Commit graph

15602 commits

Author SHA1 Message Date
Rémi Verschelde
4c96dcf6e0
Merge pull request #92179 from aaronp64/image_import_memory
Improve memory usage for image import and `PortableCompressedTexture2D`
2024-05-22 09:26:53 +02:00
Rémi Verschelde
c4a899f924
Merge pull request #91087 from lmyers421/91009-project-settings-window-too-small
Increase width of project settings window.
2024-05-22 09:26:49 +02:00
Rémi Verschelde
381ce56f8a
Merge pull request #90770 from kitbdev/show-version
Display Godot version and last edited timestamp in project manager
2024-05-22 09:26:47 +02:00
Rémi Verschelde
c40c89f94c
Merge pull request #90457 from Chubercik/ruff-formatter
Replace `black` formatter with `ruff`
2024-05-22 09:26:42 +02:00
Rémi Verschelde
e34b97312e
Merge pull request #89630 from jsjtxietian/pick-color
Make "Pick Color"'s result less precise, keep only 3 decimals
2024-05-22 09:26:37 +02:00
lmyers421
dfc9976c6f
Increase width of project settings window
Fixes #91009.
2024-05-22 08:41:39 +02:00
Jakub Marcowski
d9f8ef68df
Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
kobewi
e065d7132a Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
Rémi Verschelde
03aa82849d
Merge pull request #92197 from lyuma/better_fbx_defaults
FBX: Change trimming default and use FBX2glTF for compatibility
2024-05-21 23:18:59 +02:00
Lyuma
c433754d34 fbx: change import option defaults
ufbx has special logic to handle animation/trimming, and most users expect trimming to be on.
For existing projects, we should upgrade files0 to FBX2glTF to preserve node compatibility.
2024-05-21 07:58:36 -07:00
Lyuma
ef486db569 Support Import As Skeleton Bones on glTF and AnimationLibrary import 2024-05-21 03:19:35 -07:00
kobewi
6559bb68e6 Remove some TileMap dependencies from TileMapLayer 2024-05-21 11:32:14 +02:00
Rémi Verschelde
aaa4560729
Merge pull request #92192 from timothyqiu/no-thank-you
Don't translate preview in node batch rename dialog
2024-05-21 11:23:11 +02:00
Rémi Verschelde
9e9fb165bc
Merge pull request #92171 from KoBeWi/gridder_grid
Fix tile polygon grid not covering whole tile
2024-05-21 11:23:02 +02:00
Rémi Verschelde
ee1f898b5d
Merge pull request #92004 from timothyqiu/drop-audio
Create AudioStreamPlayer when dropping AudioStream
2024-05-21 11:22:44 +02:00
Rémi Verschelde
c0eb347946
Merge pull request #91557 from AThousandShips/dotnet_doc_fix
[C#] Unexpose `GodotSharp`
2024-05-21 11:22:40 +02:00
Haoyu Qiu
09feef3572 Don't traslate preview in node batch rename dialog 2024-05-21 15:55:06 +08:00
aaronp64
f81e0fcbf4 Improve memory usage for image import and PortableCompressedTexture2D
When importing images, we store a compressed version of the image to a .ctex file with ResourceImporterTexture::save_to_ctex_format.  When importing many large images at once, this can use a large amount of memory, especially when the .ctex file uses WebP format.

This change is for ResourceImporterTexture::save_to_ctex_format to use the original Image object instead of p_image->get_image_from_mipmap(0), to avoid creating a copy of the full uncompressed image when looping through the base Image and mipmaps.  This reduces the import memory usage for large images by around 10% when using WebP, and 35-40% when Project Settings/Rendering/Textures/Lossless Compression/Force PNG is enabled, may vary depending on the image and number of import threads running.  Same change applied to PortableCompressedTexture2D::create_from_image, which has similar logic.

