Rémi Verschelde
76ba2ffef1
Merge pull request #49993 from groud/fix_debbuger_crash
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Fixes crash in case no column in tree is expanded and has minimum size
2021-06-29 11:52:30 +02:00
Gilles Roudière
c5b65236d8
Fixes crash in case no column in tree is expanded and has minimum size
2021-06-29 11:27:09 +02:00
Gilles Roudière
30a615dd94
Implement painting properties over TileSets
2021-06-29 11:07:46 +02:00
Rémi Verschelde
89f270f4c5
Merge pull request #49917 from groud/tree_disable_scroll
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Allow disabling scrolling in Tree and implement horizontal scrolling
2021-06-28 18:41:23 +02:00
Rémi Verschelde
492d741a3e
Merge pull request #49951 from Calinou/standardmaterial3d-height-triplanar-print-warning
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Print warning in StandardMaterial3D when height and triplanar are active
2021-06-28 18:36:59 +02:00
Gilles Roudière
d7d32ced5b
Implement Tree's internal minimum width calculation
2021-06-28 15:54:31 +02:00
Hugo Locurcio
8fc96fc51a
Print warning in StandardMaterial3D when height and triplanar are active
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Using both height mapping and triplanar mapping isn't supported.
2021-06-28 14:46:20 +02:00
Yuri Roubinsky
46cd36f009
Fix auto-connection from output node to input (VisualShaders)
2021-06-28 14:38:08 +03:00
Rémi Verschelde
f030b0c83d
Merge pull request #49953 from Calinou/reflectionprobe-tweak-default-extents
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Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
2021-06-28 13:30:02 +02:00
Hugo Locurcio
f28b55b551
Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
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On top of having a more realistic size out of the box, this matches
the default VoxelGI extents for better usability.
2021-06-27 16:46:03 +02:00
Hugo Locurcio
9a4c76ea12
Fix flipped binormal in StandardMaterial3D triplanar mapping
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This made normal maps on triplanar materials use an inverted Y direction
compared to non-triplanar materials.
2021-06-27 16:28:57 +02:00
reduz
b1d15c51bc
Implement native extension system
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* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00
Gilles Roudière
b2dddc3c82
Allow disabling scrolling in Tree
2021-06-25 21:19:46 +02:00
Rémi Verschelde
c8444c3ee0
Merge pull request #49908 from KoBeWi/ 📎 🔫
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Remove clips_input() method and use clip_content
2021-06-25 16:53:00 +02:00
kobewi
452e10ba7b
Remove clips_input() method and use clip_content
2021-06-25 15:46:37 +02:00
Eric M
cfbdaa2eb7
Fix RichTextLabel custom_effects export to be properly filtered in the Editor
2021-06-25 22:58:46 +10:00
Rémi Verschelde
8ccadfabf2
Merge pull request #49874 from groud/fix_polygon2D_rendering_black
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Fix polygon 2D rendering black
2021-06-24 09:48:25 +02:00
Rémi Verschelde
f1bcc641dd
Merge pull request #49583 from timothyqiu/texture-crash
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Fix crash when freeing GradientTexture and NoiseTexture
2021-06-24 09:40:42 +02:00
Gilles Roudière
f8c03151be
Fix polygon 2D rendering black
2021-06-24 09:26:51 +02:00
Hugo Locurcio
b4ed84ba2b
Allow a top and bottom radius equal to 0 in CylinderMesh
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The CylinderMesh generation code handles this special case and
avoids generating the top and bottom faces if their radius is equal
to 0. This improves performance by reducing the number of vertices
to draw.
If both values are set to 0, nothing will be visible but the mesh
generation will still succeed.
This also improves the CylinderMesh class documentation.
2021-06-23 18:50:10 +02:00
Fabio Alessandrelli
b00c4a4360
[Net] Makes HTTPClient a custom instance class.
2021-06-23 14:10:45 +02:00
Fabio Alessandrelli
421e771012
[Net] Unify HTTPClient request and request_raw.
