rémi Verschelde
9b2dc59003 Merge pull request #29993 from bruvzg/vulkan
Initial Vulkan support for macOS (MoltenVK) and Windows
2019-12-12 17:04:53 +01:00
bruvzg
397545e97f Add runtime GLES2 / Vulkan context selection. 2019-12-12 13:48:47 +01:00
bruvzg
142188639c Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2019-12-12 13:19:45 +01:00
Juan Linietsky
d71ae5c152 Add a system to properly update materials if the uniform set is gone (likely deleted texture) 2019-12-12 13:08:26 +01:00
Juan Linietsky
9ae5001b0e Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
2019-12-12 13:05:27 +01:00
Juan Linietsky
e7c33ca141 Moved the shader source compilation code outside RenderingDevice and Vulkan 2019-12-12 13:05:25 +01:00
Juan Linietsky
f5f3d820e0 Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out. 2019-12-12 13:01:23 +01:00
Juan Linietsky
ffbc9823d9 Custom material support seems complete. 2019-12-12 12:54:09 +01:00