This helps with #92084, but does not fully resolve the issue on its own, as compressing with WebP on many threads can still use a large amount of memory - this just lowers that amount, and makes it more likely that enabling "Force PNG" will reduce memory usage enough to import the files.
2024-05-20 19:40:39 -04:00
kobewi
e70ca3bf5a Fix tile polygon grid not covering whole tile 2024-05-20 20:16:06 +02:00
Rémi Verschelde
40b4130c93
Merge pull request #92151 from timothyqiu/frame-dup
Fix error when duplicating visual shader node inside a Frame
2024-05-20 17:07:08 +02:00
Rémi Verschelde
b44e9b0ce4
Merge pull request #92136 from Maran23/editor-feature-profile-improvements
Editor Feature Profile: Only rebuild selected TreeItem and all children when a property is edited
2024-05-20 17:07:02 +02:00
Rémi Verschelde
15a888712d
Merge pull request #92116 from RadiantUwU/new_audio_icons
Change the AudioStreamPlayer icons to be clearer.
2024-05-20 17:06:58 +02:00
Rémi Verschelde
fc9a8d1e91
Merge pull request #92108 from KoBeWi/stash_focus_for_later
Disable follow focus while updating inspector
2024-05-20 17:06:48 +02:00
Rémi Verschelde
45f6aaeb10
Merge pull request #91887 from minionprocyk/master
Use Option+Cmd+Left/Right for script editor history navigation on macOS
2024-05-20 17:06:46 +02:00
Rémi Verschelde
b5f8f103aa
Merge pull request #91291 from m4gr3d/fix_unreachable_export_button_android_editor
Fix export dialog sizing issue on small devices
2024-05-20 17:06:34 +02:00
Marius Hanl
7008111a3f Editor Feature Profile: Only rebuild selected TreeItem and all children when a property is edited 2024-05-20 11:32:41 +02:00
Haoyu Qiu
becc98162e Fix error when duplicating visual shader node inside a Frame 2024-05-20 15:56:16 +08:00
Christian Kaiser
6c62392fb0 Fixed log rebuilding crashing when there's no messages 2024-05-19 14:55:43 -03:00
Radiant
b20d7afa53 Change the AudioStreamPlayer icons to be more clear.
Co-authored-by: mieldepoche <mieldepoche@users.noreply.github.com>
2024-05-19 19:32:52 +03:00
Haoyu Qiu
e5c321448e Create AudioStreamPlayer when dropping AudioStream
- Create AudioStreamPlayer if dropped in between nodes in the Scene dock
- Create AudioStreamPlayer2D if dropped into 2D editor
- Create AudioStreamPlayer3D if dropped into 3D editor
2024-05-19 20:26:04 +08:00
Haoyu Qiu
55459dd74e Disable Clear All button when not filtering in Editor Settings 2024-05-19 19:29:48 +08:00
kobewi
ba96affd6c Disable follow focus while updating inspector 2024-05-19 12:44:30 +02:00
Rémi Verschelde
6761923f4f
Merge pull request #90716 from dalexeev/gds-fix-export-annotation-issues
GDScript: Fix some export annotation issues
2024-05-19 11:21:00 +02:00
Fredia Huya-Kouadio
60a4cc2fbe Fix export dialog sizing issue on small devices
Fixes https://github.com/godotengine/godot/issues/73130

- Update the min height from `700` to `500` to match the editor's min height of `600`
- Wrap the sections of the `TabContainer` within a `ScrollContainer`. This prevents the export dialog from trying to resize to fit the tallest of those sections, and make them accessible on small screen devices.
2024-05-18 11:27:50 -07:00
Rémi Verschelde
85463fd5eb
Merge pull request #92042 from bruvzg/fix_edit_popup
Fix Tree and FileSystemList edit popup double events and ESC behavior.