2021-06-23 13:53:43 +02:00
Rémi Verschelde
b9bf01a9b0
Merge pull request #49798 from pycbouh/tree-lines-items-draw-order
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Make relationship lines draw on top of `TreeItem`s
2021-06-21 20:54:51 +02:00
Yuri Sizov
483f8ffbe4
Make relationship lines draw on top of TreeItems
2021-06-21 16:46:43 +03:00
Haoyu Qiu
a57a51750a
Update min size on Label::set_text
2021-06-21 19:54:40 +08:00
Rémi Verschelde
9da7f06900
Merge pull request #49665 from Paulb23/code_edit_indent
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Move indentation into CodeEdit
2021-06-21 09:13:15 +02:00
floppyhammer
b08dc1ea35
Improve nine patch behavior of TextureProgressBar
2021-06-21 10:07:49 +08:00
Paulb23
1a0cfc219b
Move indent management to CodeEdit
2021-06-20 20:00:54 +01:00
Rémi Verschelde
953de68cfc
Merge pull request #35608 from golfinq/master
2021-06-20 18:51:15 +02:00
Aaron Franke
0ce49800ac
Use mouse and joypad enums instead of plain integers
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Also MIDIMessage
2021-06-20 11:54:24 -04:00
golfinq
0c1d10d1ca
Rich Text Label now allows for foreground colors and background colors
2021-06-20 11:29:37 -04:00
Lightning_A
e28fd07b2b
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
Rémi Verschelde
60dcc4f39c
Merge pull request #49742 from Paulb23/remove_keywords_textedit
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Remove redundant keywords from TextEdit
2021-06-20 00:39:18 +02:00
Rémi Verschelde
de7293b6eb
Merge pull request #49741 from RandomShaper/fix_save_scene_side_effects
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Remove side effects of scene save
2021-06-20 00:37:38 +02:00
Rémi Verschelde
9c182b0f45
Merge pull request #41794 from KoBeWi/shiny_new_tweens
2021-06-20 00:35:28 +02:00
Rémi Verschelde
4effadc0ba
Merge pull request #48696 from madmiraal/fix-48692
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Fix `InputMap.action_erase_event()` failing to erase events correctly.
2021-06-20 00:29:42 +02:00
Paulb23
ab49ea032c
Remove redundant keywords from TextEdit
2021-06-19 13:56:54 +01:00
Pedro J. Estébanez
598fd51277
Remove side effects of scene save
2021-06-19 13:44:05 +02:00
Tomasz Chabora
900b2e0fdc
Complete rewrite of Tweens
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* Tweens were changed from Node to RefCounted. New API is inspired by DOTween.
* Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot.
* Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget).
* There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener.
* The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners.
* Tweeners by default execute in sequence, so it's easy to create complex chained animations.
* You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
2021-06-19 12:08:50 +02:00
Hugo Locurcio
e98f5a53ad
Use double-sided material for RayCast3D
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This makes RayCast3Ds visible if the camera is fully inside one
(e.g. a RayCast3d parented to the current Camera3D).
2021-06-19 05:05:58 +02:00
PouleyKetchoupp
2bf145fa5d
Make LineShape2D normal point upwards by default
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Allows line shapes to collide with objects falling from the top by
default, which makes more sense for the most common cases.
2021-06-18 09:14:06 -07:00
Rémi Verschelde
92f20fd70e
Merge pull request #49659 from LightningAA/string-valid-integer-to-int
2021-06-18 16:14:14 +02:00
Rémi Verschelde
3e8620c275
Merge pull request #49475 from nekomatata/kinematic-collision-rid
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Expose collider RID in 2D/3D kinematic collision
2021-06-18 12:32:26 +02:00
Aaron Franke
8b692e8872
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
Aaron Franke
1a9e6cba2f
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
Rémi Verschelde
13c4796693
Merge pull request #49685 from reduz/implement-drawing-animation-slices-in-canvas
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Implement animation slice drawing in CanvasItem
2021-06-17 18:15:11 +02:00
reduz
94d31ac327
Implement animation slice drawing in CanvasItem
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* Added a function to ignore subsequent commands if they don't fall within the slice.
* This will be used by the new TileMap to properly provide animated tiles.
2021-06-17 12:42:27 -03:00
Lightning_A
13ba788b63
Scrollwheel (w/o ctrl) to zoom, mouse warping when panning
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Now uses Ctrl + Scrollwheel for vertical scrolling
Ctrl + Shift Scrollwheel for horizontal scrolling
Also converts some macros to constants
2021-06-17 08:21:32 -06:00
Rémi Verschelde
085e1d3c03
Merge pull request #49670 from reduz/rename-visibility-notifiers
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Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D
2021-06-17 15:14:44 +02:00
Rémi Verschelde
74850b3511
Merge pull request #38261 from pycbouh/adjust-graph-edit-zoom-levels
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Make zoom limits and step adjustable in `GraphEdit`
2021-06-17 12:12:34 +02:00