Josh Grams
391ce81c5e
AnimationTreePlayer: blend value tracks ( closes #2299 )
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Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.
2016-03-01 07:37:36 -05:00
Josh Grams
b79351aa45
AnimationTreePlayer (Blend3): process all inputs.
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Always call _process_node on all three inputs so that looped animations
don't get out of sync.
2016-02-28 06:55:53 -05:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
f65eb470ae
-fix function calls in animationtree, closes #2789
2015-12-16 08:34:57 -03:00
Sergey Lapin
8eff61ca87
This fixes long standing animation bug
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When AnimationTreePlayer switches to new animation it never
seeks it to 0 which leads to problems with non-looping animations being
played just once.
This patch is direct approach fixing this problem.
It handles most common cases of occurance.
Closes #2199
2015-12-10 16:39:57 +03:00
Saracen
e011bcf162
Experimental retooling of AnimationTreePlayer to allow manual advancement.
2015-11-02 17:06:28 +00:00
Juan Linietsky
82cbee2d2d
-added set_master_player binding, fixes #1477
2015-04-27 00:23:16 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
0378e1109b
-fixed NODE_OUT error in animtreeplayer #1078
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-fixed randon button when editing menubutton #1079
2015-01-02 12:52:51 -03:00
Brandon DeRosier
4b76b2caf5
Fix AnimationTreePlayer.node_get_input_source typo
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- Changed node_get_input_sourcre to node_get_input_source
2014-11-11 13:15:19 -05:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Theo Hallenius
9aa278c590
Timeseek works like this
2014-07-07 22:54:34 +02:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00