2024-05-17 13:00:38 +02:00
Rémi Verschelde
375e5be340
Merge pull request #92032 from hakro/fix-oneclick-web-always-on
Disable remote debug button when there are no runnable presets
2024-05-17 11:14:15 +02:00
Rémi Verschelde
e1f72c7ca6
Merge pull request #92012 from lyuma/rest_fixer_anim_scale
Skeleton rest fixer: Apply orthonormalized scale to anims
2024-05-17 11:14:11 +02:00
Rémi Verschelde
b201c7fc13
Merge pull request #91874 from Nodragem/editor-scene-drag-and-drop-default
Change default parenting behavior when drag-and-dropping to 2d and 3d editor
2024-05-17 11:13:57 +02:00
Rémi Verschelde
9eff940a64
Merge pull request #91549 from magian1127/4.0ChangeHighlightingStartKey
Resolve conflict between shader uniform tooltips `/**` and general annotation `/**/`.
2024-05-17 11:13:48 +02:00
Rémi Verschelde
096fb3ad7c
Merge pull request #90952 from Gaktan/add_online_doc_link
Add option to open online doc for selected class in script editor
2024-05-17 11:13:43 +02:00
Rémi Verschelde
54b2e5dc78
Merge pull request #90647 from Gaktan/master
Fix decimal and hex ranges not working with image fonts
2024-05-17 11:13:39 +02:00
bruvzg
7d4d63b807
Fix Tree and FileSystemList edit popup double events and ESC behavior. 2024-05-17 10:03:52 +03:00
Hakim
04aaa86039 Disable remote debug button when there are no runnable presets 2024-05-17 00:15:13 +02:00
Lyuma
25ddb3dd7f rest fixer: Apply orthonormalized scale to anims
Adjust the logic for position and scale animation tracks in the Apply Node Transforms case
To match how we adjust bone pose/rest, use basis.orthonormalized() for parentless bones.
2024-05-16 02:45:42 -07:00
Nodragem
8e0f0c6edb change default behaviour when drag-and-drop to 2d and 3d editor
correct formatting with clang-formatter

US English
2024-05-16 10:42:13 +01:00
Rémi Verschelde
d3c3a620eb
Merge pull request #91980 from KoBeWi/speedrunning_project_launch
Skip unnecessary updates to scene groups and scripts
2024-05-15 22:41:55 +02:00
Marius Hanl
af6a4f300e Improve performance of the 'Create New Node' dialog
- Merged 3 for loops into 1 and save Vector allocation
- Use get_instance_base_type() or get_global_name() instead of get_language()->get_global_class_name() for performance considerations
- Use StringName where appropriate
2024-05-15 20:50:13 +02:00
Rémi Verschelde
9f4dbc6456
Merge pull request #91930 from godotengine/revert-90608-editor/enable-plugin-after-adding
Revert "Enable `EditorPlugin` added by modules and GDExtensions"
2024-05-15 20:21:32 +02:00
kobewi
f3b0f7b9e2 Skip unnecessary updates to scene groups and scripts 2024-05-15 16:48:01 +02:00
Rémi Verschelde
805d619382
Merge pull request #91872 from aaronp64/edit_navigation_obstacle
Allow editing `NavigationObstacle2D` shape vertices
2024-05-15 12:09:42 +02:00
RedMser
5e79e02d0f Fix Control resizing wrongly after "change type" in editor 2024-05-14 21:51:35 +02:00
Gaktan
cafa64cd27 Add option to open online doc for selected native class in script editor 2024-05-14 21:44:46 +02:00
Rémi Verschelde
c0d2464d6b
Merge pull request #91939 from AThousandShips/pressed_sname
[Scene] Add `SceneStringNames::pressed`
2024-05-14 18:10:05 +02:00
Rémi Verschelde
380f63489f
Merge pull request #91728 from kitbdev/assimilate-split-container
Use `as_sortable_control()` in SplitContainer
2024-05-14 18:09:51 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
Rémi Verschelde
3c26cddcfa
Merge pull request #91932 from dalexeev/editor-fix-tileset-categories-and-tooltips
Editor: Fix categories and tooltips in `TileSet` editor
2024-05-14 12:07:27 +02:00
Rémi Verschelde
8bced2add5
Merge pull request #91931 from bruvzg/ed_em_bmp
[Editor] Add editor setting to control `disable_embedded_bitmaps` property of the editor fonts.
