Commit graph

112 commits

Author SHA1 Message Date
Rémi Verschelde
23147ae2c3
Merge pull request #28101 from MunWolf/debugger_cursor
Added a marker in text_edit that tells which row is executing.
2019-04-29 18:38:38 +02:00
Elias Rammos
9f16a67754 Debugger's inspector doesn't clear it values on every debug action 2019-04-25 00:11:34 +03:00
Rikhardur Bjarni Einarsson
9bfa63496a Added a marker in text_edit that tells which row is executing. 2019-04-23 21:51:01 +01:00
Rémi Verschelde
0b747f5312
Merge pull request #25995 from lupoDharkael/csv
Add CSV export to profiling data
2019-04-06 13:12:20 +02:00
lupoDharkael
2c68ce930c Add CSV export to profiling data 2019-03-28 08:42:29 +01:00
Pedro J. Estébanez
9c3ddf05cb Revert accidental commits
This reverts commit fb37284c02.
This reverts commit 4db0f51b9a.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
4db0f51b9a Create live view dock [wip] 2019-03-20 20:44:43 +01:00
Michael Alexsander Silva Dias
73aaf06be7 Cleanup relationship line coding after 5f079e2 2019-03-06 14:33:26 -03:00
Juan Linietsky
5f079e2ef9 -Make tileset and meshlibrary edit in a separate inspector, fixes #26671
-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
2019-03-06 12:12:42 -03:00
Erik
3f9ba2bd14 Fixed Errors Tab Indexing Bug in the Debugger
FIxed bug with Errors tab in the Debugger using wrong index in the
tab container.

Also removed unused variable that was probably left behind.
2019-02-28 22:12:14 +01:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
DualMatrix
f119e0b156 Fixed function names of built-in scripts not showing up in debugger
Fixes #25198
2019-01-25 12:54:50 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Juan Linietsky
a2a606794c Ensure array and dict editors show edited object IDs, fixes #20225 2018-11-21 22:10:58 -03:00
Michael Alexsander Silva Dias
7144e2fde4 Add more places to hide guides if relationship lines are enabled 2018-11-19 03:05:01 -02:00
Michael Alexsander Silva Dias
8a08a9fb6a Remove unused variable in ScriptEditorDebugger 2018-11-11 15:35:09 -02:00
Juan Linietsky
d16ce4a8ed Many fixes to script editor remote debugger, closes #13346 2018-11-11 09:16:27 -03:00
Juan Linietsky
9b2c441ae3
Merge pull request #22625 from allkhor/cleanup_history_from_remote_nodes
Cleanup the editor history from remote nodes after the scene stopped.
2018-11-02 11:32:36 -03:00
Hugo Locurcio
f126b61748
Resize some editor panel minimum sizes on hiDPI displays
This also increases the plugin description TextEdit's height,
so that 3 lines can be viewed instead of just 2 (leaving a few pixels
for the scroll bar).
2018-10-20 22:09:42 +02:00
allkhor
9fc71d3472 Cleanup the editor history from remote nodes after the scene stopped. 2018-10-11 20:02:55 +06:00
DualMatrix
c4ac2707dc Cleaned up/Fixed some bugs in the remote inspector code.
Cleaned up/Fixed some bugs in the remote inspector code.

This makes some of my previous code cleaner while resolving a bunch of bugs.
2018-10-04 15:13:44 +02:00
Chaosus
54d44f7076 Fix script path for warnings 2018-10-02 13:07:55 +03:00
Rémi Verschelde
c51caa3dbd Revert "Fix -new inspector- remote debug view not changing to current scene after exiting game - Fixes #20075"
This reverts commit 9c7e647124.

This commit caused a regression and is not a correct fix for the original issue.
Fixes #22573, reopens #20075.
2018-10-01 08:56:15 +02:00
Rémi Verschelde
dc6d95f4a1
Merge pull request #22524 from DualMatrix/error_spam_3_please_be_final
Fixed error spam when selecting root in remote tree
2018-09-29 22:44:13 +02:00
DualMatrix
75f5fd20a1 Fixed error spam when selecting root in remote tree
Fixed error spam when selecting root in remote tree
2018-09-29 01:03:50 +02:00
DualMatrix
9bb65399d9 Fixed debugger showing wrong name for Objects.
Fixed debugger showing wrong name for Objects.
2018-09-29 00:23:20 +02:00
DualMatrix
d4df4c1475 Fixed Objects do not showing their drop down in debugger
Fixed Objects do not showing their drop down in debugger
2018-09-28 19:08:31 +02:00
Rémi Verschelde
c19dc39630
Merge pull request #22201 from DualMatrix/error_spam_2_electric_boogaloo
Fixed error spam in remote debugger
2018-09-20 14:45:21 +02:00
DualMatrix
aa32a9f22d Fixed Objects no longer showing ID in debugger.
Fixed Objects no longer showing ID in debugger.
2018-09-19 12:06:34 +02:00
DualMatrix
54286e1711 Fixed error spam in remote debugger
Fixed error spam in remote debugger.
2018-09-19 11:32:11 +02:00
willnationsdev
5436abefe4 Refactor editor icon retrieval 2018-09-14 09:27:56 -05:00
Michael Alexsander Silva Dias
3a9df46b90 Add expand/collapse all buttons for the "Errors" tab 2018-09-12 23:53:10 -03:00
Fabio Alessandrelli
cdc5264a3e
Merge pull request #21692 from Faless/sockets_rebase
New NetSocket interface with common BSD/Win implementation
2018-09-12 18:25:28 +02:00
Fabio Alessandrelli
30327872e0 Unify StreamPeerTCP/TCP_Server with NetSocket API 2018-09-12 15:56:20 +02:00
Rémi Verschelde
c4311b62c4
Merge pull request #21884 from RyanStein/feature-error-tree
Resurrect integrated error display for the Debugger.
2018-09-12 14:53:32 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
45b609f46a Replace last occurrences of PropertyEditor by EditorInspector
Updates the following plugins:
- ConnectionsDialog
- ScriptEditorDebugger
- ItemListEditorPlugin

Also drop now unnecessary compatibility methods.
2018-09-11 16:09:19 +02:00
Ryan Stein
13370e3e09 Merge debugger's error and stack trace lists into one tree interface. 2018-09-08 22:36:40 -04:00
Rémi Verschelde
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Marcin Zawiejski
ce73b56adb Reset reason text when no longer connected
Resets the "Child Process Connected" when the child process is no longer
connected.
2018-08-20 20:46:14 +02:00
Chaosus
4fdb8ebdec Fix debugger icon for warnings 2018-08-16 08:50:42 +03:00
Chaosus
94cf2133d5 Add warning color to output log 2018-08-13 21:52:38 +03:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
ordigdug
9c7e647124 Fix -new inspector- remote debug view not changing to current scene after exiting game - Fixes #20075 2018-07-13 13:00:14 -04:00
Benjamin
98233073a9 Don't cut of long errors in debugger.
Autowrap to expand to up to 3 lines + display full error in tooltip.
2018-05-26 13:52:16 +02:00
Juan Linietsky
005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
Juan Linietsky
80b9edf0f6
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
Save runtime node as scene from remote scene tree.
2018-05-07 16:41:34 -03:00
Rémi Verschelde
bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Poommetee Ketson
2de1dfa42f Update icons when theme changed 2018-02-25 23:04:16 +07:00
Paul Joannon
3ee4ce51a9
only show information we have in stacktrace
do not show line number and/or file if not defined
2018-02-24 21:18:57 +01:00