2024-05-14 12:07:24 +02:00
Rémi Verschelde
2f1aaca167
Merge pull request #91927 from timothyqiu/monitor-names
Make performance monitor names translatable
2024-05-14 12:07:14 +02:00
Rémi Verschelde
147e737328
Merge pull request #91923 from hakro/fix-completion-custom-icon
Show custom icons in autocompletion suggestions
2024-05-14 12:07:10 +02:00
Rémi Verschelde
bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
Rémi Verschelde
e58eb6a267
Merge pull request #91905 from groud/fix_patterns_being_needlessly_reorganized
Fix TileMap selection pattern being needlessly reorganized
2024-05-14 12:06:58 +02:00
Magian
8a92615ba0 Resolve conflict between shader uniform tooltips "/**" and general annotation "/**/". 2024-05-14 15:32:47 +08:00
Danil Alexeev
5a5b18c2fc
Editor: Fix categories and tooltips in TileSet editor 2024-05-14 10:23:14 +03:00
bruvzg
151788f7e8
[Editor] Add editor setting to control "disable_embedded_bitmaps" property of the editor fonts. 2024-05-14 09:26:22 +03:00
Raul Santos
a8e9dfdcf2
Revert "Enable EditorPlugin added by modules and GDExtensions" 2024-05-14 07:11:34 +02:00
Haoyu Qiu
d33e79f299 Make performance monitor names translatable 2024-05-14 10:05:32 +08:00
Hakim
c749affef3 Show custom icons in autocompletion suggestions 2024-05-14 00:12:28 +02:00
kobewi
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Yuri Rubinsky
56026e6c76 Fix errors on pressing autoplay in sprite frames editor 2024-05-13 22:39:05 +03:00
Gaktan
7b740124f0 Fixed decimal and hex ranges not working with image fonts 2024-05-13 21:18:13 +02:00
Rémi Verschelde
194c940e72
Merge pull request #91497 from magian1127/4.0fixShaderHighlighting
Fix shader highlighting the interruption in `color_region` caused by `disabled_branch_regions`.
2024-05-13 17:32:02 +02:00
Danil Alexeev
76b2d85c9f
GDScript: Fix some export annotation issues 2024-05-13 17:49:06 +03:00
Rémi Verschelde
de196227e1
Merge pull request #91716 from dalexeev/editor-fix-help-bit-tooltip-and-progress-dialog-crash
Editor: Fix `EditorHelpBitTooltip` + `ProgressDialog` causes crash
2024-05-13 15:47:34 +02:00
ajreckof
114ab9dd04 fix infinite call loop on theme change.
Apply suggestions from code review
2024-05-13 14:39:02 +02:00
Gilles Roudière
b0cd6edceb Fix TileMap selection pattern being needlessly reorganized 2024-05-13 14:34:33 +02:00
Rémi Verschelde
9cfbd6d75f
Merge pull request #91859 from aaronp64/scene_tabs_resized
Move "Add a new scene" button when Scene Tabs settings change
2024-05-13 12:05:53 +02:00
Rémi Verschelde
ad4e9d25c2
Merge pull request #91829 from alesliehughes/editor_font_image
Editor: Ensure font image rows/columns are positive
2024-05-13 12:05:50 +02:00
Rémi Verschelde
0ebba3023e
Merge pull request #91435 from ajreckof/Fix-selecting-root-when-opening-scene-
Fix selecting root when opening scene.
2024-05-13 12:05:39 +02:00
Rémi Verschelde
dcd6db8680
Merge pull request #90534 from Geometror/vs-reroute-node
[VisualShader] Add reroute node and improve port drawing
2024-05-13 12:05:25 +02:00
Hendrik Brucker
62776842df [VisualShader] Add reroute node and improve port drawing 2024-05-13 03:26:01 +02:00
Peter Procyk
82c2a74646 Use Option+Cmd+Left/Right for script editor history navigation on macOS 2024-05-12 19:55:27 -04:00
ajreckof
0ab5d37049 Fix selecting root when opening scene. 2024-05-12 21:46:21 +02:00
aaronp64
3b30c65880 Allow editing NavigationObstacle2D shape
Add _get_polygon and _set_polygon overrides for NavigationObstacle2DEditor, so AbstractPolygon2DEditor can access the vertex information.

Fixes #91795
2024-05-12 08:40:43 -04:00
aaronp64
245be6f9c1 Move "Add a new scene" button when Scene Tabs settings change
Updating "Display Close Button" setting (interface/scene_tabs/display_close_button) in Editor Settings changes the size of scene tabs, but the add button at the end of the tabs was not being moved until the next update, causing gaps/overlaps between the controls.  Adding call to _scene_tabs_resized() after getting the new settings to update the add button position.

Fixes #91850
2024-05-11 20:13:29 -04:00
Alistair Leslie-Hughes
b973a01216 Editor: Disallow font image rows/columns to be zero or less
Fixes #91812
2024-05-12 07:53:06 +10:00
Paweł
a5916deb13 (Un)Fold event categories by double click 2024-05-11 20:38:46 +02:00
kobewi
a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
Rémi Verschelde
916ea002c1
Merge pull request #91821 from ckaiser/fix-browse-icons
Fix FileBrowse and FolderBrowse icon style fill not getting replaced
2024-05-11 12:38:40 +02:00
Rémi Verschelde
1c50f539c3
Merge pull request #91820 from timothyqiu/long-category
Fix long category name display in Inspector
2024-05-11 12:38:36 +02:00
Rémi Verschelde
768bd0e97d
Merge pull request #91793 from KoBeWi/a_theme_has_many_variations
Fallback to default theme for variation items
2024-05-11 12:38:24 +02:00
Rémi Verschelde
65f81e4c05
Merge pull request #91484 from kitbdev/open-stay-open
Keep docks menu open when opening dock
2024-05-11 12:38:18 +02:00
Rémi Verschelde
ea552e1067
Merge pull request #91471 from aaronp64/filesystemdock_previews
Fix `FileSystemDock` thumbnails sometimes not displaying
2024-05-11 12:38:15 +02:00
Rémi Verschelde
0ffa6e2039
Merge pull request #65258 from RedMser/expaaaaand
Toggle control expand flag directly via top bar
2024-05-11 12:38:04 +02:00
Christian Kaiser
d3160c3a90 Fix FileBrowse and FolderBrowse icon style fill not getting replaced
The color replacing code in the icon loader only works with the fill/stroke/stop-color properties and not with colors defined inside the style attribute. This changes the SVG files to use that instead.
2024-05-10 23:46:09 -03:00
Haoyu Qiu
fe1bf76e6f Fix long category name display in Inspector 2024-05-11 09:51:32 +08:00
kit
fa0ee87bbf Keep docks menu open when opening dock 2024-05-10 14:55:42 -04:00
RedMser
2af78a5e86 Toggle control expand flag directly via top bar 2024-05-10 17:04:14 +02:00
kobewi
d7bedcdf43 Fallback to default theme for variation items 2024-05-10 13:16:29 +02:00
Rémi Verschelde
7724a50c28
Merge pull request #91779 from kitbdev/select-next-replace
Select next text to replace
2024-05-10 10:48:51 +02:00
Rémi Verschelde
e11796384c
Merge pull request #91777 from KoBeWi/HISTORY_MISMATCH_PLEASE_INSERT_VALID_HISTORY
Fix Sprite2D editor history mismatch
2024-05-10 10:48:48 +02:00